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Features » Audio
When The Band Got Back Together: Rodney Greenblat's Return To Video Games 2
by Matthew Hawkins [04.06.09]
As the visualizer behind the seminal Parappa The Rapper, New York-based artist Rodney Greenblat's whimsical style is world famous -- and he talks about his re-uniting with Masaya Matsuura for the Wii-exclusive Major Minor's Majestic March.
Audio, Design, Art, Interview

The Power of the Sung Word 1
by Jesse Harlin [03.20.09]
Veteran soundtrack composer Jesse Harlin argues eloquently for the expanded use of the sung word in game scores.
Audio

Ahead of the Curve  
by Jesse Harlin [03.10.09]
In this specialized audio article, LucasArts' Harlin discusses crossfading and shaping for good music edits.
Audio

Marching To His Own Drummer: Masaya Matsuura's Thoughts 4
by Brandon Sheffield [03.06.09]
NaNaOn-Sha founder Masaya Matsuura has created memorable music games like PaRappa The Rapper and Vib-Ribbon, and in this in-depth Gamasutra interview, he tackles the Japanese game industry, upcoming title Major Minor's Majestic March, and the future of music games.
Audio, Design, Interview

Surviving The Overflow 2
by Jesse Harlin [03.03.09]
Having trouble managing your audio projects? This article tackles the tough topic on what to do when you have too many commitments and not enough time to handle them.
Audio

Subtitles: Increasing Game Accessibility, Comprehension 15
by Gareth Griffiths [02.05.09]
How to ensure your game is accessible to those with hearing impairments and comprehensible to all players? This wealth of simple tips can help.
Audio, Design

Postmortem: NinjaBee's A Kingdom for Keflings 4
by Steven Taylor [02.04.09]
In this Gamasutra-exclusive postmortem, NinjaBee explain what went right - and wrong - while creating Avatar-enabled Xbox Live Arcade worldbuilding game A Kingdom For Keflings.
Audio, Design, Postmortem, Production, Art

Game Audio Theory: Ducking 6
by Zachary Quarles [01.29.09]
'Ducking', or lowering the audioscape volume, can create greater engagement for listeners, and Day 1's Quarles explains how it's done in this in-depth game audio feature.
Audio

Game Developer's Front Line Awards 2008 3
by Jeffrey Fleming [01.07.09]
The editors of Gamasutra sister publication Game Developer magazine present the full 2008 Front Line Awards, with industry notables ranking and discussing this year's best game tools.
Audio, Design, Programming, Art, Game Developer Magazine

Sound Concepting: Selling the Game, Creating its Auditory Style 2
by Rev Dr Bradley Meyer [12.16.08]
This audio feature has Shaba's Meyer explaining how sound concepting plays a vital role in a game's creative direction, with real-life examples from Spider Man: Web of Shadows.
Audio, Design