How are the Amiibo figurines? How is the Smash Bros. gameplay using them? And more importantly -- where does Nintendo go from here?
Creating a hit game is a huge challenge, but following up on a hit with another hit is as difficult. How do you go about creating repeatable success?
One of our design pillars in the development of Subterfuge is respecting players' time. In this post, I will discuss why this is important to us, and some of the design choices we've made to support this goal.
Why I oppose "bro-shaming" for reasons of creative freedom, even though I dislike the "bro" games and culture
It's no secret that motivation to finish is the thing which kills nearly every indie game project. But it doesn't have to be that way. Here are some helpful tips on keeping your team together, productive, and moving forward.
You've heard Nintendo's Iwata say it, and now GameStop's joining in: Don't drive game values to zero.
Southeast Asia has a mother lode of creative educational game app developers thanks to a strong focus on early learning.
New year resolutions are great, but how often do we turn them into a reality? Did I really pursue some of them, or have I been too lazy chasing my dreams? A year ago I wrote down 6 new years resolutions and let's see how much of them became a reality!
My local library is one of the greatest tools for leveling up all my IndieDev skills. Here are 5 ways I use it.
This blog explores the process of incorporating a new team member into a Scrum team through Group Socialization theory and Agile development methodologies.
Localizing a mobile game isn’t rocket science, but you need to know what you’re doing. In this post, we’ll share six key insights about game localization in China.
How I learned to stop worrying and love the Metagame in Bungies 500M$-Shlooter.