Examining The Concept of the "Anti-Co-op" Experience  |
| Posted by Josh Bycer on 02/03/12 02:56:00 pm
in
Game Design
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| Is there more to cooperative games then being cooperative? Today's post takes a look at another form of "working together." |  |
| Read More... | 1 Comment |
Sixteen and a half cents  |
| Posted by Tyler York on 02/02/12 01:33:00 pm
in
Business,
Social/Online
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| A recent article about Zynga's customer lifetime value game us some insight into their metrics. Using some back of the napkin math, we calculated that casual social games currently make only sixteen and a half cents per player per month. |  |
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Last of the Seal Pelts: Revenue Doubles After Price Drop  |
| Posted by Ian Stocker on 02/02/12 11:59:00 am
in
Business,
Indie
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| After dropping the price of Soulcaster I & II from 240 MSP to 80 MSP on Xbox Live Indie Games, the volume of sales increased dramatically. This follow-up to my original pricing hypothesis further explores customer psychology on the Xbox Marketplace. |  |
| Read More... | 2 Comments |
| Game Biz Loan-sharking? aka Financing. |
| Posted by Peter Kojesta on 02/02/12 11:42:00 am
in
Business
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| I had a friend accuse me of loan sharking; that's just awesome. His joke about loan sharking speaks to something in our industry that needs some attention. The vast majority of us still have not realized we're in the deep end of the pool. Let's review.. |  |
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| Talent Development for a Social Entertainment Company |
| Posted by Benjamin Gifford on 02/01/12 09:45:00 am
in
Business,
Social/Online
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| How a social entertainment company can use best practice and concepts utilizing a planned talent development process to create a culture of high performance that can meet and exceed present and future needs of the business. |  |
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SOPA and PIPA – It’s Not Over Yet  |
| Posted by Robert Levitan on 01/31/12 11:41:00 am
in
Business,
Serious
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| SOPA and PIPA may have suffered a historic blow to their credibility, but the struggle isn't over yet. |  |
| Read More... | 0 Comments |
| Web Analysis and Your Blogs - Part 4 |
| Posted by Quaisha Thornton on 02/03/12 08:27:00 pm
in
Business
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| Part 4 of four-part series "How to Interpret Information Tracked in Web Analysis and Improve Your Blog". In this post, I describe how to use Google Analytics to improve your blogs and pointers with links to tools for Project and Task Management. |  |
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| Web Analysis and Your Blogs - Part 3 |
| Posted by Quaisha Thornton on 02/02/12 10:58:00 pm
in
Business
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| Part 3 of four-part series "How to Interpret Information Tracked in Web Analysis and Improve Your Blog". In this post, I describe how to use Blogger and Wordpress Stats to improve your blogs. |  |
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Body Politic  |
| Posted by James Youngman on 02/02/12 01:53:00 pm
in
Game Design
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| Nature has provided an abundance of forms to inspire our invented species. Limiting ourselves to remaking humanity is a wastes of potential. |  |
| Read More... | 6 Comments |
| The Fourth Wall |
| Posted by Timothee Garnaud on 02/02/12 12:11:00 pm
in
Game Design
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| or... When your game plays with the player. |  |
| Read More... | 1 Comment |
RAGE and the Circular Design Dilemma  |
| Posted by Eric Schwarz on 02/02/12 02:18:00 am
in
Game Design,
Console/PC
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| RAGE is a tremendous game, but is marred by oft-incoherent gameplay. In this piece, I examine how many of the game's ancillary mechanics fail to integrate into the larger game systems. |  |
| Read More... | 15 Comments |
Raw Meat: Game Design Tips from Team Meat’s Edmund McMillen  |
| Posted by Pat Flannery on 02/01/12 06:23:00 pm
in
Game Design,
Indie
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| Edmund McMillen is one of the most popular indie game designers of the past 5 years from his early award-winning work on Gish, through the mega-popular Super Meat Boy. In this article he explores game design and provides insight for new and aspiring devs. |  |
| Read More... | 4 Comments |