This is the third post in a 6-part series on Designing for Interactive Story. You can find Part 1 here and Part 2 here.
Valve recently ditched Flash sales & other gimmicks, to much complaint, but it was the right decision.
On examination of incoherent game systems featuring Xenoblade Chronicles X, Tactics Ogre PSP and Diablo III
I think Riot Games is Blizzard 2.0, and League of Legends is the best game that has been made so far in human history. Here's why.
Japan's mobile gaming industry, at US$7.5 billion the world's biggest according to Deutsche Bank , is undergoing a radical shift. The consolidation the sector is seeing right now can be interpreted as a sign of things to come in other mature markets.
A short list of insights into running a content team and curating a lore-rich IP,
by Chris Gardiner, Head Writer at Failbetter Games (Sunless Sea, Fallen London).
eSports is a booming but still nascent industry. But here’s the problem: eSports is essentially a spectator sport. So, for eSports to really explode, focus needs to change from the “best-of-the-best” to the common competitor.
An easy to follow Unity tutorial on displaying a second font in place of encrypted letters.
My experience at Global Game Jam 2016 in Kuala Lumpur, Malaysia
With the number of games ever increasing on the app store, keeping an eye on up and coming games with the Whally Index can help provide some insight into where users are spending their time, and what developers/publishers are making headway.
"Downloadable Content," or DLC has both benefits and costs for the publishers and the gamers they serve. This article by [Red Fox Insights](http://www.redfoxinsights.com) takes a look at both sides of the argument and discusses how how developers can prop
A short description of a sequence in Pony Island that transcended usual metafictional tropes to become something truly terrifying.