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July 26, 2014
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Jeff Sutherland recently wrote about that being agile means getting rid of separate test teams. So why should game testers not be a separate team? Why should most game testers be integrated into the development teams? This is my opinion on the subject.

Posted by Elizabeth Sampat on 07/22/14 06:08:00 pm in Business/Marketing, Serious
On Gamasutra today, the annual salary survey shows a smaller-than-average wage gap between the sexes. On Polygon, an expose of the harassment women faces shows a larger problem. But the biggest problem in both articles isn't getting discussed.

Posted by John Broomhall on 07/22/14 09:27:00 am in Audio, Console/PC
Reflections on re-imagining the distinctive soundtrack of a classic videogame

Posted by Jas Purewal on 07/21/14 07:16:00 pm in Business/Marketing, Smartphone/Tablet, Mobile Games
Interactive entertainment lawyer Jas Purewal explains the latest moves in the European Union to regulate free to play games and what it does and doesn't mean for Apple, Google and the games industry.

A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.

Posted by Phil Elliott on 07/21/14 12:02:00 pm in Business/Marketing, Indie
Crowdfunding is a fantastic opportunity to introduce such a wide range of games to a wide range of gaming tastes. So is there a way that more confidence can be built into that relationship?





Posted by Anton Wiegert on 07/26/14 08:12:00 am in Business/Marketing, Production, Art, Console/PC, Serious
You might think game developers only outsource "to save money" - but that's not completely accurate. In fact, there is a very long list of advantages that are much less obvious; even counter-intuitive.

Posted by james koenig on 07/25/14 05:50:00 pm in Art, Indie
so much progress has been made on my "DELTA 9" PROJECT

Posted by Yowan Langlais on 07/25/14 04:24:00 pm in Design, Console/PC, Indie
Designing a game with an appropriate difficulty curve is something really hard, but what happens when you try to scale difficulty, but without a curve?

Posted by Yowan Langlais on 07/25/14 04:22:00 pm in Design, Console/PC, Indie
Making a game is rarely a straightforward process, and if so odds are the maker did not care enough. Game design is much like an ecosystem; we can see the birth and death of many ideas through the evolution of the design. Here are examples.

Posted by Wai Yen Tang on 07/25/14 03:36:00 pm in Design, Console/PC, Social/Online
A review of four studies examining preferences for video games and video game genres.

Posted by Mark Smith on 07/25/14 03:22:00 pm in Business/Marketing, Console/PC, Indie
Letter Quest was originally released on PC and Mac for $9.99. After a lot of careful consideration (and very low sales), we lowered the price to $4.99, and would like to explain the reasoning behind the decision.