| [Lineage 2] Freya Update Is Just a Beginning ② |
| Posted by Simon Lim on 02/08/10 07:56:00 pm
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Production
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| The second part of the interview with a Lineage 2 development team leader at NCsoft. He spills out details on a new update Freya for thisisgame.com |  |
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Swashbuckling for Landlubbers: Why you may already be encouraging piracy!  |
| Posted by Alan Youngblood on 02/08/10 02:56:00 pm
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Production
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| Yo-ho, a pirates' life for all your customers! Why you may already be encouraging piracy with your business practices! |  |
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| [Lineage 2] Freya Update Is Just a Beginning ① |
| Posted by Simon Lim on 02/08/10 01:05:00 pm
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Production
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| The first part of the interview with a Lineage 2 development team leader at NCsoft. NCsoft spills out details on a new update Freya for thisisgame.com |  |
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Gamma IV Sets Up Kickstarter Appeal To Finish Funding GDC Event  |
| Posted by Simon Carless on 02/07/10 10:40:00 pm
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| Kokoromi, the organizers of the Gamma IV 'one button games' event taking place alongside GDC next month, are looking for funding to help complete event preparations - can you help? |  |
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The Economic Challenges (and opportunities) of Developing Games for the iPhone and iPad  |
| Posted by David Wesley on 02/07/10 10:31:00 am
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| On the surface, the iPhone and iPad seem to be ideal platforms to develop games for, but only if you ignore fundamental economics. |  |
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| Texture Art - 01 'Introduction' |
| Posted by Adam Capone on 02/06/10 08:16:00 pm
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Visual Art
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| Introduction and how to start a project. |  |
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| Retro Game of the Day! Raiden |
| Posted by Ron Alpert on 02/09/10 02:21:00 am
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| Retro Game of the Day is a daily look back at some of the games we loved - and some that we didn't - during the formative years. Today's entry is Raiden. |  |
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| ?syntax error: emotion |
| Posted by Marc Bell on 02/09/10 12:11:00 am
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Game Design
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| It has taken me weeks for the thoughts in my head to congeal and form a coherent meaning, or indeed just realising what left me with a sense of complete apathy. Like a shooting star across the night sky, Dragon Age was beautiful and entirely engaging but |  |
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| The Five Design Principles of Magic Maze v. 1.0.0 for Android |
| Posted by Core Coder on 02/08/10 05:53:00 pm
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Game Design
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| Today we released the first version of Magic Maze, our first-person maze geolocation game for GPS-enabled Android devices. What's a 'first-person maze geolocation game"? Well, it the kind of game that you play holding a GPS-enabled phone in your hands ... |  |
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| CustoM CrosshaiR |
| Posted by Curtis Turner on 02/08/10 03:19:00 pm
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Visual Art
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| First Person GameZ need a CustoM CrosshaiR! |  |
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| Combat Arms: A Review |
| Posted by Justin Nearing on 02/08/10 02:53:00 pm
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Game Design
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| Last week I reviewed EA/DICE's free to play FPS 'Battlefield Heroes'. This week I take a look at some of the competition: Nexon's free-to-play shooter 'Combat Arms.' How does it stack up against Heroes? I'll let you be the judge. |  |
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