Last year I did a general overview of Kickstarter across all categories for 2013 and now seems like a good time to go through a similar exercise for 2014.
This goes wider than just video games but gives better insights on the platform and its health.
Winding down the 2 1/2 year launch of Cook, Serve, Delicious, with two new expansions and bundles, and looking at all the sales data up to this point across PC and mobile.
For this years GGJ15 I created a user-generated interactive chain story called ESCALATE! - a game for which development I had to sail far out of my normal comfort zone.
Two days ago, we released our first "big" trailer. It got a lot of views, but a very vocal minority downvoted it, and got extremely mad about our use of pixel art. Here are some of our learnings from the experience.
Hackers vs. engineers - which is better? I learned a lesson about the absurdity of this question during the GGJ '15. I developed a hack which made me blush at first, but which turned out to be much simpler than a solidly engineered solution.
The last in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, & project management contribute to game project success or failure
I enjoy games mostly for the beauty that happens in the intersection of my imagination with that of the creators. I have been casually playing this game for several months now, This article features thoughts specific to my experience in it.
An insight into the creation of our trailer and the thought process that went into it's inception.
A closer look on the strengths of being an IndieDev Introvert.
In the 2nd part of our Kickstarter advice series we talk about a major choke point for a lot of campaigns: The Video.
My personal feelings and experience of the Global Game Jam. What it meant to me.
Tips for new audio designers composing video game music out of their comfort zone. Useful for producers as well, looking to put together design directions for their audio designers.