In this blog post I look at what components make an open-world collectible good.
Runes are a distinctive alphabet that appears often in fantasy settings. I discuss my path to learning about them, what they are and how to use them.
In this article, game designer Sande Chen previews upcoming wearable technology and how it may transform the way we live our lives.
I spent several months among the high rollers in a free to play game. Here's what I learned from swimming with the whales.
If game design is a craft, what becomes of it when game development is driven solely by financial†metrics? Does any of the craft remain?
I hung out with some of the developers of the InnoGames jam, a 48-hour jam hidden from the crowds of Gamescom in Germany.
No Man's Sky casts the player as a lone explorer, flung into a vast universe of untold riches and possibilities...but, that doesn't mean you're playing as a hero.
In this article I will be going over multiple photogrammetry techniques that I stumbled upon, experimented with, and used in order to create the textures for the castle. I will be going over many solution to delight a texture, and create a tile-able one.
A lot of people want to go to a university for game development, but is it worth the cost? Here's some advice about the steps to take before whipping out your wallet.
You read about them everywhere, hear about them and complain about them as well. Pokemon Go has reached such a phenomenon that it has been compared to the popularity of Game of Thrones and iPhone 5.
This is taken from my website http://www.maxpears.com/ as I break down the opening minuets of 'Undertale' and how it is so cleverly crafted.
Unity3D is one of the most promising and rapidly developing game engines to date. Every now and then, the developers upload new libraries and components to the official repository, many of which weren't available in as open-source projects until recently.