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April 24, 2014
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One simple tool can make your work life better.

A review of the month of March in regards to the media coverage of video games and video game platforms.

Posted by Luke Schneider on 04/22/14 09:47:00 am in Business/Marketing, Indie, Smartphone/Tablet
A look back at how iOS and Google Play (and Amazon) sales have done for Radiangames recently and in the past year, and why I'm returning to releasing lots of small games quickly.

Posted by Scott Brodie on 04/22/14 09:24:00 am in Design, Console/PC, Indie
The most unique aspect of Hero Generations is the concept of finding a mate, settling down, and having a child. This article details how the system works, some of the design challenges I ran into, and how I expect the system to change over development.

Posted by Andrzej Marczewski on 04/22/14 07:45:00 am in Design, Social/Online, Smartphone/Tablet
It is no secret that I would love to get the games industry to become more involved in gamification and have spoken to many people in the industry about it.

Creating a game concept is one of the very first steps in video game production. In this article Matt Powers presents a game concept he developed and asks the community to provide feedback.





As developers, designers of games, how often do we stop to think about the people who gets to play them? Do we take into consideration what their perspectives are?

Posted by Zachary Strebeck on 04/24/14 10:05:00 am in Business/Marketing
California business and intellectual property lawyer Zachary Strebeck examines ways for game developers to limit their liability using both business entities and insurance.

This is a sequel of my last post. If you’re making isometric assets by rendering 3D models, how to precisely set the camera position, that you may get the desired grid line setting? This article gives you practical solutions.

Posted by Bart Stewart on 04/23/14 08:33:00 pm in Design, Console/PC
A month before its release, Watch Dogs is being described as having a highly dynamic world conducive to thoughtful exploration, but also as having simplified mechanics better suited to exciting action. Which impression is more accurate? Both? Neither?

Posted by Nico Saraintaris on 04/23/14 05:11:00 pm in Design, Production, Console/PC, Indie
Chris Suffern is a game dev from Sydney. In this Q&A he talks about starting a game dev career at 29, jams, co-op games, favourite devs and Bond, James Bond!

Hearthstone has had a remarkable first week on the App Store with a position in the top 10 grossing in the U.S. the last two days - but should apple give them special treatment in trying to promote the app? Well, they did.