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August 5, 2015
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August 5, 2015
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Posted by Paul Johnson on 08/04/15 05:37:00 pm in Business/Marketing, Production, Console/PC, Serious, Indie
Admittedly a little self-serving, but there's a real message in here about making sure you get everything right first time. Or pay the price forever...

Posted by Winifred Phillips on 08/04/15 05:37:00 pm in Audio, Console/PC
With the arrival of virtual reality, audio developers may have to wrestle with the Uncanny Valley, right alongside their visual arts counterparts. An Audio Engineering Society presentation warns of a possible obstacle to achieving convincing audio in VR.

Posted by Warren Spector on 08/03/15 04:08:00 pm in Design
People think of narrative as a series of events involving setup, complication, resolution and denouement. That's fine, but leaves out "having something to say" and, for games, one thing more. This post is about two overlooked elements of game narrative.

Posted by Kyle Pittman on 08/03/15 03:28:00 pm in Business/Marketing, Production, Indie
Interested in demoing your indie game at an upcoming gaming event? Here are some tips for first-time exhibitors.

Adaptive music is discussed through a real world integration example of Elias and the VR game Stampede. I demonstrate how simple it is to integrate with Unity, discuss the performance and memory usage (only .2-.3% CPU and .2 MB of audio memory typically.)

Kristian Segerstrale, COO and Executive Director at Super Evil Megacorp, shares five lessons learned developing unapologetically core MOBA Vainglory for touch devices.

Posted by Nate Barker on 08/04/15 05:37:00 pm in Business/Marketing, Smartphone/Tablet
Ever wonder who's playing on Android and iOS? The demographics are changing and the numbers don't lie. Here's a little insight on the similarities and differences between an Apple and Android gamer.

Posted by Puneet Yamparala on 08/04/15 05:37:00 pm in Business/Marketing, Smartphone/Tablet
This post talks about the do's and dont's before publishing an app.

Often, cheating is understood as transgressive and non-playful. Thinking of it this way, and defining it just as a 'violation of rules', is an unproductive way to think about cheating and its relationship to game design.

Posted by Trevor McCalmont on 08/04/15 05:37:00 pm in Business/Marketing, Indie, Smartphone/Tablet
App Store Optimization, or ASO, is an essential marketing tactic for game developers. App Store Optimization means improving an app’s keywords, description and other attributes in order to rank higher in that marketplace’s search results.

Posted by Radu Muresan on 08/04/15 05:37:00 pm in Programming, Art
Step by step walk through the process of converting a static/flat art style to a more "alive" by modifying only a few lines of shader code.

Posted by Samy Dib on 08/03/15 03:28:00 pm in Business/Marketing, Production, Art, Console/PC, Indie
This week I took on the task to create the Teaser Trailer for Ascendance, the game I'm working on with fellow students from the University of Advancing Technology.