Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 1, 2015
arrowPress Releases
April 1, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Posted by Luis Guimaraes on 04/01/15 03:04:00 pm in Design
Not another Gameplay VS Story article.

Do core teams make sense for small business?

Posted by Scott Brodie on 04/01/15 03:04:00 pm in Business/Marketing, Production, Indie
Ever wish you could use McDonald's as a workplace? Hero Generations designer Scott Brodie shares his top 10 tips for making your McDream a reality.

It's very hard to do rich, frequent updates to let our fans know we're not dead. So we made the computers do that for us.

Posted by Kevin Ryan on 03/31/15 02:49:00 pm in Design, Programming, Console/PC, Indie
A discussion of how reading Nate Silver's "The Signal and the Noise" reminded me of several challenges I had in implementing physics for Contraption Maker.

What does a Games User Researcher attending GDC for the first time (along with the Games User Researcher Summit) think of the whole thing? This is an attempt to catalog and describe my experiences, with summaries of every talk I attended.

A study of some of the current available types of game servers for our games

"Clicker" games have become a popular time waster for many gamers and today's post explains how baking cookies and fighting monsters provide the same entertainment.

Posted by Nathan Lovato on 04/01/15 03:04:00 pm in Design, Indie
There is a part of game feel that is really amusing to work on, and that helps to improve your core gameplay's feedback: Juicing. In this article, I want to share a collection of efficient juicing techniques.

Posted by Koen Deetman on 04/01/15 03:04:00 pm in Business/Marketing, Console/PC, Indie
It's been a while since I posted an article, a lot has happened the past few months. In this article I would like to highlight a few moments and explain why we made some radical choices during our game development within my indie studio KeokeN Interactive

The second in a series of posts outlining how our consulting firm handled business development and marketing meetings for twelve very different companies simultaneously at GDC 2015.

Posted by Chung-Man Tam on 04/01/15 03:04:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Chartboost Chief Product Officer Chung-Man Tam shares three essential monetization metrics that game developers should track everyday.