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February 19, 2019
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Posted by Stanislav Costiuc on 02/18/19 01:59:00 pm in Design, Console/PC
Let's talk about what the first Assassin's Creed does to make itself feel larger than it actually is.

This week's highlights include a piece on Chinese romance games for women, a look at a multitude of new titles - from Crackdown 3 through Metro Exodus to Anthem, and the weird history that led to the Wu-Tang fighting game.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Stanislav Costiuc on 02/12/19 12:55:00 pm in Design, Console/PC, Smartphone/Tablet
A question I hear pretty often is, "What is a meta-game?". There are two pretty similar but also quite distinct and different answers which we're going to talk about.

Posted by Richard Atlas on 02/11/19 11:48:00 am in Business/Marketing, Production, Indie
This blog post asks some questions about the relationship between developer and streamer, the cash flow between them, and the cash flow in the entire system including platforms like Twitch and YouTube, advertisers, and viewers.

Game composer Winifred Phillips discusses ways for new game composers to achieve their first professional gig. Article includes advice regarding the preparation of demo reels, strategies for effective networking, and a list of links and resources.





Posted by Vladimirs Slavs on 02/18/19 02:24:00 pm in Business/Marketing, Production, Indie
Taking a look at my third year as an indie: what things worked, what did not, lessons learned.

Posted by M. Joshua Cauller on 02/18/19 02:24:00 pm in Business/Marketing, Console/PC, Indie
I've been thinking about launch trailers for years. Maybe some of these thoughts could help map-out your launch trailer's plans.

Posted by Antoine SARRAZIN on 02/18/19 02:21:00 pm in Design, Production, Serious
I'v recently ended my studies with one last student game experience : Illtide. The production was a nightmare. So instead of keeping this story for myself, let me tell you how not to make a game, and what I've learned from it.

Posted by Evelyn Lin on 02/18/19 02:16:00 pm in Business/Marketing, Production, Smartphone/Tablet
Playability is defined as a set of properties describing the player experience using a game system whose primary goal is to provide amusement and pleasure, by being satisfying and reliable. The relationship between playability and translation--

Posted by Josh Bycer on 02/18/19 02:15:00 pm in Design, Console/PC, Indie
Today's post looks at the recent success of the Resident Evil 2 Remastered and how they improved on the Mr.X formula to create an alpha antagonist.

Posted by Daniel Yawitz on 02/18/19 02:15:00 pm in Design, Programming, Production, Indie, VR
The third post in the series that chronicles the development of Thunderballs VR by Megafauna