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January 29, 2015
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Winding down the 2 1/2 year launch of Cook, Serve, Delicious, with two new expansions and bundles, and looking at all the sales data up to this point across PC and mobile.

Posted by Daniel Helbig on 01/28/15 02:07:00 pm in Business/Marketing, Design, Indie
For this years GGJ15 I created a user-generated interactive chain story called ESCALATE! - a game for which development I had to sail far out of my normal comfort zone.

Posted by Brandon Sheffield on 01/28/15 05:27:00 am in Console/PC, Indie, Social/Online
Two days ago, we released our first "big" trailer. It got a lot of views, but a very vocal minority downvoted it, and got extremely mad about our use of pixel art. Here are some of our learnings from the experience.

Posted by Wendelin Reich on 01/27/15 01:29:00 pm in Programming, Console/PC, Indie
Hackers vs. engineers - which is better? I learned a lesson about the absurdity of this question during the GGJ '15. I developed a hack which made me blush at first, but which turned out to be much simpler than a solidly engineered solution.

The last in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, & project management contribute to game project success or failure

Posted by Sande Chen on 01/26/15 03:41:00 pm in Design, Serious
In this article, game designer Sande Chen reviews how gamification can ideally assist in people's fitness goals.





Posted by Cuauhtemoc Moreno on 01/29/15 02:06:00 pm in Design, Art, Console/PC
I enjoy games mostly for the beauty that happens in the intersection of my imagination with that of the creators. I have been casually playing this game for several months now, This article features thoughts specific to my experience in it.

An insight into the creation of our trailer and the thought process that went into it's inception.

Posted by Bryan Fisher on 01/29/15 02:06:00 pm in
A closer look on the strengths of being an IndieDev Introvert.

Posted by Scott Stephan on 01/29/15 02:06:00 pm in Business/Marketing, Console/PC, Indie
In the 2nd part of our Kickstarter advice series we talk about a major choke point for a lot of campaigns: The Video.

Posted by Joseph Austin on 01/29/15 02:06:00 pm in Design, Programming, Indie
My personal feelings and experience of the Global Game Jam. What it meant to me.

Posted by Harry Mack on 01/29/15 02:06:00 pm in Audio, Indie
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.