Australian video game developer Tantalus celebrates its twentieth birthday this year, joining a select group of independent game-makers to have reached that milestone. CEO Tom Crago takes a look back at the company's history.
Looking back on the past two months and video games mentions in the media.
60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!
Given the upcoming 2014 Loebner Competition, it is time to review its vagaries and what it takes to have a winning chatbot.
In this article I want to take a brief look at how stories in games can be used effectively through gameplay to flesh out important details that give more weight to the larger much simpler goal of the overall game.
This was created for the benefit of relatively inexperienced game designers, as "pros" know it already. But summaries are often useful. The video (screencast) is more than 14 minutes long.
While PR, advertising, channel promotions and other vehicles can perform well for games marketing – with audience and community development, YOU can control and manage communications through the programs you build in these areas.
The Game Industry is facing a severe issue of devaluing content which has been our fault and part of it has to do with the problem of understanding and evaluating game design.
Suddenly, Thousands is a mob-controlling puzzle game developed for Bacon Game Jam 08. In this Post Mortem, we discuss the strength in Suddenly, Thousands' level progression, embracing accidents, and danger of making your development process open-source.
The Southern Interactive Entertainment & Games Expo is one of the largest events of it's kind in the southeast. As a participant in this year's Investment Conference event, I'm about to provide you with some of the lessons I learned during my first pitch.
Now that the FTC has signaled it will enforce COPPA is the industry’s “wait and see” period finally coming to an end? Read on for my thinking on how mobile games can become COPPA compliant without ruining user acquisition or game flow.
The Musical Box features 30 articles focusing on game music production and implementation.