The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines Dishonored 2, the making of Majestic & GTA V's Easter Eggs.
An art-guide to Punch Club's pixel art
I examine what makes Guacamelee's so impactful, and why I think the alternative ending lessens its meaning.
If you've ever been in the position of starting a new project you know that it requires a lot of thinking to get all the pieces of the puzzle together. The Game Project Canvas is a cheat sheet for helping with that.
Iconoclasts are annoying and hard to work with, but is it still worth it?
It’s no secret that Chinese gamers prefer Free-to-Play (F2P) online titles. That being said, we at Niko Partners have noticed a growing contingent of gamers who are willing to spend on paid games on services like Steam and Tencent's Game Platform.
We'll have some bonus topics for you too, like today'
Part 3 of all the research and design I did to get our monetizzation model into our game.
We've spent a huge amount of time designing and tweaking Alchemic Jousts' gameplay and mechanics. I wanted to share them and show how we avoided using random elements in order to achieve a deep and fair gameplay.
How To Choose A Game Project That You’ll Actually Finish
Today's post looks at the concept of sculptable difficulty; giving players the ability to essentially customize the difficulty of your game.
Over 69% of the software industry is using Git, and recent improvements to handling of large assets (through Git LFS) have made it more practical to adopt for game dev. This article will teach you how to track and build Unity projects with Git & Git LFS.