Want your mobile game to stand out amongst other apps? Competitive analysis can help you better understand your market and chance for success.
A brief history of racist tropes in high fantasy, and how Bioware gets it right.
So Konami has attempted to clarify things with a statement -- but really just muddied the waters. What's going on?
The Tenets of Community Management Series: Part 1 of 3
Looking at how form factor (or my own definition of it I guess) plays a key role in the design of video games.
A summary of the techniques I use in Excel to accomplish common balancing tasks in a way that keeps my economy organized and ensures that it is easy to maintain and update.
With publishers now advertising paid downloadable content months, or even a year in advance of a game's release, what opportunities has this opened up for developers and publishers going down a different route?
Making a game is one thing, getting people to care about it is a completely different story. In this blog series I am going to be discussing my personal experiences with this process, and reveal some of the tricks I've picked up along the way.
In the wrong hands a focus group can provide anything but focus, and even lead to disasters like Poochie the Dog. To get the answers you need with market research, you have to you have to know what and who to ask.
Much as I usually dislike mantras that oversimplify design methods, this particular one I found an extremely useful not only in retaining exploration and agency in game design, but in keeping those things prioritized when crunch hits hard!
Today's post is a look back at XCOM Enemy Unknown and why it was not only a great reboot but one of the best games from Firaxis
Communication between composer and client can be fraught with misunderstanding. Get your lexicon refined and work together faster with better results.