Our goals for video games beyond education, and how we believe they can make an impact on education and the environment.
This blog describes how we set up a one-button build system for the source code at Our Machinery.
It makes all the difference how we portray violence in our gams, and how we think about violence.
Historian Bob Whitaker talks with Kevin Chen about his new game Four Horsemen. Topics include the history of immigration and refugee crises as well as how the Syrian Civil War and Trump's Muslim Ban have influenced the development of Four Horsemen.
Playing a videogame can put you in a state where the borders between your self and the character gets blurry. When creating games, evoking this feeling of presence is worth trying to achieve.
The 4th of a 5-part series. Video game composer Winifred Phillips shares strategies from her GDC 2017 talk, Homefront to God of War: Using Music to Build Suspense. Part 3: Drones of Dread, discussing the power of low frequency sound to build tension.
After 5 years of obsessive development, my game about Hell is officially ready to be judged by the world.
Learn what online threats hang over present-day gamers and how they can stay safe.
How much does it cost to launch your indie company's first mobile game? Even if you can make the game, with the app store registration costs, the development hardware, the testing devices, the licences and localisation. How much do you need to break even?
This post lists several interesting games. Here you do not participate directly in the game. Instead, you write a management program that fights with similar programs. Such games are a complex and non-trivial exercise for programmers.
Emergent game design is an example of master game design, and requires a special way of thinking about mechanics and systems that I want to talk about.
The main objective of this post is to learn Psychological Tricks to make Millions of Dollars from Free to Play games.