Thoughts on the OUYA/Razer deal and what it means for the Free The Games Fund in the wake of recent news.
In this article we look at color in games: its function, how technology has improved color display, and how our biology affect the perception of color.
In this series of posts, I would evaluate the characteristics of maps of a few popular games, from the point view of an art producer. This is part 4, about Jelly Splash, a match game by Wooga.
Part of the regular data mining we do on Kickstarter, this is a look at the state of the platform for video games mid-2015.
And I doesn't make me optimistic.
A razor is a simple, often used tool to keep large, creative teams on the right track.
An in-depth overview of a very important programming principle often used in game code: Don't Repeat Yourself.
Indie game development is stressful. So how did we change our work and mental habits to help us live a more balanced lifestyle? Life skills for big projects. Read on for our reflections as we finish our first iPad game, Turtle Sprint!
What do you think of when you hear the term user acquisition? In mobile gaming it often means paid advertising techniques executed on mobile devices. But traditionally it's meant something much more lucrative.
This post consists of the tips to become a successful Appreneur.
It consists of how to mold your thought in to app and the techniques to be used while coding the app.
Two years ago we launched an independent games publishing label without any investors or major backing. Twenty four months, 11 games and some sleepless nights later, it seems like a good time to reflect upon and share the journey so far.
Mission should clearly displays the ongoing information of quests while keep the interface concise. Designer should consider user needs, then push the most user needed promotion of quests to user, not just wait the user to find and response.
Free-2-play games are known as a “games as a service”, but often that means only their monetization and operation model - regular updates and a continuous production throughout the entire product life.
Well, it is not.