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Features » Interview
The Era Of Behaving Playfully 18
by Michael Thomsen [01.19.11]
How can incorporating real-world behavior change the fundamental play of games? The developers behind games that delve into this question, such as The Sims 3, SpyParty, and Facade, answer this question.
Design, Interview, Social/Online

Grassroots Games Politics 2
by Tracey Lien [01.18.11]
What affect does gaming activism have on governments and the industry itself? Journalist Tracey Lien takes a look at the causes and effects of recent outpourings of gamer-led political activity.
Business/Marketing, Interview

Around The Block With Brian Fargo 7
by Kris Graft [01.14.11]
The veteran game developer and Interplay founder explains how game designers need to have business sense along with design sense, the risk in bringing a fantasy-themed, new IP like Hunted: The Demon's Forge to market, and why a reliance on focus groups fails the industry.
Design, Production, Interview

Adobe Vs. Unity: The Future Of 3D Web Games 40
by Array [01.12.11]
As Adobe marches towards a Q2 launch for its Molehill, the 3D version of Flash, developers must decide whether to aim for that, Unity 3D, or an in-house solution -- Gamasutra investigates.
Business/Marketing, Design, Programming, Interview, Social/Online

The Reasons Behind SpyParty 24
by Brendan Caldwell [01.10.11]
The designer-programmer of the upcoming SpyParty delves into his creative ethos and how he sees the industry in this interview that takes in the game's design and the shape of today's indie and mainstream spaces.
Design, Interview, Indie, Console Digital

Shafer's Next Step: From Civ To Stardock 6
by Kris Graft [01.07.11]
Jon Shafer, lead designer on Firaxis' Civilization V, is now at Galactic Civilizations developer Stardock. Here, he explains his move from a major publisher to a small independent studio, his reaction to fan criticism for the well-reviewed Civ V and why he never felt he was living in the shadow of Sid Meier.
Design, Interview, Indie

The Replay Interviews: David Crane 8
by Tristan Donovan [01.03.11]
The legendary creator of Pitfall! talks about his time at Atari, the founding of Activision and describes what he's been up to until the present day, taking us through the crash, into his cult classic Little Computer People, and beyond.
Design, Interview

The Burger Speaks: An Interview With An Archmage 9
by Matt Barton [12.27.10]
An in-depth interview with Rebecca Heineman, better known as "Burger", national Space Invaders champion, veteran of Interplay, brain behind the cult classics Tass Times, Wasteland, and Bard's Tale III.
Design, Programming, Production, Art, Interview

Pursuing A New MMO Style 2
by Christian Nutt [12.20.10]
Nexon continues its assault on the Western market with a console-like PC MMO, Vindictus , which marries action gameplay with the microtransaction framework and online gameplay knowhow the Korean studio is most famous for -- and director Eun-Seok Yi explains it all to Gamasutra.
Business/Marketing, Interview, Social/Online

Creating A Glitch In the Industry 8
by Christian Nutt [12.17.10]
Stewart Butterfield, Flickr co-founder, turns his attention toward the online game market with Glitch, an entirely new title that delivers what he views is an experience unlike anything yet launched, and he here explains why.
Design, Interview, Social/Online