Let's analyze nearly 2 months of traffic patterns on "New Steam"
An article on how I learned a fundamental lesson about communication and empiricism regarding game design.
I attended the 2014 Practice: Game Design in Detail conference at NYU this past weekend. Here I give my thoughts on this year's conference, as well as thoughts on the conference generally.
Our team has created map art for some match-3,and bubble shooting games. I have a few points about the map planning, and art creation to share. I think they might be useful to people who need these types of maps in their games, and artists who create the
Game Analytics 101 Part 5: Data models and predictive analytics
Don’t go into VR with the intention of making a “genre game”. Instead, think about what would work best in this new medium.
The relationship between client and vendor can be tricky to get right. In this article I would like to focus on what I consider to be one of the most important aspects to making a successful partnership, something I call True Collaboration.
The team at Owlchemy Labs discusses the process of bringing two Unity-based titles to WebGL using the alpha version of Unity 5 and breaks down the porting process from an engineering and design standpoint.
Avoid mistakes when diving into the world of analytics. This post reviews what indie game developers should steer clear from what they need to know when first starting out with tracking data.
A personal essay about the dangers of getting an idea crowdfunded without proper preparation. A 4 year journey towards acceptance of and gratitude towards the present moment.
It’s time to generate a list of keywords that will help potential customers to find your iOS app. This article will show you how to boost your chances of choosing the right keywords for maximum App store success.
A look at recent events in the Swedish games industry, and how the consumer can be harmed when a content creator and an industry merely desire to do the right thing.