Exploring various escape/running away mechanics in RPG's over the years.
Novel approaches to the weirdest sound design challenge of my career so far.
Gamasutra editor Mike Rose talks to Rob Jagnow and Brendan Mauro from Lazy 8 Studios about Extrasolar, a rather unique browser game that's currently in closed beta.
UK software sales for the Xbox One and PlayStation 4 should surpass the Wii U's total sales within a couple of months, if their launches are any indication.
Iíve used Havok Physics at several game studios over the years. Here, I present some little-known but hopefully useful tips about this middleware.
Gamasutra editor Mike Rose talks to Ian Hardingham from Mode 7 Games about tactical American Football-esque game Frozen Endzone, in this latest video interview.
Hiring an attorney can be expensive, especially for routine tasks, such as searching for pre-existing trademarks. These (mostly) free legal resources for game developers are a great place to start.
A game is made up of its rules. The pattern that is formed by these rules are what we players can feel when we recognize them. To feel these rules, we'll have to interact with the game. The game then reveals bits and pieces of the rules...
My new musical platform game has been released through my website, Chapman Games.
Games are not the perfect medium for every situation. There are a host of problems inherent to the art form. Maybe if we isolate them, they'll be easier to tackle.
People have been talking about games as seriously addictive. Good games are simulating real life and the user start confusing the virtual world with the reality. Let's learn how to design addictive games by looking at what makes a user hooked.
Recently, we had to lay off everybody working at Berzerk Studio, sell pretty much all our stuffs and move away from our office. This video is about how to get back on your feet during hard time.