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June 10, 2017
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Posted by Andrzej Marczewski on 06/09/17 10:11:00 am in Design
This is a collection of articles on narrative, narrative atoms and story telling that I have put together as a new chapter for my potentially upcoming expansion to Even Ninja Monkeys Like to Play

Posted by Sande Chen on 06/07/17 10:17:00 am in Business/Marketing, Serious
In this article, game designer Sande Chen illuminates the differences between serious games, edutainment, and gamification.

Posted by Alex Wawro on 06/06/17 02:35:00 pm in Design, Console/PC
Or, Beat, Prey, Love: How Arkane combines holistic level design and dynamic enemies to great effect in Prey.

Posted by Niklas Gray on 06/06/17 10:21:00 am in Programming
In this post I show how to build a plugin system out of the API registry presented in the previous post.

Posted by Tim Merel on 06/06/17 10:18:00 am in Business/Marketing, Smartphone/Tablet, VR
The mobile AR platform war kicked off with Mark Zuckerberg’s “We’re making the camera the first augmented reality platform.” Now Apple’s launch of its ARkit for iOS as “the largest AR platform in the world” has taken the mobile AR war to the next level.

Posted by Winifred Phillips on 06/05/17 10:29:00 am in Audio, Console/PC, Smartphone/Tablet
Theme and variation in video game music is useful in creating differentiation that facilitates gamer comprehension of design mechanics. Video game composer Winifred Phillips describes how she used variation for her Little Lords of Twilight game score.





Posted by Jennifer Mendez on 06/09/17 10:13:00 am in Business/Marketing, Indie
A COMPREHENSIVE GUIDE TO INDIE GAME PRE-LAUNCH CAMPAIGNS BY BLACK SHELL MEDIA, COVERING EVERYTHING FROM MARKETING AND INVESTMENTS TO KPIs AND CONTESTS.

Posted by Michael Heron on 06/09/17 10:13:00 am in
Here's what's been happening in the world of Meeple Like Us in May of 2017.

Posted by Jose Antonio Andujar on 06/08/17 10:19:00 am in Design, Art, Indie
I’m your friend and your game sucks: This is the answer we should give to a friend who asks for feedback for his game and we thought it can actually be improved.

Perhaps one of the most pointless topics being discussed is the classic "AR vs VR", which is similar to the comparison between apples and oranges. The real question, however, is whether mobile or dedicated devices are ideal for users and/or developers.

Posted by Konstantinos Dimopoulos on 06/08/17 10:18:00 am in Design, Art
A (relatively) brief introduction to the art and science of crafting believable, immersive cities and urban environments for video games.

Posted by Ben Sim on 06/08/17 09:46:00 am in Production, Serious
Narrative is a big deal. For many players, a game with a remarkable story provides entertainment and sentimental value. If you are making an RPG or an adventure game for instance, storytelling is an essential aspect that developers should incorporate.