GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 19, 2013
 
Turbine Inc.
Manager, Analytic Platform Development
 
NetherRealm Studios
Senior Software Engineer
 
NetherRealm Studios
Lead Software Engineer
 
Trendy Entertainment
Web Developer
 
Ubisoft Quebec
Senior Producer
 
Hansoft
Software Engineer (Core feature development)
spacer
Blogs

Expert Blogs                                                      [Expert Blogs] Expert RSS  [All Blogs] All RSS

Pitfalls In Automation  Featured Blogs
Posted by Alex Lucas on 06/18/13 07:00:00 pm in Production, Console/PC
This post highlights a number of common traps that many QA Automation strategies fall into. Based on years of experience at BioWare, they are identified and explained along with tips on avoiding them and achieving real success with automation.
Read More... | 6 Comments
Some Advice for the Aspiring Sound Designer
Posted by Mark Kilborn on 06/18/13 05:15:00 pm in Audio
Advice to avoid common missteps made by young sound people.
Read More... | 0 Comments
How to Ace a Games Industry Job Interview
Posted by Brice Morrison on 06/18/13 11:58:00 am in
So if you’ve gotten to this stage, congratulations! You have made fantastic progress in developing your skills, polishing your resume, earning your degree, and reaching the final boss. Now it’s time to really put your heart into perparing to land a job.
Read More... | 2 Comments
Supporting Gamification User Types  Featured Blogs
Posted by Andrzej Marczewski on 06/18/13 08:18:00 am in Design, Serious
Continuing down the road of User Types for gamification, I wanted to go into a little more details about how you support the different types of user in your system. Looking at last weeks post about user types and the 4Keys2Fun, there were a few usable ide
Read More... | 0 Comments
Making Ear Monsters: Developing a 3D Audio Game  Featured Blogs
Posted by Brian Schmidt on 06/17/13 04:50:00 pm in Audio, Design, Programming, Indie, Smartphone/Tablet
Sound has always been an important component of videogames. But what happens when you turn that on its head and design a game where sound is the main driver of gameplay?
Read More... | 3 Comments
Why is King Removing In-Game Ads?  Featured Blogs
Posted by Benjamin Sipe on 06/17/13 03:12:00 pm in Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet
King recently decided to abandon in-game advertising. Why? Let's look at the situation and the different types of developers before asking specific questions around King.
Read More... | 6 Comments

[More Expert Blogs]   

Member Blogs                                                                  [Member Blogs] Members RSS

Indie Developer's struggle on Crowd-funding
Posted by Xavier Moiny on 06/19/13 03:39:00 pm in Business/Marketing, Indie
I will talk, from our own perspective and our own (in?)experience, about the struggle indie game developers face when comes the time to get crowd-funded in this massive amount of competition. Coming out of nowhere and trying to reach out.
Read More... | 0 Comments
4 Best Mobile Games of 2013
Posted by Shaun Chatman on 06/19/13 03:11:00 pm in Smartphone/Tablet, Design
New mobile games appear on the market every day, making it easy to find fun and interesting games to play while you're waiting in line, taking a work break, or just hanging out at home.
Read More... | 0 Comments
Android vs iOS Game Myths  Featured Blogs
Posted by Gregg Tavares on 06/19/13 12:41:00 pm in Smartphone/Tablet, Business/Marketing
A summary of a GDC talk about one developer's experience on mobile with real data on iOS and Android.
Read More... | 0 Comments
Sometimes, you got to make your own Lucky
Posted by Hugh Welsh on 06/19/13 12:12:00 pm in Design, Smartphone/Tablet
To design LavaCat's main character, Lucky, PocketCake's Graphic Designer Kim Allen went to the drawing board. Literally.
Read More... | 0 Comments
Leadwerks for Linux: 30% reached in first 48 hours
Posted by Josh Klint on 06/19/13 10:34:00 am in
I'm writing this as we're a few dollars away from the mythic 30% target that has been claimed to be a "tipping point" past which Kickstarter campaigns reach critical mass. It's Tuesday morning and we're presently at 29%.
Read More... | 0 Comments
Games have changed...
Posted by Haseeb Anwer on 06/19/13 08:28:00 am in
How video games have changed over the years in the eyes of a gamer turned dev.
Read More... | 0 Comments

[More Member Blogs]   

UBM Tech