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April 17, 2014
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Posted by Ethan Levy on 04/17/14 11:28:00 am in Business/Marketing, Design, Smartphone/Tablet
Despite Crytec pedigree, high-end visuals, core gameplay and Mobage integration, The Collectables has not made a major impact on the iOS charts. In this post, F2P expert Levy analyzes the design issues negatively impacting monetization and retention.

Posted by Benjamin Sipe on 04/17/14 12:14:00 am in Social/Online, Smartphone/Tablet
I love RPGs, I love mobile gaming and I love F2P games. Do I love Cardinal Quest 2? Let's take a look at what works and what doesn't in this edition of Improving Freemium Design.

Posted by Kert Gartner on 04/15/14 11:54:00 am in Business/Marketing, Console/PC, Indie
Every two months I'm rounding up some of the best indie game trailers and discussing what I think makes them good or bad, and effective or ineffective in marketing their respective game.

Star Trux is recently release iOS game. Two of the 3 people on the team started in the video game business over 30 years ago. This article asks questions from the team about how they made Star Trux and welcomes the community to ask their own questions.

Posted by Jane Jensen on 04/14/14 10:43:00 pm in Design, Console/PC, Indie
What makes a male lead character 'hot' to women players, and why would you, as a game designer, want to go there? Includes a mini analysis of some of the male characters in my games.

School of Dragons is an epic 3D MMORPG based on the DreamWorks Animation “How to Train Your Dragon” franchise. This article gives you an inside look into the game’s development process, so read on for more details.





Posted by Sarah Wallace on 04/17/14 11:28:00 am in Audio, Indie
My highs and lows as I try and make my own music and sound effects for the first time.

Posted by Jonathan Sparks on 04/17/14 07:57:00 am in Business/Marketing, Serious, Indie
How to protect the most valuable assets of your company with modern legal tech.

This article is about the planning and art production of isometric assets.It starts from the project definition and planning, covers tips in 3D render setup and 2D post production.

Posted by Sergio Rosa on 04/17/14 01:08:00 am in Business/Marketing, Indie
Rezzed was an amazing event and I met a lot of very nice people. Also, people were mostly surprised we had gone from the other side of the world just to present the game at the event, all the way from El Salvador.

Posted by Koen Deetman on 04/16/14 03:31:00 pm in Business/Marketing, Production, Console/PC, Indie
As developers of digital products we have to deal with piracy at some point. Especially if we sell our games through traditional models. Have gamers become so greedy they do not want to spend money on games anymore?

In this post I will explain how you can get shadows in your own custom vertex/fragment shader in Unity3D.