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Adrian Hall's Blog

 

I'm a student of Philosophy whose primary interest (in all things) is narrative-centric game design. I've been writing about games in places that you've never heard of for a few years now, and I am mostly concerned with the problem of turning the player's (percieved) agency into the engine behind a compelling story.

Only the best of my blog posts end up here, so for more rambling check out my website www.hallmonitor.ca

 

Member Blogs

Posted by Adrian Hall on Sun, 11 Aug 2013 04:10:00 EDT in Business/Marketing, Indie
Steam Greenlight deals with a real logistical problem, but not to everybody's satisfaction. Story-Driven Indie Dev Adrian Hall explores one potential pitfall of crowd-sourced content curation.


Posted by Adrian Hall on Mon, 23 Jul 2012 09:06:00 EDT in Design, Console/PC
On behalf of Dubai, I implore you not to play Spec Ops: The Line. That is the only way to save Dubai.


Posted by Adrian Hall on Sat, 02 Jul 2011 11:54:00 EDT in Design
This is an audio blog post from a 7 episode series that I ran last summer on my personal website and GiantBomb.com. In this first episode, I deal with the impact of a failstate on different types of players.



Adrian Hall's Comments

Comment In: [Blog - 08/15/2013 - 06:43]

I 've been working on ...

I 've been working on a Unity project which uses NOTHING BUT the GUI functions for rendering long story . I know that they are bad, but it 's been so long since I started using them that I actually don 't remember why anymore. I 'd be curious to ...

Comment In: [Blog - 08/13/2013 - 03:23]

A third vote for sleep ...

A third vote for sleep properly. Further, remember to eat and don 't mess up your schedule with afternoon caffeine. If you are organized and scope the project correctly, you should have time for rest. When you are rested, you run less risk of creating a monster by accident. r ...

Comment In: [Blog - 08/11/2013 - 04:10]

Hooray I never thought they ...

Hooray I never thought they would do that. r n r nOh crap, now I have no excuse not to concurrently for mobile tugs collar

Comment In: [News - 08/12/2013 - 08:33]

I 'm relieved to see ...

I 'm relieved to see Microsoft pulling back on this stuff in response to consumer demands. I do wonder though...could their hubris have payed off for them I wouldn 't be altogether surprised if they could have gotten away with it if they placed their focus on getting major exclusives. ...

Comment In: [Blog - 07/16/2013 - 09:10]

I agree completely with point ...

I agree completely with point 2. Still, I do encounter many people who equate good story with lots of consistent lore . I think there is a large enough audience to support that approach, even if I personally find it incomprehensible.

Comment In: [Blog - 07/17/2013 - 01:19]

I agree that video games ...

I agree that video games have great sway in dealing with ethical and moral issues, but I think that the examples that you explore here are not unique to games. Gender politics, studio survival vs. artistic integrity...these things affect all art equally. Further, exploring ethics in games and making ethical ...