Now in its 13th year, ChinaJoy is one of the world’s biggest tradeshows. Niko Partners sent two analysts to China Joy this year; here is a summary of their observations of the show.
I discuss the idea of games as a hobby, partially as a response to Keith Stuart's recent Eurogamer article on the subject.
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.
This entry focuses on composing techniques for small vs big games.
In this video presentation, dxSaigon founder Thomas Grové speaks about how game designers create user experiences in action games. The talk focuses on the importance of making controls ergonomic, responsive, and intuitive.
Huge pent-up demand exists for Blizzard IP based mobile games. Activision Blizzard should acquire Glu Mobile and Ember Entertainment to create a world dominating mobile games powerhouse... to be the world's greatest. Read how and why!
Historians Bob Whitaker and Matthew Gabriele discuss the medieval inspired worlds of Dragon Age Inquisition and The Witcher 3. Topics include violence, race, religion, and dragons.
A few more interesting RPGs, such as the Phantasie series, Hillsfar, Hideo Kojima's Snatcher SD, Shadowlands and a NWN2 mod.
Today's post looks at how Blizzard has been leveraging their various games and branding into Cross Game Promotions and marketing for old and new fans alike.
As part of my research into succeeding through YouTube, I reached out to three prominent YouTube content creators to get their thoughts and insights as to what makes a killer game channel.
Video games of this generation have a great way of allowing the player to make choices. Ultimately these choices that we make determine how both the characters and the story will progress throughout the game.
Mobile gaming is a growing industry throughout the world, but the growth is not equal in all regions. In this article I explain why Southeast Asia is especially attractive and why now is the right time to enter it.
Passengers' main aim is to break the very homogeneous image of the migrants given by news and medias. Here is the story of why and how we made the game.