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December 4, 2020
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Get a job: Join Gameforge as a Lead Game Designer  
by Staff [12.03.20]
The Game Design department is responsible for providing our users with the best game experience and further optimizing our games.
Design, Recruitment

Best of 2020: How a new wave of developers are using voxels to create jaw-dropping worlds 1
by Staff [12.03.20]
Developers behind Touryst, Fugl, and Skies of the Past talk about techniques, problems, and solutions related to making their stunningly beautiful voxel-based games.
Indie, Art, Design

GM Casey Hudson, Dragon Age executive producer Mark Darrah depart BioWare  
by Alissa McAloon [12.03.20]
For Hudson, this marks his second departure from the studio where he has helped shape games like the Mass Effect trilogy and Star Wars: Knights of the Old Republic.
Console/PC

Modio raises $4 million to grow its cross-platform modding service  
by Alissa McAloon [12.03.20]
It's the second sizable sum the company has raked in this year, following $1 million in seed funding raised back in March.
Console/PC, Social/Online, Smartphone/Tablet

Video: The cost of doing nothing about trolls  
by Staff [12.03.20]
In this 2017 GDC talk, Two Hat Security's Chris Priebe explains the impact that trolling and toxic behavior have on a game's success from a business perspective.
Business/Marketing, Video

Blog: Six mistakes that'll drain the 'Juice' out of your game 2
by Mike Salyh [12.03.20]
Players love "juicy" games. Unfortunately, we game-devs occasionally build the opposite: "dry", clunky and awkward games. Here's how to avoid 6 common mistakes that'll drain the juice out of any game.
Programming, Art, Design

Silent Hill creator Keiichiro Toyama forms Bokeh Game Studio  
by Chris Kerr [12.03.20]
Silent Hill, Siren, and Gravity Rush creator Keiichiro Toyama has departed SIE Japan Studio to form Bokeh Game Studio.  
Production, Business/Marketing, Video

Case study: making Core Defense a solo dev success  
by Gamasutra Staff [12.03.20]
A few months ago, Mario Kaiser released Core Defense on Steam and grossed $20,186 in the first week. Good enough for a solo indie developer – and here's how he did it.
Console/PC, Indie, Programming, Design, Production, Business/Marketing

The A.I. behind unique 'interactive reality TV' game Rival Peak 1
by Sol Sliwinski [12.03.20]
Rival Peak lead software engineer Sol Sliwinski explains why developing artificial intelligence for an artificial, interactive reality TV show involved an unusual amount of cannibalism.
Console/PC, Programming

Small developers and creators can now use FMOD Studio for free  
by Chris Kerr [12.03.20]
FMOD has made its end-to-end audio solution FMOD Studio free for indie developers whose yearly revenue is less than $200,000.
Audio, Production, Business/Marketing

Avalanche founder Christofer Sundberg forms new studio Liquid Swords 1
by Chris Kerr [12.03.20]
Avalanche Studios founder and former chief creative officer Christofer Sundberg has established a new studio called Liquid Swords.
Console/PC, Production, Business/Marketing

Get a job: Join InnoGames as a Game Designer  
by Staff [12.02.20]
We are looking for a Game Designer designing game features and balancing a complex in-game economy.
Design, Recruitment

Esports platform Smashgg acquired by Microsoft  
by Alissa McAloon [12.02.20]
Microsoft has officially acquired the online esports organization platform Smash.gg, an acquisition that has been made official after news broke via a small website update earlier today.
Console/PC, Social/Online

Best of 2020: Behind the dizzying ride to the top for Among Us  
by Simon Carless [12.02.20]
The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

CDPR will take down Cyberpunk 2077 streams & let's plays aired before launch  
by Alissa McAloon [12.02.20]
Cyberpunk 2077 developer CD Projekt Red knows that some copies of the game might reach players before official launch, but warns it won't tolerate early streams or lets's play content.
Console/PC, Social/Online

Dead Cells surpasses 3.5 million sold ahead of second DLC announce  
by Alissa McAloon [12.02.20]
All in all, this makes for around 1 million total sales in the last year or so given that the Dead Cells crossed the 2.4 million sales mark back in September 2019.
Console/PC, Smartphone/Tablet, Indie

Video: Lessons from Sony Interactive Entertainment's localization process  
by Staff [12.02.20]
In this 2017 GDC session, Sony Interactive Entertainment's Nadège Josa showcases LAMS, Sony's in-house software for enabling effective localization for globally released games.
Console/PC, Design, Business/Marketing, Video

What's your first week revenue per game platform?  
by Gamasutra Staff [12.02.20]
You see relatively little discussion of multi-platform revenue - so it was great when The First Tree dev David Wehle went public with the following week 1 revenue percentages for his game.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Wallace & Gromit maker Aardman partners with Bandai Namco on new game franchise  
by Chris Kerr [12.02.20]
British animation studio Aardman has joined forces with Bandai Namco Entertainment Europe to develop a brand new game franchise.
Production, Business/Marketing

Dauntless dev Phoenix Labs opens two new studios to support growth  
by Chris Kerr [12.02.20]
Dauntless developer Phoenix Labs has established two new studios in Montreal and Los Angeles to help facilitate growth.
Console/PC, Production, Business/Marketing