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August 24, 2016
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August 24, 2016
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Posted by Stanislav Costiuc on 08/23/16 10:13:00 am in Design, Console/PC
In this blog post I look at what components make an open-world collectible good.

Posted by Stieg Hedlund on 08/23/16 10:03:00 am in
Runes are a distinctive alphabet that appears often in fantasy settings. I discuss my path to learning about them, what they are and how to use them.

Posted by Sande Chen on 08/23/16 09:44:00 am in Business/Marketing
In this article, game designer Sande Chen previews upcoming wearable technology and how it may transform the way we live our lives.

I spent several months among the high rollers in a free to play game. Here's what I learned from swimming with the whales.

Posted by Chris Bateman on 08/22/16 06:23:00 am in Business/Marketing, Design
If game design is a craft, what becomes of it when game development is driven solely by financial†metrics? Does any of the craft remain?

Posted by Kris Graft on 08/21/16 09:54:00 am in Production, Indie, GDC Europe
I hung out with some of the developers of the InnoGames jam, a 48-hour jam hidden from the crowds of Gamescom in Germany.





Posted by Irina Zamogilnaya on 08/23/16 10:13:00 am in
Unity3D is one of the most promising and rapidly developing game engines to date. Every now and then, the developers upload new libraries and components to the official repository, many of which weren't available in as open-source projects until recently.

Posted by Alva Majo on 08/23/16 10:11:00 am in Business/Marketing, Indie
We recently began developing†our new game, so itís the perfect time to get a jar, put a label on it and start tracking the volume of tears shed during development to use a marketing opportunity.

Posted by Dylan Moran on 08/23/16 10:10:00 am in Design, Console/PC
A captivating music is an essential element of game design that determines the success of a game to great extent.

"I find that taking at least half an hour to myself every day and making sure I'm going to bed early really helps me stay balanced and motivated."

Posted by Surojit Roy on 08/23/16 10:05:00 am in Business/Marketing, Console/PC, Social/Online
We take a walk back down memory lane in the aftermath of The International and its $20 million prize pool to try and rediscover the very beginnings of the MOBA and RTS genre of games - and all the pivotal moments that led us up to this point.

Posted by Bari Silvestre on 08/23/16 09:44:00 am in Design, Production, Indie
What goes on after the prototype has been done and art is implemented? Here's the thought process that has kept me working on game content for weeks.