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December 12, 2018
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Posted by Anatoly Shestov on 12/12/18 10:05:00 am in Design, Serious
An in-depth review of making user stories as one of the main game developer tools.

Game composer Winifred Phillips presents an annual resource list for game composers. Included: game music concert tours for inspiration, communities and forums for advice, popular software tools, and conferences/academia resources for advanced learning.

Posted by Pascal Luban on 12/11/18 10:05:00 am in Design
Increasing number of games include progression trees in their core gameplay experience. The question is how to compute the values associated with each threshold. There exist three techniques. Let’s review them and assess their pros and cons.

Posted by Tommy Thompson on 12/10/18 09:44:00 am in Design, Programming, Console/PC
In part 2 of my series on The Division, I explain how the online systems manage the AI characters in-game.

How well the team works out creative differences is discernible in the end product. Quality suffers when the team cannot balance the input of many personalities. This can be tackled with a team-oriented approval process.

Epic puts in 12% of the effort with an abysmal game launcher, few user features, but fantastic incentives for indie developers.





Posted by Mars Ashton on 12/12/18 10:04:00 am in Design, Production, Serious, Indie
Anthony Bourdain was a Chef, Writer, Traveler and so much more. What did I learn after watching his shows and reading his books about making games? Everything I needed to know.

Posted by Caleb Compton on 12/12/18 10:02:00 am in Design
The Hero's Journey is one of the oldest storytelling structures in history, but is still incredibly effective. This is the first part of a series in which I look at the Hero's journey and how games can take players through this experience.

Posted by Bram Stolk on 12/12/18 09:55:00 am in Business/Marketing, Indie
This is my contribution for data-points on the Indiepocalypse. Wherein I compare my best-rated and best-selling games.

Posted by Egor Yusov on 12/11/18 10:05:00 am in Programming, Console/PC, Smartphone/Tablet
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.

Posted by Patryk Grzeszczuk on 12/11/18 10:02:00 am in Business/Marketing, Social/Online
The role of your game's store page varies depending on the stage of your marketing campaign you are in at the moment. Whatever role it plays, it proves to be a handy tool in your marketing/business toolbox.

Despite big jumps in the numbers of Chinese gamers each year, the market has not received the attention it deserves.