A series about what and how I teach. In this lesson: understanding the uses and limits of framing games by their rules, plus an exercise on the rules of Pac-Man and a mini-essay on games and formalism.
Can I just buy my games please?
The Amazon/Twitch deal has now taken games acquisitions to $9.2B for 2014 (so far)
A dev journal of how a terrible tutorial was made not-so-terrible.
Video (screencast): D&D has been a massive influence on video and tabletop games.
With thanks to . . . Robert Fulghum’s little poem “All I really needed to know I learned in kindergarten.” It has inspired people since the late ‘80s.
Transitioning from console to mobile game development can be a daunting task. 3D Artist Juan Mendiola has worked in both platforms, and shares how he transitioned from console to mobile as well as the lessons he learned along the way.
Some improvements to the great game: Kingdom Rush Frontiers
The subscription model of MMOs that popularized the last decade has changed thanks to the rise in popularity of F2P design and today means something else for designers to consider.
Why Free-to-Play is a good thing if you are seriously into Zombies.
Microtransactions have become important marketing tools for both PC and mobile titles. However despite having the same purpose, there are unique considerations that must be taken into account based on the platform.
Achievements should reward players with extraordinary skill, but is it fair to include some challenges that the game's creator cannot beat? What if I am better at making my game than playing it?
Maximize your apps visibility by running through our Pre-launch App Checklist