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Over 9.8 million people are using Nintendo's premium Switch Online service 1
by Chris Kerr [04.26.19]
Over 9.8 million Nintendo Switch Online accounts have been created worldwide since the premium subscription service was launched in September 2018.
Console/PC, Business/Marketing

Blog: Orchestrating game worlds using Event SuperVision - Part 2  
by Gamasutra Community [04.26.19]
In the second part of my blog series, I discuss the variety of 'Game Event' types, including what's unique, repeatable, and conditional.
Design, Production

PS4 software sales up at Sony as hardware decline continues 1
by Chris Kerr [04.26.19]
Sony has released its financials for the fiscal year ended March 31, 2019, and once again software is driving sales at the Japanese company.
Console/PC, Business/Marketing

In-depth: Portfolio-scale machine learning at Zynga 1
by Gamasutra Community [04.26.19]
Ben Weber, distinguished data scientist at Zynga, lifts the lid on how his company automates predictive modeling across dozens of games including Words with Friends, Farmville, and CSR.
Social/Online, Programming

Get a job: Wizards of the Coast is hiring a Lead Software Engineer  
by Staff [04.25.19]
The Magic: The Gathering Arena team is looking for an experienced engineer to help manage and lead a team of engineers who build and maintain scalable cloud services that will support vast legions of players. 
Console/PC, Programming, Recruitment

Ubisoft is rewarding players for reporting reproducible bugs in Rainbow Six Siege  
by Alissa McAloon [04.25.19]
Ubisoft is upping its bug reporting system, and offering players of Rainbow Six Siege an incentive to find and report issues that the dev team needs to address.
Console/PC, Social/Online

Epic Games is facing yet another lawsuit over a Fortnite emote  
by Alissa McAloon [04.25.19]
Epic has been hit with another lawsuit over one of the many, many emotes in its free-to-play battle royale game Fortnite, but this case is taking a different approach toward the alleged infringement.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: The making of the N64 classic, GoldenEye 007 1
by Staff [04.25.19]
GoldenEye 007's director Martin Hollis shares the story behind one of the Nintendo 64's best-selling games, one which many say set the standard for single and multiplayer first-person shooters on consoles.
Console/PC

Four years after launch, Angry Birds 2 is still Rovio's top-earning game  
by Alissa McAloon [04.25.19]
Angry Birds 2 continues to be the company's big earner in its games business, bringing in €32 million (~$35.6 million) in gross bookings all on its own.
Smartphone/Tablet, Business/Marketing

Thanks for helping to make GDC 2019 a more sustainable show!  
by Staff [04.25.19]
Now that GDC 2019 is in the books, organizers want to shout out everyone who helped make this premier conference a more sustainable event by participating in on-site sustainability efforts.
Serious, GDC

Snapchat is launching an SDK to let devs use Bitmoji avatars in their own games  
by Alissa McAloon [04.25.19]
Snapchat is rolling out a Bitmoji for Games SDK that lets select game developers use the social platform’s customizable Bitmoji avatars within their own games on any platform.
Console/PC, Social/Online, Smartphone/Tablet

Epic would back away from exclusives if Steam changed rev share, says CEO 14
by Alissa McAloon [04.25.19]
Epic Games' Tim Sweeney says that Valve cutting its share down to match Epic’s 88/12 split would "have a sweeping impact on other platforms for generations to come."
Console/PC, Social/Online, Business/Marketing

The Switch is closing in on 35 million lifetime sales  
by Chris Kerr [04.25.19]
The Nintendo Switch has sold 34.74 million units worldwide since launching on March 3, 2017, according to the latest figures from Nintendo. 
Console/PC, Business/Marketing

Software driving growth at Nintendo as Switch falls just short of sales goal  
by Chris Kerr [04.25.19]
Nintendo has reported an upturn in profits and sales for the fiscal year ended March 2019, despite the Switch just missing out on its revised full-year sales target of 17 million units.
Console/PC, Business/Marketing

Blog: Unboxing BOXBOY! - A character controller cover  
by Gamasutra Community [04.25.19]
An in depth look at what makes the character controller tick in HAL Laboratory's BOXBOY! This was done by "covering" the game -- you can find out what that means in this article.
Design

Insomniac CEO Ted Price reflects on 25 years of leadership lessons 2
by Bryant Francis [04.25.19]
Insomniac Games CEO Ted Price talks to Gamasutra about what lessons he's still learning after 25 years of running a large independent games studio.
Console/PC, Business/Marketing

Overwatch lets players create custom modes with in-game scripting tools  
by Alissa McAloon [04.24.19]
Blizzard is launching what it calls the Overwatch Workshop, a way to make custom game modes for Overwatch by messing with some of the scripting tools the dev team uses to create the game itself.
Console/PC, Social/Online, Programming, Video

Xbox revenue held up by software and services as hardware sales fall  
by Alissa McAloon [04.24.19]
Microsoft’s latest financial report shows that its game business is still in the rise in terms of revenue, but that income generated by hardware has taken a significant year-over-year hit.
Console/PC, Business/Marketing

Get a job: Sony PlayStation is hiring a Sr. Manager, Competitive Gaming  
by Staff [04.24.19]
PlayStation is looking for a Sr. Manager of Competitive Gaming to help drive the execution of its esports business.
Social/Online, Production, Recruitment

Ex-BioWare dev James Ohlen heading up new Wizards of the Coast studio  
by Alissa McAloon [04.24.19]
Ohlen retired from BioWare after 22 years last July, saying that he planned to “take a break from the industry and work on something a little more smaller and more personal.”
Business/Marketing