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Posted by Winifred Phillips on 10/16/18 10:18:00 am in Audio, VR
Video game composer Winifred Phillips discusses newly announced headphone products for VR, and new technologies promising to enhance existing headphones for VR. Topics include Cingo, the Ambeo Smart Headset, Super X-Fi, and the Sowlo from Noveto Systems.

Posted by Pete Ellis on 10/15/18 11:20:00 am in Design, VR
The design principles for PSVR game 'RIGS: Mechanized Combat League' that was covered in my talk in a design panel at Eurogamer EGX 2016, at the Birmingham NEC, UK.

Brian Merchant from Gizmodo gave factually poignant coverage of Leap Con. This resulted in a eureka moment which defined what Magic Leap and products like it are about, what they deliver, and what their futures are through three critical words.

This week's highlights include a neat Smash Brothers interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Jessica Tompkins on 10/11/18 10:41:00 am in Production, Console/PC, Indie, Smartphone/Tablet
Landing an entry-level job in Games User Research (GamesUR) is difficult, so having experience can set you apart from other candidates. This article outlines several best practices and principles for getting started in GamesUR.





Posted by Lauren Irvine on 10/17/18 09:25:00 am in Design, Programming, Production, VR
Never a developer to shy away from a technical challenge, Survios's second game "Sprint Vector" was created to tackle an issue persistent in VR since its inception: locomotion. So naturally the studio built a game where speedrunning is its heart and soul.

Posted by David Craddock on 10/17/18 09:24:00 am in Design, Programming, Art, Console/PC, Indie
In another batch of stories from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Specter Knight, Plague Knight, and Propeller Knight boss battles.

Posted by Bruno Freitas on 10/17/18 09:23:00 am in Design
In this post I will talk about metaspoiler, a term I create to talk about spoilers that transcends the original media and will analyze some examples.

Posted by Matt AG on 10/17/18 09:20:00 am in Business/Marketing
Today Ask Gamedev turns 1 year old! If you haven't heard of Ask Gamedev, we're a YouTube channel made up of game industry veterans and we make videos on game design, marketing games, career planning and more. Here are our top 3 videos on career planning:

Posted by David Craddock on 10/16/18 11:41:00 am in Programming, Art, Console/PC, Indie, Design
In exclusive material from David L. Craddock's "Shovel Knight" published by Boss Fight Books, the author discusses how developer Yacht Club Games designed Shovel Knight's Baz, King Knight, and Mole Knight boss battles.

Posted by Michela Rimensberger on 10/16/18 10:25:00 am in Design, Art, Indie, VR
This entry summarizes my presentation held at the Forward Festival this June about worldbuilding and Storytelling in VR. I used the dwarven Stonebeard family from our fantasy universe, to explain our approach of the 4WH's.