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January 29, 2020
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Designing the simulation of the wild and wonderful Planet Zoo  
by John Harris [01.29.20]
Gamasutra had a chance to talk to key members of Frontier Developments' Planet Zoo team about the making of the studio's latest hit simulation game.
Console/PC

Dauntless dev Phoenix Labs acquired by Singaporean game company Garena  
by Alissa McAloon [01.28.20]
Garena has acquired Dauntless developer Phoenix Labs for an undisclosed sum, bringing the studio and its entire team of 100+ developers under the Singapore-based company's control.
Console/PC, Business/Marketing

Get a job: Double Fine Productions is hiring a Gameplay Programmer  
by Staff [01.28.20]
Double Fine has an immediate opening for a Gameplay Programmer for its San Francisco development studio on the Psychonauts 2 team.
Programming, Recruitment

Don't Miss: Building interesting emergence in Dying Light 2 2
by Staff [01.28.20]
Lead game designer Tymone Smektala explains how a 50 percent completion rate for Dying Light has helped push Techland into making an emergent, choice-driven sequel.
Console/PC, Social/Online, Design

Analyst: Nintendo passes $1 billion revenue on mobile, largely thanks to Fire Emblem  
by Alissa McAloon [01.28.20]
According to data gleaned by mobile analyst Sensor Tower, Nintendo has officially crossed $1 billion revenue generated on mobile, a platform it really only started to embrace a little over three years back.
Social/Online, Smartphone/Tablet

Video: What a decade with Thoreau can teach you about game design  
by Staff [01.28.20]
In this 2019 GDC talk, designer Tracy Fullerton discusses the design challenges of translating Henry David Thoreau's classic work Walden into a game and shares what game devs can learn from Thoreau.
Indie, Design, Video, Vault

Road to the IGF: Sisi Jiang's LIONKILLER  
by Joel Couture [01.28.20]
The Excellence in Narrative-nominated LIONKILLER casts the player as Hua Mulan, conscripted into into the First Opium War against the British Empire.
Indie, IGF

The State Of Game Discoverability: January 2020 1
by Simon Carless [01.28.20]
Following my other recent pieces, I have a whole bunch of follow-ups and interesting links for this article which help define the state of game discoverability in January 2020.
Console/PC, Indie, Design, Business/Marketing

Sega will be at GDC 2020 to deliver a unique postmortem of the Genesis Mini!  
by Staff [01.28.20]
At GDC 2020 in March Sega Games' Yosuke Okunari and M2 CEO Naoki Horii will share insights into the inception and realization of the project that (in a sense) brought Sega back to the console market! 
Console/PC, Business/Marketing, GDC

Pokemon Home keeps cross-platform cloud storage in the mix with free, paid tiers  
by Alissa McAloon [01.28.20]
Nintendo and the Pokemon Company have unveiled more information about Pokemon Home will continue the cross platform storage promise set forth by Pokemon Bank during the height of the 3DS.
Console/PC, Social/Online, Smartphone/Tablet

PSA: Tomorrow's your last day to get your early registration discount for GDC 2020!  
by Staff [01.28.20]
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, GDC

ArtCraft nets $11.7 million to boost Crowfall development ahead of launch  
by Chris Kerr [01.28.20]
Crowfall developer ArtCraft Entertainment has secured $11.7 million in funding as it prepares to officially launch the MMO.
Console/PC, Production, Business/Marketing

Stadia owners on Reddit are blasting Google over radio silence and lack of support 6
by Chris Kerr [01.28.20]
Stadia owners have taken to Reddit to voice their growing concerns over Google's handling (or rather, lack thereof) of the game streaming platform.
Console/PC, Production

Rocket League left behind on macOS and Linux due to DirectX 11 shift 2
by Chris Kerr [01.28.20]
Rocket League developer Psyonix has explained its decision to end support for the MacOS and Linux version of the game.
Production, Business/Marketing

Q&A: How Steam co-op hit GTFO chooses depth over breadth in game design  
by John Harris [01.28.20]
"Our philosophy was that we’d rather be one of few ducks in a small pond, than being one of many ducks--and probably a comparatively small one--in a big pond," says 10 Chambers Collective co-founder Simon Viklund.
Console/PC, Indie, Design, Video

Game consoles excluded from tariffs on Chinese imports 'until further notice'  
by Alissa McAloon [01.27.20]
Video game consoles won't be directly impacted by tariffs imposed on imports from China for the time being, a decision that comes after consoles were granted temporary exemption in the later months of 2019.
Console/PC

Get a job: Schell Games is hiring a Community Marketing Specialist  
by Staff [01.27.20]
Schell Games is looking for a skilled online community marketing specialist to build and grow communities for our original games, as well as our corporate channels. 
Business/Marketing, Recruitment

Video: Subtitles are changing; don't be left behind 2
by Staff [01.27.20]
In this 2019 GDC talk, advocate Ian Hamilton breaks down the best practices for developers to accommodate the growing demand for well-executed subtitles.
Console/PC, Indie, Design, Video, Vault

Don't Miss: Breaking down the scenography of Kentucky Route Zero  
by Staff [01.27.20]
Kentucky Route Zero developer Tamas Kemenczy breaks down the game's artistic inspiration.
Console/PC, Indie, Art, Design

Torchlight successor pivots away from free-to-play following alpha feedback 2
by Alissa McAloon [01.27.20]
The planned free-to-play Torchlight successor Torchlight Frontiers is undergoing a significant shift ahead of launch, and will instead launch as the premium Torchlight III.
Console/PC, Social/Online