Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 23, 2014
arrowPress Releases
October 23, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Posted by Tom Crago on 10/22/14 03:19:00 pm in Business/Marketing, Console/PC
Australian video game developer Tantalus celebrates its twentieth birthday this year, joining a select group of independent game-makers to have reached that milestone. CEO Tom Crago takes a look back at the company's history.

Posted by Thomas Bidaux on 10/22/14 03:19:00 pm in Business/Marketing, Console/PC
Looking back on the past two months and video games mentions in the media.

Posted by E McNeill on 10/21/14 02:00:00 pm in Programming, Production, Indie, Smartphone/Tablet
60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!

Posted by bruce wilcox on 10/20/14 02:36:00 pm in Programming
Given the upcoming 2014 Loebner Competition, it is time to review its vagaries and what it takes to have a winning chatbot.

Posted by Adrian Bauer on 10/20/14 02:36:00 pm in Design, Console/PC, Indie
In this article I want to take a brief look at how stories in games can be used effectively through gameplay to flesh out important details that give more weight to the larger much simpler goal of the overall game.

Posted by Lewis Pulsipher on 10/20/14 02:36:00 pm in Design
This was created for the benefit of relatively inexperienced game designers, as "pros" know it already. But summaries are often useful. The video (screencast) is more than 14 minutes long.

While PR, advertising, channel promotions and other vehicles can perform well for games marketing – with audience and community development, YOU can control and manage communications through the programs you build in these areas.

The Game Industry is facing a severe issue of devaluing content which has been our fault and part of it has to do with the problem of understanding and evaluating game design.

Posted by Taro Omiya on 10/22/14 03:19:00 pm in Design, Programming, Indie
Suddenly, Thousands is a mob-controlling puzzle game developed for Bacon Game Jam 08. In this Post Mortem, we discuss the strength in Suddenly, Thousands' level progression, embracing accidents, and danger of making your development process open-source.

Posted by Scott McCutchen on 10/22/14 03:19:00 pm in Business/Marketing, Console/PC, Indie
The Southern Interactive Entertainment & Games Expo is one of the largest events of it's kind in the southeast. As a participant in this year's Investment Conference event, I'm about to provide you with some of the lessons I learned during my first pitch.

Now that the FTC has signaled it will enforce COPPA is the industry’s “wait and see” period finally coming to an end? Read on for my thinking on how mobile games can become COPPA compliant without ruining user acquisition or game flow.

Posted by Marcelo Martins on 10/22/14 03:19:00 pm in Audio, Programming, Production, Console/PC
The Musical Box features 30 articles focusing on game music production and implementation.