Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 29, 2015
arrowPress Releases
May 29, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:





Posted by Jovan Johnson on 05/29/15 03:03:00 pm in Business/Marketing, Serious, Indie, Smartphone/Tablet
Want your mobile game to stand out amongst other apps? Competitive analysis can help you better understand your market and chance for success.

Posted by Elizabeth Sampat on 05/29/15 03:03:00 pm in Design, Console/PC
A brief history of racist tropes in high fantasy, and how Bioware gets it right.

Posted by Christian Nutt on 05/29/15 01:50:00 pm in Business/Marketing, Console/PC, Smartphone/Tablet
So Konami has attempted to clarify things with a statement -- but really just muddied the waters. What's going on?

Posted by Dmitri Williams on 05/28/15 02:00:00 pm in Social/Online
The Tenets of Community Management Series: Part 1 of 3

Looking at how form factor (or my own definition of it I guess) plays a key role in the design of video games.

Posted by Jamey Stevenson on 05/27/15 01:13:00 pm in Design
A summary of the techniques I use in Excel to accomplish common balancing tasks in a way that keeps my economy organized and ensures that it is easy to maintain and update.





Posted by Daryl Hornsby on 05/29/15 03:03:00 pm in Business/Marketing
With publishers now advertising paid downloadable content months, or even a year in advance of a game's release, what opportunities has this opened up for developers and publishers going down a different route?

Posted by Nathan Dworzak on 05/29/15 03:03:00 pm in Business/Marketing, Serious, Indie
Making a game is one thing, getting people to care about it is a completely different story. In this blog series I am going to be discussing my personal experiences with this process, and reveal some of the tricks I've picked up along the way.

In the wrong hands a focus group can provide anything but focus, and even lead to disasters like Poochie the Dog. To get the answers you need with market research, you have to you have to know what and who to ask.

Posted by Asher Einhorn on 05/29/15 03:03:00 pm in Design, Console/PC, Indie
Much as I usually dislike mantras that oversimplify design methods, this particular one I found an extremely useful not only in retaining exploration and agency in game design, but in keeping those things prioritized when crunch hits hard!

Posted by Josh Bycer on 05/29/15 03:03:00 pm in Design, Console/PC, Smartphone/Tablet
Today's post is a look back at XCOM Enemy Unknown and why it was not only a great reboot but one of the best games from Firaxis

Posted by James Bordner on 05/29/15 03:03:00 pm in Audio
Communication between composer and client can be fraught with misunderstanding. Get your lexicon refined and work together faster with better results.