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May 25, 2017
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Posted by Thomas Grip on 05/24/17 09:57:00 am in Design
This article goes over a framework for understanding how videogames work. It divides games into systems, story, and a mental model, and then shows how these interact.

Posted by Bryant Francis on 05/24/17 09:56:00 am in Design, Console/PC
Horizon Zero Dawn's apocalypse, and the way it's told to the player, isn't just another video game setting. Here's a look at how its staggered nature creates dynamic storytelling moments worth emulating.

Posted by Tim Merel on 05/24/17 09:53:00 am in Business/Marketing, Smartphone/Tablet, VR
Mark Zuckerberg’s “We’re making the camera the first augmented reality platform” kicked off the mobile AR platform war. Facebook, Apple, Google, Tencent, Snap, Samsung, Huawei and more in a mobile AR platform cage fight - who comes out on top?

Posted by Sande Chen on 05/24/17 09:30:00 am in Business/Marketing, Design
In this article, game designer Sande Chen reflects on the relationship between metrics and game design.

Everyone has the potential to be a writer. I started writing for Gamasutra and now I have a book being published. Utilize Gamasutra, write something from your experience. Who knows where it may lead you.

This week's best longread/standout articles & videos about games include Gnog's quirky gameplay, Second Life bunny tragedy, and Snipperclips' surprising third-party story, among others.

Posted by Jakub Dockal on 05/25/17 01:45:00 pm in Design, Indie
Building system is core mechanic in our upcoming FPS with TD elements called Band of Defenders. And it wasn't easy to make it as simple and fun as possible.

Posted by Matej Lancaric on 05/25/17 10:01:00 am in Business/Marketing, Design, Production
Long story short, we have tripled DAU and monthly revenues by launching Diggy’s Adventure on iOS and Android. We were spending 1 Million EUR a month on paid user acquisition during Global Launch.

Posted by Ben Sim on 05/25/17 10:01:00 am in Production, Indie
Game mechanics are rules or systems in a game. It’s what makes a game unique from the others. Aside from the story, it’s one of the things that people will remember most after they play a game.

Posted by Juned Ghanchi on 05/25/17 10:00:00 am in Programming
In this post we are going to explain some key areas that every game developer should focus on. Some of the key areas discussed in the present post include using the right game engine, learning the right programming language and simplicity of design.

In 2012 two prominent narrative driven games were released: Mass Effect 3 and Telltale’s The Walking Dead. Both games are built on one promise: your choices matter. One is considered to be great and the other not so much. Why? Let's try to find out.

Posted by Arnaud Thion on 05/25/17 10:00:00 am in
Just a quick overview of the way a level is created