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October 1, 2016
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Posted by Bob Whitaker on 09/30/16 09:44:00 am in Console/PC, Serious
Historians discuss BioShock. Topics include the historical context of objectivism, business leaders in American politics, and how objectivism relates to other strains of American intellectual thought and political culture.

Short story based on real events about the efforts to make an external producer understand what a whitebox map is, and the pain of dealing with people not educated in real videogame development

Posted by Mantin Lu on 09/28/16 09:56:00 am in Business/Marketing, Smartphone/Tablet
There is a new report recently about using ARPU to identify best target markets for the mobile games. I was a little bit surprised at the first glance since we couldn’t really conclude the performance of a game by looking solely at ARPU ......

Posted by Sande Chen on 09/28/16 09:55:00 am in Business/Marketing, Production
In this article, game designer Sande Chen discusses research on work-related motivation, in particular on "perceived meaning," to see how this research applies to the game industry.

Posted by Bob Whitaker on 09/26/16 10:36:00 am in Console/PC, Serious
Bob talks with Professor William Deverell about L.A. Noire. Topics include the postwar boom, the history of the LAPD, and race and ethnic relations in Los Angeles.

Posted by Simon Carless on 09/25/16 11:00:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
The latest Video Game Deep Cuts selection, picking some of the smartest longform video game articles and videos of the week, looks at everything from Prague in the latest Deus Ex to Roguelike Celebration videos and GTA V mods.

Posted by Kaarlo Raiha on 09/30/16 10:11:00 am in Design, Programming
This blog post lists things that might cause problems when you implement replay feature to your game. It also has some suggestions about avoiding those issues.

Posted by Glenn Stanway on 09/30/16 10:11:00 am in Design, Smartphone/Tablet
A examination of the UI and menu system of the Tiny Titan Studios game Dash Quest, and how it influenced the design of our new title, Tap Smiths.

What is neuromarketing and is it in any way or form viable for smaller companies? What are your thoughts?

Posted by Vitor Bulbovas on 09/30/16 09:47:00 am in Design, Production, Art, Console/PC, Indie, Social/Online
Back to “how to create” series, now I bring my favourite subject: characters.

Posted by Matthew McCaffrey on 09/30/16 09:46:00 am in Business/Marketing, Production, Serious
There’s a popular misconception that giving tax breaks to industries is the same as subsidizing them. Sadly, like many economic myths, this one just won’t die.

Posted by Matthew McCaffrey on 09/30/16 09:46:00 am in Business/Marketing, Production, Serious
We can often trace the troubles in gaming to regulatory policies. However, tax breaks are actually a good thing for the industry. Instead, the real regulatory threat comes from intellectual property law.