Many competitive games have a problem known as "turtling", or overly defensive play. In this article, I explore some of the reasons that it keeps happening.
Seeing the suffering of another developer (and friend) prompts me to remember a scary crunch moment of my own.
A blog about the design of Dark Souls, as if you aren't already sick to death of Dark Souls talk.
If youíre working on an overall story document for your teamís game and youíre not sure how to approach it, hereís some advice...
Vlambeers' Rami Ismail travels all around the world and has started to notice growth patterns in developer communities. In this article he expands on those patterns and offers advise on how to accelerate that growth.
Game design shares a lot in common with other kinds of design. But it is also truly unique in a couple of important ways. If so, these may lead us to a greater understanding of design and design thinking overall.
The results of a six months experiment making f2p games
In the midst of the debate about female characters in videogames, an all male indie dev team details the creation of the main female character in their game.
I wrote a feature post titled 'What is the Purpose Of Game Development?" As an artist I believe what we create has power to influence ideas. We live in such a violent world, and it doesn't have to be this way. We are our thoughts and we become our actions
A brief post and link to my Dare to be Digital 2015 pitch video.
KONAMI - everyone is talking about it. But did you know the company once tried to launch its own console, to rival Nintendo and Sega?
Based on interviews with the developers, "Anything But Sports" is the story of two men working in the shadow of the big-budget video-game industry to create a unique experience that flies in the face of popular opinion and bottom lines.