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June 12, 2021
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Get a job: Join Infinity Ward as an Expert Gameplay Engineer  
by Staff [05.27.21]
As an Expert Gameplay Engineer you'll be working with Infinity Ward's design and content teams to push gameplay systems to new heights of AAA fun and visual fidelity.
Programming, Recruitment

Charlie Guillemot and Remi Pellerin step down from Ubisoft's Owlient studio  
by Alissa McAloon [05.27.21]
Owlient co-studio managers Charlie Guillemot and Rémi Pellerin have both announced their departures from the studio.
Smartphone/Tablet

EA generated $1.6 billion in revenue last year from just Ultimate Team modes  
by Alissa McAloon [05.27.21]
Over the years, EA has pledged to double down on live services due to the financial gains of modes like Ultimate Team, and it doesn't seem keen to abandon that plan any time soon.
Console/PC, Social/Online

Don't Miss: Creating a natural movement system for Dying Light 5
by Staff [05.27.21]
"So many of the established smoke and mirrors techniques you use in level design just didn't work for us. We actually had to put full environments behind the curtain, so to speak."
Console/PC, Programming, Art, Design, Production

Double Loop Games raises $8 million to create meaningfully charming mobile games  
by Alissa McAloon [05.27.21]
Founded by Emily Greer and Shelby Moledina, Double Loop Games plans to use the additional funds to expand its team and continue development of its first game for mobile.
Smartphone/Tablet

Video: A classic postmortem of the original Sonic the Hedgehog  
by Staff [05.27.21]
In this 2018 GDC session, Naoto Ohshima & Hirokazu Yasuhara, two of the minds behind the original Sonic the Hedgehog, discuss their perspectives on the creation of the seminal game franchise.
Console/PC, Design, Video

Go behind the fully diegetic UI of Hardspace: Shipbreaker at GDC 2021  
by Staff [05.27.21]
Blackbird Interactive’s Vidhi Shah will break down the creation of Hardspace Shipbreaker’s user interface at the all-digital GDC 2021.
Console/PC, Art, GDC

Microsoft CEO: Higher platform fees make sense for game consoles 3
by Chris Kerr [05.27.21]
Microsoft CEO Satya Nadella has suggested that app stores should look to lower platform fees over time, but that the same thinking shouldn't be applied to console storefronts.
Console/PC, Production, Business/Marketing

Swedish game company Zordix acquires UK publisher Merge Games  
by Chris Kerr [05.27.21]
UK publisher and developer Merge Games has been acquired by Swedish game company Zordix for an undisclosed fee.
Production, Business/Marketing

Blog: How to retain players after your tutorial  
by Gamasutra Community [05.27.21]
When doing tutorial playtesting, we focused more on usability problems and detecting potential obstacles, but a game should also make players feel stunned by its special features and unique design.
Design, Production

Resident Evil Village has topped 4 million global shipments and digital sales  
by Chris Kerr [05.27.21]
Resident Evil Village has shipped and sold over 4 million copies globally in under three weeks, according to the latest figures from developer Capcom.
Console/PC, Business/Marketing

Report: The Switch Pro could be revealed before E3 and launch this year  
by Chris Kerr [05.27.21]
Nintendo intends to announce the long-rumored 'Switch Pro' by July and will release the console in September or October this year.
Console/PC, Production, Business/Marketing

PS4 still expected top be primary revenue driver for PS Store in 2021 1
by Bryant Francis [05.26.21]
It's been a good fiscal year for Sony Interactive Entertainment, but the PS4 will still be a big revenue driver in the year to come.
Console/PC, Business/Marketing

Video games & TikTok: how to get discovery right  
by Gamasutra Staff [05.26.21]
TikTok, the shortform/mobile video social app which sports hundreds of millions of MAUs worldwide, is great for game discovery. But how? We talk to Jenny Windom about it.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Crystal Dynamics announces new Austin-based Studio  
by Bryant Francis [05.26.21]
The studio behind Tomb Raider and Marvel's Avengers is setting up shop in BBQ haven Austin, TX.
Console/PC, Business/Marketing

Get a job: Join Ringtail Games as a Technical Artist  
by Staff [05.26.21]
As a Technical Artist you will be part of spearheading technical solutions and optimizations to find the balance between quality and efficiency.
Smartphone/Tablet, Production, Recruitment

PlayStation Plus gained over 5 million subscribers in the last year  
by Alissa McAloon [05.26.21]
PlayStation Plus is approaching 50 million subscribers and Sony leadership is proud to say PS+ growth has been organic.
Console/PC, Social/Online

Bugsnax, weird games, and running a studio with Young Horses' Phil Tibitoski  
by Kris Graft [05.26.21]
Phil Tibitoski, president of Bugsnax developer Young Horses, joins us to chat about his approach to running a small studio, pricing an indie game, a horrific bug-peeling game mechanic in Bugsnax, and much more.
Production, Business/Marketing, Podcast

With Farlight 84, mobile hitmaker Lilith Games makes a play for PC market  
by Staff [05.26.21]
AFK Arena creator Lilith Games is going cross-platform with Farlight 84, a battle royale game that may be a sign of shifting trends among traditionally mobile game developers.
Console/PC, Smartphone/Tablet, Design, Business/Marketing

Early registration for GDC 2021 ends tonight  
by Staff [05.26.21]
Today’s the last day to get the best price on your pass for the all-digital GDC 2021. Early registration will end at 11:59PM PST
Console/PC, Indie, Business/Marketing, GDC