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April 21, 2015
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Posted by Robert Fearon on 04/21/15 03:55:00 pm in Business/Marketing, Production, Console/PC, Indie
On the differences between how people perceive game development and the costs and realities, via a recent article on Double Fine.

Posted by Brandon Sheffield on 04/20/15 01:52:00 pm in Design, Production, Indie
What is this "balance" thing you people keep going on about!?

Posted by Neils Clark on 04/20/15 01:22:00 pm in Design
What flow theory is, where it's problematic.

Posted by Kyle Pittman on 04/20/15 01:22:00 pm in Programming, Art, Indie
One indie developer discusses his research and approach to understanding and simulating a CRT television screen.

Posted by Lewis Pulsipher on 04/20/15 01:22:00 pm in Design
The big difference in game design is between games with human opposition, and games without two or more players versus one player. I briefly discuss the difference between games, puzzles, and "contests".

I wanted to use the idea of gradually advancing, uh, harbingers for virtual reality, now that I've tried four or five VR systems with games, movies, and apps. Which will win - and which needs to?





Mortal Kombat X's recent release has been marked with great reviews and debates over the monetization scheme. Today's post looks at what's wrong here and looking at another example of when DLC monetization is handled correctly .

Posted by Albert Palka on 04/21/15 01:32:00 pm in Business/Marketing, Serious, Indie
Although it's hard to see it at first, both Indie Games and Start-up world have plenty in common. Trouble marketing their products(games) is one of them. Answer? Do things that don't scale!

Why does management do seemingly insane things? Why do we push for E3 demos that we know are throwaway code? Why are startup people so weird? They're insane, but in a way that keeps a business afloat.

Posted by Allison Bilas on 04/21/15 01:32:00 pm in Business/Marketing, Smartphone/Tablet
We've looked at players from 208 games that hit 1000 installs during 2014, to better understand the importance of the "Golden Cohort".

Posted by Mark Christopher on 04/21/15 01:20:00 pm in Business/Marketing, Design, Production
STRANGE ALLIES will be supporting Oculus Rift, Cyberith Virtualizer, and PrioVR. Here's why.

Posted by Bob Heubel on 04/21/15 01:20:00 pm in Smartphone/Tablet
Google Play recently launched a Games You Can Feel collection to raise awareness of games using the vibration motor to enhance the mobile game play experience.