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April 18, 2014
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April 18, 2014
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Posted by E McNeill on 04/18/14 03:04:00 am in Design, Indie
A game designer's code.

Posted by Lars Doucet on 04/17/14 01:51:00 pm in
What if there was a way to mathematically detect games that have a lot of interest from a small niche, but haven't gotten the wider exposure they deserve yet?

Posted by Jools Watsham on 04/17/14 01:05:00 pm in Business/Marketing, Production, Console/PC, Indie
Renegade Kid's co-founder, Jools Watsham, writes an honest and open account about their Cult County Kickstarter campaign's journey so far. With 14 days left, this midway account is a stepping stone towards either funded success or public failure.

Posted by Leigh Alexander on 04/17/14 12:54:00 pm in Audio, Design, Programming, Art, Console/PC
My new video series, "Lo Fi Let's Plays," focuses on using a familiar video format to look at unfamiliar or vintage game content. Can we learn from the Apple II era? Who knows, but it's fun!

Posted by Ethan Levy on 04/17/14 11:28:00 am in Business/Marketing, Design, Smartphone/Tablet
Despite Crytec pedigree, high-end visuals, core gameplay and Mobage integration, The Collectables has not made a major impact on the iOS charts. In this post, F2P expert Levy analyzes the design issues negatively impacting monetization and retention.

Posted by Benjamin Sipe on 04/17/14 12:14:00 am in Business/Marketing, Design, Indie, Smartphone/Tablet
I love RPGs, I love mobile gaming and I love F2P games. Do I love Cardinal Quest 2? Let's take a look at what works and what doesn't in this edition of Improving Freemium Design.





Posted by Kee-Won Hong on 04/18/14 08:39:00 am in Business/Marketing, Design, Programming, Production, Indie
This is a response to my post Mistakes Were Made, and focuses on some things that have been helping me on the emotional/mental side. I discuss the dangers of crunch, the wonder of flow and my path to recovery from burnout.

Posted by Jeff Alexander on 04/18/14 03:02:00 am in Design
Lessons from competitive gaming can be broadly applicable to life in general.

Posted by Ulyana Chernyak Xsolla on 04/17/14 05:46:00 pm in Business/Marketing, Social/Online
How can Credit Cards aid in Geolocation and Gaming: from standard techniques such as discovering a user’s IP address to more sophisticated methods such as identifying bank location, telephone area code, email address.

Posted by Hayden Cacace on 04/17/14 12:54:00 pm in Business/Marketing, Design, Production, Indie
A postmortem about Heartonomy's iOS game StarLicker. The game was not a success, and in this article the developers reflect on the mistakes that were made and what they learned from them.

Posted by Wesley Rockholz on 04/17/14 12:33:00 pm in Art
Reflecting on my first attempt at a stop-motion animation film.

Posted by Wesley Rockholz on 04/17/14 12:31:00 pm in Design, Art
Applying the basic elements and principles of art and design to level design to create a world that is intuitive and balanced (or not, if you so desire).