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August 20, 2014
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August 20, 2014
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Posted by Paul Johnson on 08/20/14 06:11:00 pm in Business/Marketing, Production, Console/PC, Serious, Indie
When Steam makes your blood boil...

Posted by Paul Johnson on 08/20/14 04:45:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Pirates are a lot of things. But why is one of those things not "embarrassed" ?

Posted by Lars Doucet on 08/20/14 02:48:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Feelings on being a solid mid-level success in a world with predatory dream factories.

I dedicated $100 and 10 hours to climbing the PvP leaderboard in a free-to-play, mobile, build and battle game. This is what I learned along the way.

Posted by Benjamin Quintero on 08/18/14 12:25:00 pm in Programming, Console/PC, Indie, Smartphone/Tablet
Anyone else feeling the hurt of asset pipelines? =)

Posted by E McNeill on 08/18/14 05:50:00 am in Design, Console/PC, Indie
How narrative influenced the design of my game Darknet, viewed through the lens of the MDA framework.





Posted by Andrew Haining on 08/20/14 06:01:00 pm in Business/Marketing, Design, Serious, Indie
What I learned about entering the IGF last year, advice for devs and advice for the IGF!

Posted by Dylan Jones on 08/20/14 03:30:00 pm in Business/Marketing, Design, Indie
Your trailer is key, let's review why and how to make your trailer drop player's jaws.

Posted by Rick Hoppmann on 08/20/14 02:36:00 pm in Design, Art, Serious, Indie
Games get more widely accepted as forms of art recently, but what makes a game artistic? In my short blogpost I cover what characteristics a game needs to have for me to be artistic.

Posted by Jim Fowler on 08/20/14 01:31:00 pm in Design
Rogert Ebert once said that video games can be art. These five video games would hint at the opposite being true. Are these games artistic enough to prove him wrong?

Posted by Sam Farmer on 08/20/14 11:30:00 am in Business/Marketing, Design, Production, Art, Console/PC, Indie
LAST LIFE creator Sam Farmer investigates the six months of prototyping and concept development that lead to his successful Kickstarter backed by Double Fine.