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July 20, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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Don't Miss: Crafting the sound of No Man's Sky  
by Staff [07.20.18]
No Man's Sky sound designer Paul Weir breaks down how the game makes use of an innovative vocal modeling synthesizer plugin and a custom-built generative music system to create the soundtrack.
Console/PC, Audio

Get a job: RocketWerkz is hiring a Designer  
by Staff [07.20.18]
RocketWerkz is looking for someone to design gameplay systems, mechanics, and levels for its game Living Dark, in collaboration with the wider team.
Design, Recruitment

Bandai Namco Amusement Lab Inc. established for VR arcade development  
by Emma Kidwell [07.20.18]
Bandai Namco announces the establishment of its new subsidiary, Bandai Namco Amusement Lab Inc.
VR, Business/Marketing

The challenge of designing Overwatch maps when players can get 'literally everywhere'  
by Alissa McAloon [07.20.18]
In an interview with VG 24/7, Overwatch lead designer Geoff Goodman looks back to early conversations he had with the team about designing future-proof levels.
Console/PC, Social/Online, Design

Chat with the lead developer of Sleep Tight at 3PM EDT  
by Bryant Francis [07.20.18]
We're talking to the lead developer of Sleep Tight starting at 3PM EDT.
Console/PC, Design, Video

Learn how Osmo found success with mixed-reality educational games at XRDC  
by Staff [07.20.18]
At XRDC this October, designer Tony Aube speaks frankly about some of Osmo's early game prototypes and why they failed, as well as what decisions helped the mixed-reality edugame platform succeed.
VR, Business/Marketing

Defiance 2050 developer Trion Worlds lays off 15 staff  
by Alissa McAloon [07.20.18]
Trion Worlds, known for multiplayer online games like Rift and ArcheAge, has laid off 15 developers, seemingly across multiple disciplines.
Console/PC, Social/Online, Business/Marketing

Valve bans over 90,000 Steam accounts in one week 1
by Chris Kerr [07.20.18]
Valve has its sights firmly set on cheating Steam players, with the Valve Anti-Cheat (VAC) system banning over 90,000 accounts this week.
Console/PC, Business/Marketing

Keywords acquires Canadian developer Snowed In Studios  
by Chris Kerr [07.20.18]
International game service provider Keywords has acquired Ottawa-based developer Snowed In Studios for an undisclosed fee. 
Programming, Production, Business/Marketing

Understanding the human cost of creating No Man's Sky  
by Chris Kerr [07.20.18]
"I remember getting a death threat about the fact that there were butterflies in our original trailer, but there weren't any butterflies in the launch game."
Console/PC, Design, Production

Blog: Kickstarter and tabletop games in 2018 - A mid-year update  
by Gamasutra Community [07.20.18]
Market intelligence expert Thomas Bidaux offers a mid-year update on the state of tabletop games on Kickstarter.
Business/Marketing

Breaking down the complex anatomy of a stealth encounter
by Gamasutra Community [07.20.18]
Triple-A game designer Travis Hoffstetter draws from his experience in creating Tomb Raider, Battlefield Hardline and Visceral's recently-cancelled Star Wars game to formulate a philosophy for stealth design.
Design

Microsoft ends fiscal year with $10 billion in games revenue, more Xbox Live users  
by Bryant Francis [07.19.18]
According to an investor report released today by Microsoft, the company's games business is continuing to grow, with a large increase in games-related revenue and more Xbox Live users year over year.
Console/PC, Business/Marketing

Video: How to build a remote team for better happiness
by Staff [07.19.18]
In this GDC 2016 session, Fox Cub's Ian Wang shares lessons learned from building a remote 30 person team that spans 12 countries.
Indie, Production, Video

Epic releases postmortem for Fortnite's playground mode  
by Emma Kidwell [07.19.18]
Epic Games' released a postmortem yesterday detailing Fortnite's playground LTM (limited time) mode after it was shut down due to errors with its matchmaking system.
Console/PC, Design

Weekly Jobs Roundup: Schell Games, Telltale, and more are hiring now!  
by Staff [07.19.18]
Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Indie, Programming, Art, Production, Recruitment

Niantic introduces three-strike policy for cheaters in Pokémon Go  
by Emma Kidwell [07.19.18]
Niantic has clarified its disciplinary policy for cheating in Pokémon Go with the introduction of a new three-strike policy which focuses on giving cheaters a chance to reform their ways.
Smartphone/Tablet, Design

Bethesda's growth makes it 'less likely' it'll let external devs tackle its IP 2
by Alissa McAloon [07.19.18]
Todd Howard says he won’t rule it out completely, but notes that Bethesda’s growth makes it unlikely it’ll look to external developers like it did for Fallout: New Vegas back in the day.
Console/PC

Don't Miss: Why being trapped in a loop makes Reigns: Her Majesty so satisfying  
by Staff [07.19.18]
"Everything in the game helps the player define the pace," explains Reigns creator Francois Alliot. "In the game you can swipe very quickly or you can take your time, and we adapted everything around that."
Smartphone/Tablet, Design, Production

Blog: 10 things we learned developing Shadowhand 1
by Gamasutra Community [07.19.18]
We recently did a detailed postmortem of our RPG card game Shadowhand to review what we got right, what we got wrong, and how we could improve.
Design, Production