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October 31, 2014
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Ahead of our GDC Next show in Los Angeles next week, our press liaison firm FortySeven Communications has again worked with us to put together a list of some of the most interesting lectures at the show.

Conversations about bringing more women into game development and encouraging them to stay are always challenging. Lately, they've been almost impossible. Let's start thinking about it as a development problem and acknowledge flaws in our systems design.

Posted by Keith Burgun on 10/30/14 02:29:00 pm in Business/Marketing, Design, Production, Art, Console/PC
We need to reject the glorification of violence in video games and other media.

Posted by Robert Fearon on 10/27/14 01:48:00 pm in Business/Marketing, Console/PC, Serious, Indie
Taking a look at the how, where and why of bundling in 2014. Where we're up to and where we've come from over time and why were I bundling today, I'd pause for thought before agreeing.

Posted by Robert Madsen on 10/27/14 01:48:00 pm in Business/Marketing, Indie
Ever thought about going it on your own? I share my insights on what it takes to start an indie game studio from my own experience.

Posted by Rick Schmitz on 10/27/14 01:48:00 pm in Art, Smartphone/Tablet
Rick Schmitz, Art Director for WildTangent Studios and former Studio Art director for PopCap, shares his thoughts on how start an art career in games and how to be an effective Manager of Artists.

Maybe I should have just made a game about candy pieces. It would have been a lot easier. Calling my shiny, colorful puzzle game ‘Boob Rescue’ certainly made things a lot harder than they needed to be.

Posted by Nick Cummings on 10/30/14 02:29:00 pm in Business/Marketing, Design, Production, Indie
Moving to a new city and meeting new people is tough—but it's even harder if you're an independent game dev. Fortunately, finding a new community of new friends and colleagues in the indie games scene is easier than ever. Here are 5 tips to get started.

Composer James Marantette sheds some light on the creative process behind the Archmage Rises title track.

Posted by Peter Cardwell-Gardner on 10/30/14 02:29:00 pm in Design, Production, Indie
What does the road from prototype to fully fledged game look and feel like? Reflections after a year and half spent on indie title Cadence reveal game development can be much more emotional testing than you ever imagined.

My long journey to getting a job in the gaming industry

Posted by Marcelo Martins on 10/30/14 02:29:00 pm in Audio, Production
The Musical Box features 30 articles focusing on game music production and implementation. Edition #12: Alex Kidd in Shinobi World