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April 26, 2019
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In-depth: Portfolio-scale machine learning at Zynga  
by Gamasutra Community [04.26.19]
Ben Weber, distinguished data scientist at Zynga, lifts the lid on how his company automates predictive modeling across dozens of games including Words with Friends, Farmville, and CSR.
Social/Online, Programming

Get a job: Wizards of the Coast is hiring a Lead Software Engineer  
by Staff [04.25.19]
The Magic: The Gathering Arena team is looking for an experienced engineer to help manage and lead a team of engineers who build and maintain scalable cloud services that will support vast legions of players. 
Console/PC, Programming, Recruitment

Ubisoft is rewarding players for reporting reproducible bugs in Rainbow Six Siege  
by Alissa McAloon [04.25.19]
Ubisoft is upping its bug reporting system, and offering players of Rainbow Six Siege an incentive to find and report issues that the dev team needs to address.
Console/PC, Social/Online

Epic Games is facing yet another lawsuit over a Fortnite emote  
by Alissa McAloon [04.25.19]
Epic has been hit with another lawsuit over one of the many, many emotes in its free-to-play battle royale game Fortnite, but this case is taking a different approach toward the alleged infringement.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: The making of the N64 classic, GoldenEye 007 1
by Staff [04.25.19]
GoldenEye 007's director Martin Hollis shares the story behind one of the Nintendo 64's best-selling games, one which many say set the standard for single and multiplayer first-person shooters on consoles.
Console/PC

Four years after launch, Angry Birds 2 is still Rovio's top-earning game  
by Alissa McAloon [04.25.19]
Angry Birds 2 continues to be the company's big earner in its games business, bringing in €32 million (~$35.6 million) in gross bookings all on its own.
Smartphone/Tablet, Business/Marketing

Thanks for helping to make GDC 2019 a more sustainable show!  
by Staff [04.25.19]
Now that GDC 2019 is in the books, organizers want to shout out everyone who helped make this premier conference a more sustainable event by participating in on-site sustainability efforts.
Serious, GDC

Snapchat is launching an SDK to let devs use Bitmoji avatars in their own games  
by Alissa McAloon [04.25.19]
Snapchat is rolling out a Bitmoji for Games SDK that lets select game developers use the social platform’s customizable Bitmoji avatars within their own games on any platform.
Console/PC, Social/Online, Smartphone/Tablet

Epic would back away from exclusives if Steam changed rev share, says CEO 9
by Alissa McAloon [04.25.19]
Epic Games' Tim Sweeney says that Valve cutting its share down to match Epic’s 88/12 split would "have a sweeping impact on other platforms for generations to come."
Console/PC, Social/Online, Business/Marketing

The Switch is closing in on 35 million lifetime sales  
by Chris Kerr [04.25.19]
The Nintendo Switch has sold 34.74 million units worldwide since launching on March 3, 2017, according to the latest figures from Nintendo. 
Console/PC, Business/Marketing

Software driving growth at Nintendo as Switch falls just short of sales goal  
by Chris Kerr [04.25.19]
Nintendo has reported an upturn in profits and sales for the fiscal year ended March 2019, despite the Switch just missing out on its revised full-year sales target of 17 million units.
Console/PC, Business/Marketing

Blog: Unboxing BOXBOY! - A character controller cover  
by Gamasutra Community [04.25.19]
An in depth look at what makes the character controller tick in HAL Laboratory's BOXBOY! This was done by "covering" the game -- you can find out what that means in this article.
Design

Insomniac CEO Ted Price reflects on 25 years of leadership lessons 2
by Bryant Francis [04.25.19]
Insomniac Games CEO Ted Price talks to Gamasutra about what lessons he's still learning after 25 years of running a large independent games studio.
Console/PC, Business/Marketing

Overwatch lets players create custom modes with in-game scripting tools  
by Alissa McAloon [04.24.19]
Blizzard is launching what it calls the Overwatch Workshop, a way to make custom game modes for Overwatch by messing with some of the scripting tools the dev team uses to create the game itself.
Console/PC, Social/Online, Programming, Video

Xbox revenue held up by software and services as hardware sales fall  
by Alissa McAloon [04.24.19]
Microsoft’s latest financial report shows that its game business is still in the rise in terms of revenue, but that income generated by hardware has taken a significant year-over-year hit.
Console/PC, Business/Marketing

Get a job: Sony PlayStation is hiring a Sr. Manager, Competitive Gaming  
by Staff [04.24.19]
PlayStation is looking for a Sr. Manager of Competitive Gaming to help drive the execution of its esports business.
Social/Online, Production, Recruitment

Ex-BioWare dev James Ohlen heading up new Wizards of the Coast studio  
by Alissa McAloon [04.24.19]
Ohlen retired from BioWare after 22 years last July, saying that he planned to “take a break from the industry and work on something a little more smaller and more personal.”
Business/Marketing

Video: Why you should put your name on your indie game  
by Staff [04.24.19]
Experienced indies Zach Gage & Bennett Foddy take the stage at GDC 2019 last month to discuss why indie game makers are one of the few craftspeople to not sign their work, and why that should change.
Indie, Design, Video, Vault

Don't Miss: How working on gross, violent games can mess with developers 20
by Staff [04.24.19]
In this 2015 feature, a number of developers share their experiences working on some of the gorier aspects of game development and reflect on how that work affected them.
Console/PC, Indie, Art

Respawn CEO: Sticking to seasonal updates better for Apex Legends devs 5
by Alissa McAloon [04.24.19]
Despite temptations to ramp up content production or hiring after that initial boom, Respawn CEO Vince Zampella says it was best for the team to stick to its original pacing plans for new content
Console/PC, Social/Online, Production