People won't buy your game just because it has awesome gameplay - sad but true. Here's some pragmatic thoughts on solving this conundrum without having to be inauthentic.
I used to be the sort of ass who said "there are people who can grok coding and people who can't". I've completely flipped since then.
Is the indie bubble really going to pop? Not only is the answer no, but the concept of an indie bubble may point to something more meaningful for the future of games.
Part 3 of the series covers Pitching and Pitch Structure. Read this for helpful tips before your next presentation.
F2P expert Levy explains the importance of understanding how different player types enjoy different games. He presents the 4 pleasures model as a mental framework for gaining a holistic understanding of players and the pleasures they derive from play.
Neil Schneider, Founder of mtbs3D.com and Manager of Immersive Technology Services at the Faculty of Business and IT at UOIT talks about Virtuix Omni's appearance on Shark Tank and the sad ramifications for the gaming industry and its customers.
Faking a shadow in game engines is not a new topic. But the way itself you use to fake the shadow might be the new topic.
A simple guide to making your team appreciation event a success. It's more difficult than you'd think!
Like many complex government projects, the Children's Online Privacy and Protection Act (COPPA) has codewords and acronyms used by "insiders" that make it easier to communicate about the law. Here is a quick primer to keep game developers in the know.
Mobile game apps should have a simple and clear goal, less is more in 2014 and beyond
Agustín Cordes is the creator of Scratches, a cult adventure game and the first one ever to be made in Argentina. After successfully funding his kickstarter campaign earlier this year, he is working in an even bigger and darker adventure title: Asylum.
SassyBot Studio and Dr. Mata Haggis from Matazone are ecstatic to share the news that Fragments of Him, an interactive narrative game, is being developed into a full game after receiving support from the Dutch Mediafonds.