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August 17, 2019
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Video: Great game audio choreography for battle design  
by Staff [08.16.19]
In this 2017 GDC session, veteran voice director Khris Brown discusses how to approach to improving fight mechanic audio design while the player is in the heat of battle.
Console/PC, Indie, Audio, Video, Vault

Get a job: Sucker Punch, The Walt Disney Company, and more are hiring now!  
by Staff [08.16.19]
Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board.
Programming, Art, Design, Production, Recruitment

Activision Blizzard names David Messinger new chief marketing officer  
by Alissa McAloon [08.16.19]
Activision Blizzard has brought on its first chief marketing officer in David Messinger, a longtime employee of CAA.
Business/Marketing

Sponsored: Data, trends, and tips for raising subscription revenue in free-to-play games  
by Xsolla [08.16.19]
Learn how to structure an effective subscription plan that benefits both players and game studios with the insights found in this guide.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: A deep dive into the 'old school' save system of Alien: Isolation 15
by Staff [08.16.19]
How going "old-school" with game saves -- they're manual! -- created a sorely-needed sense of tension in Creative Assembly's first-person horror-shooter Alien: Isolation.
Console/PC, Design

GDC YouTube Top 5: Mohawk Games' Soren Johnson  
by Staff [08.16.19]
Soren Johnson, founder of Mohawk Games and designer on Civilization III and IV, curates his top 5 videos from the GDC YouTube archive in this new series of articles.
Design, GDC

Blog: Implementing data structures - Part 2  
by Gamasutra Community [08.16.19]
Veteran programmer Niklas Gray shows how we can add an index to bulk data to accelerate queries.
Programming

Learn what works (and what doesn't) in AR/VR advertising at XRDC!  
by Staff [08.16.19]
Check out these cutting-edge XRDC talks on how industry leaders are are applying AR/VR/MR tech to develop unique, exciting experiences that inspire customer passion and encourage social sharing!
VR, Business/Marketing, XRDC

My.Games is launching its own PC video game storefront  
by Alissa McAloon [08.16.19]
The Russian company Mail.ru is expanding its My.Games video game business through the worldwide launch of a digital game storefront on PC.
Console/PC, Social/Online

Blog: How I translated Ancient Greek punishment games into Bitsy  
by Gamasutra Community [08.16.19]
Here are some reflections on translating the continuing series of Ancient Greek punishment games into the Bitsy game engine.
Programming, Design

Steam's 'Follower' counts: A discoverability gem hidden in plain sight  
by Gamasutra Community [08.16.19]
GDC's Simon Carless zeroes in on one particular part of game discoverability: one particular hidden gem of a statistic - Steam's follower counts.
Console/PC, Indie, Business/Marketing

Get a job: Be a Senior Producer at Cold Iron Studios  
by Staff [08.15.19]
The team at Cold Iron seek an experienced producer to join the team working on an Aliens game for consoles and PC out of their San Jose, CA office!
Console/PC, Production, Recruitment

Klang secures $22.3 million in funding for SpatialOS-powered MMO Seed  
by Alissa McAloon [08.15.19]
Klang has now raised a total of $37.42 million for Seed's development.
Social/Online, Business/Marketing

Don't Miss: How enemy AI works in Dicey Dungeons 4
by Terry Cavanagh [08.15.19]
A detailed write up how the new Enemy AI works in my game, Dicey Dungeons! I tried to write it in a "popular science" style that's hopefully of interest to everyone, not just programmers.
Indie, Programming, Design

Video: Designing multiplayer ranking systems like Elo and TrueSkill  
by Staff [08.15.19]
In this 2017 GDC talk, Twitch's Mario Izquierdo exposes the math behind standardized ranking systems like Elo and TrueSkill to help you develop your own ranking system.
Social/Online, Programming, Design, Video, Vault

Epic Games Store rolls out more cloud save support, flashier store pages  
by Alissa McAloon [08.15.19]
Cloud save support appeared on the Epic Games Store last month, but Epic has now expanded the list of games with the feature and explained why support is only trickling out.
Console/PC, Social/Online

Don't miss these career-expanding Training & Safety talks at XRDC  
by Staff [08.15.19]
AR/VR creators, take note: Your skills can make a meaningful difference in the world when you apply them to creating great teaching tools and safety systems; find out how at XRDC this October!
VR, Design, XRDC

Superhot Team aims to support 'weird but smart' devs with new indie fund  
by Alissa McAloon [08.15.19]
"We want to help enable a few more properly independent studios exist in the world," says the team. "Weird but smart money to weird but smart developers."
Indie, Business/Marketing

Discover what it takes to build great medical AR/VR/MR apps at XRDC!  
by Staff [08.15.19]
Attend XRDC in October to learn firsthand what it takes to design effective AR/VR experiences that can provide meaningful benefits to the healthcare industry and improve patient outcomes!
VR, Design, Business/Marketing, XRDC

Blog: Creating a questlog people actually read in Pathologic 2 5
by Gamasutra Community [08.15.19]
The makers of Pathologic 2 reinvented questlogs and codexes so that all aspects of the game were relevant to the story. Here's how.