A direct response to Warren Spector's post on Telltale and their games
A quick summary of the changes for software at retail in the last 18 months. Bottom line: only Sony's PlayStation 4 and Microsoft's Xbox One showed software growth in the first half of 2015.
Let's look through a large dataset of game titles and see what we can find...
Individual metrics and cohort analysis seems to be the next big thing for analytics programs, but what about community targeting? This article will examine the burgeoning field of community targeting, and ways to address communities as a whole.
The 90s schoolyard question answered by an informative video - can the Saturn do transparencies? How about its 3D capabilities!?
Designing to encourage balanced sessions.
The castle's structural design in Castlevania: Symphony of the Night has rarely been factored into analyses of the game's strengths. This article will do so, using comparisons to several other exploration-based Castlevania titles for effect.
As I reach my 10th year of carrying around a sketchbook, I pass my experience of doodling designs and drawings for a decade onto you.
Avoiding performance issues in game development by managing garbage collection in Unity - some tips and tricks.
There are a lot of articles about how to attract user in game stage, like novice tutoring, but very little about how to invite users via websites which are the entrance of games. So I write this article to discuss attracting users via portal and official
We all know events are important tolls for keeping the player come back, they give player a sake to return because of higher benefits than average. But how they know their value of events?
There is no such thing as a perfect game, there is only a perfect, or less than perfect, fit between game and player. So don't try to make perfect games, make great ones instead.