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August 12, 2020
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Video: Speedrunning Skyrim with Skyrim dev Jonah Lobe  
by Staff [08.12.20]
See how runners find the tricks that developers use to make the game functional in order to beat the game at top speeds in this GDC Summer session, now up for free on the official GDC YouTube channel!
Console/PC, Art, Design, Video, Vault

Obituary: Meridian 59 and MMO developer Brian Green  
by Alissa McAloon [08.12.20]
Game developer and noted MMO advocate Brian Green has passed away at the age of 46.

Get a job: Join Airship Syndicate as a Mid to Senior Worldbuilder  
by Staff [08.12.20]
We're currently working on an unannounced PC/console title (with an exciting pedigree), and need help bringing the game world to life.
Design, Recruitment

GDC reveals upcoming virtual program, 2021 event lineup  
by Staff [08.12.20]
Game Developers Conference 2021 will be a hybrid physical/virtual event taking place online and at the Moscone Center in San Francisco in July next year.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Mobile classic Subway Surfers surpasses 3 billion lifetime downloads  
by Alissa McAloon [08.12.20]
The 2012 mobile endless runner from Sybo Games and Kiloo Games has officially surpassed 3 billion downloads since launch, marking a 500 million increase in just over a year.
Smartphone/Tablet

Don't Miss: Designing the weapon-crafting system of Mercenary Kings 10
by Staff [08.12.20]
I'm going to explain a challenge we had when developing the weapon customization system, and how we solved it. This question was this: "How do we define and balance all stats for 300 gun parts?"
Console/PC, Indie, Design

Steam Game Festival returns in October (with slightly stricter demo eligibility rules)  
by Alissa McAloon [08.12.20]
Valve is bringing its Steam Game Festival back for another week-long digital demo drive, but it looks like it has taken some small steps to keep the participant pool a little smaller than it was for the last version of the event.
Console/PC, Business/Marketing

Blog: Scope - Choose A Target! Focus! Shoot!  
by Gamasutra Community [08.12.20]
This is the first of a series of articles about Scope, where I try to pass on some of my knowledge on the topic and some mechanisms that help control it.
Console/PC, Design

UK survey finds positive links between playing games and literacy  
by Chris Kerr [08.12.20]
New research published by the National Literacy Trust indicates video games can have a positive impact on the literacy, creativity, and wellbeing of young people.
Business/Marketing

Paradox reports upturn in revenue as expansion packs drive growth  
by Chris Kerr [08.12.20]
Stellaris developer-publisher Paradox has reported a strong financial quarter, with both revenues and operating profits on the rise. 
Console/PC, Business/Marketing

Three nasty netcode bugs we fixed around Blightbound's launch 1
by Gamasutra Community [08.12.20]
This post discusses three of the more interesting net code bugs I've seen in the past few years, explaining some important netcode principles along the way.
Programming, Design

Get a job: Join Robot Entertainment as a Senior VFX Artist  
by Staff [08.11.20]
Robot Entertainment, the independent developer of the Orcs Must Die! franchise, is looking for a Senior VFX Artist to join our team.
Art, Recruitment

Don't Miss: Why multiplayer almost didn't make it into Halo: Combat Evolved 3
by Staff [08.11.20]
Halo: Combat Evolved's multiplayer mode was almost axed in the interest of expediency and cost-saving -- a move that may have altered Microsoft's early status in the hardware race.
Console/PC

Xbox narrows down Series X launch window to November 2020  
by Alissa McAloon [08.11.20]
There are now just 30 potential launch day options for the Xbox Series X as Microsoft narrows its launch window down from Holiday 2020 to a single month.
Console/PC

Halo Infinite delay pushes it into 2021 and out of Xbox Series X launch lineup  
by Alissa McAloon [08.11.20]
Microsoft and 343 Industries have made the call to delay the launch of Halo Infinite into 2021.
Console/PC

Video: Optimizing collision detection in Titanfall  
by Staff [08.11.20]
In this 2018 GDC talk, Respawn Entertainment's Earl Hammon explains how the Titanfall team made already optimized continuous collision detection code more than twice as fast.
Console/PC, Social/Online, Programming, Video, Vault

H1Z1 dev Daybreak Games acquires Cold Iron Studios 1
by Alissa McAloon [08.11.20]
Cold Iron Studios has changed hands once again, this time in a deal that sees it being acquired by H1Z1 developer and publisher Daybreak Games.
Console/PC

Why are you making your game's store page unattractive? 3
by Gamasutra Community [08.11.20]
There’s been a lot of discussion on best practices for your video game store page (whether that be console, PC, or even mobile.) And yes, it’s quite important. Here's what you should be doing.
Design, Business/Marketing

Sega reports loss despite strong video game sales  
by Chris Kerr [08.11.20]
Net sales and profits are down at Sega Sammy, which just released its financial results for the three months ended June 30, 2020.
Console/PC, Smartphone/Tablet, Business/Marketing

Blog: Creating a progression curve for your casual game  
by Gamasutra Community [08.11.20]
The goal of this article is to show a general approach to the progression curve fitting based on simulations that can be undertaken on a stage of the economy design prior to launch.
Design, Business/Marketing