Another objective game review, inspired by the lunacy of #GamerGate
Looking back at this year gamescom and the media coverage around it.
What we need to do is step back from time to time and say “How will this actually impact the user”.
Randy enjoys an evocatively open-ended golf game while struggling with whether he should place his games under a moniker.
This article is designed to help developers get a grip on the online conflicts that seem rampant in our industry. It includes reasons why you should not be shamed out of censoring, and ways to address your fans and followers without fanning flames
The free to play business model compromises the design integrity of the game in order to make the game more commercially viable. With our latest game, Betty Boop Bop, we learnt that is not always the case.
What is the experience of one rather unfamous female in the industry? And what does a rather average female gamer think of the prevailing depiction of female characters in games over many years?
A winded post about why the media's behavior these past weeks have been upsetting, and why it's their responsibility to be the voice of gentle reason above all else.
Do you believe in magic? A look into the kickstarter project "Phoenix Dawn" by Apixal.
I have heard so many claims this past week about women's involvement in games, gaming community and game development. So I thought it might be a good time to share a story of a nerdy country girl and her love of games.
For decades, branching conversation systems have been a powerful tool in game narrative. In part one of a series dedicated to the art of branching dialogue writing, we define terms and discuss what kinds of games benefit most from such systems.
What game monetization approaches are mobile game companies using, and which ones work? How can game makers strike a balance between annoying users and collecting some cash for their good work?