Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

This week's highlights include a neat Smash Brothers interview, a review of Magic Leap's reveal party, and words of wisdom from Spiderweb Software, among many others.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Jessica Tompkins on 10/11/18 10:41:00 am in Production, Console/PC, Indie, Smartphone/Tablet
Landing an entry-level job in Games User Research (GamesUR) is difficult, so having experience can set you apart from other candidates. This article outlines several best practices and principles for getting started in GamesUR.

Posted by Paul Arendt on 10/10/18 10:47:00 am in Design
Sunless Skies creative director Paul Arendt talks about reconstructing the first region of the game to make exploration more meaningful and terrifying.

Posted by Edward Castronova on 10/08/18 12:59:00 pm in Design, Serious
What if America falls into a second Civil War? This game simulation and classroom exercise says it will be a dumpster fire.

Posted by Jake Birkett on 10/08/18 12:59:00 pm in Business/Marketing, Indie
How do you choose which game to make next? These are three factors you should definitely consider.

Posted by Diego Ricchiuti on 10/12/18 11:00:00 am in Business/Marketing, Production, Indie
A small snapshot of some of the difficulties of opening a development studio in Italy.

Posted by Davionne Gooden on 10/12/18 09:19:00 am in Business/Marketing, Production, Console/PC, Indie
It's hard to show off your game at an expo. It's even harder when you're a solo indie dev. It's absolutely ridiculous when your game is a JRPG, one of the hardest genres to demo. Here's my experience.

Posted by Daniel St Germain on 10/11/18 11:05:00 am in Design, Production, Indie
My name is Dan St. Germain and while in undergrad, I worked with four other students on creating a blind/deaf accessible video game called LEVY. These blog posts will be dedicated to explaining the different UI, UX, and design decisions that were made.

Posted by Antti Kananen on 10/11/18 10:48:00 am in Business/Marketing, Smartphone/Tablet
As people who have no involvement with the video game industry beyond enjoying the fruits of other people’s labour, our guest thought it might be interesting to offer our perspective on the industry in Koukoi Games' blog.

Posted by Kimberly Culp on 10/11/18 10:47:00 am in Business/Marketing, Indie, Smartphone/Tablet
What do you need to do to design your mobile game so that courts will enforce your terms of use, terms of service, or end user license agreement? This blog discusses general steps to consider to when designing your game.

Posted by Josh Bycer on 10/11/18 10:36:00 am in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Today's post looks at how personalization has become a major option in video games and the importance of letting the player be creative.