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July 28, 2016
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July 28, 2016
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Posted by Josh Foreman on 07/27/16 10:26:00 am in Design, Indie
How Rogue-Lites are making me a better person.

Posted by Winifred Phillips on 07/26/16 06:29:00 pm in Audio
This article offers tips for how to break in and establish a career as a game composer, including personal anecdotes on breaking into the industry, strategies for effective career networking, and advice for communicating with development teams.

Posted by Brian'Psychochild' Green on 07/26/16 06:28:00 pm in Design, Indie, Social/Online
Metrics were discussed by MMO developers, but it was the social game developers who took the idea and ran with it. How should a modern game designer work with metrics?

Posted by Stieg Hedlund on 07/25/16 03:47:00 pm in Design
The idea of "wish fulfilment" frequently arises in game design, but what does it mean? where did the idea come from?

While there is no doubt about the success of Pokemon GO in terms of installs and retention, how is the business model going to perform? Monetisation expert blogger Ramin Shokrizade goes under the hood (and does a lot of walking!) to find out.

Posted by Alexander Freed on 07/25/16 11:16:00 am in Design, Console/PC, Indie, Smartphone/Tablet
Romance subplots are tough to write even in traditional media. What special challenges do writers face bringing them into the interactive sphere? In this post, we look specifically at romances in non-branching games and how best to deploy them.





Posted by Kevin Maxon on 07/27/16 10:26:00 am in Business/Marketing, Indie, Smartphone/Tablet
A collection of statistics and questions from our first mobile release. Mostly data points and confused shrugging. May or may not be interesting and strange. You tell me!

Posted by Critical Distance on 07/27/16 10:25:00 am in Design, Social/Online, Smartphone/Tablet
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoya Street on sport, pervasive games, and how we respond to the knowledge others are watching us.

Posted by M. Joshua Cauller on 07/27/16 10:25:00 am in Business/Marketing, Design, Console/PC, Indie
Our trailer for Poly Bridge turned out so well, we thought our process might help others with some Trailer Best Practices.

Posted by Jed Cruz on 07/27/16 10:15:00 am in Production, Indie
Some insights I took away as an artist-turned-project manager after overseeing several batches of art interns. The goal is to come up with a comprehensive and mutually beneficial internship program. Here are the things that have worked so far.

It's the mobile game taking the world by storm! But is Pokémon GO a fad, or the start of a trend in the industry? This is a teardown and deconstruct of the core mechanics and where Niantic go from here.

Posted by Yuriy Sivers on 07/26/16 06:30:00 pm in Design, Art, Social/Online, Smartphone/Tablet
Determining scale and proportions for characters and environment: a few tips for enhancing the look and feel of your game.