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August 27, 2014
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Posted by Eric Zimmerman on 08/26/14 11:34:00 pm in Design
A series about what and how I teach. In this lesson: understanding the uses and limits of framing games by their rules, plus an exercise on the rules of Pac-Man and a mini-essay on games and formalism.

Posted by Benjamin Quintero on 08/26/14 05:26:00 pm in
Can I just buy my games please?

The Amazon/Twitch deal has now taken games acquisitions to $9.2B for 2014 (so far)

Posted by E McNeill on 08/25/14 07:29:00 pm in Design, Console/PC, Indie
A dev journal of how a terrible tutorial was made not-so-terrible.

Posted by Lewis Pulsipher on 08/25/14 08:02:00 am in Design, Console/PC, Indie, Smartphone/Tablet
Video (screencast): D&D has been a massive influence on video and tabletop games. With thanks to . . . Robert Fulghum’s little poem “All I really needed to know I learned in kindergarten.” It has inspired people since the late ‘80s.

Posted by Juan Mendiola on 08/22/14 04:25:00 pm in Design, Production, Art, Smartphone/Tablet
Transitioning from console to mobile game development can be a daunting task. 3D Artist Juan Mendiola has worked in both platforms, and shares how he transitioned from console to mobile as well as the lessons he learned along the way.

Posted by Carlos Contreras Peinado on 08/27/14 06:24:00 am in Design
Some improvements to the great game: Kingdom Rush Frontiers

The subscription model of MMOs that popularized the last decade has changed thanks to the rise in popularity of F2P design and today means something else for designers to consider.

Posted by Andreas Ahlborn on 08/26/14 05:24:00 pm in Programming
Why Free-to-Play is a good thing if you are seriously into Zombies.

Microtransactions have become important marketing tools for both PC and mobile titles. However despite having the same purpose, there are unique considerations that must be taken into account based on the platform.

Posted by Andy Wallace on 08/26/14 12:40:00 pm in Design, Console/PC, Indie
Achievements should reward players with extraordinary skill, but is it fair to include some challenges that the game's creator cannot beat? What if I am better at making my game than playing it?

Posted by Kyle Waring on 08/26/14 12:30:00 pm in Business/Marketing, Indie, Smartphone/Tablet
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