The last in a 5-part series analyzing the results of the Game Outcomes Project survey, which polled hundreds of game developers to determine how teamwork, culture, leadership, production, & project management contribute to game project success or failure
In this article, game designer Sande Chen reviews how gamification can ideally assist in people's fitness goals.
In this blog post I explain how to create a back-end renderer that you can access on multiple threads and also hide some of the inherent latency of API calls on multi-core systems.
Middleware are great tools, but you might also end-up with an amazing engine if you do it yourself. Admittedly, native and homemade technology are not for everyone, but for me, it was the perfect choice.
While we usually think of boards in conjunction with boardgames, many video games also use the equivalent of boards, "fields of maneuver". This is a discussion of options.
Examining the legal implications of the post-mortem right of publicity as applied to Maximum v. CMG Worldwide.
A recap from my first Global Game Jam
California lawyer Zachary Strebeck looks at what kind of legal protection a company can get for their website or blog. A recent California case highlights some of the important law in website trade dress cases.
Parts 6/7: Creating my own one man garage company, first mobile app and first game.
A recap of the 2014's biggest milestones for the gaming culture and industry.
Today's post looks at the concept of player agency or how much impact the player actually has when it comes to affecting the narrative and the problems with too much or too little agency.
The GGJ was a success all around the world! And a success locally too!