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March 7, 2021
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Get a job: Join Heart Machine as a Senior Gameplay Engineer  
by Staff [03.05.21]
Join the team and help develop enemy behaviors, NPC interactions, character combat and traversal controls, big boss encounters and so much more!
Programming, Recruitment

US SEC green-lights Microsoft's acquisition of ZeniMax Media  
by Alissa McAloon [03.05.21]
The US regulatory body has given Microsoft's ZeniMax Media acquisition the go-ahead, bringing the deal one step further to finalizing.

Don't Miss: Breaking down the complex anatomy of a stealth encounter 3
by Gamasutra Community [03.05.21]
Triple-A game designer Travis Hoffstetter draws from his experience in creating Tomb Raider, Battlefield Hardline and Visceral's recently-cancelled Star Wars game to formulate a philosophy for stealth design.

The real-time evolution of Rival Peak  
by Chris Cataldi [03.05.21]
Chris Cataldi, co-founder and COO of Genvid Technologies, explores the evolution of the tech behind the unique TV show & video game hybrid and reflects on the lessons learned along the way.

Don't forget to take the GDC 2021 State of the Industry Survey  
by Staff [03.05.21]
Game Developers Conference has extended the deadline to take part in the GDC21 State of the Industry Survey.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Blog: Six examples of UI worth studying  
by Gamasutra Community [03.05.21]
These six games managed to solve complex problems with some excellent (and rather stylish) UI design.
Design, Production

After an uneven 7 months, Marvel's Avengers is making its XP grind even grindier  
by Chris Kerr [03.05.21]
Square Enix has warned Marvel's Avengers players to start leveling up fast, because the publisher is about to double down on The Grind ahead of the title's next-gen update.
Console/PC, Social/Online, Design, Business/Marketing

Walk through the history of game development tools at GDC Showcase  
by Staff [03.05.21]
Dive into the history of gamemaking tools at GDC Showcase with veteran tool designer David Lightbown.
Console/PC, Programming, Design, GDC

Blog: Adding 'long arcs' and strategic depth to tactical game design  
by Gamasutra Community [03.05.21]
In this article, Keith Burgun lays out a few ways to add "longer arcs", particularly when thinking about tactics games.
Design, Production

The ESA Foundation launches $1 million education initiative with Black Girls Code  
by Chris Kerr [03.05.21]
"By cultivating the next generation of developers, we hope to grow the number of women of color in the technology sector who will ultimately become the future leaders in this space."
Programming, Design, Production, Business/Marketing

Blog: Leading a writers' room in the games industry  
by Gamasutra Community [03.05.21]
"Writers' Room" is a well-known technique used in movies, TV, and other productions, but only recently started being applied to games. This post looks at how it can serve video game production.
Design, Production

UK regulator to probe Apple over suspected anti-competitive behaviour  
by Chris Kerr [03.05.21]
The UK Competition and Markets Authority has launched an investigation into Apple over suspected anti-competitive behavior. 
Smartphone/Tablet, Business/Marketing

Get a job: Join Housemarque as a Lead Producer  
by Staff [03.04.21]
As Lead Producer you are responsible for translating the game’s creative ambitions and vision into a project that manifests them in the highest possible quality within a realistic schedule and budget.
Production, Recruitment

Arizona bill aims to make Apple, Google allow third-party payment systems on mobile  
by Alissa McAloon [03.04.21]
The bill would force mobile platform holders to allow third-party payment options, but notably includes an exception for game consoles and other similar devices.
Social/Online, Smartphone/Tablet

Don't Miss: A 2018 economic deep dive into Valve's card game Artifact 13
by Staff [03.04.21]
Game developer Lars Doucet offers a comprehensive deep dive into Artifact's economy using the "four currencies" model, plus a fifth -- Skill.
Console/PC, Design, Business/Marketing

Valve is fully ending development on its digital TCG Artifact 2
by Alissa McAloon [03.04.21]
Valve is no longer planning to continue development of its rebooted card battler Artifact, announcing via a blog today that its active player counts are too low to justify the work.
Console/PC, Social/Online

Video: Creating Anthem's flight system  
by Staff [03.04.21]
In this 2019 GDC talk, BioWare's David Hoang and Daniel Nordlander the process of creating some of the unique traversal system of Anthem.
Console/PC, Design, Video

Dynamic Difficulty Adjustment lawsuit ends as EA denies its use in FIFA  
by Bryant Francis [03.04.21]
EA has managed to convince its opposition that the Dynamic Difficulty Adjustment system it patented years ago isn't being used to squeeze more cash out of FIFA players.
Console/PC, Social/Online

Meet Jess Brohard, the official host of GDC Showcase!  
by Staff [03.04.21]
We're pleased to announce that the talented Jess Brohard is joining us as the official host of GDC Showcase!
Console/PC, Business/Marketing, GDC

Valve, Blizzard, Bungie, and Riot vets raise $37.5 million to launch new studio 4
by Chris Kerr [03.04.21]
Industry veterans from Blizzard, Bungie, Riot, and Valve have raised $37.5 million to launch a new studio called Theorycraft Games.
Production, Business/Marketing