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August 28, 2014
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Posted by Jana Reinhardt on 08/28/14 10:29:00 am in Business/Marketing, Indie
Gamescom. 335,000 players, business attendees and developers visited Cologne from 88 different countries. For a whole week we were guests in a wild mix of games, Let's play shows and character cosplay and also as part of the famous Indie MEGABOOTH.

Posted by Oliver Franzke on 08/28/14 01:34:00 am in Programming, Art, Console/PC, Indie, Smartphone/Tablet
Good lighting can improve the visual quality of a game significantly. In this blog post I’ll describe various techniques for dynamic 2D character lighting that are very easy to implement and don’t require any additional assets (e.g. normal maps).

Posted by John Krajewski on 08/27/14 05:31:00 pm in Design, Production, Art
Half-way through development a game came out with the same name as ours; dealing with this hassle ended up making the game identity much stronger.

Posted by Robert Fearon on 08/27/14 01:26:00 pm in Console/PC, Serious, Indie
The future of videogames is not in the hands of the mob that shouts the loudest. A look at the past, present and future of videogames and a theory on why we're maybe where we are right now.

Posted by Eric Zimmerman on 08/26/14 11:34:00 pm in Design
A series about what and how I teach. In this lesson: understanding the uses and limits of framing games by their rules, plus an exercise on the rules of Pac-Man and a mini-essay on games and formalism.

Can I just buy my games please?

Posted by Jonathan Sparks on 08/28/14 10:29:00 am in Business/Marketing, Serious, Indie
Buy/Sell agreements are a very simple and important aspect of business. Every legal entity that is currently owned by more than one individual needs to have a buy/sell contract that allows investors to exit successful companies without losing investments.

Posted by Arturs Sosins on 08/28/14 08:56:00 am in Business/Marketing, Indie, Smartphone/Tablet
You have seen the result of single app's first month on the market without any marketing. Now it's time to confirm or disapprove these results by the data of the second app. Will it be better or worse?

Posted by Charlotte Walker on 08/28/14 06:04:00 am in Business/Marketing, Console/PC, Smartphone/Tablet
As game designers and programmers, we need to understand the console and gaming market and its constant evolution. The competition in the video game market is only becoming more intense, and there are new contenders in the field.

Posted by Saket Sinha on 08/28/14 01:15:00 am in Business/Marketing, Programming, Indie
Since releasing my first game as an indie developer, I have been struggling to find out what people are thinking about the game. A few questions hits my mind:

Why is Square Enix too lazy to pay for games anymore?

On August 27, a SWAT team responded to a threat at the offices of gaming group The Creatures in Littleton, CO. The threat, however, was fake, the latest incident of a prank known as “swatting.”