Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 24, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Get a job: Magic Leap is hiring a Game Designer  
by Staff [03.14.18]
Magic Leap is looking for an experienced game designer with a strong grasp of cure design fundamentals to join its team in Florida.
Design, Recruitment

Designing great minigames and sidequests for indie JRPG Legrand Legacy  
by Joel Couture [03.14.18]
Legrand Legacy lead designer Henry William 'Uwil' Winat chats about the value minigames and sidequests bring to games, and how to design them effectively.
Indie, Design

Analysts: Games responsible for 80% of all mobile app spending in 2017  
by Alissa McAloon [03.14.18]
A report from analyst firms App Annie and IDC examines how the mobile game market fared in 2017.
Smartphone/Tablet, Business/Marketing

Devs can now use Google Maps API to build their own game worlds 1
by Emma Kidwell [03.14.18]
Developers will now be able to use Google Maps to pull data for assets like 3D renderings and landmarks to create their own game environments from.
VR, Smartphone/Tablet, Design

Dotemu opens new publishing label to support small creative devs  
by Alissa McAloon [03.14.18]
The new Dotemu division is potentially good news for small studios looking for publisher support, though The Arcade Crew plans to keep its portfolio somewhat selective moving forward.
Console/PC, Indie

Road to the IGF: Cosmic Top Secret  
by Joel Couture [03.14.18]
Cosmic Top Secret tells a papercraft story of Cold War secrets and family connections, taking the player on an autobiographical journey through the stories of a developer's parents.
Indie, Video, IGF

Don't Miss: Making Her Story and using the player's imagination as a narrative tool  
by Staff [03.14.18]
In this GDC 2016 talk game designer Sam Barlow shares lessons learned from making Her Story and explores why the most powerful game engine in the world is your player's brain.
Indie, Design

Facebook opens up its Instant Games platform to all devs  
by Alissa McAloon [03.14.18]
Previously only available to developers through a closed beta, Facebook has officially launched its HTML5-based Instant Games platform.
Console/PC, Social/Online, Smartphone/Tablet

Hone your game design skills at the GDC 2018 Game Design Workshop  
by Staff [03.14.18]
GDC 2018attendees are invited to attend the two-day workshopand take part inhands-on activities, group discussion, analysis and critique of the art and science of game design!
VR, Console/PC, Smartphone/Tablet, Indie, Design, GDC

Get advice on marketing your indie game from developer Elyot Grant at 3PM EDT  
by Bryant Francis [03.14.18]
We're discussing the business of succeeding on Reddit as an indie developer at 3PM EDT.
Console/PC, Business/Marketing, Video

Opinion: Trump's video game 'summit' reminds us who the enemy is 28
by Katherine Cross [03.14.18]
In the wake of last week's White House summit on violent video games, Gamasutra contributor Katherine Cross reflects on where the problems really lie -- and what the game industry can do about it.

Blog: The tech behind music in virtual reality
by Gamasutra Community [03.14.18]
Video game composer Winifred Phillips presents some of the extra research she gathered for her GDC 2018 talk, 'Music in Virtual Reality.'
VR, Audio

Learn to better fight toxicity from the new Fair Play Alliance at GDC 2018  
by Staff [03.14.18]
Heads up, game makers: the 2018 Game Developers Conferencestarts Monday, and this year organizers are excited to welcome a lineup of great talks from the folks at the Fair Play Alliance!
Serious, Design, GDC

Valve launches VR resolution auto-optimization tool for SteamVR  
by Chris Kerr [03.14.18]
Available though the Steam VR beta, the new 'runtime' feature measures the speed of a user's GPU and tells applications to render at an appropriate resolution based on its power.
VR, Design

3000 made redundant as Toys 'R' Us shutters UK stores  
by Chris Kerr [03.14.18]
The decision comes after administrators failed to find a new buyer for the struggling chain, which last year voluntarily filed for bankruptcy protection in the U.S. and Canada.

Jam City acquires assets and dev team of Colombian studio Brainz  
by Chris Kerr [03.14.18]
Jam City has acquired the assets of Colombian mobile game developer Brainz, including the rights to the studio's upcoming action strategy title, World War Doh.
Smartphone/Tablet, Business/Marketing

Q&A: How Epic pared down Fortnite Battle Royale to be fast and approachable 2
by Dante Douglas [03.14.18]
Epic's Eric Williamson & Zack Estep open up about the pedal-to-the-metal development of Fortnite Battle Royale & how the team pared down Fortnite's systems to make it approachable & quick to play.
Console/PC, Social/Online, Design

Video: Looking at open world games to understand player autonomy 1
by Emma Kidwell [03.13.18]
In this 2017 GDC session, Immersyve's Scott Rigby discusses thepitfalls of designing for player autonomy, providing developers with anaccurate blueprint of what autonomy truly means.
Console/PC, Design, Video

Twitch is getting into the 'free games for subscribers' business 1
by Emma Kidwell [03.13.18]
Twitch announced the launch of Free Games with Prime today, a new program providingTwitch Prime subscribers with a collection of free games every month.
Social/Online, Business/Marketing

Get a job: Infinity Ward, InnoGames, and more are hiring now!  
by Staff [03.13.18]
Gamasutra's Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
Console/PC, Social/Online, Programming, Art, Production, Recruitment