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November 25, 2020
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Microsoft explains how the Xbox Series S and X will shape up on day one 1
by Chris Kerr [10.26.20]
Microsoft has put together an in-depth preview revealing what owners should expect when they boot up the next-gen machines on day one.
Console/PC, Design, Video

Tencent leads $100 million investment into Chinese esports company VSPN  
by Chris Kerr [10.26.20]
Tencent has led a $100 million investment into Chinese esports company VSPN (Versus Programming Network).
Console/PC, Business/Marketing

Facebook quietly debuts cloud-streaming service for Facebook Gaming  
by Chris Kerr [10.26.20]
Facebook is launching a free-to-play cloud gaming service that will grant instant access to select titles via the Facebook app or in-browser.
Console/PC, Smartphone/Tablet, Business/Marketing

Implementing screen space reflections in Blightbound  
by Gamasutra Community [10.26.20]
SSR is a fun, useful way of creating detailed, dynamic reflections in games. This post shows how I implemented the technique in Blightbound and how it works.
Console/PC, Programming, Design

PlayStation's new (web) store, genre viability & more  
by Gamasutra Staff [10.23.20]
What's up with the new PlayStation web store? How about genre viability on Steam? This and many other questions will be answered in the latest game discovery round-up...
Console/PC, Smartphone/Tablet, Indie, Art, Design, Production, Business/Marketing

Get a job: Join the Chromatic Games team as a Senior Game Designer  
by Staff [10.23.20]
Chromatic Games, the creators of the Dungeon Defenders franchise, is offering the opportunity for a talented and driven Senior Game Designer.
Programming, Recruitment

Video: How internal game jams can help art teams.  
by Staff [10.23.20]
In this 2018 GDC session, Riot Games' Peet Cooper goes over his experiences and some invaluable lessons he has learned from doing internal game jams like Riot's Thunderdome.
Console/PC, Design, Video

Xbox muses xCloud expansion through 'lower priced' gear like streaming sticks  
by Alissa McAloon [10.23.20]
Xbox's next big hardware announcement might be tinier than expected.
Social/Online

Don't Miss: What Nintendo's indie program looked like way back in 2014 16
by Staff [10.23.20]
In this 2014 chat with Nintendo, Gamasutra digs into what Nintendo was doing for independent developers and what sort of indie games it wanted to land on its platforms.
Console/PC, Indie

Call of Duty: Mobile has topped 300 million downloads 1
by Chris Kerr [10.23.20]
Call of Duty: Mobile has amassed over 300 million downloads during it first year on digital shelves. 
Smartphone/Tablet, Business/Marketing, GD Mag

Riot Games appoints first ever chief marketing officer to help expand player base  
by Chris Kerr [10.23.20]
League of Legends maker Riot Games has appointed its first chief marketing officer with a view to helping it reach new players.
Console/PC, Business/Marketing

Scopely acquires Spanish mobile studio Genjoy to expand match-3 roster  
by Chris Kerr [10.23.20]
Mobile developer-publisher Scopely has acquired Spanish casual mobile studio Genjoy for an undisclosed fee.
Console/PC, Business/Marketing

Google distances itself from Stadia creative director's comments 4
by Kris Graft [10.22.20]
Google on Thursday distanced itself from tweets issued by the creative director of Stadia's Montreal studio, who said game streamers should be paying devs and publishers of games they stream.
Social/Online, Business/Marketing

We need to talk about Steam & China 1
by Gamasutra Staff [10.22.20]
What's going on with Steam in China, and what's going to happen in the future? Take a trip though the possibilities, the government licensing complexities, and more!
Console/PC, Indie, Art, Design, Production, Business/Marketing

Get a job: Question is hiring a Level Designer  
by Staff [10.22.20]
The folks at Question are looking for a talented Level Designer for their team. Apply now!
Console/PC, Design, Recruitment

30 years later, Nintendo is localizing the first Fire Emblem game  
by Bryant Francis [10.22.20]
For the first time ever, Nintendo is selling the original Fire Emblem game outside of Japan.
Console/PC, Business/Marketing

Video: The lighting technology of Detroit: Become Human  
by Staff [10.22.20]
At GDC 2018, Quantic Dream's Guillaume Caurant discussed the technology behind the lighting of Detroit: Become Human.
Console/PC, Programming, Video

Building concept art workflows with neural net-powered 'generative adversarial networks' 1
by Max Schulz [10.22.20]
We all love the fact that computers can execute annoying work for us. Work we already know how to do. And now there’s a new kid in town: Style-GAN’s - short for Generative Adversarial Networks that can support the creative vision of your team.
Art, Production

Why bringing Donkey Kong 64 into the third dimension required a mental shift  
by Chris Kerr [10.22.20]
Donkey Kong 64 is about to turn 20, and to celebrate that marvelous but inevitable milestone, GameSpot had a sit down chat with some of the creative leads behind the beloved platformer. 
Console/PC, Art, Production, Business/Marketing

EA hit with class action lawsuit in Canada over loot box usage  
by Chris Kerr [10.22.20]
A class action lawsuit has been filed against EA in Canada accusing the publisher of breaching the country's Criminal Code by including loot boxes in its games. 
Console/PC, Design, Business/Marketing