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February 3, 2012
 
The role of self image in video game play [8]
 
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February 3, 2012
 
arrow Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine [4]
 
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Blogs

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Examining The Concept of the "Anti-Co-op" Experience  Featured Blogs
Posted by Josh Bycer on 02/03/12 02:56:00 pm in Game Design
Is there more to cooperative games then being cooperative? Today's post takes a look at another form of "working together."
Read More... | 1 Comment
Sixteen and a half cents  Featured Blogs
Posted by Tyler York on 02/02/12 01:33:00 pm in Business, Social/Online
A recent article about Zynga's customer lifetime value game us some insight into their metrics. Using some back of the napkin math, we calculated that casual social games currently make only sixteen and a half cents per player per month.
Read More... | 0 Comments
Last of the Seal Pelts: Revenue Doubles After Price Drop  Featured Blogs
Posted by Ian Stocker on 02/02/12 11:59:00 am in Business, Indie
After dropping the price of Soulcaster I & II from 240 MSP to 80 MSP on Xbox Live Indie Games, the volume of sales increased dramatically. This follow-up to my original pricing hypothesis further explores customer psychology on the Xbox Marketplace.
Read More... | 2 Comments
Game Biz Loan-sharking? aka Financing.
Posted by Peter Kojesta on 02/02/12 11:42:00 am in Business
I had a friend accuse me of loan sharking; that's just awesome. His joke about loan sharking speaks to something in our industry that needs some attention. The vast majority of us still have not realized we're in the deep end of the pool. Let's review..
Read More... | 0 Comments
Talent Development for a Social Entertainment Company
Posted by Benjamin Gifford on 02/01/12 09:45:00 am in Business, Social/Online
How a social entertainment company can use best practice and concepts utilizing a planned talent development process to create a culture of high performance that can meet and exceed present and future needs of the business.
Read More... | 0 Comments
SOPA and PIPA – It’s Not Over Yet  Featured Blogs
Posted by Robert Levitan on 01/31/12 11:41:00 am in Business, Serious
SOPA and PIPA may have suffered a historic blow to their credibility, but the struggle isn't over yet.
Read More... | 0 Comments

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Web Analysis and Your Blogs - Part 4
Posted by Quaisha Thornton on 02/03/12 08:27:00 pm in Business
Part 4 of four-part series "How to Interpret Information Tracked in Web Analysis and Improve Your Blog". In this post, I describe how to use Google Analytics to improve your blogs and pointers with links to tools for Project and Task Management.
Read More... | 0 Comments
Web Analysis and Your Blogs - Part 3
Posted by Quaisha Thornton on 02/02/12 10:58:00 pm in Business
Part 3 of four-part series "How to Interpret Information Tracked in Web Analysis and Improve Your Blog". In this post, I describe how to use Blogger and Wordpress Stats to improve your blogs.
Read More... | 0 Comments
Body Politic  Featured Blogs
Posted by James Youngman on 02/02/12 01:53:00 pm in Game Design
Nature has provided an abundance of forms to inspire our invented species. Limiting ourselves to remaking humanity is a wastes of potential.
Read More... | 6 Comments
The Fourth Wall
Posted by Timothee Garnaud on 02/02/12 12:11:00 pm in Game Design
or... When your game plays with the player.
Read More... | 1 Comment
RAGE and the Circular Design Dilemma  Featured Blogs
Posted by Eric Schwarz on 02/02/12 02:18:00 am in Game Design, Console/PC
RAGE is a tremendous game, but is marred by oft-incoherent gameplay. In this piece, I examine how many of the game's ancillary mechanics fail to integrate into the larger game systems.
Read More... | 15 Comments
Raw Meat: Game Design Tips from Team Meat’s Edmund McMillen  Featured Blogs
Posted by Pat Flannery on 02/01/12 06:23:00 pm in Game Design, Indie
Edmund McMillen is one of the most popular indie game designers of the past 5 years from his early award-winning work on Gish, through the mega-popular Super Meat Boy. In this article he explores game design and provides insight for new and aspiring devs.
Read More... | 4 Comments

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