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July 29, 2014
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Posted by Junxue Li on 07/29/14 06:59:00 am in Design, Production, Art, Social/Online, Smartphone/Tablet
A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose.

Posted by Jamie Fristrom on 07/28/14 06:32:00 pm in Business/Marketing, Console/PC
You might think that making a game for Xbox One through their ID@Xbox program would be cheap-as-free - they're even *giving away* dev kits, after all - but there are a couple of costs that might surprise you.

Posted by E McNeill on 07/28/14 05:47:00 pm in Design, Programming, Indie
How the puzzles in Darknet are procedurally generated.

Posted by Anton Wiegert on 07/26/14 08:12:00 am in Business/Marketing, Production, Art, Console/PC, Serious
You might think game developers only outsource "to save money" - but that's not completely accurate. In fact, there is a very long list of advantages that are much less obvious; even counter-intuitive.

Jeff Sutherland recently wrote about that being agile means getting rid of separate test teams. So why should game testers not be a separate team? Why should most game testers be integrated into the development teams? This is my opinion on the subject.

Posted by Elizabeth Sampat on 07/22/14 06:08:00 pm in Business/Marketing, Serious
On Gamasutra today, the annual salary survey shows a smaller-than-average wage gap between the sexes. On Polygon, an expose of the harassment women faces shows a larger problem. But the biggest problem in both articles isn't getting discussed.

Posted by Nico Saraintaris on 07/29/14 05:57:00 am in Design, Indie
Some thoughts on Kapsula (just released!) and that warming feeling you want to generate when working on your game.

Posted by Paolo Gambardella on 07/29/14 02:46:00 am in Production, Indie
In game development there is not any magic formula for success; the whole process is trial -> result -> learn. SCRUM methodology fosters the learning and improve the responsibility of each member of the team.

Posted by Folmer Kelly on 07/28/14 08:19:00 pm in Business/Marketing, Design, Production, Art
Game Jams have rapidly become an indie mainstay, but at what cost?

Posted by Arvind Yadav on 07/28/14 06:29:00 pm in Business/Marketing, Production, Console/PC, Indie
How we set up our studio after a successful Kickstarter and managed to deliver our game.

Posted by John Griffin on 07/28/14 03:47:00 pm in Design
Leaderboards are an incredibly effective social feature that can be easily added to a game. They are primarily used to increase a games retention and engagement but can also be used to drive up player acquisition.

Posted by Tom Battey on 07/28/14 03:03:00 pm in Design
Nostalgia in the games industry can play an important part in upholding gaming heritage, and can benefit the future generation of game designers by preserving genres and design philosophies.