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Blogs

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3 reasons why Nintendo won’t abandon the hardware market
Posted by Joost Rietveld on 05/20/13 08:04:00 am in Business/Marketing, Console/PC
Nintendo is struggling with the WiiU's market performance. Critics have argued that Nintendo is experiencing a 'Dreamcast moment' and should retreat from the console market. Here I give three reasons why this is unlikely to happen any time soon.
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I want to experience games not just play them.
Posted by Andrzej Marczewski on 05/20/13 06:36:00 am in Design, Console/PC
I may just be spoiled. I am fortunate as I get to play a huge number of games each year. The trouble is, I am getting a bit bored of what is being offered up. Don't get me wrong, there are great games being made. There are also not so great games that wil
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Making 2D Games With Unity
Posted by Josh Sutphin on 05/19/13 02:06:00 pm in Design, Indie
I'll present an overview of a number of techniques I've used to a create a classic 2D pixel art look in Unity.
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All You Need is Love
Posted by Benjamin Quintero on 05/17/13 10:39:00 pm in
I am hopeful that the people on the inside can do something to change the culture on the outside.
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Students: Tips for Learning Game Development Over the Summer
Posted by Brice Morrison on 05/17/13 10:16:00 am in
Summer is a great opportunity to improve one’s skills, learn more about your craft, and increase your odds of a game studio finding you attractive. Plus, it’s a lot of fun to have some time to devote to ideas that have been bouncing around in your head.
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All Your Nintendo Let's Plays Are Belong To Nintendo?  Featured Blogs
Posted by Greg Lastowka on 05/17/13 12:26:00 am in Business/Marketing, Social/Online
Does Nintendo have the legal right to monetize Let's Play videos on YouTube? That's a tricky question, and it's not just a question of copyright law's fair use doctrine.
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Anti-Social behaviour in games viewed through the lenses of Engineering, Enforcement, and Education
Posted by Ben Lewis-Evans on 05/20/13 07:00:00 am in Social/Online, Console/PC, Design
Ben Lewis-Evans & Ben Dressler use the idea of the "three E's" to examine anti-social behaviour in games and the possible ways in which such behaviour could be reduced or prevented.
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The Creative and the Leader
Posted by Michael Levall on 05/19/13 12:45:00 pm in Indie, Production
In this post I discuss the differences of creative and project leadership in smaller game development teams. It is the first part in a series of reflections from my time in the Make Something Unreal Live competition.
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Armored Drive Post Mortem: How We Lost on IAP
Posted by Charles Cox on 05/18/13 12:28:00 pm in Smartphone/Tablet, Business/Marketing
4gency's founder looks back at a first year of lessons as a mobile/tablet developer. Lesson one shows how hard it can be to make money in the arcade genre with in-app purchases.
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Why people play games - Happiness, Motivation & Fun
Posted by Victor Manrique on 05/18/13 12:08:00 pm in Design, Social/Online
Why do people play Games? What is it about human motivators and fun? And why is happiness related to gaming? This is a post about the connections between happiness, fun, motivation & games. Because in the end, we have always craved for games.
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Hidden Costs of Extrinsic Rewards
Posted by Lyle Cox on 05/17/13 11:36:00 pm in Design
Carrot on a stick rewards that guide player behavior could be detrimental to the long term health of the game industry.
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Speaker for the Data  Featured Blogs
Posted by Dana Ruggiero on 05/17/13 04:55:00 pm in Serious, Indie, Console/PC, Business/Marketing, Social/Online, Smartphone/Tablet
Game researchers seek to understand gaming in multiple contexts using an objective data set. Without access to the big data sets that most game companies, platforms, and ISPs collect we are stymied.
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