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Blogs

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Some Advice for the Aspiring Sound Designer
Posted by Mark Kilborn on 06/18/13 05:15:00 pm in Audio
Advice to avoid common missteps made by young sound people.
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How to Ace a Games Industry Job Interview
Posted by Brice Morrison on 06/18/13 11:58:00 am in
So if you’ve gotten to this stage, congratulations! You have made fantastic progress in developing your skills, polishing your resume, earning your degree, and reaching the final boss. Now it’s time to really put your heart into perparing to land a job.
Read More... | 2 Comments
Supporting Gamification User Types  Featured Blogs
Posted by Andrzej Marczewski on 06/18/13 08:18:00 am in Design, Serious
Continuing down the road of User Types for gamification, I wanted to go into a little more details about how you support the different types of user in your system. Looking at last weeks post about user types and the 4Keys2Fun, there were a few usable ide
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Making Ear Monsters: Developing a 3D Audio Game  Featured Blogs
Posted by Brian Schmidt on 06/17/13 04:50:00 pm in Audio, Design, Programming, Indie, Smartphone/Tablet
Sound has always been an important component of videogames. But what happens when you turn that on its head and design a game where sound is the main driver of gameplay?
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Why is King Removing In-Game Ads?  Featured Blogs
Posted by Benjamin Sipe on 06/17/13 03:12:00 pm in Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet
King recently decided to abandon in-game advertising. Why? Let's look at the situation and the different types of developers before asking specific questions around King.
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Group Monetization  Featured Blogs
Posted by Ramin Shokrizade on 06/17/13 01:30:00 pm in Business/Marketing, Social/Online
Applied Virtual Economist Ramin Shokrizade introduces the concepts of "group monetization" and "persistent gaming collectives" in order to promote a new class of monetization models designed to maximize revenue capture in social multiplayer games.
Read More... | 17 Comments

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Feeling Your Game
Posted by Bob Heubel on 06/18/13 04:47:00 pm in Design, Smartphone/Tablet
It’s important for developers to know that the same type of feeling you get in console games is possible for most of today’s mobile devices. Today there are free, compelling, tactile effects to really satisfy a gamer’s senses.
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Gamification Design Framework: The SMA Model
Posted by Victor Manrique on 06/18/13 04:43:00 pm in Design
Gamification is a design experience to happiness, fun and motivation. Designing a system is the hardest, funniest and most important part of the process, but... how do we start? This is a new design framework based on stories, mechanics and aesthetics.
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How a Hardcore Gamer Fell in Love With Mobile Games
Posted by Rosstin Murphy on 06/18/13 12:30:00 pm in Smartphone/Tablet, Design
Rosstin was always a hardcore gamer, but taking a dive into the world of mobile games changed his outlook on casual gaming.
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Localizing Payment Options and Reducing Friction for Video Games  Featured Blogs
Posted by Philip Driver on 06/18/13 06:10:00 am in Social/Online, Business/Marketing
A guide to global payment options and localisation to improve player satisfaction and conversion rates.
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Education in the Modern Era: Mechanics, Art and Child Education.
Posted by Bob Edwards on 06/18/13 05:30:00 am in Indie, Design
This is The Indie Story Week # 02 – An ongoing blog chronicling the development of Pawcho Saves the ABCs, a mobile game being developed by an independent Vancouver team that aims to teach young children how to write the alphabet.
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Atmosphere in Games - Part 2 - Visuals
Posted by Matthew Bentley on 06/18/13 01:10:00 am in Art
Part 2 in a 10-part series about atmosphere in games - what it is, how to improve it, and how it breaks down into the various aspects of a game. By Matt Bentley, who's trying to understand this himself.
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