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February 23, 2017
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Posted by Tanya Short on 02/22/17 12:47:00 pm in Design, Console/PC, Indie
A designer delves into the relationship between reasoning and behaviour in procedurally generated AI personalities, and makes a few practical suggestions for an improved player experience.

Posted by Pascal Bestebroer on 02/21/17 09:24:00 am in Indie
The first in a series of blogs showing the process behind game development from a 13-year full-time indie developer "veteran". The series covers the basics from keeping dedicated to the work, to planning work load, running the business and more.

A small collection of best practices distilled from the past 4 years of making games with Experiment 7, Impeller Studios, and Autodesk.

Posted by Alexander Freed on 02/21/17 08:52:00 am in Design, Console/PC, Indie, Smartphone/Tablet
Let's go back to basics in a quick discussion on narrative, cutscenes, and viewpoint changes. What are the downsides of the old "Meanwhile..." trick in a video game story, and how do you mitigate them?

Posted by Daniel Cook on 02/21/17 08:31:00 am in Design, Social/Online
In many online multiplayer games, players enter as strangers and remain strangers. We can instead design systems that actively encourage friendship formation. A Project Horseshoe report.

Running a great playtest means considering playtesterís every sight, sound and smell to avoid biasing or influencing their feedback. So what should a playtest smell like?





Posted by Logan Smith on 02/22/17 08:13:00 pm in Console/PC
Rockstar might consider rewarding loyal customers that start playing Red Dead Online having already played GTA Online.

Posted by Seong Jae Jang on 02/22/17 08:13:00 pm in Indie, Smartphone/Tablet
Mid Night Run This game is an infinite run game. Player can jump using touching on the screen. Goal of this game is getting the higher score. For getting the higher socre, player've to collect star in the game.

Posted by mark bivens on 02/22/17 08:13:00 pm in Business/Marketing
A VC's perspective on the secret weapon in Japan's gaming business models.

Having been born in the UK but raised in an Indian family, I'd never really considered myself anything other than British. It was not until recently when I acted as the protagonist in a video game, that I started to ask myself what this actually meant

Posted by Christoph Ender on 02/22/17 08:13:00 pm in Programming, Indie, Smartphone/Tablet
TruckSimulation 16 is a truck simulation for mobile devices in which players can roam around in a massive open game world. Christoph Ender explains how his team met this technical challenge with Unity and which problems they had to solve along the way.

Consolidations, closings, and lack of investment are driving most mid to small-size developers in China out of business. Surviving in 2017 will be tough, but there is a way so long as former F2P mobile developers are willing to adapt.