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The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.

Posted by Alex Nichiporchik on 12/05/16 09:35:00 am in Production, Art, Indie
An art-guide to Punch Club's pixel art

Posted by Stanislav Costiuc on 12/01/16 10:04:00 am in Design, Console/PC, Indie
I examine what makes Guacamelee's so impactful, and why I think the alternative ending lessens its meaning.

If you've ever been in the position of starting a new project you know that it requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that.

Posted by Stieg Hedlund on 11/30/16 09:59:00 am in Design, Production, Art
Iconoclasts are annoying and hard to work with, but is it still worth it?

Posted by Lisa Hanson on 11/30/16 09:59:00 am in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
It’s no secret that Chinese gamers prefer Free-to-Play (F2P) online titles. That being said, we at Niko Partners have noticed a growing contingent of gamers who are willing to spend on paid games on services like Steam and Tencent's Game Platform.





Posted by Peter de Jong on 12/06/16 09:50:00 am in Audio, Indie
We'll have some bonus topics for you too, like today'

Posted by Joris Van Goidsenhoven on 12/06/16 09:42:00 am in
Part 3 of all the research and design I did to get our monetizzation model into our game.

Posted by Dani Garcia on 12/06/16 09:42:00 am in Design, Console/PC, Indie
We've spent a huge amount of time designing and tweaking Alchemic Jousts' gameplay and mechanics. I wanted to share them and show how we avoided using random elements in order to achieve a deep and fair gameplay.

Today's post looks at the concept of sculptable difficulty; giving players the ability to essentially customize the difficulty of your game.

Posted by Tim Pettersen on 12/06/16 09:28:00 am in Programming
Over 69% of the software industry is using Git, and recent improvements to handling of large assets (through Git LFS) have made it more practical to adopt for game dev. This article will teach you how to track and build Unity projects with Git & Git LFS.