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July 28, 2015
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Posted by Taekwan Kim on 07/27/15 03:18:00 pm in Design
A direct response to Warren Spector's post on Telltale and their games

Posted by Matt Matthews on 07/27/15 03:18:00 pm in Business/Marketing, Console/PC
A quick summary of the changes for software at retail in the last 18 months. Bottom line: only Sony's PlayStation 4 and Microsoft's Xbox One showed software growth in the first half of 2015.

Posted by Rob Lockhart on 07/27/15 03:18:00 pm in Business/Marketing, Console/PC
Let's look through a large dataset of game titles and see what we can find...

Posted by Dmitri Williams on 07/27/15 03:18:00 pm in Business/Marketing, Console/PC
Individual metrics and cohort analysis seems to be the next big thing for analytics programs, but what about community targeting? This article will examine the burgeoning field of community targeting, and ways to address communities as a whole.

Posted by Brandon Sheffield on 07/24/15 08:25:00 pm in Design, Programming, Production, Console/PC
The 90s schoolyard question answered by an informative video - can the Saturn do transparencies? How about its 3D capabilities!?

Posted by Neils Clark on 07/24/15 06:24:00 pm in Design, Console/PC, Social/Online
Designing to encourage balanced sessions.





Posted by Ario Barzan on 07/27/15 03:18:00 pm in Design, Art, Console/PC, Serious
The castle's structural design in Castlevania: Symphony of the Night has rarely been factored into analyses of the game's strengths. This article will do so, using comparisons to several other exploration-based Castlevania titles for effect.

Posted by Alex Johansson on 07/27/15 03:18:00 pm in Design, Art, Indie
As I reach my 10th year of carrying around a sketchbook, I pass my experience of doodling designs and drawings for a decade onto you.

Posted by Megan Hughes on 07/27/15 03:18:00 pm in Programming, Console/PC, Indie, Smartphone/Tablet
Avoiding performance issues in game development by managing garbage collection in Unity - some tips and tricks.

Posted by Fred Tang on 07/27/15 03:18:00 pm in Business/Marketing, Design, Social/Online
There are a lot of articles about how to attract user in game stage, like novice tutoring, but very little about how to invite users via websites which are the entrance of games. So I write this article to discuss attracting users via portal and official

Posted by Fred Tang on 07/27/15 03:18:00 pm in Design, Social/Online
We all know events are important tolls for keeping the player come back, they give player a sake to return because of higher benefits than average. But how they know their value of events?

Posted by Filip Wiltgren on 07/27/15 03:18:00 pm in Indie
There is no such thing as a perfect game, there is only a perfect, or less than perfect, fit between game and player. So don't try to make perfect games, make great ones instead.