Latest News
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February 9, 2010
 
EA Reduces Quarterly Loss, Claims #1 Publisher Position [5]
 
EA: Distribution Business To Be Pared Down, Headcount Stable In 2010
 
Game Developer Announces Salary Survey Call, Now Including Indies [4]
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Latest Features
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February 9, 2010
 
arrow Two Halves, Together: Patrick Gilmore On Double Helix [1]
 
arrow The Road To Hell: The Creative Direction of Dante's Inferno [18]
 
arrow The Sensible Side of Immersion [10]
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Latest Jobs
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February 9, 2010
 
Konami Digital Entertainment Co., Ltd.
Sound designer
 
Trion Redwood City
Sr. Graphics Programmer
 
Trion Redwood City
Sr. Environment Modeler
 
Vicarious Visions / Activision
Tools Programmer
 
Sparkplay Media
Senior Game Designer
 
Blue Fang Games
Producer: Online/Mobile
 
Blue Fang Games
Senior Server Engineer: Online/Mobile
 
THQ
Global Brand Manager with Video Game industry Experience!
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Blogs

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[Lineage 2] Freya Update Is Just a Beginning ②
Posted by Simon Lim on 02/08/10 07:56:00 pm in Production
The second part of the interview with a Lineage 2 development team leader at NCsoft. He spills out details on a new update Freya for thisisgame.com
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Swashbuckling for Landlubbers: Why you may already be encouraging piracy!  Featured Blogs
Posted by Alan Youngblood on 02/08/10 02:56:00 pm in Production
Yo-ho, a pirates' life for all your customers! Why you may already be encouraging piracy with your business practices!
Read More... | 4 Comments
[Lineage 2] Freya Update Is Just a Beginning ①
Posted by Simon Lim on 02/08/10 01:05:00 pm in Production
The first part of the interview with a Lineage 2 development team leader at NCsoft. NCsoft spills out details on a new update Freya for thisisgame.com
Read More... | 0 Comments
Gamma IV Sets Up Kickstarter Appeal To Finish Funding GDC Event  Featured Blogs
Posted by Simon Carless on 02/07/10 10:40:00 pm
Kokoromi, the organizers of the Gamma IV 'one button games' event taking place alongside GDC next month, are looking for funding to help complete event preparations - can you help?
Read More... | 0 Comments
The Economic Challenges (and opportunities) of Developing Games for the iPhone and iPad  Featured Blogs
Posted by David Wesley on 02/07/10 10:31:00 am
On the surface, the iPhone and iPad seem to be ideal platforms to develop games for, but only if you ignore fundamental economics.
Read More... | 3 Comments
Texture Art - 01 'Introduction'
Posted by Adam Capone on 02/06/10 08:16:00 pm in Visual Art
Introduction and how to start a project.
Read More... | 1 Comment

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Filbert Fledgling: Postmortem Part II – What Went Right
Posted by Randell Trulson on 02/09/10 06:00:00 am in Game Design
Continuation of the Postmortem of Filbert Fledgling.
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Retro Game of the Day! Raiden
Posted by Ron Alpert on 02/09/10 02:21:00 am
Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Raiden.
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?syntax error: emotion
Posted by Marc Bell on 02/09/10 12:11:00 am in Game Design
It has taken me weeks for the thoughts in my head to congeal and form a coherent meaning, or indeed just realising what left me with a sense of complete apathy. Like a shooting star across the night sky, Dragon Age was beautiful and entirely engaging but
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The Five Design Principles of Magic Maze v. 1.0.0 for Android
Posted by Core Coder on 02/08/10 05:53:00 pm in Game Design
Today we released the first version of Magic Maze, our first-person maze geolocation game for GPS-enabled Android devices. What's a 'first-person maze geolocation game"? Well, it the kind of game that you play holding a GPS-enabled phone in your hands ...
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CustoM CrosshaiR
Posted by Curtis Turner on 02/08/10 03:19:00 pm in Visual Art
First Person GameZ need a CustoM CrosshaiR!
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Combat Arms: A Review
Posted by Justin Nearing on 02/08/10 02:53:00 pm in Game Design
Last week I reviewed EA/DICE's free to play FPS 'Battlefield Heroes'. This week I take a look at some of the competition: Nexon's free-to-play shooter 'Combat Arms.' How does it stack up against Heroes? I'll let you be the judge.
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