Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 17, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Gamasutra - Gamasutra Resource Center
Sponsored Content
Learn the best ways to keep bugs from killing your development momentum  
by Backtrace [09.21.20]
Sponsored: The longer a team waits to address bugs, the more difficult they are to resolve. Learn how to better understand problems and accelerate fixes in this free white paper.
Console/PC, Smartphone/Tablet, Indie, Programming, Sponsored Article, Whitepaper

Sponsored Content
Q&A: Advice from Microsoft's GDX lead for taking on next-gen's biggest challenges  
by Kris Graft [09.14.20]
Sponsored: "You make it fun, we make it run." In this Q&A, the head of Microsoft's Gaming Developer Experiences team runs down what game devs need to know to keep their games thriving across key platforms.
Console/PC, Social/Online, Smartphone/Tablet, Sponsored Article

Sponsored Content
The game dev guide to unpacking the mobile cheater's toolbox  
by Denuvo by Irdeto [08.31.20]
Sponsored: Learn about the most common cheats out there, counter measures that can be applied to mobile games, and more.
Smartphone/Tablet, Sponsored Article, Whitepaper

Accessibility in games with AbleGamers' Greg Haynes - GDC Podcast ep. 12  
by Kris Graft [08.27.20]
For Greg Haynes, lead game user researcher at the AbleGamers charity, video games provide experiences that should be available to all people—and that means making them more accessible to people with a wide range of abilities.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast, GDC

Sponsored Content
A guide to Thailand's video game market  
by Xsolla [08.17.20]
Sponsored: Launch and grow your game like a pro in Thailand: learn everything you need to tap into Thailand's $249 million market.
Console/PC, Smartphone/Tablet, Business/Marketing, Sponsored Article, Whitepaper

Sponsored Content
Sponsored: In-game advertising, the compliance perspective  
by OneTrust [08.10.20]
With the increase of mobile device users and not to mention, a global pandemic with stay-at-home guidelines, the gaming industry is growing rapidly.
Smartphone/Tablet, Business/Marketing, Sponsored Article

Sponsored Content
Charting the rise of hyper casual gaming  
by Adjust [08.03.20]
Sponsored: Mobile gaming is emerging as the prime pastime for a record number of consumers.
Smartphone/Tablet, Sponsored Article, Whitepaper

Sponsored Content
Does the video game industry have a $29 billion cheating problem?  
by Irdeto [07.27.20]
Sponsored: Whether it's prize money or pride at stake, one player's cheating can now have a direct impact on the gaming experience of millions.
Console/PC, Social/Online, Business/Marketing, Sponsored Article, Whitepaper

Landing venture funding with LVP's David Gardner - GDC Podcast ep. 11 1
by Kris Graft [07.23.20]
On GDC Podcast episode 11, longtime game industry pro David Gardner of London Venture Partners joins Gamasutra's Kris Graft and Alissa McAloon to tell us what he and his team look for when investing capital.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Podcast, GDC

Sponsored Content
Sponsored: How to get a job in games during a pandemic  
by CG Spectrum [07.20.20]
AI Programmer Firas Hosn and Career Specialist Maxine Schnepf discuss what's changed in the game industry and how to stand out in today's job market.
Console/PC, Programming, Design, Sponsored Article

GDC Summer State of the Industry: 33% of devs had a game delayed due to COVID-19  
by Staff [07.17.20]
Dive deeper into the results of the free State of the Industry: Work From Home Edition Survey to see how COVID-19 quarantine measures have affected game developers' ability to ship games on schedule!
Console/PC, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs 1
by Staff [07.16.20]
GDC today released the results of a special State of the Industry: Work From Home Edition Survey which reveal how the ongoing COVID-19 pandemic has impacted game developers across the industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

Sponsored Content
Learn to ward off cheaters & other threats to online games in a free webinar  
by Irdeto [07.13.20]
Sponsored:Join in on this free webinar to learn about modern threats to multiplayer games and how Denuvo Anti-Cheat addresses those threats without requiring modification of the game's source code.
Console/PC, Social/Online, Sponsored Article, Webinar

Sponsored Content
Learn to ward off cheaters & other threats to online games in a free webinar  
by Irdeto [07.09.20]
Sponsored: Join in on this free webinar to learn about modern threats to multiplayer games and how Denuvo Anti-Cheat addresses those threats without requiring modification of the game's source code.
Console/PC, Social/Online, Sponsored Article, Webinar, Whitepaper

Sponsored Content
Sponsored: Nobody cares about your app idea - Here's how to change that  
by Joel Thomas, Agora.io [06.26.20]
People download and delete apps at a dizzying pace, ravenous for new games. Let's figure out why your idea deserves to exist, and how you can make it matter to today's mobile users.
Smartphone/Tablet, Business/Marketing, Sponsored Article

Tap into a massive audience by learning to grow your game in Brazil  
by Xsolla [06.25.20]
Sponsored: Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Whitepaper

Making evocative games with thatgamecompany's Jenova Chen - GDC Podcast ep. 10  
by Kris Graft [06.25.20]
Indie game dev original Jenova Chen of Journey developer thatgamecompany explains why he's drawn to designing evocative games like Flower, Journey, and the studio's latest game Sky: Children of the Light.
Console/PC, Indie, Podcast

Sponsored Content
Leveraging Google Cloud to create readily scalable online games  
by Google Cloud [06.21.20]
Sponsored: Learn what Google Cloud can offer game developers, and how devs can use those tools to free up their own development resources, ahead of the full webinar on June 30.
Social/Online, Sponsored Article, Webinar, Whitepaper

Sponsored Content
Embracing the future of open-source game servers with Nakama  
by Heroic Labs [06.15.20]
Sponsored: Whether you're building a realtime intensive game with server authoritative physics to detect bullet pathing and collision or a Merge style game with deeply social player accounts, Nakama can do it all.
Console/PC, Social/Online, Sponsored Article

Sponsored Content
Learn how to build multiplayer games with open source and Google Cloud  
by Google Cloud [06.04.20]
Sponsored: As the popularity of global multiplayer games continues to rise, game companies often face a difficult trade off on how to spend their developer resources - build the next great game, or manage backend infrastructure?
Social/Online, Sponsored Article, Webinar, Whitepaper

Sponsored Content
Tap into a massive audience by learning to grow your game in Brazil  
by Xsolla [05.27.20]
Sponsored: Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market.
Console/PC, Social/Online, Smartphone/Tablet, Business/Marketing, Sponsored Article, Whitepaper

As traffic hits all-time high, Jackbox adjusting to dev'ing from home  
by Kris Graft [05.27.20]
Jackbox Games CEO Mike Bilder joined us on the GDC Podcast to explain how his company is dealing with dramatic increases in traffic amid continuing stay at home orders in the time of COVID-19.
Console/PC, Design, Production, Business/Marketing, Podcast

Sponsored Content
Sponsored: Learn to build fast, secure, and reliable game servers in this free webinar  
by Cloudflare [05.11.20]
Now more than ever, ensuring the security, performance, and reliability of game servers is important to the success of online gaming companies.
Social/Online, Programming, Business/Marketing, Sponsored Article

Don't Miss: Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8  
by Kris Graft [05.06.20]
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast, GDC

Games, psychology, and UX with Celia Hodent - GDC Podcast ep. 8  
by Kris Graft [04.22.20]
For Celia Hodent, a psychology PhD, author, and freelance user experience consultant whose credits include Fortnite, Assassin's Creed games, and more, UX is everywhere.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Podcast

Job stability, quality of life, Windjammers with Dave Lang - GDC Podcast ep. 7  
by Kris Graft [03.20.20]
Dave Lang, founder of Iron Galaxy Studios, joins the latest GDC Podcast to talk about creating a studio that's built to last, quality of life in the game industry, and old rumors about Midway Games and the mafia.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast, GDC

GDC State of the Industry: Nearly half of game makers still work over 40 hours/week  
by Staff [02.03.20]
Many work more, with some GDC 2020 State of the Industry survey respondents saying they worked as much as 80+ hours in a given week -- but self-pressure was the most common reason given.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Whitepaper, GDC

Talking burnout, making art with Drinkbox's Gabby DaRienzo - GDC Podcast ep. 6  
by Kris Graft [01.31.20]
On the latest episode of the GDC Podcast, Drinkbox Studios sr. artist and Forbes 30 under 30 game developer Gabby DaRienzo talked about art, creativity, burnout, and of course, death.
Indie, Art, Podcast, GDC

GDC State of the Industry: Devs torn on whether subscription services devalue games  
by Staff [01.29.20]
'Payback rates for most content creators in subscription-based models cannot justify the cost to make the products subscribers use,' writes one respondent in the GDC 2020 State of the Industry report.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Whitepaper, GDC

GDC State of the Industry: Most devs feel Steam's 30% cut isn't justified; many prefer 10-15% 2
by Staff [01.27.20]
The majority of the nearly 4,000 game makers surveyed for the GDC 2020 State of the Industry survey feel Steam's benefits don't justify a 30% revenue cut; learn more by downloading the free report!
Console/PC, Indie, Business/Marketing, Whitepaper, GDC

GDC State of the Industry: Game devs shifting focus to next-gen consoles 1
by Staff [01.24.20]
Out today and completely free to download, the 2020 State of the Industry Report is packed with useful game industry insights gleaned from surveying nearly 4,000 game industry professionals!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Whitepaper, GDC

Indie game marketing tips with Failbetter's Hannah Flynn - GDC Podcast ep. 5  
by Kris Graft [12.19.19]
Hannah Flynn has overseen the marketing of successful games like Fallen London, Sunless Sea, and Sunless Skies as communications director at London-based Failbetter Games. She shares her marketing tips on the latest GDC Podcast.
Console/PC, Indie, Business/Marketing, Podcast, GDC

Sponsored Content
Sponsored: Beyond game design - 5 absolutely vital jobs in game development  
by Jam City [12.02.19]
It can take anywhere from a few to hundreds of people to make a game, but when talking about careers in game development people often think that the only path is open to designers, producers, and QA Testers.
Programming, Art, Production, Sponsored Article, Whitepaper

Writing great video game characters with Brandon Sheffield - GDC Podcast ep. 4  
by Kris Graft [11.20.19]
Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.
Console/PC, Indie, Design, Business/Marketing, Podcast, GDC

Don't Miss: Making beautifully personal games with Nina Freeman - GDC Podcast ep. 3  
by Staff [11.06.19]
Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele. She joined us to talk about how she takes autobiographical topics and turning those into brilliantly evocative games.
Indie, Design, Podcast, GDC

Sponsored: Learn how to effectively manage chargebacks and refunds  
by Xsolla [10.28.19]
Chargebacks and refunds are overlooked costs of video game business that occur after you’ve made a sale. Learn how to effectively manage these costs and lower operational expenses with this free e-book.
Console/PC, Social/Online, Indie, Business/Marketing, Whitepaper

Making beautifully personal games with Nina Freeman - GDC Podcast ep. 3  
by Kris Graft [10.17.19]
Nina Freeman is a designer at Tacoma developer Fullbright, and is also known for making intensely personal games like Cibele. She joined us to talk about how she takes autobiographical topics and turning those into brilliantly evocative games.
Indie, Design, Podcast, GDC

Don't Miss: Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2 2
by Kris Graft [10.01.19]
Matthew Burns of Zachtronics joins the new GDC Podcast to talk about his arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. How does a game with so little choice say so much about player agency?
Console/PC, Indie, Design, Production, Business/Marketing, Podcast, GDC

Sponsored: How to increase your pre-order pipeline and why pre-order sales are critical  
by Xsolla [09.23.19]
Pre-orders are an underutilized lifeline for game developers. Learn how to prepare, market, and launch your pre-order campaign with this free guide from Xsolla.
Console/PC, Social/Online, Business/Marketing, Whitepaper

Choice design with Zachtronics' Matthew Burns - GDC Podcast ep. 2 2
by Kris Graft [09.11.19]
Matthew Burns of Zachtronics joins the new GDC Podcast to talk about his arresting visual novel Eliza, a story about the ethical conflicts surrounding an AI therapy program. How does a game with so little choice say so much about player agency?
Console/PC, Indie, Design, Podcast

Don't Miss: GDC has launched a new podcast! 2
by Kris Graft [09.06.19]
Game Developers Conference has a new monthly podcast! Don't miss the August episode, featuring Kris Graft and Alissa McAloon, along with game production expert Grant Shonkwiler as the first guest.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Podcast

Great game production tips with Grant Shonkwiler - GDC Podcast ep. 1 2
by Kris Graft [08.15.19]
Grant Shonkwiler is a rising star of video game production, having worked on games including Doom, Wolfenstein: The New Order, and Fortnite. He recently joined Gamasutra editor-in-chief Kris Graft and news editor Alissa McAloon on the newly-minted GDC Podcast.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Production, Podcast

XRDC Innovation Report reveals games remain the top focus for AR/VR/MR devs  
by Staff [08.14.19]
The results of this year's XRDC Innovation Report reveal that games truly are the driving focus for AR/VR/MR development, with Entertainment and Education following close behind.
VR, Business/Marketing, Whitepaper, XRDC

Rift surpasses Vive as VR devs' top platform in new XRDC Innovation Report  
by Staff [08.05.19]
The free XRDC 2019 Innovation Report offers nuanced, wide-reaching perspective on the AR/VR/MR industries: verything from what platforms devs are focusing on right now to how they’re being funded!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, Whitepaper, XRDC

Sponsored Content
Tips on porting your indie game (and how we can help!)  
by Matthew Tighe, CTO and Founder; Steve Longhurst​, Technical Director, DO games [03.06.19]
Indies can handle porting by themselves, but there's significant investment required - likely several months per platform. DO games' tech leads offer tips on porting, and explore whether a dev partner is right for your game.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

Sponsored Content
Make the most of your crowdfunding success!  
by Xsolla [02.27.19]
How do you seamlessly transition from your successful crowdfunding campaign to your own platform? Xsolla Store is the solution.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

GDC State of the Industry: Nearly half of devs say they're most interested in the Switch  
by Staff [01.29.19]
The latest GDC State of the Industry report reveals a lot about how devs are making and selling games, including the fact that nearly 25% say their games sell best on Switch versus other platforms.
Console/PC, Business/Marketing, Whitepaper, GDC

Sponsored Content
A culture of quality: Friday the 13th dev IllFonic is hiring  
by Shannon Gerritzen, director of communications for IllFonic [01.28.19]
IllFonic, the studio that developed the no. 3 game on Playstation Store for 2017 Friday the 13th: The Game, is ramping up production on several unannounced projects.
Console/PC, Social/Online, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Sponsored Article

GDC 2019 State of the Industry: Nearly 50% of devs support unionization  
by Staff [01.24.19]
The results of the latest GDC State of the Industry survey are out, offering unparalleled insight into how game makers feel about unionization, the state of Steam, crunch time, and more!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Whitepaper, GDC

Sponsored Content
Q&A: A chat with Magic Leap's interaction experts  
by John-Michael Bond [10.11.18]
During Magic Leap's inaugural L.E.A.P. Conference in Los Angeles, we sat down with Brian Schwab, director of the company's Interaction Lab, and Aleissia Laidacker, interaction director, to talk about the future of mixed reality.
VR, Design, Sponsored Article, Magic Leap