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General Game Design
Sound Effects Creation
Sound for Games, Films, Multimedia, Surround Sounding, Masterings and Field Recordings.
Hotelinus Sound Design is pioneer in the development (In Hungarian Game Development) of sound animation using techniques called "Smooth-Cross-Fade Animation" (SCFA).
What does it mean? It's impossible to create with conventional methods the sound of vehicles (cars, planes, engines, tanks, boats) that changes tones proportionatel with the velocity. We combine several 'slices' to reproduce the single and continuous tone changings. This way, we're capable of producing incredibly realisctic sound-animations.
Of course this is a circuitous process that cannot be finished without afterworks; thus we create the most detailded oscillations and characterism.
We are also dealing with creating traditional sound FX's, however, we stand for the modern style so called 'Hollywood FX'. Basicly this means, we're creating determinate and sub-focused sound inspite of the tender and featurless soundings. The result will amaze viewers aswell as players.
László Zizics (Fanta) - Project Leader, Sound Designer, Foley artist
Gergely Erdélyi (Greg) - Ideas, Sound Designer, Video recorder