The Tenets of Community Management Series: Part 1 of 3
Looking at how form factor (or my own definition of it I guess) plays a key role in the design of video games.
A summary of the techniques I use in Excel to accomplish common balancing tasks in a way that keeps my economy organized and ensures that it is easy to maintain and update.
After 3.5 years of making unique social games like Fingle and Bounden, Game Oven closed doors April 2015. Adriaan talks about Game Oven's costs, game sales, the role of community to their business, and reflects on the struggles that closed Game Oven.
Real-world design is not how is depicted in books. Most of the time you need to deal with company politics trying to make the best design possible. This post intends to provide some examples and advices to help you navigate through different team dynamics
This article is a quick summary of current challenges in VR based on how they manifested during the VR Game Jam and the presentations leading up to that jam.
Do you know Mary Jane Watson from the first Spiderman? Or Hermione from Harry Potter? Men fell in love with those women by only knowing them through a movie screen.
Do you know Tom Cruise and Brad Pitt? Women fell in love with those men also by only kn
Animex is a festival dedicated to the computer games and special effects industry. Here's my account of the 5 fantastical days I spent there.
This post talks about the latest trend in mobile apps. The author briefly explains about each trend in this post.
Adam Thompson explores the characters and narrative of Bloodborne, identifying its suitability towards other genres.
There are a few ways we can go about improving our understanding of game design. We can read books, articles, watch talks… We can also analyze games! In this article, I want to explore with you my analysis process, for learning purposes as a creator.
Japan's mobile gaming industry is expected to exceed $8 billion by 2016. Here are some tips for indie game developers looking to break into this exciting market.