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September 20, 2014
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September 20, 2014
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Posted by Christopher Totten on 09/19/14 08:23:00 pm in Design, Production, Serious, Indie
How participating in a Game Jam at the White House brought our new American University Game Lab together and taught us about game development in the Washington, DC area.

Posted by Joseph Kim on 09/18/14 08:09:00 pm in Design, Smartphone/Tablet
A recommended method for mobile game design that focuses on detailing entire series of user flows rather than specific screens. Many PC/console game designers often fail here by focusing on key screens and thereby eventually requiring redesign.

Posted by Heinz Schuller on 09/18/14 02:56:00 pm in Production, Art, Console/PC, Indie
Studio culture is defined by it's people, but what makes some studios great places to work vs. others? A key aspect (in my experience) is Positive Energy.

Posted by Adam Winkels on 09/18/14 11:31:00 am in Programming, Console/PC, Indie
Implementing an easy to use coroutine-based timer in Unity.

Posted by Lennart Nacke on 09/17/14 12:14:00 am in Design
In the second week of my Basic Introduction to Game Design course, I talk about games as systems, their formal structure and the elements that make games into games.

Posted by Ethan Levy on 09/16/14 09:50:00 pm in Design, Indie
While working on narrative experiment flapping bird, I questioned my initial decision to make my main character straight and male. So I asked gamers on Reddit's r/gaymers if inclusive language would make for a better game. This is what I learned.





Posted by Martin Annander on 09/19/14 01:27:00 pm in Design, Console/PC, Indie
Interaction has become the broken nose of video games. Narrative storytelling the cosmetic surgery. This article on game story argues that games need to borrow less and invent more.

Posted by Kyle Waring on 09/19/14 12:03:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Getting featured on the App store is a critical step in marketing your game. By getting featured by Apple, youíre getting the holy grail of advertising: wide visibility, lots of installs and subsequentlyĖ revenue! Learn how to pitch and who to contact!

Posted by Tony Yotes on 09/19/14 11:44:00 am in Design, Production, Indie
I hosted the first game development club meeting at the Pennsylvania College of Technology on Thursday and it went really well. Students are excited to focus on aspects of development not covered in our generic IT classes.

Posted by William Anderson on 09/19/14 10:37:00 am in Design, Production, Console/PC
How I got into Gaming, Part 3 - Let the Games Began

Posted by William Anderson on 09/19/14 10:28:00 am in Design, Production, Console/PC
How I got into Gaming, Part 2 - The Interview with Virgin Games

Posted by William Anderson on 09/19/14 10:23:00 am in Design, Production, Console/PC
How I personally got into game development back in the early days of gaming.