Exploring various escape/running away mechanics in RPG's over the years.
Novel approaches to the weirdest sound design challenge of my career so far.
Gamasutra editor Mike Rose talks to Rob Jagnow and Brendan Mauro from Lazy 8 Studios about Extrasolar, a rather unique browser game that's currently in closed beta.
UK software sales for the Xbox One and PlayStation 4 should surpass the Wii U's total sales within a couple of months, if their launches are any indication.
Iíve used Havok Physics at several game studios over the years. Here, I present some little-known but hopefully useful tips about this middleware.
Gamasutra editor Mike Rose talks to Ian Hardingham from Mode 7 Games about tactical American Football-esque game Frozen Endzone, in this latest video interview.
What kind of gameplay makes for long playing sessions? Perhaps your first thoughts go to grinding in an RPG? Or perhaps you're thinking of online ranked matches in your favorite shooter?
Implementing Fake Shadows in Unity for Mobiles is about my experiences with different available techniques for shadows in unity3d. Here i talk about why i didn't use Hard Shadows or projectors in my game Thumbi.
Scoreoid is a Truly cross platform Gaming Backed Service. But there is no Guide for integration with Unity, So i decided to share how and why i integrated Scoreoid in my Web Game (Unity ) "Thumbi".
Hiring an attorney can be expensive, especially for routine tasks, such as searching for pre-existing trademarks. These (mostly) free legal resources for game developers are a great place to start.
A game is made up of its rules. The pattern that is formed by these rules are what we players can feel when we recognize them. To feel these rules, we'll have to interact with the game. The game then reveals bits and pieces of the rules...
My new musical platform game has been released through my website, Chapman Games.