What if there was a way to mathematically detect games that have a lot of interest from a small niche, but haven't gotten the wider exposure they deserve yet?
Renegade Kid's co-founder, Jools Watsham, writes an honest and open account about their Cult County Kickstarter campaign's journey so far. With 14 days left, this midway account is a stepping stone towards either funded success or public failure.
My new video series, "Lo Fi Let's Plays," focuses on using a familiar video format to look at unfamiliar or vintage game content. Can we learn from the Apple II era? Who knows, but it's fun!
Despite Crytec pedigree, high-end visuals, core gameplay and Mobage integration, The Collectables has not made a major impact on the iOS charts. In this post, F2P expert Levy analyzes the design issues negatively impacting monetization and retention.
I love RPGs, I love mobile gaming and I love F2P games. Do I love Cardinal Quest 2? Let's take a look at what works and what doesn't in this edition of Improving Freemium Design.
Lessons from competitive gaming can be broadly applicable to life in general.
How can Credit Cards aid in Geolocation and Gaming: from standard techniques such as discovering a user’s IP address to more sophisticated methods such as identifying bank location, telephone area code, email address.
A postmortem about Heartonomy's iOS game StarLicker. The game was not a success, and in this article the developers reflect on the mistakes that were made and what they learned from them.
Reflecting on my first attempt at a stop-motion animation film.
Applying the basic elements and principles of art and design to level design to create a world that is intuitive and balanced (or not, if you so desire).
My thoughts on balancing the unpredictability and lack of control caused by randomness in a game by providing facets for player decision making.