An interview with legendary game writer Marianne Krawczyk where she discusses The Long Dark, Kratos, and Sweet Valley High...in space.
In this article, game designer Sande Chen discusses the impact of effective messaging in serious games.
It's ChinaJoy week. Some of you might be visiting China for the first time at this occasion. This summary guide will help you better grasp the current state of Digital China, and the gigantic opportunity it represents.
This article will explore how you can use the Systematic Inventive Thinking Method to generate tests with user behavior as a starting point.
What to start your own game studio from scratch? Read on!
This article discusses Elephant Mouse's experience with prototyping core game mechanics for their mobile puzzle game - Robots Need Love Too! Read about their highs and lows with this key part of pre-production.
The video game market has been steadily declining over the last few years which may be good for consumers, but paints a serious problem for game developers. Today's post examines why this is happening and why it is a problem.
The video game industry is entering market maturity and with that comes a string of quality issues. Here's a quick look at what I mean.
An analysis of role & responsibility assignment on a development team through the lens of the RACI responsibility assignment matrix.
In celebration of its 10-year anniversary, Animation Vertigo’s founder and CEO Marla Rausch reflects on the major changes that the motion capture industry has seen over the years.
'Seven Constants of Game Design' was a catchy title, until I realized it was yet another compilation of inactionable, half-baked pet theories. In the spirit of Tonya Short's "Share Your Crayons" challenge, here's my response.
We established previously that games are an artistic field in which art pieces can exist, let's now look at the first art movement in this article series : justwalkingism. What is it, how and where does it exist, what games were birthed from it?