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Posted by Mike Hanson on 07/30/14 12:58:00 pm in Audio, Indie
One man game creator Mike Hanson breaks down a bit of the process behind his sound and music.

Posted by Radek Koncewicz on 07/29/14 11:40:00 am in Art, Indie, Smartphone/Tablet
In which we talk mascots and learn that it's not OK to steal from old ladies... but it's cool to steal from slightly younger gentlemen?

Posted by Junxue Li on 07/29/14 06:59:00 am in Design, Production, Art, Social/Online, Smartphone/Tablet
A tip about how to quickly set the correct size for all the objects in a 3D scene. I think this tip is not only useful to artists who work for HOPA/adventure games, but also to guys who handle 3D scenes for all kinds of purpose.

Posted by Jamie Fristrom on 07/28/14 06:32:00 pm in Business/Marketing, Console/PC
You might think that making a game for Xbox One through their ID@Xbox program would be cheap-as-free - they're even *giving away* dev kits, after all - but there are a couple of costs that might surprise you.

Posted by E McNeill on 07/28/14 05:47:00 pm in Design, Programming, Indie
How the puzzles in Darknet are procedurally generated.

Posted by Anton Wiegert on 07/26/14 08:12:00 am in Business/Marketing, Production, Art, Console/PC, Serious
You might think game developers only outsource "to save money" - but that's not completely accurate. In fact, there is a very long list of advantages that are much less obvious; even counter-intuitive.





Posted by Herman Tulleken on 07/30/14 06:09:00 pm in Programming
In this post I describe some of the issues we encountered when we ported our C# Unity plugin to GameMaker, how we overcame the limitations of GameMaker's language, and what insight we gained into our design because of it.

Posted by Shaine Kruel on 07/30/14 02:27:00 pm in
Just

Posted by Michael Hicks on 07/30/14 12:39:00 pm in Production, Indie
An article about burnout, the creative process, love and the video game industry.

This post describes two types of achievements that can inspire people to play your games and keep them coming back for more.

An overview of what to pay attention to when making screenshots for the App Store so they help sell the game.

Posted by Paul Nunes on 07/30/14 03:59:00 am in Audio, Indie
As a Sound Designer for video games coming from a film background, I had to change my processes to work more effectively on Blade Symphony. I outline the changes (and their hurdles) in this blog post as well as few specific methods I found useful.