Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 23, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


PlatinumGames to self-publish original titles in the future  
by Emma Kidwell [12.28.17]
PlatinumGames' Atsushi Inaba discusses the desire to work on self-publishing original IPs.
Console/PC, Business/Marketing

World Health Organization adds video game addiction to diagnostic manual  
by Alissa McAloon [12.28.17]
The first draft of the International Compendium of Diseases lists a description for ‘gaming disorder’ alongside gambling and other addictive disorders.
Serious

PSA: Unity Student Scholarship for GDC 2018 submissions close this Sunday  
by Staff [12.28.17]
Don't forget that the deadline to submit your Unity project and potentially win a pass to GDC 2018 is this Sunday, December 31, 2017. There is no application cost!
Console/PC, Indie, Business/Marketing, GDC

Weekly Jobs Roundup: Square Enix, Infinity Ward, and more are hiring now!  
by Staff [12.28.17]
Game studios from Austin, Texas to Tokyo, Japan are hiring game developers, engineers, producers, and more right now on the Gamasutra Job Board.
Programming, Production, Recruitment

Come and level up your VFX coding skills at GDC 2018!  
by Staff [12.28.17]
At GDC 2018 veteran dev Christina Coffin will show you how particle emitting surfaces and shaders can transfer material attributes and other properties to various spawned particle types!
Console/PC, Indie, Programming

Best of 2017: 20 things I've learned about game development 31
by Gamasutra Community [12.28.17]
Thinking about what it means to be over fifty in game development prompted me to make a list of what I consider the twenty most important things I've learned over the years.
Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Obituary: Left 4 Dead and Dota 2 voice actor Jim French 1
by Alissa McAloon [12.28.17]
The voice actor known for voicing the character Bill in the Left 4 Dead games has passed away.
Console/PC

Blog: 8 tips to help manage your indie community  
by Gamasutra Community [12.28.17]
Community management is a hectic job, but it can be streamlined with a few simple tips and tricks.
Production, Business/Marketing

How Bomber Crew's devs found outsized success with a permadeath flight crew sim  
by Joel Couture [12.28.17]
"Our approach has always been ‘hope for the best, prepare for the worst’," says Runner Duck's Dave Miller while reflecting on the development of its surprisingly successful WWII bomber crew sim.
Indie, Design

FCC issues final extension for video game CVAA accessibility waiver 2
by Alissa McAloon [12.27.17]
At the request of the ESA, the FCC has extended an existing waiver that temporarily makes video games exempt from the accessibility requirements set forth in the CVAA of 2010.
Production, Business/Marketing

Best of 2017: Meaning and choice, or how to design decisions that feel intimately difficult 17
by Gamasutra Community [12.27.17]
Kuba Stokalski, lead designer at 11 bit Studios, explores the conflict at the heart of many choices in This War of Mine - and examines how it can be used in other contexts.
Indie, Design

Parents, make sure to register for GDC 2018 childcare!  
by Staff [12.27.17]
Game Developers Conference organizers are proud to continue their partnership with experienced childcare provider KiddieCorp to offer GDC 2018 attendees access to an on-site children's program.
Serious

Blog: How to build audio for VR games  
by Gamasutra Community [12.27.17]
What's the difference working with Virtual Reality compared to flat-screen games except for Binaural positioning? This article shares insights on creating audio for VR Games.
VR, Audio

Reminder: Submit your game to the Unity 3D Game Art Challenge at GDC 2018  
by Staff [12.27.17]
GDC and Unity have partnered to curate/host a 3D art contest for games using Unity, and the 12 winners will be showcased at GDC 2018! The deadline to enter is this Sunday, December 31st!
VR, Console/PC, Smartphone/Tablet, Indie, Art, GDC

Unreleased Destiny album Music of the Spheres appears online  
by Alissa McAloon [12.27.17]
Plans to release the album previously evaporated following the professional and legal fallout between Bungie and composer Marty O’Donnell.
Console/PC, Audio

Make like a tree and leave time at GDC 2018 for this talk on UE4 foliage rendering  
by Staff [12.27.17]
Branch out and try something yew at GDC 2018 by sitting in on a talk from Epic's Ryan Brucks that's all about "Realistic Foliage Imposter and Forest Rendering in UE4."
Console/PC, Art, GDC

Blog: Fixing Tokyo 42's problematic camera  
by Gamasutra Community [12.27.17]
I discuss how game developers should approach receiving feedback and solving problems, in the context of an attempt to address issues with Tokyo 42's camera
Programming, Design, Production

Learn how Street Fighter II designer Akira Nishitani modernized the franchise  
by Chris Kerr [12.27.17]
"Games at that time had a lot of things about them that were 'not properly made.' We started by investigating those things, then we began brainstorming about 'What feels good?'"
Design, Production

Blog: The painful art of cutting 1
by Gamasutra Community [12.27.17]
Writing game narrative is hard; cutting it is harder. But good, brutal editing is crucial to both managing your scope and delivering a tight story.
Design, Production

Report: Nintendo won't be rolling out 64GB Switch cartridges until 2019  
by Chris Kerr [12.27.17]
Nintendo won't be handing out larger 64GB Switch cartridges to external developers until at least 2019. 
Console/PC, Production