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Blog: A Kickstarter postmortem for The Iron Oath 1
by Gamasutra Community [11.20.17]
Our tactical RPG The Iron Oath was successfully Kickstarted in September 2017. I'd like to share the process we went through that helped us achieve over 200% funding!
Production, Business/Marketing

South Australian government launches $2M games investment fund  
by Chris Kerr [11.20.17]
The Adelaide state government has established a $2 million investment fund to create a "world leading" Digital Games Development Hub in South Australia. 
Production, Business/Marketing

10th Anniversary Classic Postmortem: Harmonix's Rock Band GDMag Exclusive  
by Rob Kay [11.20.17]
Harmonix's Rock Band, released on this day 10 years ago, was the culmination of the hottest gaming trend of the decade. Enjoy this in-depth postmortem, which originally ran in Game Developer magazine.
Console/PC, Art, Audio, Design, Production, Business/Marketing, History, Video, GD Mag Exclusive

Video Game Deep Cuts: A Need For Soderbergh's PlayerUnknown 2
by Gamasutra Staff [11.19.17]
The best longform articles & podcasts of the week include a look at Need For Speed's monetization, Steven Soderbergh's new interactive film project, and a podcast talking to Brendan 'PlayerUnknown' Greene.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

GAME: In UK and Spain, Switch attach rates are matching the Wii's  
by Alex Wawro [11.17.17]
The company claims that -- at least in its stores across the UK and Spain -- the Switch is rivaling the Wii in terms of attach rate, with GAME selling an average of 3 Switch games for every 1 console.
Console/PC, Business/Marketing

11 years after launch, Titan Quest gets a new expansion pack  
by Alex Wawro [11.17.17]
It's a funny show of support for an 11-year-old game, but THQ Nordic's Reinhard Pollice tells PCGamer it's a natural next step after the company's release of Titan Quest Anniversary Edition last year.
Console/PC, Business/Marketing

Video: Devs sound off on the 2017 Indie Soapbox  
by Staff [11.17.17]
In the course of an hour ten indie devs from around the industry take the stage at GDC 2017 to share what's on their mind, tackling everything from taste (get some!) to self-care to indie rockers.
Indie, Design, Production, Business/Marketing, Video, Vault

Obituary: Dragon Ball and Metal Gear Solid voice actress Hiromi Tsuru  
by Alissa McAloon [11.17.17]
The Japanese voice actress behind Yakuza 0's Reina and the Dragon Ball character Bulma has passed away at the age of 57.
Serious

Get a job: Yacht Club Games is hiring a Sr. 3D Art Generalist  
by Staff [11.17.17]
Yacht Club Games is looking for an experienced 3D Art Generalist to develop in-game art assets for its future projects.
Art, Recruitment

The Legend of Zelda: Breath of the Wild leads Golden Joystick award winners  
by Alissa McAloon [11.17.17]
Nintendo's open world Zelda title walked away with four awards during the show, with PlayerUnknown's Battlegrounds, Cuphead, and Horizon Zero Dawn following close behind.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Don't Miss: The classic postmortem for Star Wars: Knights of the Old Republic 1
by Staff [11.17.17]
Creating a new type of combat system inside a 60-hour RPG was a daunting task. Yet that's exactly what BioWare did with its classic Star Wars: Knights of the Old Republic.
Console/PC, Design

SOMA dev introducing a monster-optional 'Safe Mode' to the horror game  
by Alissa McAloon [11.17.17]
Developer Frictional Games has opted to introduce a 'Safe Mode' to its aquatic horror game that looks to pacify the cast of hostile monsters found in the game.
Console/PC, Design

Blog: Understanding early access on itch.io 3
by Chris Kerr [11.17.17]
Back in October I started the Nowhere Prophet First Access campaign on itch.io. That was just over five weeks ago, so I guess it's a good time to look at how that went.
Console/PC, Business/Marketing

Attend GDC 2018 and hear how Call of Duty: WWII was scored  
by Staff [11.17.17]
Heads up, devs: Composer Wilbert Roget will be at GDC in San Francisco next year to deliver a fascinating talk on "A Modern Take on Historical Fiction: Music for 'Call of Duty WWII.'"
Console/PC, Audio, GDC

Blog: Evaluating monetization strategies in games 10
by Gamasutra Community [11.17.17]
The purpose of this article is to provide a lens for understanding and evaluating monetization strategies in games.
Business/Marketing

Civ V lead designer Jon Shafer leaves Paradox after six months
by Chris Kerr [11.17.17]
Civilization V lead designer Jon Shafer has parted ways with Stellaris developer Paradox Interactive six months after joining the studio. 
Console/PC, Production, Business/Marketing

Blog: Why are video games so hard to make?  
by Gamasutra Community [11.17.17]
More often then in other mediums, games are delayed months or years as teams learn what it is they're making. By looking at the exploratory nature of games, let's figure out how to minimize our losses.
Production

THQ Nordic acquires Biomutant developer Experiment 101  
by Chris Kerr [11.17.17]
The deal includes the development studio and all intellectual property rights to Biomutant, the post-apocalyptic action RPG scheduled to release in 2018. 
Console/PC, Business/Marketing

Applying 'players first' logic to loot boxes and other mechanics in Hearthstone 21
by Bryant Francis [11.17.17]
Hearthstone designer Dean Ayala and producer Eric Del Priore talk about the new 'recruit' card mechanic, F2P ethics, and other development insights from the upcoming expansion Kobolds and Catacomb. 
Console/PC, Design, Production, Business/Marketing, Video

Battlefront II dev temporarily turns off all microtransactions
by Alex Wawro [11.17.17]
It's a significant twist in what has been a very public about-face for the studio in the face of fan outcry over the game's progression systems and virtual currency economy.
Console/PC, Business/Marketing