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Developing Starpoint Gemini 3 (and navigating a year of hell) 2
by Gamasutra Community [11.04.20]
How a happy development cycle turned into a den of evil in the never-ending and "spectacular" 2020.
Console/PC, Production, Business/Marketing

Tencent leads $25 million investment in Avakin Life dev Lockwood Publishing  
by Chris Kerr [11.04.20]
Tencent has led a $25 million investment into Avakin Life developer Lockwood Publishing.
Smartphone/Tablet, Business/Marketing

Reports of Watch Dogs Legion source code leak prompts Ubisoft investigation  
by Chris Kerr [11.04.20]
Ubisoft has launched an investigation into a potential Watch Dogs Legion source code leak. 
Console/PC, Business/Marketing

Blog: What is the Unity Asset Store and how to make money on it?  
by Gamasutra Community [11.04.20]
I have been a publisher of the Asset Store for four years and would like to share my experience. I’ll tell you all you need to know to create an asset from the point of view of a programmer.
Console/PC, Design, Business/Marketing

Get a job: Join Volition as a Narrative Designer  
by Staff [11.03.20]
Volition is searching for a talented narrative designer for the Saints Row franchise. The ideal candidate is adept at interactive writing and storytelling for AAA open world action games.
Design, Recruitment

Viveport forgoes its share of developer revenue until 2021  
by Alissa McAloon [11.03.20]
Developers with games on HTC's Viveport storefront will receive 100 percent of their net revenue earned through the end of the year.
VR, Business/Marketing

Friday the 13th: The Game winds down with final patch, end of dedicated servers  
by Alissa McAloon [11.03.20]
Friday the 13th: The Game will see both its final update and the discontinuation of its dedicated servers this month, a light wind-down that follows a complicated legal dispute over the Friday the 13th copyright.
Console/PC, Social/Online

Don't Miss: Building a light-hearted puzzle game around Friday the 13th  
by Staff [11.03.20]
"We were aware of a fine line when doing comedy this dark," says Friday the 13th: Killer Puzzle dev Nate Schmold. "It can easily cross over from gross-but-funny to just nasty."
Indie, Design

Video: Creating Michelangelo's David in VR  
by Staff [11.03.20]
In this 2018 GDC talk, Epic Games' Christopher Evans goes over the process he and his colleagues stumbled down to get a billion polygon dataset of Michelangelo's David captured in 1999 with no UVs or textures, into a game engine at a high fidelity.
VR, Design, Video

Xbox Party Chat security is being improved to protect IP addresses  
by Chris Kerr [11.03.20]
Xbox has been quietly working to improve the security of Xbox Party Chat after and eliminate the risk of denial-of-service attacks. 
Console/PC, Business/Marketing

Blog: What I learned after making an Among Us-like game in 10 days  
by Gamasutra Community [11.03.20]
We joined a game jam by Devolver Digital and made a multiplayer social deduction game in 10 days.
Console/PC, Design

The Lego Group helps Builder's Journey dev Light Brick go independent  
by Chris Kerr [11.03.20]
The Lego Group has spun off Builder's Journey developer Light Brick Studios into an independent studio.
Smartphone/Tablet, Production, Business/Marketing

A Children of Morta development and post-launch postmortem  
by Gamasutra Community [11.03.20]
This article will describe the main lessons we learned during the development of Children of Morta and the year post-launch.
Console/PC, Design, Production

Guild Wars 2 pauses Steam plans to focus on expansion development  
by Alissa McAloon [11.02.20]
ArenaNet's Guild Wars 2 was due for a Steam release this year, but the developer has paused those plans to instead better focus its efforts on its next expansion.
Console/PC, Social/Online

Video: Building a writer's room for Life is Strange: Before the Storm  
by Staff [11.02.20]
In this 2018 GDC session, Deck Nine Games' Zak Garriss explains how he adapted a TV writers' room structure for the production of the 1500+ page script for Life is Strange: Before the Storm.
Console/PC, Design, Video

Get a job: Join Heart Machine as a Game Network Engineer  
by Staff [11.02.20]
We're looking for an experienced Network Engineer to establish and support multiplayer and multiplayer features for future projects at Heart Machine.
Programming, Recruitment

Don't Miss: Building the PvE features in World of Warcraft: Battle for Azeroth 6
by Bryant Francis [11.02.20]
Take a look back at this 2017 chat about how the expansion aims to help World of Warcraft create new co-operative experiences.
Console/PC, Design

The PlayStation 5 only supports PlayStation VR for PS4 games right now  
by Alissa McAloon [11.02.20]
PlayStation notes that it has "not announced PS5 titles for PSVR," meaning only the PlayStation 4 versions of cross-generational games will support PSVR when played on a PS5 console.
VR, Console/PC

Acclaim Entertainment co-founder forms new publisher Accelerate Games  
by Chris Kerr [11.02.20]
Acclaim Entertainment co-founder and former CEO, Greg Fischbach, has established Accelerate Games, a new publisher with a focus on cultivating brands and building lasting franchises. 
Console/PC, Production, Business/Marketing

Curve Digital acquires For the King developer IronOak Games  
by Chris Kerr [11.02.20]
UK publisher Curve Digital has purchased For the King developer IronOak Games for an undisclosed fee. 
Console/PC, Business/Marketing