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April 16, 2014
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April 16, 2014
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Posted by Kert Gartner on 04/15/14 11:54:00 am in Business/Marketing, Console/PC, Indie
Every two months I'm rounding up some of the best indie game trailers and discussing what I think makes them good or bad, and effective or ineffective in marketing their respective game.

Star Trux is recently release iOS game. Two of the 3 people on the team started in the video game business over 30 years ago. This article asks questions from the team about how they made Star Trux and welcomes the community to ask their own questions.

Posted by Jane Jensen on 04/14/14 10:43:00 pm in Design, Console/PC, Indie
What makes a male lead character 'hot' to women players, and why would you, as a game designer, want to go there? Includes a mini analysis of some of the male characters in my games.

School of Dragons is an epic 3D MMORPG based on the DreamWorks Animation “How to Train Your Dragon” franchise. This article gives you an inside look into the game’s development process, so read on for more details.

Posted by Samuel Rantaeskola on 04/14/14 10:56:00 am in Production, Console/PC, Serious, Social/Online
A large backlog is a problem. A fat backlog will impede innovation and cause a frustration. Is our ability to generate ideas paradoxically one of the biggest impediments for new ideas?

Posted by Greg Costikyan on 04/13/14 02:21:00 am in Design
The Gladiator posits that games can be a subversive tool to undermine authoritarian societies.





Posted by Koen Deetman on 04/16/14 03:31:00 pm in Business/Marketing, Production, Console/PC, Indie
As developers of digital products we have to deal with piracy at some point. Especially if we sell our games through traditional models. Have gamers become so greedy they do not want to spend money on games anymore?

In this post I will explain how you can get shadows in your own custom vertex/fragment shader in Unity3D.

Posted by Joshua McGrath on 04/16/14 02:39:00 pm in Business/Marketing, Production, Console/PC, Indie
The best laid plans of mice and men come to fruition. Part Four of the subjective post-mortem of Cube & Star: An Arbitrary Love. Developed in Unity, by a single man. Winner of Intel LevelUp and Indiecade finalist.

Find out about the most influential tool a game designer wields: The Power of Encouragement. Detailed explanation of what it is, how to use it, as well as a look the at potential risks and opportunities involved with using this power.

Posted by Matthew White on 04/16/14 01:17:00 pm in Design, Console/PC, Serious
Actual scientific test of the keyboard and mouse / controller debate.

California copyright lawyer Zachary Strebeck examines the reasons for registering a copyright and why it may be necessary if you plan to file a DMCA takedown notice.