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February 5, 2016
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Posted by Lars Doucet on 02/05/16 05:58:00 pm in Business/Marketing, Console/PC, Indie
Valve recently ditched Flash sales & other gimmicks, to much complaint, but it was the right decision.

Posted by James Margaris on 02/04/16 02:14:00 pm in Design, Console/PC
On examination of incoherent game systems featuring Xenoblade Chronicles X, Tactics Ogre PSP and Diablo III

Posted by Keith Burgun on 02/04/16 02:14:00 pm in Design, Console/PC, Serious
I think Riot Games is Blizzard 2.0, and League of Legends is the best game that has been made so far in human history. Here's why.

Posted by Serkan Toto on 02/04/16 02:14:00 pm in Business/Marketing, Smartphone/Tablet
Japan's mobile gaming industry, at US$7.5 billion the world's biggest according to Deutsche Bank , is undergoing a radical shift. The consolidation the sector is seeing right now can be interpreted as a sign of things to come in other mature markets.

Posted by Winifred Phillips on 02/03/16 01:18:00 pm in Audio, VR
In this roundup of VR audio/music news, we'll look at a new audio conference that should be interesting to folks creating audio and music for VR games.  We'll also get an overview of two new & upcoming audio technologies for virtual reality video games.

Posted by David Mullich on 02/03/16 01:18:00 pm in Indie
The desire to become rich is not a good reason to get into game development. Most game developers earn a middle-class salary at the price of long hours and frequent layoffs. Do it for love, not money.





Posted by Felipe Pepe on 02/05/16 04:01:00 pm in Business/Marketing, Design, Console/PC, Serious, Indie
A long rant on the origins of CRPGs, the issues in properly defining them and how they are being held back by broad definitions.

Posted by Jon Gallant on 02/05/16 04:01:00 pm in Programming, Console/PC, Indie
In this article series, we will be teaching you how to create procedurally generated world maps, with the help of Unity and C#. This is a four part series.

Red Fox Insights responds to the PC Gamer article "Cliff Bleszinski: FPS campaigns often cost "75% of the budget"" The response covers: Where are FPS Campaigns Going? Shifting from FPS Campaigns Factors Involved The Bottom Line

Posted by John Henderson on 02/05/16 04:01:00 pm in Business/Marketing, Production
Austin and Everything Else is an ongoing outlook on the largest city for game development in America's second-largest state for game development, for the sake of everyone who's ever considered, had in the past, or currently lives here.

Posted by Liane Howill on 02/05/16 04:01:00 pm in Programming, Production, Console/PC, Serious, Indie
The last 6 months before releasing Super Mega Baseball were a grind. The hours...the stress...the caffeine...the bug fixes...

Progression in game design can be split between short and long-term goals, and today's post looks at why short-term is for the best to keep someone engaged.