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July 30, 2014
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Posted by Mike Hanson on 07/30/14 12:58:00 pm in Audio, Indie
One man game creator Mike Hanson breaks down a bit of the process behind his sound and music.

Posted by Radek Koncewicz on 07/29/14 11:40:00 am in Art, Indie, Smartphone/Tablet
In which we talk mascots and learn that it's not OK to steal from old ladies... but it's cool to steal from slightly younger gentlemen?

Posted by Junxue Li on 07/29/14 06:59:00 am in Design, Production, Art, Social/Online, Smartphone/Tablet
A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose.

Posted by Jamie Fristrom on 07/28/14 06:32:00 pm in Business/Marketing, Console/PC
You might think that making a game for Xbox One through their ID@Xbox program would be cheap-as-free - they're even *giving away* dev kits, after all - but there are a couple of costs that might surprise you.

Posted by E McNeill on 07/28/14 05:47:00 pm in Design, Programming, Indie
How the puzzles in Darknet are procedurally generated.

Posted by Anton Wiegert on 07/26/14 08:12:00 am in Business/Marketing, Production, Art, Console/PC, Serious
You might think game developers only outsource "to save money" - but that's not completely accurate. In fact, there is a very long list of advantages that are much less obvious; even counter-intuitive.





Posted by Michael Hicks on 07/30/14 12:39:00 pm in Production, Indie
An article about burnout, the creative process, love and the video game industry.

Posted by Zac Zidik on 07/30/14 08:50:00 am in Design
This post describes two types of achievements that can inspire people to play your games and keep them coming back for more.

Posted by Alexandru Bleau on 07/30/14 06:39:00 am in Business/Marketing, Art, Indie, Smartphone/Tablet
An overview of what to pay attention to when making screenshots for the App Store so they help sell the game.

Posted by Sergio Hidalgo on 07/29/14 06:57:00 pm in Design, Console/PC
With the brand new Oculus Rift DK2 now getting in the hands of developers, it's useful to know what are the main changes you can expect to see coming from the old devkit.

Posted by Chad Etzel on 07/29/14 04:51:00 pm in Business/Marketing, Programming, Indie, Smartphone/Tablet
In the last year I wrote and published 3 iOS indie-games. While everyone dreams of striking gold in the App Store, it wasn't the case for me. In this post I share hard download and sales numbers in the hope of shedding some light on the current market.

Posted by Josh Bycer on 07/29/14 03:32:00 pm in Design, Console/PC, Indie, Social/Online
Min/Max is a popular term for hardcore gamers and represents playing a game in the most optimal fashion. For today's post, we're going to examine this phenomenon and what it means for game designers.