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September 18, 2018
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  • Editor-In-Chief:
    Kris Graft
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    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
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Posted by Joost van Dongen on 09/18/18 10:21:00 am in Programming
Matchmaking is a big topic with lots of challenges, but at its core is a simple question: who should play with whom? With so many different aspects to take into account (like ping, skill, premades and region) the answer turns out to be rather complex.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

This week's highlights include a look at Destiny 2's Forsaken expansion, an investigation of how game credits are handled for remasters, & lots more besides.

A look at the launch and year long sales and details of Cook, Serve, Delicious! 2!!

Posted by Winifred Phillips on 09/11/18 10:54:00 am in Audio, VR
Video game composer Winifred Phillips explores headphones designed for VR use, including promising new models, and previously-discussed products that failed to hit retail. Includes an examination of popular misperceptions concerning surround-sound in VR.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.





Posted by Caleb Compton on 09/18/18 10:29:00 am in Business/Marketing, Design, Programming, Production
Everybody wants their game to be the best. Because of this, it can be tempting to add as many cool features as possible. Unfortunately, this tendency can be dangerous and even kill the game entirely. In this article we learn how to avoid feature creep

A reality look at most indie games sales on steam in 2018

Posted by Casey DeWitt on 09/18/18 10:11:00 am in Serious
In this post I will begin to dive in to the primary concepts of QA and attempt to broadly define the primary schools of thought, drawing a general conclusion of what Quality is, and what it means to Control, Assure or Develop it as such.

Posted by vishal kumawat on 09/18/18 10:11:00 am in Console/PC, Social/Online, Smartphone/Tablet, VR
video games that can improve your health and well-being

Why I left my AAA game development job and what about that experience forced my hand to start Game Dev Unchained, an honest and unfiltered game development podacast exposing the true stories of game development for game developers.

What is localization? How about right processes and costs? Which tools work well and which languages we should translate to? All in all, how good your game will perform on foreign markets depends on what approach you choose and how much you spend on ...