Latest News
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November 20, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [6]
 
Opinion: Rethinking Player Death [20]
 
Class-Action Suit Filed Against Zynga, Facebook Over Offer-Based Ads
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Latest Features
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November 20, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [3]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [4]
 
arrow iPhone Piracy: The Inside Story [47]
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Latest Jobs
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November 20, 2009
 
Relic Entertainment
Senior Director of Development
 
Bigpoint, Inc.
Online Marketing Manager (m/f)
 
Warner Bros Games
Sr. Software Engineer, Archives - WB Games Inc - #115354
 
THQ, Kaos Studios
Studio Marketing Manager
 
CCP
Senior Animation Programmer
 
Sledgehammer Games / Activision
Development Director
 
Gameloft Montreal
3D Artist (Various Profiles)
 
THQ, Kaos Studios
Game Designer
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Blogs

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Planckogenesis, Part II: Song Structure & Gravy Train  Featured Blogs
Posted by Matthew Burns on 11/19/09 03:44:00 pm in Game Design
Second in a series about the design and development of Planck v.0, a “musical shooter” recently entered into the 12th Annual Independent Games Festival.
Read More... | 0 Comments
Designing Games Is About Matching Personalities  Featured Blogs
Posted by Gabriel Lievano on 11/19/09 09:01:00 am in Game Design
Personality can explain why we like or dislike certain type of games. It can also explain why some developers are better at creating an specific type of game.
Read More... | 1 Comment
An Indie Developer’s “Biggest Mistake”  Featured Blogs
Posted by David Wesley on 11/18/09 10:55:00 am in Game Design, Production
Red Orchestra developer John Gibson points out that the path to indie success is long and hard. However, certain pitfalls can be avoided.
Read More... | 9 Comments
Flash Game: Small Worlds
Posted by Martin Nerurkar on 11/18/09 02:58:00 am in Game Design
Presenting an intresting little flash game that has a special way to deal with it's game space.
Read More... | 4 Comments
Lead Designers Who Only Say 'No'  Featured Blogs
Posted by Timothy Ryan on 11/17/09 09:53:00 am in Game Design
Lead designers are hired to make decisions - YES for what they want and NO for what they don't want. This is my rant on lead designers who only seem to say NO.
Read More... | 21 Comments
Using C# For a Commercial Game  Featured Blogs
Posted by Alistair Doulin on 11/17/09 03:38:00 am in Programming
Does the title of this article make you cringe? People have mixed feelings when it comes to C# and the .NET framework. This article outlines my reasoning for using C# for a commercial game on PC.
Read More... | 25 Comments

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The Soul of a Game  Featured Blogs
Posted by Dan Merrill on 11/20/09 08:02:00 am in Game Design
Video games have the power to communicate feelings, experience, and insight from designers to players. The Legend of Zelda series provides some strong examples of how this can be done.
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Retro Game of the Day! Kabuki Quantum Fighter
Posted by Ron Alpert on 11/20/09 06:53:00 am in Production
Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Kabuki Quantum Fighter, one of the more crazy-sounding game titles out there -
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Newsletter #53 - Pit Glitch Fixed
Posted by Michael Grand on 11/19/09 06:31:00 pm
File I/O, archives, flying dragon, pit glitch fixed, changes to the swear filter, and more.
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Retro Game of the Day! Tetris Attack  Featured Blogs
Posted by Ron Alpert on 11/19/09 11:11:00 am in Production
Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Tetris Attack.
Read More... | 1 Comment
Security and Perception
Posted by Christopher McLaren on 11/18/09 11:14:00 am in Production
Security Customer perception
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Retro Game of the Day! Robocop
Posted by Ron Alpert on 11/18/09 09:48:00 am in Production
Retro Game of the Day is a daily look back at some of the games we loved (or, not so much) during the formative years. Today's entry is Robocop.
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