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Video: Devs share tips on creating immersive virtual reality worlds  
by Staff [11.08.17]
At VRDC 2017 a panel of VR devs (Will Smith, Chris Pruett, Adam Orth, & Dirk Van Welden) dissect the challenge of creating immersive VR worlds & discuss what they'd learned about doing it right.
VR, Art, Audio, Design, Video, Vault

Niantic is developing a Harry Potter AR game 6
by Alissa McAloon [11.08.17]
Update Niantic and Warner Bros. Interactive have confirmed that the duo is teaming up to create a Harry Potter-themed mobile game, similar to Pokemon Go or Ingress.
Smartphone/Tablet

Get a job: Blizzard Entertainment is hiring a UI Engineer  
by Staff [11.08.17]
The Irvine, CA-based World of Warcraft user interface team is looking for a UI engineer with the talent to create good UI but with the creativity and passion to make great UI.
Console/PC, Social/Online, Programming, Recruitment

Launch to launch, Call of Duty: WWII saw double Infinite Warfare's sales 1
by Alissa McAloon [11.08.17]
Activision's own estimates place the game at $500 million in sales for its three-day opening weekend.
Console/PC, Business/Marketing

Blog: Understanding demographics after two years in Early Access 4
by Gamasutra Community [11.08.17]
Two years ago we released our digital board game Gremlins, Inc. in Steam Early Access. Today, we look back at this period and share our data about regions and languages used by the community.
Design, Business/Marketing

IO Interactive's episodic Hitman passes 7 million players  
by Alissa McAloon [11.08.17]
That milestone comes just as IO Interactive released its first major content update for Hitman since its June 2017 separation from owner Square Enix.
Console/PC

Attend GDC 2018 for a behind-the-scenes look at Far Cry 5's asset build system  
by Staff [11.08.17]
Ubisoft Montreal engine architect Remi Quenin will be speaking frankly about how Ubisoft fleshes out its big open-world games full of assets without bringing the whole project crashing down.
Console/PC, Production, GDC

Blog: Gutters and gaps in video game design 2
by Gamasutra Community [11.08.17]
The space between the panels is key to comic books. Asking readers to interpolate between images to get the full story is an integral part of the medium, but we can also apply that technique in games.
Design

Report: Apple preparing to release AR headset in 2020  
by Chris Kerr [11.08.17]
A new report from Bloomberg suggests the Cupertino giant is developing the technology for an augmented reality headset, and could even start shipping the device by 2020. 
VR

Former Quantic Dream and Sony designer opens new London studio  
by Chris Kerr [11.08.17]
Former Quantic Dream and Sony Computer Entertainment Europe designer Caroline Marchal has cut the ribbon on a new game studio in London. 
Console/PC, Business/Marketing

Blog: Solving some logistical problems in Bonbon  
by Gamasutra Community [11.08.17]
In designing Bonbon, I decided that I didn't want the player to be able to carry objects over distances. Players didn't like that, so I found a compromise.
Design

Board members vote to officially end voice actors' strike 3
by Chris Kerr [11.08.17]
National Board members at screen actors guild SAG-AFTRA have called an official end to the union's year-long strike.
Production, Business/Marketing

Postmortem: The totalitarian puzzle-platformer Black The Fall 6
by Cristian Diaconescu [11.08.17]
"The journey from conception to release was a crazy ride, with ups and downs. We learned so much, made a few mistakes, and scored a lot of successes. Hopefully they'll help you."
Console/PC, Production, Business/Marketing, Video

Take-Two plans to only release games with 'recurrent consumer spending' hooks 4
by Alex Wawro [11.07.17]
"The business, once upon a time, was a big chunky opportunity to engage for tens of hours, or perhaps a hundred hours," CEO Strauss Zelnick told investors. "That has turned into ongoing engagement."
Console/PC, Social/Online, Business/Marketing

Zynga sees earnings rise for the second quarter in a row  
by Alex Wawro [11.07.17]
This is the second quarter in a row that Zynga has reported a profit, thanks largely to mobile games, which is a big deal when you consider the company had been reporting losses for quite some time.
Social/Online, Smartphone/Tablet, Business/Marketing

Zynga pays $100M to buy Peak Games' mobile card and board game biz  
by Alex Wawro [11.07.17]
It's a good indicator of where Zynga's business is at these days: mobile games, especially F2P mobile card games. Zynga specifically said it made the deal to acquire Peak games like Gin Rummy Plus.
Smartphone/Tablet, Business/Marketing

How the small size of Piranha Bytes influences the unique feel of Elex  
by Bryant Francis [11.07.17]
We chatted with the director of Piranha Bytes' latest role-playing game Elex.
Console/PC, Design, Business/Marketing, Video

Don't Miss: Inside the Xbox One X and its brand-new dev kit 7
by Alex Wawro [11.07.17]
In this feature from April Gamasutra goes to Microsoft, takes an in-depth look at the Xbox One X dev kit, and sits down to chat with Xbox chief Phil Spencer and other folks involved with its design.
Console/PC, Programming, Design

Microtransactions now account for nearly half of Take-Two's revenue 2
by Alex Wawro [11.07.17]
'Recurrent consumer spending' accounts for 48 percent of Take-Two's net revenue this quarter, led by microtransactions in games like NBA 2K17, GTA V and GTA Online.
Console/PC, Business/Marketing

Video: Telling game stories with unsaid words and unreliable narrators  
by Staff [11.07.17]
At GDC 2016's Narrative Summit, game and narrative designer Mata Haggis took the stage to walk devs through the value of leaving things unsaid when crafting stories for their games.
Console/PC, Indie, Design, Video, Vault