Sunset was their final game, and Tale of Tales is no more. But what really happened?
The revenue stats of a ten-year-indie developer, the failures, the wins, the changes and the road ahead. Not a millionaire, but making a handsome living from creating games
Tale of Tales has stopped making commercial videogames. But why did we start more than 12 years ago? What made videogames attractive as an artistic medium for us? What have we been trying to do all this time? And how is Sunset similar and different?
The last post in the series about a modern asset pipeline. In this post we lay out how a pipeline can be structured.
Our new project Eco puts a fragile world in the hands of a group of players, who must build a civilization without destroying it in the process.
Throughout my time in production it's been the fundamentals that have kept me sane, improved my output or taken me off the wrong path onto the right one. In this post I share what I believe production fundamentals are.
We've seen games like this before: since the beginning of the Flappy Bird era, a lot of new developers started to build small, original casual games. The question is: what makes a game reach #1 while others only manage to get to Top 10 or Top 25?
Soooooo we made something called "Missing Translation". After 14 months of development it's finally out. We got quite a lot of exposition, passed greenlight, closed a deal with a publisher, won awards and even got our apk stolen. Wanna know our story?
There is a secret of why Mobile Developer must have a Publisher
With the arrival of Unity 5 we find that it’s never been so easy to get high quality visuals in our game, but we don’t always want realistic graphics for our project. In this article you will learn how to achieve a cel shading art style with Unity 5.
A wave of "Interactive Stories" in video games are hitting the market. But "how" is a game interactive? These 3 quick questions help you out.
Tutorials can be one of the trickiest elements to get right in a title, but today's post looks at a shortcut of combining learning with level design.