Category:
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2D Animation
3D Animation
3D Modeling
Character Animation
General Visual Arts
Illustration/Storyboarding
Interface Design
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Description:
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A growing studio based in Canada, specializing in art for games aimed at young adults.
Levels
Concept Art
Matte Painting
High End Digital Illustration
Key Art
Advertising Illustration
3D Asset Development
Creative Consulting
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Year Founded:
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2007
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President/CEO:
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Callum MacKendrick
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Willing to Travel?
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Yes
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Can Work Onsite?
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Yes
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Tax Status:
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Other
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Portfolio URL:
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http://bambooraven.com/2.0/#portfolio
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Skills:
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High and low resolution assets for renders and games
Vehicles,
Characters
Environments
Props
Architecture
Organic modelling
Concept Art
Storyboards
Pitch decks
Previsualization
Matte Painting
Porting - port low poly assets to high, and high poly assets to low and format conversion
Animation
from cartoon style to realistic with animals, himans vehicles aliens
Skinning and Rigging
Sometimes:
Writing - full scripts, pitches, design documents
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Tools:
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Autodesk 3DS Max
Autodesk Maya
Lightwave
Mudbox
Topogun
CrazyBump
Adobe Creative Suite
Adobe Photoshop
Adobe Flash
Adobe Dreamweaver
Adobe After Effects
Corel Painter
Zbrush
Xnormal
Bodypaint
Unreal Engine 3
Source Engine
CryEngine 2 / Editor
Marmoset Engine / Editor
Torque Engine
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Platform Experience:
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Windows PC, macOS, Other
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Project Preferences:
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The key to outsourcing success is communication. Keeping this in mind here is a rough outline of how we have worked in the past.
1. Negotiate terms of the full contract
2. We produce a test asset based on your descriptions
3. Meeting on site to acclimatize to project requirements.
4. Begin building assets based on the asset list provided.
Milestones:
-project begins with a starting payment
-milestones every 2 weeks
-assets delivered on the day of the milestone
-every other milestone you are invoiced on a NET30 term
-each payment is derived from the project's total cost divided into equal amounts over every other milestone.
-test asset period is payable once the assets are delivered and approved.
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