Have you ever tried your hands at a game genre that you didn't even like to play? It's a thrilling experience and it can bring you a lot of awesome experience, let me explain!
The Grammy Awards will air this coming Monday, so let's explore the ways in which the Visual Media category of the Grammys has changed over the years in the attempt to accommodate video game soundtracks.
2016 is shaping up to be a pivotal year for the games market in China, with revenue from PC online, mobile and console games rising to more than $26 billion. Here are Niko Partners' top 14 predictions for digital games in China for 2016.
This is the third post in a 6-part series on Designing for Interactive Story. You can find Part 1 here and Part 2 here.
Valve recently ditched Flash sales & other gimmicks, to much complaint, but it was the right decision.
On examination of incoherent game systems featuring Xenoblade Chronicles X, Tactics Ogre PSP and Diablo III
Version 3.0 of The ARM Guide for Unity Developers shows developers how to get the most out of Unity when developing under the unique challenges of mobile platforms.
In the Russian mobile market, small strategic investments make the difference between a lucrative new user segment and a missed opportunity. Here's how to make sure your game is ready to thrive in this unique market environment.
Last week I flew to San Antonio, Texas to exhibit Karaski at PAX South! It was an exhausting blast. Here's my experience.
The Steam Lunar New Year Sale is coming shortly after the platform's lengthy Winter Sale. This is good for consumers but presents a challenge for studios and publishers on how to best price a game.
In this blog post a share my views on reasons why popular horror games remain relevant for a long amount of time.
While developing ePic Character Generator we've realised that creating small tools helped us a lot and saved countless hours. The post aims to give some insights on how the program works and what we were able to automate in the process.