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February 20, 2020
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Inside the design challenges of Children of Morta  
by Hamid R. Saeedy [02.20.20]
In this article, I will try to describe the design process and the various challenges we faced along the way of making Children of Morta.
Console/PC, Indie, Art, Design, Production

Get a job: Join the team at Remedy Entertainment as a Lead Producer  
by Staff [02.19.20]
We are looking for a team player with excellent project management and communication skills, someone who is passionate to lead a group of experts at Remedy in the creation of our next projects.
Production, Recruitment

GTA IV to return to Steam after cutting Games for Windows Live support  
by Alissa McAloon [02.19.20]
Grand Theft Auto IV’s exodus from Steam wasn’t a permanent one; the game is headed back to the platform, but must sacrifice its multiplayer to do so.
Console/PC, Social/Online

ALT.CTRL.GDC Showcase: Milk! That! Cow!  
by Joel Couture [02.19.20]
Milk! That! Cow! is a ridiculous cow-milking showdown where players need to pull udders to tap buttons, filling up a bucket which another player must collect the milk in. 
Indie, Video, alt ctrl gdc

Don't Miss: Designing mobility in Shovel Knight: Specter of Torment 6
by Staff [02.19.20]
A review of the design iteration and process that led to Specter Knight's unique mobility in Shovel Knight: Specter of Torment.
Console/PC, Indie, Design

Video: Valve's Portal postmortem  
by Staff [02.19.20]
In this 2008 GDC talk, Valve's Kim Swift and Erik Wolpaw expound upon the topic of integrating narrative into the game design of 2007's smash hit Portal.
Console/PC, Art, Audio, Design, Production, Video, Vault

Road to the IGF: Christoph Frey's The Space Between  
by Joel Couture [02.19.20]
The Space Between explores the distance that still exists even when we wish to deeply connect with another, and the struggle of what that impossible distance means.
Video, IGF

Learn to design immersive game worlds the D&D way at GDC 2020! 1
by Staff [02.19.20]
The folks at Wizards of the Coast are responsible for shepherding D&D (now in its 5th edition) towards a more immersive, inclusive design, and at GDC next month you'll see how they did it!
Console/PC, Design, GDC

PlayStation backs out of PAX East due to coronavirus concerns  
by Alissa McAloon [02.19.20]
Sony Interactive Entertainment has made the call to back out of PAX East, pulling both PlayStation's own presence and SIE-owned studios like Naughty Dog from the show a week before the event’s start.
Console/PC

Chat with Baba is You developer Arvi Teikari at 3PM EST  
by Bryant Francis [02.19.20]
Join Baba is You lead developer Arvi Teikari for a chat about the game's design and development on the GDC Twitch channel at 3PM EST.
Console/PC, Video

Play these charming experimental games at the GDC 2020 Mild Rumpus!  
by Staff [02.19.20]
The much-loved Mild Rumpus is back again with a freshly-designed space open to all GDC 2020 passholders, so stop by to relax for a bit and check out some cool games while you're at the show! 
Console/PC, Indie, GDC

Embracer-owned Koch Media acquires Let's Sing developer Voxler  
by Chris Kerr [02.19.20]
Koch Media has agreed to acquire French music game developer Voxler for an undisclosed fee. 
Production, Business/Marketing

THQ Nordic approves Gothic remake and confirms plans to open Barcelona studio  
by Chris Kerr [02.19.20]
THQ Nordic has approved its proposed Gothic remake after receiving "unambiguous feedback" from those who played its recently released prototype.
Console/PC, Production, Business/Marketing

Blog: What is reward fatigue? 3
by Gamasutra Community [02.19.20]
Tangible and expected rewards loosely linked to performance were, among other kinds of extrinsic gratifications, found to decrease intrinsic motivation.
Design, Production

THQ Nordic parent Embracer Group acquires World War Z dev Saber Interactive  
by Chris Kerr [02.19.20]
THQ Nordic parent company Embracer Group has acquired World War Z developer Saber Interactive for an initial $150 million.
Console/PC, Production, Business/Marketing

Rebuilding a classic in Age of Empires II: Definitive Edition  
by Bryant Francis [02.19.20]
Age of Empires II: Definitive Edition developer Bert Beeckman talks about the process of updating the original game and adding new content inspired by new civilizations.
Console/PC, Art, Design

Get a job: AfterThought is hiring an Unreal Engine 4 Programmer  
by Staff [02.18.20]
AfterThought is looking for a dev familiar with Unreal Engine 4 to join its team in Nevada.
Programming, Recruitment

Video: A game dev's guide to salary negotiation  
by Staff [02.18.20]
In this 2019 GDC session Tara Brannigan, Robin Yang, and Elizabeth Sampat discuss why salary negotiation is important for your career in game development -- no matter who you are or where you start.
Console/PC, Indie, Business/Marketing, Video, Vault

Don't Miss: What went right (and wrong) during the development of Persona 4 9
by Staff [02.18.20]
In this classic postmortem, the Atlus team behind Persona 4 discuss what went right and what went wrong in creating the acclaimed RPG, touching on design challenges and QA woes.
Design, Production

Road to the IGF: Studio Seufz's THE LONGING  
by Joel Couture [02.18.20]
THE LONGING has a player waiting for four hundred real world days for the return of their king. How will you spend all of that time, though?
Video, IGF