This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more.
Estimated at over US$25 billion, China is the biggest gaming market in the world. Government regulations however can pose a challenge to developers so this article aims to provide a better understanding of China's gaming regulations and how to comply.
Examining Steam Discovery like any other MMO with issues in balancing, matchmaking, information availability, and unintended aggregate results from poorly considered reward structures
What I've learned after trying to keep up a video game/design blog on a regular schedule.
A look at the overall media coverage of video games in 2016.
Getting started with cloud development can be overwhelming at first. In this blog series, I'm walking you through the basics of getting your gaming backend up and running in the cloud and storing your player data in a scalable cloud storage.
Perceived value can be one of the most fractious topics in video games. So I've used my own Xbox One collection to take at closer look at how much actual value I wring out of the games that I buy.
Game influencers are always looking for new games. They have to entertain their public constantly, some of them make a new video every day. We'll try to understand how to find influencers from Twitch & Youtube for any game.
Welcome to Dueling Devblogs, the blog where two good friends and game devs each make games as a way of discussing their outlooks on design philosophies.
Gabe Prototypes for his game and comes up with a design.
Wall jump to attack. Its god damn Mario
Cross promotions are unique in that they can do serious harm to your performance metrics if handled improperly. Preventing this requires a few special considerations. Following these 6 steps will ensure you're able to maximize Internal Cross Promotion ROI
This blog will help you understand Content Aggregators or Global Subscription Networks, services they provide, interactions with local Subscription Stores, how to choose best partners, and how to generate incremental revenue from your mobile games.
I’ve made quite a few forests over the years, and I've learned a few things you might consider to make your game forests more believable.