Planckogenesis, Part II: Song Structure & Gravy Train  |
| Posted by Matthew Burns on 11/19/09 03:44:00 pm
in
Game Design
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| Second in a series about the design and development of Planck v.0, a “musical shooter” recently entered into the 12th Annual Independent Games Festival. |  |
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Designing Games Is About Matching Personalities  |
| Posted by Gabriel Lievano on 11/19/09 09:01:00 am
in
Game Design
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| Personality can explain why we like or dislike certain type of games. It can also explain why some developers are better at creating an specific type of game. |  |
| Read More... | 1 Comment |
An Indie Developer’s “Biggest Mistake”  |
| Posted by David Wesley on 11/18/09 10:55:00 am
in
Game Design,
Production
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| Red Orchestra developer John Gibson points out that the path to indie success is long and hard. However, certain pitfalls can be avoided. |  |
| Read More... | 9 Comments |
| Flash Game: Small Worlds |
| Posted by Martin Nerurkar on 11/18/09 02:58:00 am
in
Game Design
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| Presenting an intresting little flash game that has a special way to deal with it's game space. |  |
| Read More... | 4 Comments |
Lead Designers Who Only Say 'No'  |
| Posted by Timothy Ryan on 11/17/09 09:53:00 am
in
Game Design
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| Lead designers are hired to make decisions - YES for what they want and NO for what they don't want. This is my rant on lead designers who only seem to say NO. |  |
| Read More... | 21 Comments |
Using C# For a Commercial Game  |
| Posted by Alistair Doulin on 11/17/09 03:38:00 am
in
Programming
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| Does the title of this article make you cringe? People have mixed feelings when it comes to C# and the .NET framework. This article outlines my reasoning for using C# for a commercial game on PC. |  |
| Read More... | 25 Comments |
The Soul of a Game  |
| Posted by Dan Merrill on 11/20/09 08:02:00 am
in
Game Design
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| Video games have the power to communicate feelings, experience, and insight from designers to players. The Legend of Zelda series provides some strong examples of how this can be done. |  |
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| Retro Game of the Day! Kabuki Quantum Fighter |
| Posted by Ron Alpert on 11/20/09 06:53:00 am
in
Production
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| Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Kabuki Quantum Fighter, one of the more crazy-sounding game titles out there - |  |
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| Newsletter #53 - Pit Glitch Fixed |
| Posted by Michael Grand on 11/19/09 06:31:00 pm
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| File I/O, archives, flying dragon, pit glitch fixed, changes to the swear filter, and more. |  |
| Read More... | 0 Comments |
Retro Game of the Day! Tetris Attack  |
| Posted by Ron Alpert on 11/19/09 11:11:00 am
in
Production
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| Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Tetris Attack. |  |
| Read More... | 1 Comment |
| Retro Game of the Day! Robocop |
| Posted by Ron Alpert on 11/18/09 09:48:00 am
in
Production
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| Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Robocop. |  |
| Read More... | 0 Comments |