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February 21, 2020
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Get a job: Insomniac Games is hiring a Lead Level Designer  
by Staff [02.20.20]
This should be someone who'll lead the Level Design team in the operation of designing, developing, and polishing game levels including level geometry, enemy encounters, puzzles, and unique gameplay.
Design, Recruitment

PUBG, Black Desert add new PS4 and Xbox One cross-play features  
by Alissa McAloon [02.20.20]
Two major online games announced new features for cross-console play this week, continuing console games’ slow march toward a more cross compatible future.
Console/PC, Social/Online

ALT.CTRL.GDC Showcase: Cursed!  
by Joel Couture [02.20.20]
Cursed! is a game of competitive magic potion making, with players battling for the spellbook and cauldron in order to cure themselves of some nasty afflictions.
Video, alt ctrl gdc

GDC 2020: Plans for a successful and safe event  
by Staff [02.20.20]
GDC is happening next month in San Francisco, and today organizers want to quickly update you on what enhanced on-site measures are being taken to ensure everyone has a safe and successful event!
Serious, GDC

Video: Inside the AI systems of Final Fantasy XV  
by Staff [02.20.20]
In this 2018 GDC talk, Square Enix's Youichiro Miyake offers up a behind-the-scenes look at the design and development of Final Fantasy XV's three primary AI systems!
Console/PC, Programming, Design, Video, Vault

The Outer Worlds, Outer Wilds, and more named Nebula Award finalists  
by Alissa McAloon [02.20.20]
This year's nominees include a handful of recent video game releases alongside nominations for novels, tabletop systems, and short stories.
Console/PC, Indie, Production

Kitfox's Victoria Tran aims to kill toxic game communities with kindness 2
by Staff [02.20.20]
Kitfox's Victoria Tran will be at GDC 2020 to show you how to build kinder communities around your games! Here she chats a bit about why you should go, and how studying prisons shaped her perspective.
Social/Online, Design, Business/Marketing, GDC

Road to the IGF: Martian Rex & standardcombo's Stone Story RPG  
by Joel Couture [02.20.20]
Excellence in Visual Art-nominated Stone Story RPG takes players to a bleak world of ASCII art, tasking them with guiding a hero they cannot directly control.
Video, IGF

Go behind the scenes of the new Animal Crossing with Nintendo at GDC 2020!  
by Staff [02.20.20]
Game Developers Conference organizers are excited to announce that GDC 2020 attendees will have the opportunity to learn, firsthand, how Nintendo designed Animal Crossing: New Horizons for the Switch!
Console/PC, Design, GDC

Around 20 employees laid off at mobile studio Kixeye  
by Chris Kerr [02.20.20]
There have been around 20 layoffs at mobile developer Kixeye following its acquisition by Stillfront Group last year. 
Smartphone/Tablet, Production, Business/Marketing

Scottish studio Tag Games will expand workforce by 50 percent in 2020  
by Chris Kerr [02.20.20]
Scottish studio Tag Games has relocated to a new office in its home city of Dundee so it can expand its workforce by 50 percent in 2020.
Production, Business/Marketing

UK studio Ultimatum Games has shut down after four years  
by Chris Kerr [02.20.20]
UK developer Ultimatum Games has shut down after four years. The news was shared on Twitter by founder and managing director Shahid Ahmad.
Production, Business/Marketing

Inside the design challenges of Children of Morta  
by Hamid R. Saeedy [02.20.20]
In this article, I will try to describe the design process and the various challenges we faced along the way of making Children of Morta.
Console/PC, Indie, Art, Design, Production

Get a job: Join the team at Remedy Entertainment as a Lead Producer  
by Staff [02.19.20]
We are looking for a team player with excellent project management and communication skills, someone who is passionate to lead a group of experts at Remedy in the creation of our next projects.
Production, Recruitment

GTA IV to return to Steam after cutting Games for Windows Live support  
by Alissa McAloon [02.19.20]
Grand Theft Auto IV’s exit from Steam wasn’t a permanent one; the game is headed back to the platform, but must sacrifice its multiplayer to do so.
Console/PC, Social/Online

ALT.CTRL.GDC Showcase: Milk! That! Cow!  
by Joel Couture [02.19.20]
Milk! That! Cow! is a ridiculous cow-milking showdown where players need to pull udders to tap buttons, filling up a bucket which another player must collect the milk in. 
Indie, Video, alt ctrl gdc

Don't Miss: Designing mobility in Shovel Knight: Specter of Torment 6
by Staff [02.19.20]
A review of the design iteration and process that led to Specter Knight's unique mobility in Shovel Knight: Specter of Torment.
Console/PC, Indie, Design

Video: Valve's Portal postmortem  
by Staff [02.19.20]
In this 2008 GDC talk, Valve's Kim Swift and Erik Wolpaw expound upon the topic of integrating narrative into the game design of 2007's smash hit Portal.
Console/PC, Art, Audio, Design, Production, Video, Vault

Road to the IGF: Christoph Frey's The Space Between  
by Joel Couture [02.19.20]
The Space Between explores the distance that still exists even when we wish to deeply connect with another, and the struggle of what that impossible distance means.
Video, IGF

Learn to design immersive game worlds the D&D way at GDC 2020! 1
by Staff [02.19.20]
The folks at Wizards of the Coast are responsible for shepherding D&D (now in its 5th edition) towards a more immersive, inclusive design, and at GDC next month you'll see how they did it!
Console/PC, Design, GDC