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September 20, 2017
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Alpha Protocol devs share how cutting features helped refocus development 1
by Alissa McAloon [09.08.17]
From the espionage RPG's infamous minigames to a scrapped parkour mechanic, Obsidian devs explore what went right and wrong when creating Alpha Protocol.
Console/PC, Design

Video: Running a post-apocalyptic indie studio  
by Staff [09.08.17]
At GDC 2017 Robert Zubek and Matthew Viglione tackled the question through the lens of their time running their own indie studio: Project Highrise and 1849 developer SomaSim.
Indie, Production, Business/Marketing, Video, Vault

Don't Miss: Creating ambient audio for L.A. Noire and The Banner Saga 6
by Gamasutra Community [09.08.17]
How does an audio designer sprinkle sounds into a game to enhance player immersion? Michael Theiler with Kpow Audio offers a practical look at the methods he has used when implementing ambient audio.LA
Audio

Get a job: Supergiant Games is hiring a Platforms Engineer  
by Staff [09.08.17]
Supergiant Games is seeking a programmer to help maintain the studios catalog of released titles across a variety of platforms and port them to new platforms.
Programming, Recruitment

Malaysian commission blocks Steam access over fighting game Fight of Gods 6
by Alissa McAloon [09.08.17]
The Malaysian Communication and Multimedia Commission has blocked access to Steam in the country over a game it says violates its law.
Console/PC

We're streaming Destiny 2 today at 5:20PM EDT  
by Bryant Francis [09.08.17]
We're diving into the sequel to Bungie's sometimes-controversial spacefaring role-playing game.
Console/PC, Design, Video

Gamescom 2017 indie roundup, part 1
by Thomas Faust [09.08.17]
There was grumbling from some quarters about the lack of big AAA game announcements AT Gamescom 2017. But there was more than enough on display from the independent developer community to make the show worthwhile.
Console/PC, Indie, Design, Business/Marketing

Submit your pitch for a great GDC 2018 Community Management talk!  
by Staff [09.08.17]
Submit your talk pitches for next year's GDC Community Management Summit, which presents sessions and panels aimed at giving community management pros room to share knowledge and hone their craft.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, GDC

Chat with the creative director of Conan Exiles today at 3PM EDT  
by Bryant Francis [09.08.17]
We're returning to the Hyborian Age with questions about Early Access games today at 3PM EDT.
Console/PC, Design, Production, Video

VRDC Speaker Q&A: Christina Heller discusses the potential of VR as a healthcare tool  
by Emma Kidwell [09.08.17]
Christina Heller will be discussing how leveraging the medium of VR can provide a unique opportunity for patients who experience physical pain and mental tumult of illnesses.
VR, Design, VRDC

Battlegrounds has surpassed 1M concurrent players on Steam  
by Chris Kerr [09.08.17]
PlayerUnknown's Battlegrounds has become the second game in history to pull in over 1 million concurrent players on Steam.
Console/PC, Business/Marketing

Blog: Breaking down Suzy Cube's camera system - Part 1 1
by Gamasutra Community [09.08.17]
This is the first in a three part series of articles breaking down the camera system in our upcoming 3D platformer, Suzy Cube.
Design, Production

Nintendo: Switch demand might outweigh supply during the holidays  
by Chris Kerr [09.08.17]
As we head towards the holiday season Nintendo is confident in the Switch's ability to woo consumers, but the company is less sureabout its own ability to satisfy that demand.
Console/PC, Business/Marketing

FTC demands clear disclosure after CSGO Lotto betting scandal  
by Chris Kerr [09.08.17]
"Consumers need to know when social media influencers are being paid or have any other material connection to the brands endorsed in their posts."
Business/Marketing

Blog: Breaking conventions to motivate players 2
by Gamasutra Community [09.08.17]
Ubisoft game designer Andrii Goncharuk looks beyond psychology, sociology and neurobiology to better understand player motivation.
Design

PAX Report: Rep. Jayapal speaks on players and political consciousness
by Katherine Cross [09.08.17]
"You have this enormous voice as a community, and we need it. We are at a crossroads on so many levels and issues, really the very soul of our country."
Serious, Business/Marketing, Video

An Obsidian vet reminds RPG devs: give players opportunities to shine  
by Alex Wawro [09.07.17]
"If you make a character that's built in a certain way, if the player doesn't have some opportunity to really shine...then that sucks," Josh Sawyer tells USGamer. "It feels like a huge letdown."
Console/PC, Design

Video: A game dev guide to fostering a positive community  
by Staff [09.07.17]
During the GDC 2017 Community Management Summit, Uken Games' Nick van Vugt offers tips on howto bestwork together with your community to combat negativity and keep players engaged and enthusiastic.
Social/Online, Business/Marketing, Video, Vault

Get a job: Infinity Ward is hiring a Senior Visual Effects Artist  
by Staff [09.07.17]
Infinity Ward is looking for an experienced Visual Effects Artist to author high-quality, photo-real particle effects as a member of its team in Woodland Hills, CA.
Art, Recruitment

Video game writers are now eligible for the SFWA's Nebula Awards 1
by Alissa McAloon [09.07.17]
The Science Fiction and Fantasy Writers of America has added a new category to the Nebula Awards that seeks to recognize writers for outstanding work in video games.
Production