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PSA: Upload your resume to Gamasutra's job boards!  
by Staff [11.10.20]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Blog: How to run offers in free-to-play (and avoid backlashes)  
by Gamasutra Community [11.10.20]
This article shares some tips and thoughts on how to limit the backlash derived from running offers on game content.
Smartphone/Tablet, Design, Business/Marketing

Analyst: The next-gen console race is Sony's to lose 1
by Chris Kerr [11.10.20]
Media and technology analyst firm Omdia believes the next-gen console race is Sony's to lose, despite Microsoft putting itself in a much stronger position this time around. 
Console/PC, Business/Marketing

Blog: Combining 2D and 3D effects in Blightbound  
by Gamasutra Community [11.10.20]
Analysing the tricks used to make Blightbound's VFX work in a 3D world while maintainig a 2D aesthetic.
Console/PC, Design

Take-Two confirms $994 million purchase of Dirt developer Codemasters  
by Chris Kerr [11.10.20]
Take-Two Interactive has confirmed it will acquire Dirt developer Codemasters in a deal worth approximately $994 million.
Console/PC, Production, Business/Marketing

Epic is gauging interest in a Fortnite monthly subscription plan  
by Chris Kerr [11.10.20]
Epic Games is seemingly mulling over the possibility of introducing a monthly subscription plan for Fortnite.
Console/PC, Business/Marketing

Blog: The argument for simpler games 1
by Gamasutra Community [11.10.20]
Our industry is obsessed with complexity, with brutal consequences in employee wellbeing and product quality. It's time to start talking about this unhealthy obsession.
Design, Production

Dev-friendliness, scalability at top of mind for Xbox development chief  
by Kris Graft [11.10.20]
Jason Ronald is the director of program management for the Xbox Platform Team, leading development of the Xbox Series X and S. In an interview with Gamasutra he gives an inside look at the years-long creation of the consoles.
Console/PC, Production, Business/Marketing

The PlayStation 5 was even larger in initial design concepts  
by Alissa McAloon [11.09.20]
An insightful Washington Post interview with Yujin Morisawa reveals that the behemoth PlayStation 5 has actually shrunk from its first concepts.

Don't Miss: A 2013 snapshot of game developers' motion control tips, lessons, and dreams 1
by Staff [11.09.20]
A variety of developers with plenty of experience in the field of motion controls give Gamasutra insight into how studios should go about tackling the space.

EA looks to revamp its mobile biz to tap into an 'unbelievable exponential opportunity'  
by Alissa McAloon [11.09.20]
EA CEO Andrew Wilson explored how a recent hire at the company is looking to deepen its efforts on mobile.

Sony launches PS5 remote play app for the PS4 with next-gen looming  
by Chris Kerr [11.09.20]
Sony has quietly launched a PlayStation 5 remote play app for the PlayStation 4 ahead of the next-gen console's United States launch on November 12.
Console/PC, Business/Marketing

Why do some games just... keep selling?  
by Gamasutra Staff [11.09.20]
Sometimes games just keep selling. You can compare games that have 250 Steam reviews in their first week and come back a year later, and some have 500 and a few have 2-4,000. Why?
Console/PC, Indie, Art, Design, Production, Business/Marketing

Get a job: Join Airship Syndicate as a Junior to Mid Programmer  
by Staff [11.06.20]
If you've got the experience and enjoy working with a focused group of talented and passionate game devs, then we're the place for you.
Programming, Recruitment

Don't Miss: How Onrush harnesses the chaos of a racing battle  
by Staff [11.06.20]
"As soon as you've got 24 vehicles on the track and it's a free-for-all you'd be surprised how chaotic that is," says Onrush game director Paul Rustchynsky.
Console/PC, Design

Take-Two in talks to acquire Dirt dev Codemasters  
by Alissa McAloon [11.06.20]
Take-Two is courting Codemasters, with both parties having confirmed that an acquisition could be on the table.

'HD Games' profit dips at Square Enix following Marvel's Avengers launch  
by Alissa McAloon [11.06.20]
As a whole, Square Enix reported a year-over-year increase in sales and operating income but numbers for its HD Games business alone shows that Avengers sales have failed to balance out costs.
Console/PC, Social/Online

First impressions: How are reviewers reacting to the PlayStation 5?  
by Chris Kerr [11.06.20]
The PlayStation 5 reviews have started to trickle in, and it seems like the super-sized machine is making quite the impression. 
Console/PC, Business/Marketing, Video

Video: How to wrangle inflation in your online game economy  
by Staff [11.06.20]
In this 2020 GDC Virtual Talk, Netease's Yongcheng Liu & Qinfang Ying demonstrate how they monitor they monitor the economic systems of Netease's MMORPGs to reduce inflation.
Console/PC, Design, Video