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October 30, 2014
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October 30, 2014
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Posted by Robert Fearon on 10/27/14 01:48:00 pm in Business/Marketing, Console/PC, Serious, Indie
Taking a look at the how, where and why of bundling in 2014. Where we're up to and where we've come from over time and why were I bundling today, I'd pause for thought before agreeing.

Posted by Robert Madsen on 10/27/14 01:48:00 pm in Business/Marketing, Indie
Ever thought about going it on your own? I share my insights on what it takes to start an indie game studio from my own experience.

Posted by Rick Schmitz on 10/27/14 01:48:00 pm in Art, Smartphone/Tablet
Rick Schmitz, Art Director for WildTangent Studios and former Studio Art director for PopCap, shares his thoughts on how start an art career in games and how to be an effective Manager of Artists.

Posted by Frank Lantz on 10/24/14 01:56:00 pm in Design
Speaking out against GamerGate.

Posted by Rev Dr Bradley Meyer on 10/24/14 01:56:00 pm in Audio, Console/PC
An in-depth look at the resources captured and used to create the sound design for the Neon powers in inFAMOUS Second Son





Posted by Dave Toulouse on 10/29/14 02:33:00 pm in Business/Marketing, Console/PC, Indie
As and indie dev with a game stuck in Greenlight I won't be joining the group of devs trying to "beat" Greenlight but I understand that their frustration isn't just out of some entitlement.

Posted by K Thor Jensen on 10/29/14 01:59:00 pm in Design, Console/PC
When critics say your game is "too long," what do they really mean?

Posted by Yowan Langlais on 10/29/14 01:59:00 pm in Design, Art, Console/PC, Indie
A thorough breakdown of how we designed a fully "playable" UI for our local-multiplayer party game, Toto Temple Deluxe!

The lines between expansion packs and DLC have blurred in the digital era and today's post examines how DLC has overtaken expansion packs and what this means for game development.

Posted by Marcelo Martins on 10/29/14 01:59:00 pm in Audio, Programming, Production, Console/PC
The Musical Box features 30 articles focusing on game music production and implementation. Edition #10: Battletoads

Today's post examines the rising popularity of the Toys to Life genre and how it's leveraging collect-ability for added profit.