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September 20, 2021
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You'll need vaccination proof or a negative COVID-19 test to enter PAX West 2
by Bryant Francis [07.27.21]
The organizers of PAX West have announced that exhibitors and attendees will be required to present proof of COVID-19 vaccination or a negative COVID test to enter the convention next month.
Console/PC, Business/Marketing

Facebook freezes Oculus Quest 2 sales over potential skin irritant  
by Alissa McAloon [07.27.21]
Facebook has put a temporary freeze on sales of its Oculus Quest 2 headset following reports of adverse skin reactions to the foam used to cushion the VR headset's display.
VR

Superhot VR devs remove self-harm elements from the game: 'You deserve better' 1
by Alissa McAloon [07.27.21]
The Superhot team has made the decision to remove scenes relating to self-harm from Superhot VR, noting in a recent Steam news post that they "regret it took us so long" to make the change.
VR, Console/PC

Guns, but make it fashion: more on making Valorant's stylish cosmetics  
by Bryant Francis [07.27.21]
Riot Games producer Preeti Khanolkar and art director Sean Marino discuss the decisions that drive the creation of Valorant's high-tier, premium-quality cosmetics.
Console/PC, Art

A 'live-action' Pokemon show is headed to Netflix  
by Bryant Francis [07.26.21]
Lucifer showrunner Joe Henderson is apparently attached to write and executive produce a 'live action' Pokemon show for Netflix.
Console/PC, Business/Marketing

When Steam wishlists don't convert: a case study  
by Gamasutra Staff [07.26.21]
Working out how your game is going to sell at launch - even if you’ve accumulated a lot of apparent interest and Steam wishlists - can feel like communing with the great beyond. We get into it.
VR, Console/PC, Social/Online, Indie, Design, Business/Marketing

Don't Miss: Why you should rethink how your company handles in-house harassment 4
by Bryant Francis [07.26.21]
Double Loop Games CEO Emily Greer discuses how companies can prevent abuse and harassment before it starts, and how they can better respond to toxic behaviors in the workplace.
Console/PC, Business/Marketing

Activision Blizzard employees push back against leadership's lawsuit response 2
by Bryant Francis [07.26.21]
Over 1,000 current and former Activision Blizzard employees have penned an open letter condemning the company's response to a lawsuit filed by California Department of Equal Housing and Employment.
Console/PC, Business/Marketing

Get a job: NPD Group is hiring a Data Engineer Lead  
by Staff [07.26.21]
The NPD Group is looking for a Data Engineer Lead. Apply today!
Recruitment

Jam City changes course, no longer going public via $1.2B merger 1
by Alissa McAloon [07.26.21]
The now-canceled deal would've also included the acquisition of Montreal-based mobile publisher Ludia.
Smartphone/Tablet

Valve says every game it has tested on the Steam Deck is hitting at least 30fps 1
by Chris Kerr [07.26.21]
Valve says the Steam Deck is capable of playing every piece of software the company has tested on it at 30fps or more.
Console/PC, Programming, Design, Production, Business/Marketing

Mortal Kombat 11 has topped 12 million sales in just over two years  
by Chris Kerr [07.26.21]
Publisher Warner Bros. Games broke the news in a short press release, and said the entire franchise has now sold more than 73 million copies to date.
Console/PC, Business/Marketing

Amazon's New World beta has passed 200,000 concurrent users on Steam 1
by Chris Kerr [07.26.21]
The closed beta for Amazon Games' upcoming MMO, New World, pulled in more than 200,000 concurrent players over the weekend.
Console/PC, Business/Marketing

Death Stranding has reached 5 million sales across PS4 and PC 1
by Chris Kerr [07.26.21]
Death Stranding had sold 5 million copies worldwide across PS4 and PC as of March 2021, according to developer Kojima Productions.
Console/PC, Business/Marketing

Washing the worries away: Inside the surprisingly relaxing design of PowerWash Simulator 3
by John Harris [07.26.21]
"Video games don't need to be antagonistic in order to find an audience, and I think this game and other sims show there is still a huge gap in the market for games that simply offer relaxing escapism."
Console/PC, Indie, Design, Business/Marketing, Video

Balancing art and production needs to create Valorant's cosmetics 1
by Bryant Francis [07.23.21]
Riot's Preeti Khanolkar and Sean Marino shared how Riot Games produces the high-tier cosmetics driving revenue for Valorant at GDC 2021.
Console/PC, Social/Online, Art, Production, GDC

Facebook relents, launches Instant Games hub as web app  
by Bryant Francis [07.23.21]
After numerous failures to launch its cloud gaming Instant Games portal on the iOS App Store, Facebook has launched web-only version of Instant Games.
Console/PC, Business/Marketing

Blog: Getting excellent voice acting into your indie game - Part 4 6
by Gamasutra Community [07.23.21]
The actors have auditioned and you've made hard choices. In this final part of my series, I go over the last steps for bringing voice acting into your game.
Audio, Production

How the painful process of cutting ideas almost sank Sea of Solitude 1
by Chris Kerr [07.23.21]
"Calculating the timeframe and the scope for development so poorly is what nearly caused the whole production to fail."
Design, Production, Business/Marketing, GDC

Using vorticles to simulate wind in Ghost of Tsushima 1
by Chris Kerr [07.23.21]
"We're doing the most basic approximation of fluid dynamics by taking several height map samples out in front of each particle and giving it an upwards velocity in advance so they float over things nicely."
Console/PC, Programming, Design, Production, GDC