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July 9, 2020
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Get a job: Join Remedy as a Technical Director  
by Staff [07.08.20]
As the Technical Director, you will be part of the project's core leadership team and own and drive all technical areas and aspects of the project from vision to execution.
Console/PC, Programming, Recruitment

Report: Xbox 'encouraging' publishers to keep cross-gen game upgrades free  
by Alissa McAloon [07.08.20]
Xbox is reportedly asking publishers with cross-gen games in the mix not to charge players to upgrade the Xbox One version to the Xbox Series X version.
Console/PC

Don't Miss: A deep dive into the 'old school' save system of Alien: Isolation 15
by Staff [07.08.20]
How going "old-school" with game saves -- they're manual! -- created a sorely-needed sense of tension in Creative Assembly's first-person horror-shooter Alien: Isolation.
Console/PC, Programming, Design, Production

VGDC: Em Reed's 'All Time Greats' article/video picks  
by Simon Carless [07.08.20]
Writer & cultural commentator Em Reed contributes some really interesting links that straddle history, art, academia and culture adeptly.
Console/PC, Indie, Art, Design, Production, Business/Marketing

Video: A microtransaction design primer for game devs  
by Staff [07.08.20]
In this GDC 2018 talk ArenaNet's Crystin Cox shares her experience leading microtransaction design efforts for games like Guild Wars 2 and MapleStory to help you design high-quality microtransactions.
Console/PC, Social/Online, Business/Marketing, Video, Vault

GDC Summer's Community Channel offers fun activities to unwind with peers  
by Staff [07.08.20]
Much of GDC's appeal comes from serendipitous run-ins you have with peers, so organizers are lining up community-focused activities (from music to yoga to mixology) for you to enjoy during GDC Summer!
Console/PC, Indie, GDC

Core is paying devs per DAU in a bid to kickstart the creation platform's economy  
by Alissa McAloon [07.08.20]
Core developer Manticore has earmarked $1 million for a Creator Payouts Pilot Program, money that will then be paid out to devs that create and publish games within its games-as-a-platform ecosystem.
Console/PC, Indie

Attend GDC Summer to learn how a newbie solo dev landed a game on Xbox Game Pass  
by Staff [07.08.20]
It's not easy to get your game noticed, but at GDC Summer next month you'll have a front-row seat to the story of how a solo, newbie dev managed to land their game on Xbox's popular Game Pass service!
Console/PC, Business/Marketing

Infinity Ward has removed the controversial 'OK' gesture from Modern Warfare 3
by Chris Kerr [07.08.20]
Infinity Ward has pulled the controversial 'OK' gesture from Call of Duty: Modern Warfare.
Console/PC, Business/Marketing

Mobile game discovery - Why it's tricky for indies  
by Gamasutra Community [07.08.20]
Mobile games grossed almost $70 billion in 2019. But why aren't lots of small and medium indies without experience jumping into the space? Here's some good reasons.
Console/PC, Production, Business/Marketing

THQ Nordic's Kingdoms of Amalur: Reckoning remaster opens the door for new DLC 1
by Alissa McAloon [07.07.20]
THQ Nordic now plans to release brand new DLC for the game after Re-Reckoning launches later this year.
Console/PC

Video: How to prioritize your dev efforts in an era of rising costs  
by Staff [07.07.20]
In this GDC 2018 talk devs Pany Haritatos, David Edery, Adrian Crook and Mario Wynands explore design, marketing, and production tactics to help control costs without diminishing your odds of success.
Console/PC, Indie, Business/Marketing, Video, Vault

Get a job: Join Game Closure as a Backend Engineer  
by Staff [07.07.20]
As a Systems Engineer at Game Closure, you will play a pivotal role in creating a platform to revolutionize the instant games development industry.
Programming, Recruitment

Former Microsoft exec Peggy Johnson signs on as Magic Leap CEO  
by Alissa McAloon [07.07.20]
Magic Leap has brought an ex-Microsoft exec in to fill the vacant CEO role following Rony Abovitz’s departure from the seat in May. 
VR

Don't Miss: Designing Destiny 2's PvEvP Gambit mode  
by Staff [07.07.20]
Bungie's Peter Sarrett dives into how Destiny 2's Gambit mode combines PvE with a smidge of PvP, and explains why it's the story of development gone delightfully right.
Console/PC, Social/Online, Design

Blog: A Torchlight 3 early access launch weekend postmortem 1
by Gamasutra Community [07.07.20]
This Torchlight 3 postmortem takes a look back at its early access launch weekend and what it took to "kill all the zombies."
Design, Business/Marketing

Furukawa: Mobile is still 'contributing to the sustainable growth' of Nintendo  
by Alissa McAloon [07.07.20]
Mobile is far from its most lucrative platform, but Nintendo president Shuntaro Furukawa says in a recent investor Q&A that its smartphone dealings have a positive impact that extends beyond just revenue and profit.
Smartphone/Tablet

GDC Summer welcomes a cutting-edge lineup of game industry sponsors  
by Staff [07.07.20]
Organizers are pleased to announce the industry-leading companies sponsoring GDC Summer next month, all of whom will be accessible for event attendees looking to take their career to the next level.
Console/PC, Business/Marketing, GDC

Get tips and inspiration to build the next generation of mobile games at GDC Summer  
by Staff [07.07.20]
At GDC Summer next month attendees will get expert analysis of the mobile game market (including how the pandemic has shaped it) and tips on how to take advantage of it from N3twork chief Neil Young.
Smartphone/Tablet, Design, Business/Marketing, GDC

Integrating 'the nobility of work' into Hardspace: Shipbreaker  
by Bryant Francis [07.07.20]
To its developers, Hardspace: Shipbreaker is more than a sci-fi shipcutting sim, it's a chance to explore the value of work while tearing spaceships apart with your bare hands.
Console/PC, Design