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Posted by Laralyn McWillams on 11/30/15 07:55:00 pm in Design
In March, 2013, I wrote The Metrics Aren’t The Message here on Gamasutra. The years have brought change both to me and the topic, and it's time for a broader look. It's time to talk about how much we let fear steer our decisions. It's time to break free.

Could we make a great looking trailer for our latest project that combined in-game footage with stop-motion animation in a fun way.

Posted by Chris Hildenbrand on 11/30/15 03:20:00 pm in Art, Indie
Another step-by-step game art tutorial by on creating seamless tiles. Learn how to quickly create seamless tiles in this easy to follow inkscape based tutorial. Creating the elements with simple shapes like rectangles and circles.

Posted by Geoff Ellenor on 11/30/15 03:20:00 pm in Design, Production, Console/PC
Things to consider BEFORE starting a GameDev career, written with much love for all of you who haven't yet, but think they might.

Posted by Pascal Bestebroer on 11/30/15 03:20:00 pm in Business/Marketing, Serious, Indie
Times have changed, having earned a living on mobile for 10 years.. I'm now slowly moving away to PC. Is my love for mobile gone, or has my audience been scared away by free-to-play ?

Posted by Ryan Clark on 11/25/15 01:39:00 pm in Indie
Unsung heroes like Simon Carless, Kelly Wallick, and many others, have changed the landscape of indie games for the better, but receive little recognition for their efforts. Let's change that with a very indie Thanksgiving.

Posted by Jason Seip on 11/30/15 03:20:00 pm in Business/Marketing, Indie
I attempt to suss out the major failings that contributed to our kickstarter game project generating so little funding.

Posted by Marcus Carter on 11/30/15 03:20:00 pm in Design, Console/PC
Voice interaction in games is often referred to as 'unnatural' and 'uncomfortable', but it doesn't have to be that way. In this post we propose the notion of player identity dissonance to understand how voice interaction can add to player experience.

Posted by Risto D. Holmstrom on 11/30/15 03:20:00 pm in Business/Marketing, Design, Production
A glance into the learnings gleaned from and after the launch of Epic Owl's first game, Starside Arena.

Posted by Game Founders on 11/30/15 03:20:00 pm in Business/Marketing, Indie
Young game studios often get started by a bunch of friends gathering to make a game. This might lead to a real business, but more often does not. This post discusses the issues young studios should address when starting up.

Posted by Juha Sompinmäki on 11/30/15 03:20:00 pm in Business/Marketing
Casual game publisher provides an online platform for free gaming and in keeping individuals supplied with popular games, the firm has found some interesting trends which it’s now sharing.

Posted by Matthew Shaile on 11/30/15 03:20:00 pm in Design, Programming, Production, Console/PC, Indie
This week is less code-y and more theory; I've written an overview of how my interactive object system works