We're a small indie developer that's published three games through Microsoft in the last five years, and our experience has been nothing but great. Pass that along, please, because it's currently the best kept secret in the industry.
Many students have a favorite game or a favorite game studio: Nintendo, Infinity Ward, Rockstar. However when I advise students and parents, I always make sure to tell them not to limit themselves. You should look at small studios as stepping stones.
I here try to define different multiplayer game types from a technical point of view and features they require, then i'll name and ddescribe all possible features of a middleware to help the reader figure out what is required for his/her project
The huge increase in the number of games makes it harder and more expensive to attract consumer attention. The marketing buzz from licensed content can provide the edge to solve mobile gaming’s discovery problem AND lower customer acquisition costs.
Game of the Living Room Thrones. Much to the despair of many users, Xbox is focused on being the king of the Living Room instead of appealing to games. There are valid reasons for that. There are also reasons to think the whole thing can lead to hilarious
Tomorrow (Friday the 24th) I will be starting a social experiment in audience building. I'm going to live stream my work day. I'll be working on animation and modelling for two projects, and some scripting in Unity3D. Chat will be available...