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September 17, 2019
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Don't delay: Pitch your best AR/VR talks for VRDC at GDC 2020!  
by Staff [09.17.19]
Hey game makers, quick reminder today that organizers of the 2020 Game Developers Conference are still accepting VRDC talk submissions -- but only until Monday, September 30th at 11:59 pm Pacific!
VR, Programming, Art, Audio, Design, Production, Business/Marketing, VRDC, GDC

One decade in, League of Legends still averages 8M peak concurrent players daily  
by Alissa McAloon [09.17.19]
Riot Games says that its free-to-play MOBA League of Legends still averages around 8 million peak concurrent players on a daily basis.
Console/PC, Social/Online

Proposed E3 revamp could turn expo into 'fan, media, and influencer festival'  
by Chris Kerr [09.17.19]
E3 could be getting a big overhaul next year, with organizer The ESA mulling over a rebrand that would see the show become a "fan, media, and influencer festival" in 2020.
Business/Marketing

Knights and Bikes is being turned into an animated TV show  
by Chris Kerr [09.17.19]
Knights and Bikes, the charming hand-painted adventure game from Foam Sword, is being turned into a television show by British production company Tiger Aspect.
Console/PC, Business/Marketing

Control freak: Inside the narrative design of Remedy's least linear game  
by Diego Arguello [09.17.19]
In an effort to better understand the making of the game's striking narrative, Gamasutra chats with Remedy narrative designer Brooke Maggs about her work crafting Control's eerie setting. 
Console/PC, Design

Get a job: Tequila Works is hiring a Senior Producer  
by Staff [09.16.19]
The Senior Producer is vital to oversee the pipeline, scheduling, asset managing, build processes, and QA of the whole game.
Production, Recruitment

Kojima details the subtly social gameplay of Death Stranding  
by Alissa McAloon [09.16.19]
Hideo Kojima's Death Stranding is, at his own admission, a tough game to explain. 
Console/PC, Social/Online

Video: Building explosive 8-bit Nintendo eSports the Tetris World Championship way  
by Staff [09.16.19]
In this 2019 GDC talk, Hitsparks Games' Chris Tang explores how the Classic Tetris World Championship format makes the most of Tetris for the Nintendo Entertainment System.
Social/Online, Business/Marketing, Video, Vault

Don't Miss: Fine-tuning the balance of sandbox and RPG in Dragon Quest Builders 2
by Staff [09.16.19]
"Our team found the building and survival elements in the sandbox genre to be really fun, but that type of game often lacks overall objectives, and some players aren't sure what they should be doing.
Console/PC, Design

Gears 5 saw 3 million players during launch week through Game Pass and retail  
by Alissa McAloon [09.16.19]
The Coalition's Gears 5 attracted over 3 million players in the early days of its launch, a launch that Xbox says makes the game the biggest launch of any Xbox Game Studios-developed title on the Xbox One.
Console/PC, Social/Online

PSA: Upload your resume to Gamasutra's job boards!  
by Staff [09.16.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Recruitment

Borderlands 3 has nearly doubled Borderlands 2's peak concurrents record on PC  
by Alissa McAloon [09.16.19]
Borderlands 3, released last week on the Epic Games Store, has already surpassed the all-time peak concurrent players record set by its numbered predecessor, Borderlands 2, on PC.
Console/PC, Social/Online

Report: The PS4 has sold-through 30 million units in the United States  
by Chris Kerr [09.16.19]
The PlayStation 4 has now sold-through 30 million units in the United States alone, according to the latest figures from analyst Niko Partners.
Console/PC, Business/Marketing

Blog: The difference of accessibility vs. playability in game design 5
by Gamasutra Community [09.16.19]
Today's post looks at the growing conversations around accessibility when discussing game design, and how there's another aspect of making titles that can be enjoyed by a wider audience.
Design

U.S. mobile developer Scopely expands into Asia with new Japan office  
by Chris Kerr [09.16.19]
U.S. mobile game developer-publisher Scopely is expanding into the Asia-Pacific region with the opening of a new office in Japan.
Smartphone/Tablet, Business/Marketing

Outstanding Ideas - Ed Logg on Asteroids and Gauntlet 1
by Gamasutra Community [09.16.19]
In an interview published in Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, legendary designer Ed Logg reflects on two of his biggest hits.
Console/PC

Video Game Deep Cuts: Apple Arcade's Blasphemous Ring Fit  
by Gamasutra Staff [09.14.19]
This week's highlights include some views on Apple Arcade, looks at the latest games, including the very gothic Blasphemous, the odd new Switch fitness title Ring Fit Adventure, & more.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Get a job: Sucker Punch Productions, Wizards of the Coast, and more are hiring now!  
by Staff [09.13.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Console/PC, Programming, Art, Design, Production, Recruitment

Sea of Thieves adds microtransaction store in latest update  
by Alissa McAloon [09.13.19]
Up until now, all new content for the Rare-developed title has been included in free updates.
Console/PC, Business/Marketing

Don't Miss: Designing for horror and hope in A Plague Tale: Innocence 1
by Staff [09.13.19]
The developers behind A Plague Tale: Innocence share some insight on developing horrifying rat swarms and meaningful narrative moments.
Console/PC, Design