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February 26, 2015
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Posted by Jamie Madigan on 02/26/15 02:10:00 pm in Design, Console/PC, Social/Online
Has anyone ever done research on whether playing on the red team or the blue blue gives one a mental edge in games? Yep.

Posted by Adriaan de Jongh on 02/25/15 04:33:00 pm in Business/Marketing, Indie
contract( ) (pronounced Ďdo contractí) generates free, plain English agreements for and between game developers. Itís based on the idea that developers do not need legalese to come to an agreement or to resolve a disagreement.

What does turning fifty in game development mean to me? I canít imagine a life that doesnít involve making games. Over the years, Iíve grown and changed--and Iím nowhere near done yet. As an industry, we can grow and change too.

Posted by Dmitri Williams on 02/24/15 01:58:00 pm in
This article is the third in a three-part series on prediction and using predictive metrics in the gaming industry.

Iteration based mobile game designers have taken the philosophy of "MVP" (Minimum Viable Product) development principles too far to laziness. By not properly planning design, product teams waste massive dev resources and time: this can be avoided.

Posted by Lars Doucet on 02/23/15 12:31:00 pm in Programming, Console/PC, Indie
Learning stenography for text input and programming, mostly for ergonomic reasons. A weird but interesting journey!





Posted by Ario Barzan on 02/26/15 02:10:00 pm in Design, Console/PC, Serious
Dark Souls 2's DLC was a chance for the developers to hone their craft. Despite some novel ideas, though, the DLC was mostly characterized by tedium and absurdities. This is the first of three articles, each emphasizing environment and encounter design.

Posted by Phil Maxey on 02/26/15 02:10:00 pm in Business/Marketing, Programming, Production, Indie
There are lots of choices we make as indie game developers that have lasting effects on our careers, from the platforms to the tools to the game genres we choose to spend time on. This post is about some of those choices.

'Know them for their fruits.' This has been my guiding principle in judging what is worth doing and not doing. As an artist and a mom, I have fallen in love with the opportunity of indie game development, yet 5 years later I witness too many kids

Posted by Chad Ata on 02/26/15 02:10:00 pm in Business/Marketing, Production, Console/PC, Indie
In preparation for our Steam Greenlight campaign, my team and I decided to use a Concept page as a trial run. In this post I share the data acquired and lessons learned from the brief concepts campaign.

It's game convention time again and here are my top 10 tips to help you get by at events like PAX, E3 and GDC.

Posted by Harry Mack on 02/26/15 02:10:00 pm in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers. This entry focuses on Spy music.