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September 25, 2018
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This week's highlights include analysis of adventure title Unavowed, a cover story on Fortnite streamer Ninja, & detailed impressions of Rockstar's Red Dead Redemption 2.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Niklas Gray on 09/20/18 10:05:00 am in Programming
A detailed account of hunting down two bugs in The Machinery alpha.

Posted by Lisa Hanson on 09/19/18 09:41:00 am in Business/Marketing
China is the largest games market in the world but has been hit by a temporary game approval freeze that has limited the number of new games being released this year. New regulations may also be introduced that could lead to fewer games being approved.

Posted by Joost van Dongen on 09/18/18 10:21:00 am in Programming
Matchmaking is a big topic with lots of challenges, but at its core is a simple question: who should play with whom? With so many different aspects to take into account (like ping, skill, premades and region) the answer turns out to be rather complex.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.





Posted by Patrick Lipo on 09/24/18 10:51:00 am in Design, Programming, Console/PC, VR
The final part of this Postmortem of Brass Tactics examines the design of the economy of this RTS game in VR. This involved a fair amount of experimentation with interactions over the early phases of development.

Posted by Sara Casen on 09/24/18 10:18:00 am in Business/Marketing, Production, Indie
Lake Ridden is a top-rated mystery-puzzle indie game developed by two artists, two programmers/designers, and one producer. Here we'll look back at the two-year production and what it's like to sell indie games in 2018.

Posted by Zulu OneZero on 09/24/18 10:09:00 am in Programming, Indie
This post is about how to help yourself organise scripts in the Unity Editor using Tool Tips and Headings.

...When I later decided to quit my job and take up game development as my primary focus area, the first problem that came to me was Which Game Engine / No Game Engine?

With more concerns regarding regulating loot boxes, today's post takes a look at the appeal, design, and debate of this polarizing microtransaction.

Games are a storytelling medium and in storytelling there's a rule - show, don't tell. For video games it's evolved to "play, don't show". But how feasible is that really to implement in a game from a design or writing stand point?