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April 17, 2014
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April 17, 2014
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Posted by Lars Doucet on 04/17/14 01:51:00 pm in
What if there was a way to mathematically detect games that have a lot of interest from a small niche, but haven't gotten the wider exposure they deserve yet?

Posted by Jools Watsham on 04/17/14 01:05:00 pm in Business/Marketing, Production, Console/PC, Indie
Renegade Kid's co-founder, Jools Watsham, writes an honest and open account about their Cult County Kickstarter campaign's journey so far. With 14 days left, this midway account is a stepping stone towards either funded success or public failure.

Posted by Leigh Alexander on 04/17/14 12:54:00 pm in Audio, Design, Programming, Art, Console/PC
My new video series, "Lo Fi Let's Plays," focuses on using a familiar video format to look at unfamiliar or vintage game content. Can we learn from the Apple II era? Who knows, but it's fun!

Posted by Ethan Levy on 04/17/14 11:28:00 am in Business/Marketing, Design, Smartphone/Tablet
Despite Crytec pedigree, high-end visuals, core gameplay and Mobage integration, The Collectables has not made a major impact on the iOS charts. In this post, F2P expert Levy analyzes the design issues negatively impacting monetization and retention.

Posted by Benjamin Sipe on 04/17/14 12:14:00 am in Business/Marketing, Design, Indie, Smartphone/Tablet
I love RPGs, I love mobile gaming and I love F2P games. Do I love Cardinal Quest 2? Let's take a look at what works and what doesn't in this edition of Improving Freemium Design.

Posted by Kert Gartner on 04/15/14 11:54:00 am in Business/Marketing, Console/PC, Indie
Every two months I'm rounding up some of the best indie game trailers and discussing what I think makes them good or bad, and effective or ineffective in marketing their respective game.





Posted by Ulyana Chernyak Xsolla on 04/17/14 05:46:00 pm in Business/Marketing, Social/Online
How can Credit Cards aid in Geolocation and Gaming: from standard techniques such as discovering a userís IP address to more sophisticated methods such as identifying bank location, telephone area code, email address.

Posted by Hayden Cacace on 04/17/14 12:54:00 pm in Business/Marketing, Design, Production, Indie
A postmortem about Heartonomy's iOS game StarLicker. The game was not a success, and in this article the developers reflect on the mistakes that were made and what they learned from them.

Posted by Wesley Rockholz on 04/17/14 12:33:00 pm in Art
Reflecting on my first attempt at a stop-motion animation film.

Posted by Wesley Rockholz on 04/17/14 12:31:00 pm in Design, Art
Applying the basic elements and principles of art and design to level design to create a world that is intuitive and balanced (or not, if you so desire).

Posted by Wesley Rockholz on 04/17/14 12:27:00 pm in Design, Console/PC
My thoughts on balancing the unpredictability and lack of control caused by randomness in a game by providing facets for player decision making.

Posted by Wesley Rockholz on 04/17/14 12:24:00 pm in
Hi readers, Iím Wes Rockholz, a Game Design and Development student at Rochester Institute of Technology. Welcome to my new professional blog!