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June 19, 2019
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Alpha Protocol delisted from Steam due to publishing rights expiration  
by Alissa McAloon [06.19.19]
Obsidian’s Alpha Protocol is no longer up for sale on Steam, a sudden delisting that publisher Sega has now confirmed to Eurogamer is the result of the expiration of its publishing rights.
Console/PC, Social/Online

Former Magic Leap employee accused of stealing tech to launch own AR glasses  
by Alissa McAloon [06.19.19]
Nreal unveiled its own AR glasses at the start of 2019, but Magic Leap's lawsuit casts doubt on the company's ability to develop the technology and build a prototype in such a short span of time.
VR

Zynga-owned Empires & Puzzles has surpassed 34 million downloads  
by Chris Kerr [06.19.19]
Zynga and Small Giant Games' popular match-3 battler Empires & Puzzles has surpassed 34 million downloads worldwide.
Smartphone/Tablet, Business/Marketing

Blog: Watch the first Library of Congress lecture given by a game composer  
by Gamasutra Community [06.19.19]
On April 6th, composer Winifred Phillips delivered the first game music composition lecture ever given at the Library of Congress, and you can watch it right here.
Audio, Design

Nintendo and Ubisoft honored at the 2019 Games for Change Awards  
by Chris Kerr [06.19.19]
Nintendo and Ubisoft were the biggest winners at the 2019 Games for Change Awards, which celebrated the year's best games based on their social impact and contribution towards learning.
VR, Console/PC, Design, Production

From The Witcher 3 to Cyberpunk: The evolution of CD Projekt's quest design 1
by Bryant Francis [06.19.19]
We caught up with the quest director of Cyberpunk 2077 to learn more about how his team has adapted to making content for a nonlinear RPG.
Console/PC, Design, Production, E3

Designing Monster Hunter: World around the conflict of empathy and violence 2
by Alissa McAloon [06.18.19]
Vice Games' interview with the Monster Hunter: World dev team offers a look at what considerations go into designing new huntable monsters, and how design and realism relate to empathy.
Console/PC, Design

Minecraft: Story Mode relisted on Xbox 360, but for $100 to deter new buyers 2
by Alissa McAloon [06.18.19]
Minecraft: Story Mode has been relisted on the Xbox 360, but with a noticeable price hike that’s intended to deter new purchasers from buying the game ahead of its official delisting date.
Console/PC, Social/Online

Video: Designing Gambit Mode for Destiny 2: Forsaken  
by Staff [06.18.19]
In this 2019 GDC session, Bungie's Peter Sarrett dives into how Destiny 2's Gambit mode combines PvE with a smidge of PvP, and explains why it's the story of development gone delightfully right.
Console/PC, Social/Online, Design, Video, Vault

Get a job: New World Interactive is hiring a Head of Production  
by Staff [06.18.19]
New World Interactive is looking for a Head of Production to facilitate a best-in-class game development environment, inclusive of building a culture of success, creativity, low-drama and balanced lifestyle.
Production, Recruitment

Don't Miss: Rethinking the RPG to make it fun to be the bad guy in Tyranny 2
by Staff [06.18.19]
"You may sell the player with a 'you get to be an evil bully' promise, but for there to be a source of conflict, there needs to be a mountain of bigger bullies to climb and strive against."
Console/PC, Indie, Design

Blog: The importance of definitions in game design 2
by Gamasutra Community [06.18.19]
This post will show you how defining terms in the context of your game can facilitate communication among designers.
Design

Devs deserve the benefits of a union, says US presidential hopeful Bernie Sanders 3
by Alissa McAloon [06.18.19]
One of the candidates vying for the democratic nomination ahead of the United States’ 2020 presidential election has tweeted in support of unionization in the game industry.
Console/PC

Come to XRDC for the inside scoop on how VR is enhancing worker safety  
by Staff [06.18.19]
Come out to XRDC in October and learn how one of the world's biggest construction companies uses VR training to put participants "at risk" in a simulated environment without endangering their lives!
VR, XRDC

Twitch acquires Bebo to bolster esports offerings  
by Alissa McAloon [06.18.19]
Twitch has acquired Bebo, an acquisition that sees the company picking up both the 10-person staff and IP of the social network turned esports company.
Social/Online

Blog: Design insights we learned at Dreamhack Dallas 2019 2
by Gamasutra Community [06.18.19]
Here's an in-depth look at our budget, detailed session data, and our unexpected discovery of how to influence player perception, which we learned showcasing Summoners Fate at Dreamhack Dallas 2019.
Design

Check out Opus Magnum dev Zachtronics' entire game design history for free  
by Chris Kerr [06.18.19]
Here's something neat! You can now grab SpaceChem and Opus Magnum developer Zachtronics' complete game design history without spending a dime.
Console/PC, Design, Business/Marketing

Obituary: Bluepoint Games vice president and founder Andy O'Neil  
by Chris Kerr [06.18.19]
Bluepoint Games vice president and founder Andy O'Neil has passed away at the age of 47.

Blog: A tool for game accessibility and depth analysis - Part 3  
by Gamasutra Community [06.18.19]
This is the final part in a three-part series describing a method for viewing, analyzing, and comparing depth and accessibility of games. This part provides more example on how to apply the method.
Design, Production

Niantic has acquired Beasts of Balance developer Sensible Object  
by Chris Kerr [06.18.19]
Pokemon Go creator Niantic has acquired augmented reality and hybrid board game developer Sensible Object for an undisclosed fee.
VR, Business/Marketing