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September 19, 2014
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September 19, 2014
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Posted by Heinz Schuller on 09/18/14 02:56:00 pm in Production, Art, Console/PC, Indie
Studio culture is defined by it's people, but what makes some studios great places to work vs. others? A key aspect (in my experience) is Positive Energy.

Posted by Adam Winkels on 09/18/14 11:31:00 am in Programming, Console/PC, Indie
Implementing an easy to use coroutine-based timer in Unity.

Posted by Lennart Nacke on 09/17/14 12:14:00 am in Design
In the second week of my Basic Introduction to Game Design course, I talk about games as systems, their formal structure and the elements that make games into games.

Posted by Ethan Levy on 09/16/14 09:50:00 pm in Design, Indie
While working on narrative experiment flapping bird, I questioned my initial decision to make my main character straight and male. So I asked gamers on Reddit's r/gaymers if inclusive language would make for a better game. This is what I learned.

Posted by Tanya X Short on 09/16/14 08:01:00 pm in Design, Console/PC, Indie
A designer describes her studio's methods for choosing the level of detail of their procedural generation algorithms.

Posted by Alexander Freed on 09/16/14 07:59:00 pm in Design, Console/PC, Indie
For decades, branching conversation systems have been a powerful tool in game narrative. In part three of our series, we discuss toolsets and how to structure a conversation for easy review and later editing.





Posted by Scott Hurff on 09/18/14 04:05:00 pm in Design, Art, Smartphone/Tablet
Mobile screen sizes are becoming bigger, and that means that learning how to design for thumbs is now more important than ever.

Posted by Eric Buresh on 09/18/14 03:26:00 pm in Business/Marketing, Production, Console/PC, Serious
Often out of the blue, video game companies find themselves the target of so-called patent trolls. If you find yourself on the receiving end, you must immediately mount a defense. Here are five key steps to an effective offensive plan.

What does it take to setup, manage, and tear down booths at events like E3 and Comic-Con? Here's a glimpse...

Posted by George Moromisato on 09/18/14 01:08:00 pm in Design, Indie
Follow these tips and techniques to create an epic-scale game on an indie budget.

Our game appeared in the portfolio of a cloner. Taking it down is not so easy.

Posted by John McCarthy on 09/18/14 04:16:00 am in Business/Marketing
On January 1, new EU VAT rules will be introduced for e-services in Europe. The following article outlines how these new rules will apply to online gaming companies and to game developers.