The competitive landscape for games consoles is more complex than ever. Against this backdrop, Microsoft is poised to reveal its next generation console. IHS identifies three core strategies Microsoft needs to pursue to defend its position in the home.
Nintendo is struggling with the WiiU's market performance. Critics have argued that Nintendo is experiencing a 'Dreamcast moment' and should retreat from the console market. Here I give three reasons why this is unlikely to happen any time soon.
I may just be spoiled. I am fortunate as I get to play a huge number of games each year. The trouble is, I am getting a bit bored of what is being offered up. Don't get me wrong, there are great games being made. There are also not so great games that wil
Summer is a great opportunity to improve one’s skills, learn more about your craft, and increase your odds of a game studio finding you attractive. Plus, it’s a lot of fun to have some time to devote to ideas that have been bouncing around in your head.
A Memory manager such as malloc is the ultimate black box, you ask it for memory, and you get back a pointer (hopefully). But what is it doing under the hood? Here I cover the basics of how memory managers work, things to avoid, and some best practices.
Ben Lewis-Evans & Ben Dressler use the idea of the "three E's" to examine anti-social behaviour in games and the possible ways in which such behaviour could be reduced or prevented.
In this post I discuss the differences of creative and project leadership in smaller game development teams. It is the first part in a series of reflections from my time in the Make Something Unreal Live competition.
4gency's founder looks back at a first year of lessons as a mobile/tablet developer. Lesson one shows how hard it can be to make money in the arcade genre with in-app purchases.
Why do people play Games? What is it about human motivators and fun? And why is happiness related to gaming?
This is a post about the connections between happiness, fun, motivation & games. Because in the end, we have always craved for games.