General Visual Arts
A growing studio based in Canada, specializing in art for games aimed at young adults.
High End Digital Illustration
3D Asset Development
|Willing to Travel?||Yes|
|Can Work Onsite?||Yes|
High and low resolution assets for renders and games
Porting - port low poly assets to high, and high poly assets to low and format conversion
from cartoon style to realistic with animals, himans vehicles aliens
Skinning and Rigging
Writing - full scripts, pitches, design documents
Autodesk 3DS Max
Adobe Creative Suite
Adobe After Effects
Unreal Engine 3
CryEngine 2 / Editor
Marmoset Engine / Editor
|Platform Experience:||Windows PC, Arcade, Flash Browser Based, Nintendo Wii, Mac OS X, Cell Phone/WAP, Other|
The key to outsourcing success is communication. Keeping this in mind here is a rough outline of how we have worked in the past.
1. Negotiate terms of the full contract
2. We produce a test asset based on your descriptions
3. Meeting on site to acclimatize to project requirements.
4. Begin building assets based on the asset list provided.
-project begins with a starting payment
-milestones every 2 weeks
-assets delivered on the day of the milestone
-every other milestone you are invoiced on a NET30 term
-each payment is derived from the project's total cost divided into equal amounts over every other milestone.
-test asset period is payable once the assets are delivered and approved.