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April 19, 2018
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Posted by John Harris on 04/18/18 04:18:00 pm in Design, Console/PC
An excerpt from '21 Unexpected Games to Love For The Atari VCS,' Atari Video Cube doesn't actually work like a real Rubik's Cube. It's a lot more accessible! It's a laid-back kind of puzzle game that Atari originally sold by mail order.

In games deal making there’s Tencent and there’s everyone else. Tencent participated in >$4 of every $10 invested and >3/4 of all M&A value for games globally in the last 12 months. Plus Q1 saw total games market record >$2.1B investment and >$14.4B M&A.

Posted by Bill Gardner on 04/17/18 09:11:00 am in Business/Marketing, Design, Production
In trying to tease our next game, The Deep End Games decided to try something different. Here, Director Bill Gardner discusses his goals and how it all went in this mini post-mortem.

Do you believe game designers have an ethical obligation to their players?

Posted by Helen Carmichael on 04/17/18 09:08:00 am in Business/Marketing, Design, Indie
Indie developers Helen Carmichael and Jake Birkett from Grey Alien Games learned a lot at the recent Latvian game developers conference. Here's Helen's report from the event.

Posted by Joseph Kim on 04/16/18 09:50:00 am in Business/Marketing, Design, Smartphone/Tablet
Fortnite Battle Royale is a massive phenomenon on PC and console and now also on mobile. However, I believe key factors will limit the long-term sustained growth and success of Fortnite on the mobile platform.

Posted by Orchidee Stachelig on 04/19/18 03:26:00 pm in Social/Online, Business/Marketing, Design, Indie
Eastern Europe: talented devs, lack of original ideas. Why? A possible explanation follows.

Posted by Ionut Vaduva on 04/19/18 09:45:00 am in Business/Marketing, Production, Indie
As soon as you get started with a new game, the market asks you to label yourself: Indie, AA, AAA, super-unicorn-AAA? So what would you choose?

Posted by Gregory Pellechi on 04/19/18 09:44:00 am in Design, Console/PC, Indie
Games as power fantasies result in success after success for player character. For the story that makes them boring because the characters never encounter failure and have to change track. A Try/Fail cycle is vital to interesting storytelling in games.

Posted by Ruben Torres Bonet on 04/19/18 09:41:00 am in Programming, Console/PC, VR
I did some research and write an upcoming experimental Unity feature: Scriptable Rendering Pipelines. Why? Because it concerns you, it concerns me. It will eventually change the way you have to work. The readier you are, the better off you will be.

Posted by Irina Zamogilnaya on 04/18/18 04:19:00 pm in Programming, Console/PC
Recently a long-awaited event has happen - Unity Technologies uploaded the C# source code of the game engine, available for free download on Github. The code of the engine and the editor is available. Of course, we couldn't pass up, especially since latel

Posted by Scott Lembcke on 04/18/18 04:19:00 pm in Programming
Linear interpolation is undeniably useful, but sometimes values are better expressed on a logarithmic scale (music notes, zoom factors), and logarithmic interpolation is a better fit.