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Posted by Elizabeth Sampat on 07/22/14 06:08:00 pm in Business/Marketing, Serious
On Gamasutra today, the annual salary survey shows a smaller-than-average wage gap between the sexes. On Polygon, an expose of the harassment women faces shows a larger problem. But the biggest problem in both articles isn't getting discussed.

Posted by John Broomhall on 07/22/14 09:27:00 am in Audio, Console/PC
Reflections on re-imagining the distinctive soundtrack of a classic videogame

Posted by Jas Purewal on 07/21/14 07:16:00 pm in Business/Marketing, Smartphone/Tablet, Mobile Games
Interactive entertainment lawyer Jas Purewal explains the latest moves in the European Union to regulate free to play games and what it does and doesn't mean for Apple, Google and the games industry.

A simple "rule of thumb" for quick "smell-test" risk assessment of crowdfunded game projects.

Posted by Phil Elliott on 07/21/14 12:02:00 pm in Business/Marketing, Indie
Crowdfunding is a fantastic opportunity to introduce such a wide range of games to a wide range of gaming tastes. So is there a way that more confidence can be built into that relationship?

Some personal thoughts on good game ideas and things to avoid when choosing a new game project as an indie game developer.

Sometimes we play with AI's that looks smart, how are they doing it?. I'll give you a reason to believe in automated steering behaviours for your next game AI.

Posted by Josh Bycer on 07/24/14 04:11:00 pm in Design, Art, Console/PC, Indie, Social/Online
Today's post examines the concept of serialized storytelling and how it's one area that video games still falter on.

Posted by Karl Inglott on 07/24/14 04:03:00 pm in Business/Marketing, Design
I wrote this a couple of years ago and made some slight amendments, I think it’s still a bit relevant today. It was written in response to the Phil Fish statement during GDC that Japanese Games "Suck".

Posted by Christopher Manzano on 07/24/14 06:42:00 am in Business/Marketing, Indie, Social/Online
How to Market your Game (Part 1 - Competitor Research)-----Learn how big publishers are advertising their games to help your marketing! (Kabam, R2 Games and more)

Posted by Mark Slabinski on 07/23/14 09:21:00 pm in Design
Years ago I turned away from CCG/TCGs. This blog is about how Hearthstone pulled me back in and why it's such a leap forward in card games.

Obsessively trying to make anything you work on better, in any sense of the word, can have worse consequences than you think.