I wrote that giant history, but here's my personal take.
This series of posts are about shooting good pictures for 2D game art production. This post is Part 2.
Following an experience spending $100 on IAP content in Battlefield 4, I highlight shortcomings in the experience and propose methods that spending additional money inside the game could be improved.
There's a lot of good stuff in Destiny's UI, good stuff that isn't out of reach for indie devs.. may be worth stealing some of it ;)
Your brown bag topic to discuss around lunch: What do you think is best for your game, a super fan or a whale? How do you go about connecting with super fans anyways?
How does a professional game tester add value to a game development studio? Can you measure this value in a good way? I will try to give my view on this subject.
In this post we share some of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games.
Making games could kill your enjoyment of *playing* games. Beware!
How has the gaming industry has been affected by the revolution of digital marketing, and what's still to come?
Starting in the film industry at Lucas Film and now overseeing 3D art for GREE’s broad portfolio of titles – Vincent is passionate about bringing his film expertise into mobile games and is here to discuss tips & challenges people face when transitioning.
California game lawyer Zachary Strebeck looks at how someone might be liable for trademark infringement if they use another company’s mark when advertising their game project, as well as an affirmative defense to this infringement.
If you’re working on a large scale game, one of the most important things you can do is keep an organized GDD. Here's some tips, examples, and links to templates to get you started.