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July 31, 2014
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This article discusses Elephant Mouse's experience with prototyping core game mechanics for their mobile puzzle game - Robots Need Love Too! Read about their highs and lows with this key part of pre-production.

Posted by Mike Hanson on 07/30/14 12:58:00 pm in Audio, Indie
One man game creator Mike Hanson breaks down a bit of the process behind his sound and music.

Posted by Radek Koncewicz on 07/29/14 11:40:00 am in Art, Indie, Smartphone/Tablet
In which we talk mascots and learn that it's not OK to steal from old ladies... but it's cool to steal from slightly younger gentlemen?

Posted by Junxue Li on 07/29/14 06:59:00 am in Design, Production, Art, Social/Online, Smartphone/Tablet
A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose.

Posted by Jamie Fristrom on 07/28/14 06:32:00 pm in Business/Marketing, Console/PC
You might think that making a game for Xbox One through their ID@Xbox program would be cheap-as-free - they're even *giving away* dev kits, after all - but there are a couple of costs that might surprise you.

Posted by E McNeill on 07/28/14 05:47:00 pm in Design, Programming, Indie
How the puzzles in Darknet are procedurally generated.

Posted by Aaron Thomas on 07/31/14 12:53:00 pm in Business/Marketing, Production
I'm breaking free of my bondage and asking everyone how to break the leash on a copyright problem.

Games, celebrities, defining "fun", and using your influence for good.

Posted by Jennifer Ketzl Brame on 07/30/14 06:29:00 pm in Design, Console/PC, Serious, Indie, Social/Online
There's some major design challenges you run into when combining MMO and RTS gameplay. Can it be done?

Posted by Herman Tulleken on 07/30/14 06:09:00 pm in Programming, Console/PC, Indie
In this post I describe some of the issues we encountered when we ported our C# Unity plugin to GameMaker, how we overcame the limitations of GameMaker's language, and what insight we gained into our design because of it.

Posted by Shaine Kruel on 07/30/14 02:27:00 pm in

Posted by Michael Hicks on 07/30/14 12:39:00 pm in Production, Indie
An article about burnout, the creative process, love and the video game industry.