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January 25, 2020
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Features » Interview
The Bleeding Edge: Cevat Yerli On Crytek 2
by Chris Remo [09.24.10]
The Crytek CEO talks about the future of shooter game design, the inevitability of 3D as the next wave for gaming, and how its diverse, seven studio organization has allowed the company to quietly become one of the biggest independents in games.
Business/Marketing, Design, Art, Interview

Synthesizing Portal 2 3
by Chris Remo [09.20.10]
Valve writer Erik Wolpaw discusses the creative challenges of adding co-op to Portal 2, keeping the story interesting, how the team has once again brought in fresh talent, and how he's sick of cake.
Design, Interview

A Complex Journey: Ninja Theory's Enslaved 27
by Christian Nutt [09.17.10]
Ninja Theory co-founder Tameem Antoniades on balancing story and gameplay while working with a Hollywood scriptwriter, and how the idea that a game must have one unique selling point is an illusion.
Business/Marketing, Design, Production, Interview

Birthday Memories: Sony PlayStation Turns 15 11
by Christian Nutt [09.09.10]
Sony's Peter Dille -- instrumental in the 1995 the run-up to the original PlayStation's release -- reflects on important moments surrounding the launch of a brand icon.
Business/Marketing, Interview

Not A Departure: The Genesis Of Darkspore 4
by Chris Remo [09.06.10]
Maxis surprised gamers by announcing action RPG Darkspore as its next title after years of Sim games and the sprawling Spore -- but in this interview, executive producer Michael Perry explains how the project came about.
Business/Marketing, Design, Production, Interview

Deus Ex: The Human Question 2
by Christian Nutt [09.03.10]
Stphane D'Astous, general manager of Eidos Montreal, discusses the development of Deus Ex: Human Revolution, and how the fledgling studio was able to staff up and tackle such a challenging project.
Design, Production, Interview

Working In 'A Dying Genre On A Dying Platform' 14
by Chris Remo [08.30.10]
The Witcher 2 senior producer Tomasz Gop talks about the sequel to the surprisingly-successful 2007 PC-only RPG -- which as they like to joke, was a success in spite of its platform and format.
Design, Interview

Not So Cryptic: Neverwinter And A Studio Reboot 9
by Kris Graft [08.27.10]
Cryptic Studios COO and co-founder Jack Emmert candidly puts Star Trek Online and Champions Online into perspective and discusses creative decisions on the upcoming Neverwinter.
Business/Marketing, Design, Interview, Social/Online

American McGee & RJ Berg On The Continuation Of Alice 3
by Chris Remo [08.23.10]
Spicy Horse's two creative principles who brought Alice to dark life a decade ago on the PC talk about its forthcoming sequel, about the development scene in Shanghai where they're based, and more.
Design, Interview

City of Heroes: Secrets To Six Years Of Success  
by Christian Nutt [08.19.10]
NCsoft and Paragon Studios' City of Heroes continues to attract a healthy audience, and has just launched its biggest expansion in years -- Gamasutra gets details from the team.
Business/Marketing, Design, Interview, Social/Online