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July 29, 2014
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Posted by Jamie Fristrom on 07/28/14 06:32:00 pm in Business/Marketing, Console/PC
You might think that making a game for Xbox One through their ID@Xbox program would be cheap-as-free - they're even *giving away* dev kits, after all - but there are a couple of costs that might surprise you.

Posted by E McNeill on 07/28/14 05:47:00 pm in Design, Programming, Indie
How the puzzles in Darknet are procedurally generated.

Posted by Anton Wiegert on 07/26/14 08:12:00 am in Business/Marketing, Production, Art, Console/PC, Serious
You might think game developers only outsource "to save money" - but that's not completely accurate. In fact, there is a very long list of advantages that are much less obvious; even counter-intuitive.

Jeff Sutherland recently wrote about that being agile means getting rid of separate test teams. So why should game testers not be a separate team? Why should most game testers be integrated into the development teams? This is my opinion on the subject.

Posted by Elizabeth Sampat on 07/22/14 06:08:00 pm in Business/Marketing, Serious
On Gamasutra today, the annual salary survey shows a smaller-than-average wage gap between the sexes. On Polygon, an expose of the harassment women faces shows a larger problem. But the biggest problem in both articles isn't getting discussed.

Posted by John Broomhall on 07/22/14 09:27:00 am in Audio, Console/PC
Reflections on re-imagining the distinctive soundtrack of a classic videogame





Posted by Paolo Gambardella on 07/29/14 02:46:00 am in Production, Indie
In game development there is not any magic formula for success; the whole process is trial -> result -> learn. SCRUM methodology fosters the learning and improve the responsibility of each member of the team.

Posted by Folmer Kelly on 07/28/14 08:19:00 pm in Business/Marketing, Design, Production, Art
Game Jams have rapidly become an indie mainstay, but at what cost?

Posted by Arvind Yadav on 07/28/14 06:29:00 pm in Business/Marketing, Production, Console/PC, Indie
How we set up our studio after a successful Kickstarter and managed to deliver our game.

Posted by John Griffin on 07/28/14 03:47:00 pm in Design
Leaderboards are an incredibly effective social feature that can be easily added to a game. They are primarily used to increase a games retention and engagement but can also be used to drive up player acquisition.

Posted by Tom Battey on 07/28/14 03:03:00 pm in Design
Nostalgia in the games industry can play an important part in upholding gaming heritage, and can benefit the future generation of game designers by preserving genres and design philosophies.

Posted by Johnson Lin on 07/28/14 10:39:00 am in Business/Marketing, Production, Console/PC, Indie
This post is dedicated to Faust Li. It's about the game dev community in Taiwan, showing some of what we did, and how its growth was related to Faust. You probably don't know him, but I hope you find the story meaningful.