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September 16, 2014
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September 16, 2014
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Microsoft’s acquisition of Mojang is about the future, not short term economics

Posted by Trent Polack on 09/16/14 12:51:00 am in Design
I was having a conversation with a friend the other day and reminded about my time in the game industry when I wondered, really wondered, why on Earth I ended up making games for a living. This is my attempt at figuring that out.

Posted by Andrzej Marczewski on 09/15/14 08:51:00 am in Design, Serious, Social/Online
At its heart, is gamification Pervasive User Centric Design? Is it the cross over between real and virtual worlds?

Posted by Chris Hildenbrand on 09/13/14 11:04:00 am in Art, Indie
Another quick tutorial while I am still reworking the space tutorial. This one is another request - how to create rocks, that don't look like clouds.

Posted by Christian Nutt on 09/12/14 03:57:00 pm in Business/Marketing, Console/PC
I wrote that giant history, but here's my personal take.

Posted by Junxue Li on 09/12/14 02:31:00 am in Design, Production, Art, Social/Online, Smartphone/Tablet
This series of posts are about shooting good pictures for 2D game art production. This post is Part 2.

Posted by Jonathan Sparks on 09/16/14 09:51:00 am in Business/Marketing, Design, Art, Serious, Indie
Trademark basics, and how Disney sues solo-artist DJ DeadMau5 for his alleged trademark infringement of the Mickey Mouse image.

A collection of interview excerpts with Japanese developers who worked on the PC Engine.

Posted by Alex Nichiporchik on 09/16/14 07:07:00 am in Design, Console/PC
Let's take a look at Destiny and how we could fix it

Posted by Matthew Warneford on 09/16/14 06:43:00 am in Design, Social/Online, Smartphone/Tablet
How does a game starring Kim Kardashian, one many journalists are laughing at, stand to generate $200m by the end of the year? We wanted to find out, so we spent a couple of hours playing Kim Kardashian: Hollywood, meaning you don't have to.

Recent comments by a Justice Department official make it clear that there is a push for harsher penalties for streaming copyrighted material. Whether or not Congress implements the changes, and how they do it, is another story entirely.

Posted by Simon Lachance on 09/15/14 10:08:00 pm in
Back from PAX Prime, spent about $4,000. That’s a lot of money for an Indie game developer! You got to be prepared to have a good impact over there so here's my few tips!