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August 31, 2016
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August 31, 2016
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Posted by Brandon Sheffield on 08/30/16 11:50:00 pm in Business/Marketing, Design, Production
The original Street Fighter just turned 29. Does anyone remember it? Does anyone care? We decided to ask a bunch of game developers to find out.

Posted by Thomas Bidaux on 08/30/16 10:35:00 am in Business/Marketing, Console/PC, Indie, VR
This year's analysis of the media performance of the gamescom.

Posted by Stieg Hedlund on 08/29/16 03:45:00 pm in
Planning and iteration represent two different approaches to creation, not just in games, but in every creative field. But which is better for our medium? This post digs into these issues.

Posted by Jason Bakker on 08/29/16 09:28:00 am in Design, Indie
On what I've been doing in the five years since I last posted, and my new project: Wayward Strand - a real-time story about a teenage girl who explores and airborne hospital and gets to know the patients within.

Posted by Stanislav Costiuc on 08/29/16 09:28:00 am in Design, Console/PC
In this post I discuss what constitutes social stealth, and what's missing from Assassin's Creed for the games to have it.

Posted by Junxue Li on 08/29/16 09:27:00 am in Business/Marketing, Art, Console/PC, Smartphone/Tablet, VR
Now it seems to be hard time for Chinese art outsourcers, the hike of the salary, the depreciation of US dollars, and the console game market isn’t so good. However there are a handful of them are doing well.





Posted by Vasiliy Sabirov on 08/31/16 11:00:00 am in Business/Marketing, Indie
Performance Report represents the systematic arrangement of all the pivotal reports (funnels, retention and segments), advanced tools like SQL Wizard/ raw data reports and exclusive features (payment metrics, game insights and LTV)for the past 30 days.

Regardless of how good or how bad anyone thinks No Man's Sky is, No Man's Sky is easily the most important game of 2016. I'm here to tell you why.

Posted by Scott Reyburn on 08/31/16 10:58:00 am in Business/Marketing, Indie
Ray Bautista, head of biz dev at Turbo Studios, shares why the team went all-in on influencer marketing, how the strategy affected the soft-launch strategy of Super Senso and how they plan to continue to utilize influencer marketing post-launch.

Posted by Benoit Prezeau on 08/31/16 10:58:00 am in Programming, Serious, Indie
A lot has happened in technology in the past decades. This is the story of how I lived this technological evolution.

Posted by EGOR YUSOV on 08/31/16 10:57:00 am in Programming, Console/PC
This post introduces Diligent Engine 2.0, the second version of an open-source lightweight graphics abstraction layer. The engine has been completely redesigned since version 1.0 to take full advantages of the next-generation APIs such as Direct3D12.

Posted by Pavel Golubev on 08/31/16 10:49:00 am in Business/Marketing, Smartphone/Tablet
While many industries are struggling to monetize from in-app advertising, gaming apps are in a unique position to fully exploit this valuable revenue opportunity. Here are some tips for doing so.