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September 29, 2020
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Facebook's Oculus Quest 2 leaks ahead of official reveal  
by Alissa McAloon [09.14.20]
Facebook is readying to announce a new VR headset, and while doing so seems to have accidentally leaked a duo of its promotional videos online.
VR, Video

Get a job: Join Deep Silver Volition as a Senior Engine Programmer  
by Staff [09.14.20]
Volition is seeking an energetic, driven, and skilled engine programmer to participate in the development of technology for our next generation of titles.
Programming, Recruitment

Mediatonic's plan to exile Fall Guys cheaters to a cheaters-only queue backfired 1
by Alissa McAloon [09.14.20]
The plan was to have cheaters matchmake exclusively with other cheaters, but the Fall Guys team noticed its plans for Cheater Island were actually hurting the game's reputation.
Console/PC, Social/Online, Indie

Tony Hawk's Pro Skater 1+2 sells 1 million copies in less than two weeks  
by Alissa McAloon [09.14.20]
Tony Hawk's Pro Skater 1+2, the recently released remake of the beloved PS1-era duo, has officially crossed 1 million sales.

Don't Miss: The long shadow of Super Mario Bros. 3
by Staff [09.14.20]
In this classic article, Nathan Altice considers the development of the original game, which celebrates its 35st birthday this month, and contrasts it with Super Mario Maker.
Programming, Design

ViacomCBS sells Metacritic, GameSpot, others to Red Ventures in $500 million deal 1
by Alissa McAloon [09.14.20]
According to Variety, the $500 million deal is expected to close later this year, and brings brands like GameSpot, Metacritic under Red Ventures ownership. 

Video: Unearthing Japanese arcade history for historical preservation  
by Staff [09.14.20]
Learn about the adventures into rural Japan that helped Brandon Sheffield and his colleagues preserve a number of great games from Japanese arcade history.
Console/PC, Design, Video

Blog: The road to Ruinarch - Part 2  
by Gamasutra Community [09.14.20]
A follow up to my original post on launching Ruinarch in which I share some week one and two sales numbers.
Console/PC, Design, Business/Marketing

Sponsored Q&A: Advice from Microsoft's GDX lead for taking on next-gen's biggest challenges  
by Kris Graft [09.14.20]
"You make it fun, we make it run." In this Q&A, the head of Microsoft's Gaming Developer Experiences team runs down what game devs need to know to keep their games thriving across key platforms.
Console/PC, Social/Online, Smartphone/Tablet

Cloud streaming support is being added to over 150 Xbox Game Pass Ultimate titles  
by Chris Kerr [09.14.20]
Xbox Game Pass Ultimate subscribers will be able to play over 150 games via the cloud as of September 15, 2020.
Console/PC, Business/Marketing

Nvidia to acquire processor and software design company Arm for $40 billion 1
by Chris Kerr [09.14.20]
Graphics card maker Nvidia has agreed to purchase semiconductor and software design company Arm for $40 billion.
Production, Business/Marketing

Blog: Designing non-violent games 1
by Gamasutra Community [09.14.20]
Designing non-violent games feels like we're beginning the race well behind the starting line. This article will outline solutions to solve that problem.

Get a job: Join Visual Concepts as a Camera Designer  
by Staff [09.11.20]
Our Agoura Hills studio is looking for a Camera Designer to design and implement game cameras that make players feel like they are part of the action. 
Console/PC, Design, Recruitment

Don't Miss: What did the devs of 2009 imagine video games would look like in 2020? 6
by Staff [09.11.20]
Entrants were tasked with naming a game that will be popular or cutting-edge tech in 2020; here's 20 of the most innovative and intriguing submissions pitched over a decade ago.
VR, Console/PC, Smartphone/Tablet

Apple's updated iOS App Review Guidelines basically put the kibosh on Stadia, xCloud  
by Alissa McAloon [09.11.20]
Under Apple’s already-implemented App Review Guideline updates, streaming services that deliver console-hosted games to mobile over the cloud like Stadia and Project xCloud aren't allowed as-is.
Social/Online, Smartphone/Tablet

Video: Strategies for small developers launching their first game  
by Staff [09.11.20]
In this 2020 GDC Summer talk, Decoy Games' Khalil Abdullah & Ahmed Abdullah share their story and best tips to help small developers & publishers ship their games on console.
Console/PC, Production, Video

Blog: A half-decade sales analysis of Lovers in a Dangerous Spacetime 1
by Gamasutra Community [09.11.20]
This week marks five years since the release of Lovers in a Dangerous Spacetime. Now that we have some perspective on selling a video game over that timespan, we wanted to share some data.

Behind the dizzying ride to the top for Among Us  
by Simon Carless [09.11.20]
The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators.
Console/PC, Smartphone/Tablet, Indie, Design, Production, Business/Marketing

Blog: Procedural map generation in The Riftbreaker 1
by Gamasutra Community [09.11.20]
This article explains our approach to procedural map generation in The Riftbreaker. It offers a step-by-step description of the entire process and explains our workflow for level design.
Console/PC, Programming, Design, Production

Black Desert Online has amassed almost $2 billion in revenue since 2014  
by Chris Kerr [09.11.20]
Pearl Abyss' popular sandbox MMO Black Desert Online has amassed nearly $2 billion in revenue since launching in 2014.
Console/PC, Business/Marketing