Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 29, 2016
arrowPress Releases
July 29, 2016
PR Newswire
View All

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

In this podcast, writer and game designer Sande Chen, writer and designer C.J. Kershner, and game designer Ryon Levitt discuss the issue of games with mature themes.

Posted by Stanislav Costiuc on 07/28/16 10:08:00 am in Design, Console/PC
Sharing what I've learned about open-world mission design from analyzing Assassin's Creed III

Posted by Josh Foreman on 07/27/16 10:26:00 am in Design, Indie
How Rogue-Lites are making me a better person.

Posted by Winifred Phillips on 07/26/16 06:29:00 pm in Audio
This article offers tips for how to break in and establish a career as a game composer, including personal anecdotes on breaking into the industry, strategies for effective career networking, and advice for communicating with development teams.

Posted by Brian'Psychochild' Green on 07/26/16 06:28:00 pm in Design, Indie, Social/Online
Metrics were discussed by MMO developers, but it was the social game developers who took the idea and ran with it. How should a modern game designer work with metrics?

Posted by Stieg Hedlund on 07/25/16 03:47:00 pm in Design
The idea of "wish fulfilment" frequently arises in game design, but what does it mean? where did the idea come from?

Posted by Wes Platt on 07/28/16 10:28:00 am in Business/Marketing, Design, Production, Art, Console/PC, Indie
"When you take out the flash and distraction of color, you can really boil a scene down and ask 'Ok, what are we really trying to say with this scene? What are we trying to communicate to the player?'"

Posted by Jay Weston on 07/28/16 10:27:00 am in Business/Marketing, Console/PC, Indie
EXO ONE has been Greenlit, making it to #26 in 2 weeks. Starting from nothing, I began the Greenlight process with practically zero fan base and relied solely on my teaser video, press release and emails to press. Stats, graphs and screens below.

Posted by Marcus Kay on 07/28/16 10:08:00 am in Business/Marketing, Indie, Smartphone/Tablet
Yes, I know you heard this before: China is a super hot mobile gaming market. But just how hot exactly it is? Is it really worth investing your time and effort to publish your game there? Check out these top 3 reasons why you should enter China now...

Posted by Christian Mosbo on 07/28/16 10:03:00 am in Business/Marketing, Indie
Looking back at the lessons learned from an indie game that lost a lot of money.

Posted by Kevin Maxon on 07/27/16 10:26:00 am in Business/Marketing, Indie, Smartphone/Tablet
A collection of statistics and questions from our first mobile release. Mostly data points and confused shrugging. May or may not be interesting and strange. You tell me!

Posted by Critical Distance on 07/27/16 10:25:00 am in Design, Social/Online, Smartphone/Tablet
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoya Street on sport, pervasive games, and how we respond to the knowledge others are watching us.