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July 19, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






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What game devs can learn from Japan's most interesting puzzle magazine 1
by John Harris [07.10.18]
Gamasutra contributor John Harris explores the logic puzzle designs of the Japanese puzzle company Nikoli (which popularized Sudoku) and shares useful takeaways for curious game devs.
Console/PC, Design

ArenaNet president: Fired devs 'could have chosen not to engage' on social media 65
by Alex Wawro [07.09.18]
"Executives promised us that they wanted us to speak up about the ugly things, the harmful things, and that we wouldn’t be punished for doing so," fired ArenaNet staffer Jessica Price tells Polygon.
Social/Online, Business/Marketing

ArenaNet firings inspire IGDA to remind devs: Ask about harassment protection 13
by Alex Wawro [07.09.18]
International Game Developers Association chief Jen MacLean updated her company blog today with a post offering "Questions You Should Ask For Your Protection" if you're a game dev on social media.
Console/PC, Serious

Video: How Plague Inc successfully jumped from mobile to Steam  
by Staff [07.09.18]
At GDC 2015, Ndemic Creations' founder James Vaughan showcases the many challenges Ndemic faced in bringing its hit mobile strategy game Plague Inc to Steam.
Console/PC, Smartphone/Tablet, Production, Video, Vault

Electronic Arts snaps up Alex Seropian's studio Industrial Toys  
by Alex Wawro [07.09.18]
Founded by Bungie cofounder Alex Seropian in 2012, Industrial Toys has so far focused on making free-to-play mobile games and will now operate as part of EA Worldwide Studios.
Console/PC, Business/Marketing

Get a job: Visual Concepts is hiring Software Engineers  
by Staff [07.09.18]
Visual Concepts is seeking Software Engineers to join its ongoing development efforts across a multitude of platforms.
Programming, Recruitment

Ideally, Nintendo wants 20 to 30 new indies to hit the Switch per week  
by Alissa McAloon [07.09.18]
Speaking during an investor Q&A, Nintendo leadership explained why the company strives to create an indie-friendly environment, and how indies 'invigorate' the Nintendo Switch.
Console/PC, Indie

Don't Miss: What's the ideal time frame for announcing your release date?  
by Staff [07.09.18]
We speak with experts from game companies big and small to learn the best strategy when making the big decision about determining when to announce a launch date.
Console/PC, Indie, Business/Marketing

Analyst: Two years in, Pokemon Go crosses $1.8B lifetime revenue  
by Alissa McAloon [07.09.18]
The mobile analytics firm Sensor Tower reports that Pokemon Go has surpassed $1.8 billion lifetime revenue worldwide, over half of which came from the United States and Japan.
VR, Smartphone/Tablet, Business/Marketing

THQ Nordic acquires German developer and publisher HandyGames  
by Alissa McAloon [07.09.18]
THQ Nordic has acquired the German developer and publisher HandyGames, noting that it plans to use the new outfit as an international publisher for small and mid-sized developers and projects.
Smartphone/Tablet, Business/Marketing

Nexon and EA cancel Asia-exclusive Titanfall Online  
by Alissa McAloon [07.09.18]
Nexon and EA have ended development on the team-up project that would’ve brought an entirely online Titanfall game to Asian markets.
Console/PC, Social/Online

Sponsored: A practical way to make more money from your mobile games 1
by Amelia Zins, Facebook Audience Network [07.09.18]
Amelia Zins from Facebook Audience Network takes a deeper view into the field of app bidding, which is causing app publishers and game developers to pause and take notice.
Social/Online, Smartphone/Tablet, Indie, Business/Marketing, Sponsored Article

UI curveball means Uncharted's Nathan Drake 'doesn't ever take bullet damage' 1
by Chris Kerr [07.09.18]
"The red UI that shows 'hits' is to represent his 'luck' running out. Eventually, enemies will get a clear shot and kill him if he takes enough near-misses."
Console/PC, Design

Blog: How to use Wheel Collider in Unity  
by Chris Kerr [07.09.18]
The main objective of this post is to give an idea of how to work with Wheel Collider in Unity.
Programming

How Journey eliminated online toxicity with a simple ping  
by Chris Kerr [07.09.18]
"In prototyping and playtesting we found it was kind of ambiguous. People might know you are mad, but they don't hear you cursing at them."
Console/PC, Design

Tencent going global with WeGame digital marketplace as Steam targets China  
by Chris Kerr [07.09.18]
Chinese tech giant Tencent is looking to launch an international version of its WeGame digital PC game marketplace. 
Console/PC, Business/Marketing

Blog: How StarCraft and shower epiphanies influenced Diablo 2  
by Gamasutra Community [07.09.18]
A combination of late-morning showers and customizing StarCraft's research trees had major design consequences for Diablo 2.
Console/PC, Design

Meet the dev making his first DOS game -- in 2018 8
by Samuel Horti [07.09.18]
“[MS-DOS coding] is a lost art,” says David Murray, developer of MS-DOS RTS Planet X3. “If I didn’t have the help...I probably wouldn’t have figured out how to do half the things I need to do.”
Console/PC, Programming

Video Game Deep Cuts: Livestreaming Your Fortnite Addiction 1
by Gamasutra Staff [07.08.18]
This week's highlights include a fascinating longform piece on a video streamer, Fortnite's unexpected story flourishes, and more on gaming addiction being 'singled out'.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

Video: The unique development challenges of Mark of the Ninja  
by Staff [07.06.18]
In this GDC 2013 talk, Klei's Jeff Agala and Jamie Cheng discuss Mark of the Ninja's unique development challenges.
Console/PC, Design, Production, Video