Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 21, 2014
arrowPress Releases
August 21, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:





In this article I will try to give a list of different types of test that I think should at least be considered before development of a new game starts. This will not be a complete, all-comprehensive list, but my hope is that it will be a good start.

Posted by Paul Johnson on 08/20/14 06:11:00 pm in Business/Marketing, Production, Console/PC, Serious, Indie
When Steam makes your blood boil...

Posted by Paul Johnson on 08/20/14 04:45:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Pirates are a lot of things. But why is one of those things not "embarrassed" ?

Posted by Lars Doucet on 08/20/14 02:48:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
Feelings on being a solid mid-level success in a world with predatory dream factories.

I dedicated $100 and 10 hours to climbing the PvP leaderboard in a free-to-play, mobile, build and battle game. This is what I learned along the way.

Posted by Benjamin Quintero on 08/18/14 12:25:00 pm in Programming, Console/PC, Indie, Smartphone/Tablet
Anyone else feeling the hurt of asset pipelines? =)





Posted by Thomas Henshell on 08/21/14 03:37:00 pm in Business/Marketing, Design, Console/PC, Indie
A daring indie developer embarks on a quest to rescue True Choice from the jaws of Avoidable Cost

Posted by Rich Melcombe on 08/21/14 01:48:00 pm in Business/Marketing
Just Launched Customize-A-Game Kickstarter Campaign

Posted by Mark Venturelli on 08/21/14 10:26:00 am in Design, Programming, Console/PC, Indie
Stiff movement in your game is a deadly sin, so I provide a few tips to smooth that sucker out and save your soul.

Posted by Alice Rendell on 08/21/14 09:03:00 am in Design, Console/PC
An exploration of what players want in regards to game characters and how we can create more diversity.

Astro Lords: Oort Cloud is the first MMO to feature moving bases. Nicolas Weber-Krebs examines the opportunities and challenges this creates for game design, and the consequences it has on processing power and hardware needs.

Posted by Adam Thompson on 08/21/14 04:04:00 am in Design, Programming, Indie
In preparation for the upcoming Ludum Dare game jam I wanted to write up what I've learned from my previous experiences.