Web and App development UX is about removing friction, games UX is about meaningful friction. Pokémon GO's confusing UX/UI is applying meaningful friction and is feeding into the dense social experience of the game. Here's why.
This detailed post describes all the Game UX Summit 2016 sessions, one by one. This event brought together 15 renowned speakers from various UX-related disciplines, from game studios and academia. The keynote speakers were Don Norman and Dan Ariely.
Let's examine how cutting features from a game can help make a better experience.
It did so many things wrong at launch and it just didn't matter.
The Vanishing of Ethan Carter, with its rich visuals and a graphics workload somewhat uncommon for Unreal Engine 4, has been a difficult case for attaining VR perf targets. This is a story of scraping off frame render time, microsecond by microsecond.
This article introduces some special smart phones, for example those are able to play exclusive VR games, and those can take underwater shots, etc.
You have prepared killer concept, awesome graphics, mind blowing gameplay. The launch day has come.
You hit the big red button and...
I was asked to write an essay on Tomb Raider for the a forthcoming book on the '100 greatest video game franchises'. A couple of months ago, I withdrew my participation in the project. So here it is, for those that may be interested.
The VR Funhouse is available for free download (this month) through Valve's Steam service online.
Since version 5, Unity has shipped a new tool for visually debugging your frames: the Frame Debugger. I’ll briefly describe how to use the frame debugger and afterwards I’ll point out the drawbacks that can be addressed through other tools.
Nearly two years after Valve went all in on a customized store experience with the release of the Steam Discovery Update, there is a lot more that Steam could be. That it should be.
Apple is on the verge of adding a Role Playing Game along with more system upgrades.