In this article I will try to give a list of different types of test that I think should at least be considered before development of a new game starts. This will not be a complete, all-comprehensive list, but my hope is that it will be a good start.
When Steam makes your blood boil...
Pirates are a lot of things. But why is one of those things not "embarrassed" ?
Feelings on being a solid mid-level success in a world with predatory dream factories.
I dedicated $100 and 10 hours to climbing the PvP leaderboard in a free-to-play, mobile, build and battle game. This is what I learned along the way.
Anyone else feeling the hurt of asset pipelines? =)
A daring indie developer embarks on a quest to rescue True Choice from the jaws of Avoidable Cost
Just Launched Customize-A-Game Kickstarter Campaign
Stiff movement in your game is a deadly sin, so I provide a few tips to smooth that sucker out and save your soul.
An exploration of what players want in regards to game characters and how we can create more diversity.
Astro Lords: Oort Cloud is the first MMO to feature moving bases. Nicolas Weber-Krebs examines the opportunities and challenges this creates for game design, and the consequences it has on processing power and hardware needs.
In preparation for the upcoming Ludum Dare game jam I wanted to write up what I've learned from my previous experiences.