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April 21, 2014
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Posted by Paul Taylor on 04/21/14 06:30:00 am in
Indie game composer nervous_testpilot (aka co-owner of Mode 7 Paul Taylor) offers a wide-ranging beginner's guide to electronic music as well as delving into his own kit-list and working methods

There are plenty of methodologies producers and project managers can utilize in game making. One very popular method is Scrum. So why does it drive so many game makers crazy? Is it the method or the implementation?

Posted by E McNeill on 04/18/14 03:04:00 am in Design, Indie
A game designer's code.

Posted by Lars Doucet on 04/17/14 01:51:00 pm in Business/Marketing, Console/PC, Indie
What if there was a way to mathematically detect games that have a lot of interest from a small niche, but haven't gotten the wider exposure they deserve yet?

Posted by Jools Watsham on 04/17/14 01:05:00 pm in Business/Marketing, Production, Console/PC, Indie
Renegade Kid's co-founder, Jools Watsham, writes an honest and open account about their Cult County Kickstarter campaign's journey so far. With 14 days left, this midway account is a stepping stone towards either funded success or public failure.

Posted by Leigh Alexander on 04/17/14 12:54:00 pm in Audio, Design, Programming, Art, Console/PC
My new video series, "Lo Fi Let's Plays," focuses on using a familiar video format to look at unfamiliar or vintage game content. Can we learn from the Apple II era? Who knows, but it's fun!

Posted by Isla Schanuel on 04/21/14 10:47:00 am in Design, Production, Indie
Indie devs face obvious constraints when it comes to user testing, but doing so is still a critical part of development. This article addresses how to design user-experiments when working on a budget, and the options available when resources are limited.

California game lawyer Zachary Strebeck presents the first in a three-part series on registering copyrights. This part examines what can and cannot be copyrighted, and who holds the copyright on a creation.

Posted by Andrew Pedersen on 04/21/14 08:43:00 am in Business/Marketing
In the second of this three-part series, Andrew Pedersen, Senior Vice President and Chief Studio Officer of GSN Games, recommends how to organize internal hackathons.

Posted by Tristan Moore on 04/21/14 05:20:00 am in Business/Marketing, Production, Console/PC, Indie
In the wake of a rocky Kickstarter launch, I've decided to share my thoughts on the process, as well as the good and the bad of the experience.

Posted by Stacey Mason on 04/20/14 07:28:00 pm in Business/Marketing, Console/PC, Social/Online
A young game designer finds herself apprehensive about engaging with the online FPS community, but overcomes her anxieties to discover that they might have been unfounded in the first place.

Posted by Jamie McCormick on 04/20/14 09:43:00 am in Business/Marketing, Serious, Indie
The first all Ireland map of the games industry is now up at . A work in progress, is is putting together a categorised map of the Irish industry, to help people have better view of where they can study and work. @GetIrishGames