With a rapid-fire succession of layoffs and closures in the industry recently, this seems to be a relevant question. Are people an "Asset" or are they just "Consumables"? Many of us don't like the answer - and it isn't even sound business.
J.R.R. Tolkien on why we need, and love, escape.
A look back on how we designed and built our latest adventure app for children. Focusing on the design and art of this re-imagined story.
Six Sources of Design for developers of all competencies.
There is a long list of developers that have either crashed out or are intelligently self-selecting out of triple-A development and going back to smaller, leaner projects. Where does the trend of smaller, leaner projects leave the gaming industry?
This is the first of three posts accounting of the technical & design challenges we faced while porting the Pahelika Series (Pahelika: Secret Legends and Pahelika: Revelations), originally windows games, to iOS.
A blog about the importance of standing out, being original, avoiding looking like the other guy, etc. All from a guy who's still figuring this stuff out himself.
Twitch Plays is an interesting concept, but it's using terrible technology to do a seemingly simple process.
Here are some highlights as I finish up the development cycle to bring Leadwerks Game Engine to the Ubuntu operating system.
A blog about the company expansion from the perspective of a young independent game development studio and an overview of the development approach of the narrative game Fragments of Him.
This article is about the spending habit of Chinese mobile gamers, may offer some light to the monetization and development of mobile games in China.
In which the author realizes that he's been carrying around a Marshtomp for 11 years.