On Gamasutra today, the annual salary survey shows a smaller-than-average wage gap between the sexes. On Polygon, an expose of the harassment women faces shows a larger problem. But the biggest problem in both articles isn't getting discussed.
Reflections on re-imagining the distinctive soundtrack of a classic videogame
Interactive entertainment lawyer Jas Purewal explains the latest moves in the European Union to regulate free to play games and what it does and doesn't mean for Apple, Google and the games industry.
A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.
Crowdfunding is a fantastic opportunity to introduce such a wide range of games to a wide range of gaming tastes. So is there a way that more confidence can be built into that relationship?
Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an indie game developer.
Thoughts about describing the act of killing in a text-based CRPG.
Robots and videogames, a match made in heaven. They make good enemies (exploding in showers of sparks and bolts), sidekicks and player characters alike, and they're always super cool to boot. Here are just five of our faves from across the years!
For my birthday I interviewed myself, here's how it went.
This blog deals with the tabletop gaming company Games workshop and the predicament they have found themselves in with their players. In their story is a lesson all studios should take to heart.
Today's post examines the concept of forced failure or where a game is set up to make the player fail and why this form of design has some problems.
The Game Designer is the only person who is utterly and completely in charge of the game experience, so to make the impressions seamless and thorough they have to meet compromises and make sacrifices. Here are five basic working issues we experience.