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December 16, 2019
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Redesigning the iconic Pumpkin King boss for the modern Medievil remaster  
by Alex Gold [12.16.19]
Learn how the designers at Other Ocean brought the Pumpkin King boss back to life in the MediEvil remake for PS4.
Console/PC, Design

Video Game Deep Cuts: (More Of) The Best Games Of 2019  
by Gamasutra Staff [12.15.19]
The latest highlights include varied articles counting down the best games of 2019, as well as pieces on Roblox culture, pop-up arcades, Pokemon NPC fashion, and a great deal more besides.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Watch the lead dev of Age of Empires II: Definitive Edition break down the game's rebirth  
by Bryant Francis [12.13.19]
Forgotten Empires lead developer Bert Beeckman discusses the making of Age of Empires II: Definitive Edition in this video interview.
Console/PC, Design, Video

Get a job: Sanzaru Games is hiring Systems Designers  
by Staff [12.13.19]
Systems Designers work closely with all disciplines (especially the art and engineering teams) to design, implement, and balance game mechanics to a high degree of polish.
Design, Recruitment

Don't Miss: Writing great characters with Indivisible lead writer Brandon Sheffield  
by Staff [12.13.19]
Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.
Indie, Production

Chat with Age of Empires II: Definitive Edition lead dev Bert Beeckman at 3PM EST  
by Bryant Francis [12.13.19]
Age of Empires II: Definitive Edition lead developer Bert Beeckman is answering your questions today on the GDC Twitch channel at 3PM EST.
Console/PC, Design, Video

Sekiro claims GOTY, but Disco Elysium leads The Game Awards winners  
by Alissa McAloon [12.13.19]
This year’s edition of The Game Awards wrapped up last night, offering up a slew of new reveals (including an official Xbox Series X debut) and several award announcement to the masses.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie

Come to GDC and see how Untitled Goose Game's levels were scouted!  
by Staff [12.13.19]
Join the rest of the game industry at GDC 2020 and learn how one of the Untitled Goose Game devs applied his filmmaking background in a unique way to scout locations for game levels!
Indie, Design, GDC

A QA breakdown of The Outer Worlds' elusive companion killing bug 1
by Alissa McAloon [12.13.19]
A Twitter thread from QA lead Taylor Swope thread chronicles the team’s many efforts to figure out why some companions were being marked as dead in-game.
Console/PC, Production

Xbox's next-gen Project Scarlett revealed as Xbox Series X 1
by Alissa McAloon [12.12.19]
Xbox revealed a new name and look for the console that until now has been known only under the codename Xbox Scarlett. That next-generation console is Xbox Series X, due out Holiday 2020.
Console/PC

Get a job: Wevr is hiring an Audio Designer / Implementer  
by Staff [12.12.19]
We have an exciting, groundbreaking, multiplayer, story driven VR project in the works and are looking for an Audio Designer / Implementer with strong UE4 experience to join our team in Venice, California.
Audio, Recruitment

Mortal Kombat 11 will soon bring cross-console 'Krossplay' into the fray 1
by Alissa McAloon [12.12.19]
Mortal Kombat 11 is the next big game to work cross-console online play into its multiplayer offerings or, as the company unsurprisingly calls it, "Krossplay."
Console/PC, Social/Online

Developing Switch-first eases the porting process, says Axiom Verge dev  
by Alissa McAloon [12.12.19]
Speaking to USGamer, Happ shared his past experience with the Switch and lightly explained why it feels like the 'natural platform' to debut Axiom Verge 2.
Console/PC

Video: Designing efficient, effective branching narratives for games  
by Staff [12.12.19]
In this 2016 GDC talk, Pocket Gems' Cassie Phillipps offers a crash course on how to create meaningful story branches without making narratives that are convoluted, confusing or shallow.
Console/PC, Smartphone/Tablet, Indie, Design, Video, Vault

High Fidelity lays off half of studio in pivot away from VR  
by Alissa McAloon [12.12.19]
High Fidelity, the once VR-focused studio from Second Life creator Philip Rosedale is laying off a significant portion of the team as it moves away from development of its VR platform of the same name.
VR, Console/PC, Social/Online, Smartphone/Tablet

Check out the 20 unique games you'll play at GDC 2020's alt.ctrl.GDC showcase!  
by Staff [12.12.19]
One of these games will win the alt.ctrl.GDC Award -- which includes a $2,000 prize plus a special trophy -- at the IGF ceremony during GDC, with judging taking place on-site!
Indie, GDC, alt ctrl gdc

Local split-screen has been added to Fortnite on the PS4 and Xbox One  
by Chris Kerr [12.12.19]
Epic Games is doing its bit to keep the age old tradition of local multiplayer alive by bringing split-screen to Fortnite.
Console/PC, Design

Blog: Analyzing the pitfalls of the Virtual Boy 5
by Gamasutra Community [12.12.19]
In 1995 Nintendo decided that they weren’t going to be held back by science fiction or anti-social behavior. They were going to dip into VR by making the most uncomfortable gaming console of all time.
Design

Naughty Dog to donate all cash from Jak and Daxter re-releases to charity 1
by Chris Kerr [12.12.19]
Naughty Dog will donate every bit of revenue from sales of Limited Run Games’ physical Jak and Daxter re-releases to charity.
Console/PC, Business/Marketing

Dangen chief Judd steps down following harassment, mismanagement allegations  
by Chris Kerr [12.12.19]
Ben Judd has stepped down as the CEO of Japan-based indie publisher Dangen Entertainment after being accused of sexual harassment, predatory behavior, and corporate mismanagement.
Production, Business/Marketing