Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 6, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Valve releasing Source 2 tools alongside Half-Life: Alyx next March  
by Alissa McAloon [11.21.19]
The latest entry in the Half-Life series has been a long time coming, but so have more developer tools based on Valve’s current internal engine Source 2.
Console/PC

Video: Adopting continuous delivery to combat crunch on Sea of Thieves  
by Staff [11.21.19]
In this 2018 GDC talk, Rare's Jafar Soltani explains how Rare changed its culture and approach for developing Sea of Thieves by adopting 'continuous delivery,' resulting in minimized crunch and has sustainable new features to players.
Social/Online, Production, Video, Vault

Valve shares platform and launch details for VR exclusive Half-Life: Alyx  
by Chris Kerr [11.21.19]
After giving fans a few days to get to grips with the news, Valve has shared more details about its long-awaited return to the Half-Life franchise.
VR, Production, Business/Marketing

Report: Amazon plans to announce long-rumored game streaming service in 2020 1
by Alissa McAloon [11.21.19]
It’s not the first time talk of a rumored streaming service from Twitch parent company and retail giant Amazon have circulated, but recent chatter indicates an official reveal is on the horizon.
Console/PC, Social/Online

Catch a truly Classic Game Postmortem of Star Wars Galaxies at GDC 2020!  
by Staff [11.21.19]
Leading devs Raph Koster and Rich Vogel will be presenting a Star Wars Galaxies Classic Game Postmortem at GDC 2020 in March that promises to reveal insightful stories and key lessons learned.
Social/Online, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

Mobile developer and tool maker N3twork secures $40 million in funding  
by Chris Kerr [11.21.19]
Mobile game company N3twork has secured $40 million in Series C funding to expand its first-party games portfolio, live publishing platform, and media network.
Smartphone/Tablet, Production, Business/Marketing

Pokemon Sword and Shield have topped 6 million sales worldwide  
by Chris Kerr [11.21.19]
Pokemon Sword and Pokemon Shield have sold over 6 million units worldwide over the weekend, becoming the fastest-selling Switch game to date.
Console/PC, Business/Marketing

'Perpetual franchises' are key to Activision Blizzard's strategy, says CEO Kotick 2
by Alissa McAloon [11.20.19]
A recent interview with Activision Blizzard CEO Bobby Kotick offers a look at the longtime exec's perspective on the video game industry, alongside a handful of curious anecdotes from his 28-year career.
Console/PC, Social/Online

Get a job: Sucker Punch Productions is hiring an Encounter Designer  
by Staff [11.20.19]
We’re looking for an Encounter Designer who knows how to meld interesting layouts and challenging enemies into compelling game encounters.
Design, Recruitment

Video: Inside the art design of Firewatch  
by Staff [11.20.19]
In this 2015 GDC talk Firewatch artist Jane Ng discuss the challenges of translating a bold 2D graphic style into the game's vibrant 3D environments. 
Indie, Art, Video, Vault

New studio Dream Games raises $7.5 million to fuel mobile game development  
by Alissa McAloon [11.20.19]
The freshly founded Turkish mobile game studio Dream Games has raised $7.5 million in a funding round led by Makers Fund.
Smartphone/Tablet

Steam's online couch co-op feature Remote Play Together leaves beta  
by Alissa McAloon [11.20.19]
The Remote Play Together feature that allows Steam users to play local co-op games together has left beta, opening its use up to Steam’s entire playerbase, as well those on iOS and Android.
Console/PC, Social/Online, Smartphone/Tablet

Don't Miss: Shenmue director Yu Suzuki shares his unique approach to game design  
by Staff [11.20.19]
In this classic video, Shenmue director and designer Yu Suzuki appears onstage at GDC 2000 to talk frankly (with the help of an interpreter) about his unique approach to game design.
Console/PC, Design, Production

Writing great video game characters with Brandon Sheffield - GDC Podcast ep. 4  
by Kris Graft [11.20.19]
Brandon Sheffield is lead writer on Lab Zero's excellent action RPG platformer Indivisible. Find out how he injects humor, emotions, and personality into Indivisible's dozens of characters.
Console/PC, Indie, Design, Business/Marketing, Podcast, GDC

GDC 2020 debuts new Summit to help devs find funding and forge deals!  
by Staff [11.20.19]
The new Game Funding & Investment Summit will bring together game developers, investors, and deal-makers to help build new projects and partnerships!
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Business/Marketing, GDC

GDC YouTube Top 5: NYU Game Center director Frank Lantz  
by Kris Graft [11.20.19]
For November, we bring you the top GDC YouTube picks from Frank Lantz, director of NYU Game Center and a veteran of the game industry.
VR, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Design, Production, Business/Marketing, GDC

Take-Two leads $20 million funding round into Spellbreak developer Proletariat  
by Chris Kerr [11.20.19]
Spellbreak developer Proletariat has secured $20 million in Series C funding to ramp up production on the fantasy battle royale title.
Console/PC, Production, Business/Marketing

Former Arkane devs Raphael Colantonio and Julien Roby set up WolfEye Studios  
by Alissa McAloon [11.20.19]
Two former key developers at Dishonored and Prey dev Arkane Studios have formed a new studio and set out to try new ideas and approaches away from the world of triple-A development.
Console/PC, Indie

Report: Pokemon Sword and Shield have sold over 1.36 million retail copies in Japan  
by Chris Kerr [11.20.19]
Pokemon Sword and Pokemon Shield have amassed over 1.36 million physical sales in Japan during their first three days on shelves.
Console/PC, Business/Marketing

Blockchain-based game studio Mythical Games nets $19 million in funding  
by Chris Kerr [11.20.19]
Mythical Games, the LA-based studio established last year by a group of former Activision devs, has raised $19 million in venture funding.
Production, Business/Marketing