Indie game composer nervous_testpilot (aka co-owner of Mode 7 Paul Taylor) offers a wide-ranging beginner's guide to electronic music as well as delving into his own kit-list and working methods
There are plenty of methodologies producers and project managers can utilize in game making. One very popular method is Scrum. So why does it drive so many game makers crazy? Is it the method or the implementation?
What if there was a way to mathematically detect games that have a lot of interest from a small niche, but haven't gotten the wider exposure they deserve yet?
Renegade Kid's co-founder, Jools Watsham, writes an honest and open account about their Cult County Kickstarter campaign's journey so far. With 14 days left, this midway account is a stepping stone towards either funded success or public failure.
My new video series, "Lo Fi Let's Plays," focuses on using a familiar video format to look at unfamiliar or vintage game content. Can we learn from the Apple II era? Who knows, but it's fun!
In the wake of a rocky Kickstarter launch, I've decided to share my thoughts on the process, as well as the good and the bad of the experience.
A young game designer finds herself apprehensive about engaging with the online FPS community, but overcomes her anxieties to discover that they might have been unfounded in the first place.
The first all Ireland map of the games industry is now up at http://getirishgames.ie . A work in progress, is is putting together a categorised map of the Irish industry, to help people have better view of where they can study and work. @GetIrishGames
Currently running a Kickstarter for innovative Party-RTS game Hex Heroes for Wii U and PC, devs from Prismatic reflect on why Hex Heroes wasn't funded in its first three-quarters of the campaign.
I brainstormed 10 questions that have the potential to produce valuable insights in almost any playtest questionnaire.
Different games have different audiences, and the target audience for your game largely determines the approach you need to take to comply with US COPPA law. This post is audience-specific COPPA approaches for game developers 101.