My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 22, 2013
 
Blizzard Entertainment
Senior Software Engineer, Server
 
Blizzard Entertainment
Senior Software Engineer, Game Play
 
Blizzard Entertainment
Senior Software Engineer, Game Engine
 
NetherRealm Studios
Senior Software Engineer
 
NetherRealm Studios
Lead Software Engineer
 
Monolith Productions
Lead Mission Designer
spacer
Blogs

Expert Blogs                                                      [Expert Blogs] Expert RSS  [All Blogs] All RSS

How Can You Find Jobs At Blizzard if You're an Artist?
Posted by Brice Morrison on 05/21/13 10:22:00 am in Art, Console/PC
Jobs at Blizzard are notoriously difficult to find because Blizzard is one of the most respected companies in the industry. And when any company or product has millions of fans, there’s lots of people who want to work for them. So what can you do?
Read More... | 0 Comments
Let’s produce HTML5 games with a serious approach.  Featured Blogs
Posted by Przemyslaw Szczepaniak on 05/21/13 06:36:00 am in
Can we use games in science, rehabilitation, and education? Can we use potential of HTML5 cross platform feature in those areas? I'd like to answer those question in a blog entry below.
Read More... | 0 Comments
An Object Of Lust
Posted by Ted Brown on 05/20/13 08:34:00 pm in
A short, poetical musing on physical form and the new generation gap.
Read More... | 1 Comment
Gamasutra Blog Guidelines - Updated and open for discussion   Featured Blogs
Posted by Christian Nutt on 05/20/13 02:39:00 pm in
Here are the latest blog guidelines. This post serves as an open forum for your comment on them.
Read More... | 13 Comments
Postmortem: ROBLOX Mobile  Featured Blogs
Posted by David York on 05/20/13 02:34:00 pm in Production, Smartphone/Tablet
In late 2012, ROBLOX launched one of the first iOS gaming apps to feature user-generated content front and center. How does user-generated content translate to the mobile space? This article explains how we made it work and what we could have done better.
Read More... | 0 Comments
Fingle marketing effort and numbers  Featured Blogs
Posted by Adriaan de Jongh on 05/20/13 02:19:00 pm in Business/Marketing, Indie, Smartphone/Tablet
Game Oven's design and business person Adriaan de Jongh gives insight on Game Oven's marketing effort and sales of their debuting iPad-only game Fingle.
Read More... | 3 Comments

[More Expert Blogs]   

Member Blogs                                                                  [Member Blogs] Members RSS

Every Game Artist Needs a Secret Little Tree
Posted by Matthew Hodge on 05/22/13 01:41:00 am in Indie, Art
The pursuit of oil on canvas training has helped me mature as a 3D texture artist, begin to develop my own style, and take control of my environment visuals. Discover how more traditional art training can be an invaluable resource!
Read More... | 0 Comments
Microsoft's big, data driven misstep
Posted by Johnathon Swift on 05/21/13 10:56:00 pm in
The Xbox One has been shown, and Microsoft seems to have forgotten it plays games.
Read More... | 0 Comments
XBoxOne? You're free to move on.
Posted by Wasin Thonkaew on 05/21/13 04:24:00 pm in Indie
Although it's not totally safe to judge anything right now for XboxOne but as far as it can be my opinion told me that we're free to move on.
Read More... | 0 Comments
Microsoft wants to own the living room with the Xbox One
Posted by Jameson Quave on 05/21/13 02:15:00 pm in
Today Microsoft announced their new console, the Xbox One. It relies on heavy integration with cable television, multi-tasking, mobile phones, kinect, and voice commands.
Read More... | 0 Comments
How to Optimize Your Gaming Website From a Usability, Design and SEO Perspective
Posted by Shaun Chatman on 05/21/13 02:07:00 pm in Social/Online, Business/Marketing
A quick web search for "flash games" can yield millions of results. If you want to shine amongst all the competition, you need to make sure your gaming website has something new and awesome to offer
Read More... | 0 Comments
Why (I believe) the “no-weapons/no-combat” formula horror games is highly overrated
Posted by Sergio Rosa on 05/21/13 01:28:00 pm in Design, Indie
These past years (or so) we’ve had many horror game devs stating that, to make a good horror game, you must take away from the player any gun and combat skills so the player is completely defenseless, like that’s the only way to make a “good” horror game.
Read More... | 0 Comments

[More Member Blogs]   

UBM Tech