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January 21, 2019
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Posted by Simon Carless on 01/20/19 10:27:00 pm in
This week's highlights include a look at NASA's new commissions in the video game space, the crunch-free development of Slime Rancher, and a very offkilter procedurally generated dating game, among other things.

Posted by Jason Bakker on 01/17/19 09:58:00 am in Design, Indie
Having played Return of the Obra Dinn recently, I was inspired to write about historical settings, exploring themes, co-linear storytelling, and ships - all within the context of the Obra Dinn.

Why and How to create Hi-fidelity game UX prototypes that rival finished game's feel to gather qualitative user data or pitch a new idea, way early in pre-production.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Stanislav Costiuc on 01/16/19 09:03:00 am in Design, Indie, Smartphone/Tablet
Let's take a look at what makes Threes! such a good little puzzle game.

Posted by Thomas Grip on 01/15/19 10:39:00 am in Design, Console/PC
Quantic Dream learns with each game, and adresses their issues with new features. But with new features come new issues, and lots of juicy design lessons. In this blog post I will talk at length about affordance, then touch upon branching and themes.





Posted by Meredith Hall on 01/18/19 10:20:00 am in
Ten years ago in 2009, the word influencer didn’t bear much weight. Now, it's part of the core approach for the new Epic Games Store - but why?

Posted by Lewis Denby on 01/17/19 09:57:00 am in Business/Marketing, Indie
The top 5 reasons indie game marketing falls on deaf ears - and how to steer things back on track for your game!

Posted by Nikhil Murthy on 01/17/19 09:55:00 am in Design
A technique to make the process of choosing a subset from a large set easier for your players.

Posted by Felice Lugos on 01/17/19 09:53:00 am in
It’s time to redefine the way music is taught in classrooms. Video games might just be the way to do so.

Posted by Donald Dunbar on 01/17/19 09:50:00 am in Design, VR
A deep-dive into the first few minutes of Valve's VR playground The Lab, examining how it onboards players into room-scale VR invisibly, painlessly, and even joyfully.

Posted by Gabby Cherney on 01/17/19 09:47:00 am in Art
So You Wanna Make Games?? is a 10-part educational video series all about the different art roles in game development. The goal of the series is to demystify game art and make industry knowledge more accessible to future (and would-be future) developers.