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September 23, 2014
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September 23, 2014
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Posted by Howard Tsao on 09/22/14 05:36:00 pm in Business/Marketing, Production, Console/PC, Indie
Chronicling an alternative team game jam format we tried that helped us be better focused and brought us closer together.

How do we define quality in games, and what does it actually mean in practice? In this article I will discuss which definition of quality I prefer, and begin to explore how I apply that definition to games.

The path to successfully shipping a game is often messy. Here are my thoughts on how to set yourself up for success, including some real-world examples.

Posted by Jovan Johnson on 09/22/14 02:12:00 am in Business/Marketing, Indie, Smartphone/Tablet
Google and the Federal Trade Commission settled an action regarding questionable consumer practices surrounding in app purchases. This settlement includes refunds and improved consumer controls. A closer look reveals that Google owes developers an amends.

Posted by E McNeill on 09/22/14 01:44:00 am in Business/Marketing, Console/PC, Indie
Discussing the gender gap in the VR community.

Posted by Christopher Totten on 09/19/14 08:23:00 pm in Design, Production, Serious, Indie
How participating in a Game Jam at the White House brought our new American University Game Lab together and taught us about game development in the Washington, DC area.

Following up last week's post, we're looking at client/server architecture and the pros and cons that go with it.

Posted by Mary Lee Sauder on 09/22/14 04:46:00 pm in Business/Marketing, Design, Art, Console/PC
Which game created the most distinctive art style after the huge impact of Ocarina of Time?

The Game Industry is not immune to having incorrect information floating around out there and today's post is the first of possibly many examining three popular myths and why they are wrong.

Posted by Alex Nichiporchik on 09/22/14 08:21:00 am in Business/Marketing, Production, Console/PC, Indie
In light of recent Early Access events, let's discuss crowdfunded game development and how to approach it

Posted by Monica Wells on 09/22/14 05:11:00 am in
Even though we've already passed the middle mark of this year, there are still some interesting developments in the gaming market to wait for in the near future.

Posted by Matthew Doss on 09/21/14 11:08:00 pm in Business/Marketing, Indie, Social/Online
How gamers, game developers, and gaming media are being manipulated.