Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 16, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Apple offers free Developer Program membership to non-profits  
by Chris Kerr [01.04.18]
The Cupertino giant is willing to disregard the program's annual $99 membership fee for non-profits, accredited educational institutions, and government entities based in the States.
Smartphone/Tablet, Production, Business/Marketing

Blog: Building a recommender system for Destiny players
by Gamasutra Community [01.04.18]
Analytical systems designed to help players learn and improve can have a huge impact on games, not the least in eSports. Here we explore the process behind building a recommender system for Destiny.
Console/PC, Design

Switch becomes fastest-selling home console of all time in the U.S. 6
by Chris Kerr [01.04.18]
The Nintendo Switch has become the fastest-selling home console in U.S. history after selling over 4.8 million units in 10 months. 
Console/PC, Business/Marketing

Game Design Deep Dive: Bringing Arizona Sunshine to the PSVR Aim 1
by Trevor Blom [01.04.18]
Trevor Blom, technical lead at Vertigo Games details the development challenges of introducing an entire campaign mode focused around the PlayStation VR Aim controller for Arizona Sunshine.
VR, Console/PC, Indie, Programming, Design, Video, Deep Dive

Video: Sprucing up cameras with math 1
by Emma Kidwell [01.03.18]
In this GDC 2016 session, SMU Guildhall's Squirrel Eiserloh discusses the math behind certain camera behaviors like split screen and screen shake.
Programming, Video

LawBreakers publisher blames Battlegrounds for poor reception 21
by Emma Kidwell [01.03.18]
LawBreakers publisher Nexon blames PlayerUnknown's Battlegrounds for the poor reception of their first person multiplayer game.
Console/PC, Business/Marketing

Game developer uses Crypt of the NecroDancer for proposal  
by Emma Kidwell [01.03.18]
Indie game developer Liselore Goedhart enlists the help of Crypt of the NecroDancer devs to create a custom build used for her marriage proposal.
Indie

Don't Miss: Color in games: An in-depth look at one of game design's most useful tools 14
by Gamasutra Community [01.03.18]
"Knowledge about color spans across several disciplines: physics, biology, psychology, art, and design. It is a useful tool for the artist to create emotion, and for the game designer to emphasize function."
Art, Design

Get a job: Sanzaru Games is hiring an Environment Artist  
by Alissa McAloon [01.03.18]
Sanzaru Games is hiring an Environment Artist to help define AAA scenery as a member of its California-based team.
Art, Recruitment

It's misleading to advertise with images from a different game, rules UK ad authority 1
by Alissa McAloon [01.03.18]
The ASA has upheld a ruling against King of Avalon: Dragon Warfare dev Funplus Interactive, saying that the developer ran misleading advertisements that featured images from an entirely different game.
Smartphone/Tablet, Business/Marketing

Microsoft has ended production of the Xbox One Kinect adapter 2
by Alissa McAloon [01.03.18]
The decision looks to be the final nail in the Kinect coffin after the motion tracking peripheral itself was discontinued in late 2017.
Console/PC

Come check out these awesome VR talks at GDC 2018  
by Staff [01.03.18]
This March the Game Developers Conference will once again feature a curated selection of great stuff for virtual reality developers under the aegis of VRDC @ GDC, and you won't want to miss it!
VR, Programming, VRDC, GDC

Blog: The five best video game mailing lists of 2017 5
by Gamasutra Community [01.03.18]
This year these developers stood out and created some innovative ways to promote their games. Learn how you can use their tricks.
Business/Marketing

2018 Independent Games Festival announces Main Competition finalists!  
by Staff [01.03.18]
The 2018 Independent Games Festival juries have announced finalists for the world's leading indie games showcase, including games like Baba Is You, Night in the Woods, and many more!
Indie, IGF

Blog: How much is the front page of Reddit worth? 1
by Chris Kerr [01.03.18]
Game developer Gregory Curran takes a look at the recent success he's had from a front page post on Reddit.
Business/Marketing

Tabletop games soar on Kickstarter as video games stagnate 5
by Chris Kerr [01.03.18]
Kickstarter has revealed that crowdfunding for games leapt up during 2017, with the amount of cash being pledged rising by 30 percent since 2016.
Production, Business/Marketing

Blog: Creating dissolve VFX with Unity surface shaders 6
by Gamasutra Community [01.03.18]
In this post, we'll look at how to create dissolution VFX using custom surface shaders in Unity.
Design, Production

Apple acquires mobile development platform Buddybuild  
by Chris Kerr [01.03.18]
Buddybuild specializes in mobile development solutions, and is primarily known for offering an array of development tools through its eponymous platform.
Production, Business/Marketing

Q&A: Applying cubism and minimalism to game design in AER: Memories of Old  
by John Harris [01.03.18]
Gamasutra discusses unexpected sources of inspiration and the challenges of indie marketing with the director of the striking indie game AER: Memories of Old.
Console/PC, Indie, Art, Design, Video

Video: The dos and don'ts of putting together a creative portfolio 1
by Emma Kidwell [01.02.18]
Industry artists go over what can make or break a creative portfolio, offering practical advice for artists seeking to improve their work.
Art, Video