Have you ever tried your hands at a game genre that you didn't even like to play? It's a thrilling experience and it can bring you a lot of awesome experience, let me explain!
The Grammy Awards will air this coming Monday, so let's explore the ways in which the Visual Media category of the Grammys has changed over the years in the attempt to accommodate video game soundtracks.
2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion. Here are Niko Partners' top 14 predictions for digital games in China for 2016.
This is the third post in a 6-part series on Designing for Interactive Story. You can find Part 1 here and Part 2 here.
Valve recently ditched Flash sales & other gimmicks, to much complaint, but it was the right decision.
On examination of incoherent game systems featuring Xenoblade Chronicles X, Tactics Ogre PSP and Diablo III
- How early publishing can destroy your game.
- Postmortem: Vortex Attack
Here you will find all the tips how to properly publish your next game in STEAM and maximize its performance.
In search of this boy... an unsung hero lost in the sands of Indian Mythology. Not Ramayana or Mahabharata just that ancient storytelling design, weaved into a 150 pages of remarkable game design. YUGA - Now Lost with the Author & Designer...
After helping to develop some of the biggest blockbusters in gaming history, Henry Smith gives himself 12 months to succeed at creating games on his own.
This week, our partnership with game criticism site Critical Distance brings us picks from their Senior Curator Zoya Street, on topics such as distraction, engagement, and imagination.
A look into Undertale's combat and how it's used to tell us more about some of it's characters.
You will always get bad comments and feedback from players, regardless of how good your game is. There is no way of pleasing everyone. But you must take it like a pro.