| Opinion: Xbox One Wasn't Built For You |
| Posted by Simon Ludgate on 05/22/13 06:45:00 am
in
Business/Marketing,
Console/PC
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| A look at the possible marketing decisions behind the Xbox One... and why "you" may not be the target market. |  |
| Read More... | 5 Comments |
GungHo Stock’s 4000% Run -- What it Means for Game Studios and Investors  |
| Posted by Charles Huang on 05/21/13 12:13:00 pm
in
Business/Marketing,
Smartphone/Tablet
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| How has investor sentiment toward game companies shifted from 2005 to now? This blog looks at the extensive growth of Puzzle & Dragons by GungHo, and discusses what this means for game studios and investors in today's market. |  |
| Read More... | 1 Comment |
| How Can You Find Jobs At Blizzard if You're an Artist? |
| Posted by Brice Morrison on 05/21/13 10:22:00 am
in
Art,
Console/PC
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| Jobs at Blizzard are notoriously difficult to find because Blizzard is one of the most respected companies in the industry. And when any company or product has millions of fans, there’s lots of people who want to work for them. So what can you do? |  |
| Read More... | 0 Comments |
Let’s produce HTML5 games with a serious approach.  |
| Posted by Przemyslaw Szczepaniak on 05/21/13 06:36:00 am
in
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| Can we use games in science, rehabilitation, and education? Can we use potential of HTML5 cross platform feature in those areas? I'd like to answer those question in a blog entry below. |  |
| Read More... | 2 Comments |
| An Object Of Lust |
| Posted by Ted Brown on 05/20/13 08:34:00 pm
in
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| A short, poetical musing on physical form and the new generation gap. |  |
| Read More... | 1 Comment |
Gamasutra Blog Guidelines - Updated and open for discussion  |
| Posted by Christian Nutt on 05/20/13 02:39:00 pm
in
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| Here are the latest blog guidelines. This post serves as an open forum for your comment on them. |  |
| Read More... | 13 Comments |
Get Your Dream Job: 5 Tips to Ace Your Next Phone Interview  |
| Posted by Olga Novikova on 05/22/13 03:40:00 pm
in
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| If you’re trying to break into gaming it’s important to leverage all of your relevant experience. Here are 5 tips on how you can shine the light on the right skills, and avoid potential pitfalls during the phone interview. |  |
| Read More... | 0 Comments |
| Upcoming game festivals and competitions |
| Posted by Maryna Petrenko on 05/22/13 03:03:00 pm
in
Business/Marketing
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| Upcoming video game competitions and festivals at a glance |  |
| Read More... | 1 Comment |
| Leadwerks 3: Editor features and workflow enhancements |
| Posted by Josh Klint on 05/22/13 12:31:00 pm
in
Smartphone/Tablet,
Indie
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| This is an important update that includes new features and enhancements that improve usability and workflow, as well as adding a few new features. |  |
| Read More... | 0 Comments |
| The AI Manifesto |
| Posted by Kenneth Poirier on 05/22/13 12:27:00 pm
in
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| Understanding the need for good Artificial Intelligence |  |
| Read More... | 0 Comments |
| 1P: the P is for Performer |
| Posted by Travis Martin on 05/22/13 10:02:00 am
in
Design
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| Making games is an art form, but it's not the only art form to spawn from video games. Here is an argument that solo gaming is an artistic endeavour, which completes a game - in the same way a musician completes a written piece of music by playing it. |  |
| Read More... | 0 Comments |
| The Art of Providing Content in Social Media Community Management |
| Posted by Michael Hahn on 05/22/13 08:36:00 am
in
Production,
Business/Marketing,
Console/PC,
Social/Online,
Smartphone/Tablet,
Indie,
Serious
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| Social Media Community Managers have a duty to provide content of all types to its community members. The True Art of Providing Content in Social Media Community Management is being able to provide all the content in a seamless non tiring manner while dru |  |
| Read More... | 0 Comments |