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Blogs

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Pitfalls In Automation  Featured Blogs
Posted by Alex Lucas on 06/18/13 07:00:00 pm in Production, Console/PC
This post highlights a number of common traps that many QA Automation strategies fall into. Based on years of experience at BioWare, they are identified and explained along with tips on avoiding them and achieving real success with automation.
Read More... | 1 Comment
Some Advice for the Aspiring Sound Designer
Posted by Mark Kilborn on 06/18/13 05:15:00 pm in Audio
Advice to avoid common missteps made by young sound people.
Read More... | 0 Comments
How to Ace a Games Industry Job Interview
Posted by Brice Morrison on 06/18/13 11:58:00 am in
So if you’ve gotten to this stage, congratulations! You have made fantastic progress in developing your skills, polishing your resume, earning your degree, and reaching the final boss. Now it’s time to really put your heart into perparing to land a job.
Read More... | 2 Comments
Supporting Gamification User Types  Featured Blogs
Posted by Andrzej Marczewski on 06/18/13 08:18:00 am in Design, Serious
Continuing down the road of User Types for gamification, I wanted to go into a little more details about how you support the different types of user in your system. Looking at last weeks post about user types and the 4Keys2Fun, there were a few usable ide
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Making Ear Monsters: Developing a 3D Audio Game  Featured Blogs
Posted by Brian Schmidt on 06/17/13 04:50:00 pm in Audio, Design, Programming, Indie, Smartphone/Tablet
Sound has always been an important component of videogames. But what happens when you turn that on its head and design a game where sound is the main driver of gameplay?
Read More... | 1 Comment
Why is King Removing In-Game Ads?  Featured Blogs
Posted by Benjamin Sipe on 06/17/13 03:12:00 pm in Business/Marketing, Design, Production, Social/Online, Smartphone/Tablet
King recently decided to abandon in-game advertising. Why? Let's look at the situation and the different types of developers before asking specific questions around King.
Read More... | 3 Comments

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4 Temperaments - Some Remarks on Gamer Typology
Posted by Alfons Liebermann on 06/19/13 03:41:00 am in Design
the text explains a model of a gamer typology usable for further AI programming. The basic idea is that one can only understand a gamer psychology when you are delaing with his inner conflicts.
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Feeling Your Game
Posted by Bob Heubel on 06/18/13 04:47:00 pm in Design, Smartphone/Tablet
It’s important for developers to know that the same type of feeling you get in console games is possible for most of today’s mobile devices. Today there are free, compelling, tactile effects to really satisfy a gamer’s senses.
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Gamification Design Framework: The SMA Model
Posted by Victor Manrique on 06/18/13 04:43:00 pm in Design
Gamification is a design experience to happiness, fun and motivation. Designing a system is the hardest, funniest and most important part of the process, but... how do we start? This is a new design framework based on stories, mechanics and aesthetics.
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How a Hardcore Gamer Fell in Love With Mobile Games
Posted by Rosstin Murphy on 06/18/13 12:30:00 pm in Smartphone/Tablet, Design
Rosstin was always a hardcore gamer, but taking a dive into the world of mobile games changed his outlook on casual gaming.
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Localizing Payment Options and Reducing Friction for Video Games  Featured Blogs
Posted by Philip Driver on 06/18/13 06:10:00 am in Social/Online, Business/Marketing
A guide to global payment options and localisation to improve player satisfaction and conversion rates.
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Education in the Modern Era: Mechanics, Art and Child Education.
Posted by Bob Edwards on 06/18/13 05:30:00 am in Design, Indie
This is The Indie Story Week # 02 – An ongoing blog chronicling the development of Pawcho Saves the ABCs, a mobile game being developed by an independent Vancouver team that aims to teach young children how to write the alphabet.
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