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Dive into the dialogue of Hades at GDC 2021  
by Staff [04.13.21]
Supergiant Games' Darren Korb and Greg Kasavin will be discussing the development of Hades' dialogue at the all-digital GDC 2021!
Console/PC, Audio, Design

Capcom ends ransomware investigation, finds culprit gained access via old VPN device  
by Chris Kerr [04.13.21]
Capcom has concluded its investigation into last year's cyber attack and confirmed that no more information has been compromised.
Business/Marketing

Blog: Using live biometric data to adapt a mood and enhance the player experience  
by Gamasutra Community [04.13.21]
This blog post will discuss the use of biometrics in the gaming industry. It will also discuss my research about: Enhancing the Player Experience Using Live Biometric Data to Adapt a Mood in a Virtual Reality Game Environment.
VR, Programming, Art, Audio, Design, Production

The Outriders approach to looter-shooter design  
by Bryant Francis [04.13.21]
Even though loot was a "day one" part of Outriders its creators explain why creating a loot system that worked closely with the players' skill tree took a long, long time.
Console/PC, Design

Epic nets $1 billion in funding, including $200 million investment from Sony 1
by Chris Kerr [04.13.21]
Epic Games has secured $1 billion in funding to support its "long-term vision for the metaverse."
Console/PC, Production, Business/Marketing

Total War developer Creative Assembly opens third UK studio  
by Chris Kerr [04.13.21]
Total War maker Creative Assembly has opened its third studio in the UK as it continues to scale up.
Console/PC, Production, Business/Marketing

Blog: When and how game designers should use 'headwinds'  
by Gamasutra Community [04.13.21]
Using headwinds at the early stage of your game's design can keep the game feeling close, allow players to catchup and keep players interested until the end. But they are quite subtle and are often conflated with catch-up mechanisms, caps and tailwinds.
Design

Get a job: Tactic Studios is hiring a Senior Gameplay Programmer  
by Staff [04.12.21]
A successful candidate will be a skilled and motivated game programmer able to write concise, logical, bug-free multiplayer game code in a modern 3D game engine.
Programming, Recruitment

GLAAD Awards honor both Tell Me Why and The Last of Us Part II for LGBTQ rep  
by Alissa McAloon [04.12.21]
This year's video game category in the GLAAD Media Awards ended in a tie between two of the ten nominated games.
Console/PC

Analysis: Apple vs. Epic - the key monopoly takeaways  
by Gamasutra Staff [04.12.21]
We read all 700 pages of the 'Apple vs. Epic' lawsuit, so you didn't have to - here's some of the key takeaways for Epic's pitch against App Store monopoly.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Video: Creating fan-ready fiction in Monster Prom  
by Staff [04.12.21]
In this 2021 GDC Showcase session, Beautiful Glitch's Julián Quijano discusses how fandoms and fan consumption work based on his experience making Monster Prom.
Console/PC, Design, Video

Report: PlayStation 3 patches are vanishing for some users ahead of store closure  
by Chris Kerr [04.12.21]
The patches for a number of PlayStation 3 titles have seemingly vanished ahead of the closure of the PlayStation 3 marketplace.
Console/PC, Business/Marketing

French court overturns unfair dismissal ruling for ex-Quantic Dream dev  
by Chris Kerr [04.12.21]
Detroit: Become Human and Heavy Rain developer Quantic Dream has issued a statement after the Paris Court of Appeals invalidated one unfair dismissal ruling.
Production, Business/Marketing

The Epic Games Store is hemorrhaging cash to deliver exclusives and free games  
by Chris Kerr [04.12.21]
Epic's bid to disrupt the digital distribution status quo with the Epic Games Store is costing the company hundreds of million of dollars each year.
Console/PC, Production, Business/Marketing

Outriders devs offer an inside look at launch server issues, and the eventual fix  
by Alissa McAloon [04.09.21]
Outriders' launch was plagued by a significant amount of server woes but according to developers People Can Fly the actual source of those issues was a bit more complex.
Console/PC, Social/Online

Get a job: PlayStation is hiring a Sr. Director, UX Design  
by Staff [04.09.21]
This person is a key member of the UX Design leadership team and is responsible for the design of signature PlayStation experiences on and off console.
Design, Recruitment

Ubisoft hires ex-Uber HR director as new chief people officer 1
by Alissa McAloon [04.09.21]
Ubisoft has brought on former Uber HR senior director Anika Grant to oversee its recruitment, talent management, and leadership development.
Business/Marketing

Blog: An essential guide to live ops - Part 3  
by Gamasutra Community [04.09.21]
A comprehensive guide to designing, planning, and implementing a winning live ops cadence for your game to maximize user engagement.
Design, Business/Marketing

Don't Miss: Designing the Elusive Target system in IO Interactive's Hitman 6
by Staff [04.09.21]
"They would be tough because players would have one chance to get them right, and the whole dynamic around how you play the game should change."
Console/PC, Design

Wargaming opens Lithuania studio to bolster 'distributed development model'  
by Chris Kerr [04.09.21]
The office will become the home of Wargaming's mobile development studio MS-1 as it continues working on World of Tanks Blitz.
Smartphone/Tablet, Production, Business/Marketing