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July 1, 2015
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Posted by Junxue Li on 07/01/15 01:29:00 pm in Design, Production, Art, Social/Online, Smartphone/Tablet
In this series of posts, I would evaluate the characteristics of maps of a few popular games: Bubble Witch Saga 2, Jelly Splash, etc, from the point view of an art producer. This is part 2.

Posted by Raph Koster on 06/30/15 07:44:00 pm in Business/Marketing, Design
"They're just entertainment." "It's not our problem." "No, they don't." "Do you want games to be censored?" Lots of developers don't want to talk about if and how games affect people! But let's do it anyway.

Posted by Jeffrey Tseng on 06/30/15 07:44:00 pm in Design, Smartphone/Tablet
After publishing more than 30 games aimed at the female audience, CrowdStar decided to "unlearn" everything they knew and redefine what a game could be. Here they share 5 'rules to break' when designing and publishing games.

Posted by Anne-Christine Gasc on 06/30/15 01:28:00 pm in Audio, Design, Programming, Production, Art, Serious
This is a series of six blog posts where different disciplines share what they wish others would know and understand.

Posted by Steve Ince on 06/30/15 01:28:00 pm in Design, Console/PC, Smartphone/Tablet
Her Storyís excellent approach to narrative gives a new take on the playerís role in revealing the story. Here, Steve Ince looks at these ideas and the question of whose story it actually is.





Posted by Filip Wiltgren on 07/01/15 01:29:00 pm in Design
When dealing with games where players have to wait for each other we can give them three types of down time: plan time, rest time and dead time. Making sure to avoid the last is the key to a pleasant game experience.

Posted by Rob Sherman on 07/01/15 01:28:00 pm in Design, Serious
This was originally to be published somewhere else, and then the Germanwings disaster happened and it felt awful to do so. I now publish it here for your consideration. You can also find it on Medium and my blog, The Bonfog.

Posted by Marina Sapunova on 07/01/15 01:28:00 pm in Social/Online
The Social Casino Games market is dominated by several large companies, but it does not prevent other developers from being successful. Understanding what drives the players to spend money is your key to success!

Posted by Wai Yen Tang on 06/30/15 07:44:00 pm in Design, Social/Online
An examination of three studies that failed to replicate past findings on the cognitive benefits of video games.

Posted by Shaun Chatman on 06/30/15 01:28:00 pm in Smartphone/Tablet
Tablet game developers in 2015 are making it clear that you can definitely make an old game new again. Coming in among the seven best tablet games for 2015 are former PC hits like "Tomb Raider I" and updated versions of video game classics like "Mortal Ko

Child privacy advocate Greg Kudasz gives his perspective on the child privacy and games, the "Do Not Track Kids" act, FTC enforcement, and the state of COPPA on its second birthday.