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February 27, 2017
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This week's longform game article/video highlights include the magic of The Void, John Romero on the TEd tool, Hyper Light Drifter's charm, & much more.

Posted by Michail Katkoff on 02/27/17 04:50:00 am in Production, Smartphone/Tablet
Great games come from great studios and all great studios tend to have few common characteristics.

Posted by Herman Tulleken on 02/27/17 04:49:00 am in Programming
In this article I share my thoughts on how to think about bugs, how to get rid of them, and how to get better at it.

Posted by Mantin Lu on 02/27/17 04:47:00 am in Business/Marketing, Production, Smartphone/Tablet
In this article, I talk about the current situation of the China mobile market, and what the trend means to mobile game developers in the west to get into it.

A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so here's a big explainer!

Posted by Joel Burgess on 02/24/17 02:15:00 am in Design, Production, Console/PC, Indie
Get a sneak preview of the 2017 Level Design workshop, hosted by GDC on Feb 28. The speakers will introduce their topics, as well as roundtable some questions submitted by the LD community.

Posted by Ahmet Kamil Keles on 02/27/17 12:03:00 pm in Design, Programming, Art, Indie
How is Graveyard Shift developed? Did people like it?

Posted by Nolan Clemmons on 02/27/17 12:02:00 pm in Business/Marketing, Serious, Indie
The Game Developers Conference (GDC) is next week. There will be plenty of sessions and meetings during the day. After 5:00 PM is when most of the parties will start to open. Some are great for networking and entertainment. Here's a list of them for you.

Posted by Justin Carroll on 02/27/17 11:55:00 am in Business/Marketing
What should you do for your official game websites? What tools should you use, how should you design them, and where should you start? This is my signature blueprint for how to make the most effective official game websites as fast as possible.

Posted by James Fuller on 02/27/17 11:55:00 am in Production, Indie
James Fuller (CEO of Anti Eye Craft Gaming) talks about how he's writing the "Cursed World Anceridd" RPG in GameMaker without prior knowledge on making a RPG.

How to understand your target audience and minimize risks? Practices and instruments, which can help you evaluate your strategy and choose new projects wisely.

Posted by tushar grover on 02/27/17 11:53:00 am in Programming, Production, Smartphone/Tablet
we all love running games with different character so here we discuss one of the great adventure game dragon ninja rush which is making people fall in love with it due to its awesome graphics and smooth gameplay on their smartphones.