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April 24, 2014
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April 24, 2014
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Posted by Seth Sivak on 04/24/14 01:45:00 pm in Production, Console/PC, Indie, Smartphone/Tablet
Push the team and embrace a little bit of crunch. You will be glad you did.

Posted by Liz England on 04/23/14 09:01:00 pm in Design, Console/PC
“So what does a game designer do?” they ask. It's a hard question to answer - especially to people outside of games - so I came up with a simple, direct response. "Let me tell you about doors..."

One simple tool can make your work life better.

A review of the month of March in regards to the media coverage of video games and video game platforms.

Posted by Luke Schneider on 04/22/14 09:47:00 am in Business/Marketing, Indie, Smartphone/Tablet
A look back at how iOS and Google Play (and Amazon) sales have done for Radiangames recently and in the past year, and why I'm returning to releasing lots of small games quickly.

Posted by Scott Brodie on 04/22/14 09:24:00 am in Design, Console/PC, Indie
The most unique aspect of Hero Generations is the concept of finding a mate, settling down, and having a child. This article details how the system works, some of the design challenges I ran into, and how I expect the system to change over development.





Posted by Rob Weber on 04/24/14 03:32:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Google Play's new rules prohibiting deceptive app promotion don't address the root cause: Play's discovery and monetization problems. NativeX Co-Founder Robert Weber explains how Google can do that while also helping indie Android game devs succeed.

Posted by Zoran Cunningham on 04/24/14 02:04:00 pm in
Every once in a while a developer takes chances with gameplay mechanics that push a genre in interesting new directions and Cryptozoic Entertainment has managed to do just that with the Street Fighter Deck-Building Game.

Posted by Rob Targosz on 04/24/14 11:49:00 am in Design, Programming, Indie, Smartphone/Tablet
An overview of the process I followed for creating boards for my upcoming game Word Portal, including attempts at procedural generation, and interim solution and future plans.

As developers, designers of games, how often do we stop to think about the people who gets to play them? Do we take into consideration what their perspectives are?

Posted by Zachary Strebeck on 04/24/14 10:05:00 am in Business/Marketing
California business and intellectual property lawyer Zachary Strebeck examines ways for game developers to limit their liability using both business entities and insurance.

This is a sequel of my last post. If you’re making isometric assets by rendering 3D models, how to precisely set the camera position, that you may get the desired grid line setting? This article gives you practical solutions.