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August 28, 2016
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August 28, 2016
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We're Metanet Software (Mare Sheppard and Raigan Burns), and we have been making games since 2001. We just launched N++ on Steam, completing the twelve-year journey that began with the free Flash version of N back in 2004. This is a retrospective.

A day in the life of the CEO of one of, if not these oldest PC gaming studios in the industry.

Posted by Michael Cook on 08/25/16 12:32:00 pm in Design, Programming, Console/PC, Indie
The right words can motivate anyone about your game - but are we all speaking the same language? The response to No Man's Sky is the latest warning that a lot of what we mean when we talk about procedural generation is getting lost in translation.

Posted by Stanislav Costiuc on 08/23/16 10:13:00 am in Design, Console/PC
In this blog post I look at what components make an open-world collectible good.

Posted by Stieg Hedlund on 08/23/16 10:03:00 am in
Runes are a distinctive alphabet that appears often in fantasy settings. I discuss my path to learning about them, what they are and how to use them.

Posted by Sande Chen on 08/23/16 09:44:00 am in Business/Marketing
In this article, game designer Sande Chen previews upcoming wearable technology and how it may transform the way we live our lives.





Posted by Joey Simas on 08/26/16 04:24:00 pm in Design
A quick look at how the Doom level, The Necropolis, uses lighting and composition to create flow.

Posted by Mark Rosner on 08/26/16 10:41:00 am in
When kids go back to school, how should game devs deal with the slump? Here are several ways to re-engage existing players and bring new ones to your game.

Posted by Nikhil Murthy on 08/26/16 10:40:00 am in Design
Looking at the original Pokemon games and Pokemon Go for ways to add value to the pieces of your game.

Posted by Hugo Damasio on 08/25/16 10:36:00 am in Business/Marketing, Programming, Social/Online
The need to access information instantly, and have quick response time from businesses, has led to the growth of chat bots in the digital sphere. Marketers and community managers are deeming it to be the future of interaction. Is it?

Posted by Sean May on 08/24/16 03:32:00 pm in Design, Console/PC
No Man's Sky casts the player as a lone explorer, flung into a vast universe of untold riches and possibilities...but, that doesn't mean you're playing as a hero.

Posted by Joseph Azzam on 08/24/16 11:39:00 am in Art, Console/PC, Indie
In this article I will be going over multiple photogrammetry techniques that I stumbled upon, experimented with, and used in order to create the textures for the castle. I will be going over many solution to delight a texture, and create a tile-able one.