60fps, 1440p, stereoscopic 3D, on a cell phone. Good luck!
Given the upcoming 2014 Loebner Competition, it is time to review its vagaries and what it takes to have a winning chatbot.
In this article I want to take a brief look at how stories in games can be used effectively through gameplay to flesh out important details that give more weight to the larger much simpler goal of the overall game.
This was created for the benefit of relatively inexperienced game designers, as "pros" know it already. But summaries are often useful. The video (screencast) is more than 14 minutes long.
Using personas as a tool to get inside heads.
On isolationism in game development; my Indiecade 2014 talk
The Musical Box features 30 articles focusing on game music production and implementation. The first edition is dedicated to the Nintendo DS Game The Legend of Zelda - Spirit Tracks.
Raul Otaolea, co-founder and CEO of WiMi5, has 14 years of experience in web games. WiMi5 is building an unprecedented online platform to create, publish and monetize web games so that indie game developers can leverage HTML5 potential. Raul discusses how
In which I publicly state my opposition to bullying and harassment in the games industry.
The official stance of SyncBuildRun on #GamerGate, regarding our policy of inclusiveness, diversity, and intolerance of harassment.
Continuing our look at sales strategies, we come to the use of cross game promotions as a way to leverage IPs together to get more visibility and sales.
A comparison between Bungie's Destiny and Monolith's Shadow of Mordor, and the reasoning behind the wide felt disappointment behind Destiny and the perceived success of Shadow of Mordor.