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September 28, 2016
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September 28, 2016
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Posted by Bob Whitaker on 09/26/16 10:36:00 am in Console/PC, Serious
Bob talks with Professor William Deverell about L.A. Noire. Topics include the postwar boom, the history of the LAPD, and race and ethnic relations in Los Angeles.

Posted by Simon Carless on 09/25/16 11:00:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
The latest Video Game Deep Cuts selection, picking some of the smartest longform video game articles and videos of the week, looks at everything from Prague in the latest Deus Ex to Roguelike Celebration videos and GTA V mods.

Posted by Jeff Vogel on 09/23/16 09:31:00 am in Design, Programming, Serious, Indie
My advice for young people who want to become creators of video games (or any other craft, really), based on my 20+ years in the wilderness of the industry. It is advice in a blog post and therefore to be considered dubious until proven otherwise.

Posted by Bryant Francis on 09/23/16 09:30:00 am in Design, Console/PC
Christopher Kline was almost able to join us last week for our Twitch stream of BioShock, but couldn't quite make it due to a scheduling conflict. He was kind enough to share a few memories of his work on the game.

Posted by Jason Bakker on 09/23/16 09:30:00 am in Design
Our team is creating a game that is best defined as a real-time story. In this post I cover what a real-time story is, talk about our main influences - The Last Express and Sleep No More - and discuss the design constraints we've chosen for the game.

Posted by Stanislav Costiuc on 09/22/16 09:57:00 am in Design, Console/PC, Indie, Smartphone/Tablet
In this post I examine the mobile-to-console port of Badland.

The recent removal of two fan-made games frames a discussion on whether or not they can be considered fair use.

Posted by Jane Dyson on 09/27/16 10:01:00 am in Production
We all want to have our teams be treated as the awesome creative people they are, but there's deadlines and as producers & studio founders responsible for making sure the place stays afloat, how can we deliver our games on schedule and not put our peoples

Posted by Matthew McCaffrey on 09/27/16 10:00:00 am in Business/Marketing, Production, Serious
Capitalism is ruining video games. So says Lorne Lanning, creator of the Oddworld series, who has sparked controversy by blasting economic developments in the gaming industry.

Posted by Jakub Kasztalski on 09/27/16 09:57:00 am in Design, Art, Console/PC, Serious
I recently picked up Grandia II Anniversary Edition to scratch a JRPG itch and it scratched it a little TOO hard. Yet, it proved an interest example to analyze.

Posted by Bharat Mamtora on 09/27/16 09:54:00 am in Business/Marketing
Making more people download and use your app is the objective of your mobile strategy, right? But how can you let your app grow in terms of download numbers and user base? Well, there is few time-tested ways that are still important to drive downloads.

Posted by Kevin Finley on 09/26/16 06:55:00 pm in Design, Production, Art, Serious
This blog post is dedicated to passing on a few lessons and habits I learned while attending the Art Institute of California - North Hollywood. Hopefully this will aid other fellow students undergoing education at a for-profit college.