Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
What drives the developers of Unity?
 
Analyst questions validity of unusual January NPD results [14]
 
Skyrim wins big at 15th Annual Interactive Achievement Awards
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [21]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
Rockstar San Diego
Gameplay Programmer
 
EEDAR
Business Analyst
 
Rockstar San Diego
Tools Programmer
 
Irrational Games
Systems Designer
 
CCP - North America
Sr. Tech Artist
 
CCP - North America
Lead Character Artist
spacer
Blogs

  Tripwire, IP Ownership And Money...
by Alan Wilson on 10/11/09 09:21:00 am   Expert Blogs
1 comments Share on Twitter Share on Facebook RSS
 
 
  Posted 10/11/09 09:21:00 am
 

Elsewhere (HERE in fact), a debate was kicked off by Tim Carter regarding IP ownership, company ownership, free agency and a whole bunch of bits and pieces. So, elaborating on the answers here rather than chewing up and derailing the other posting...

You pointed out that "I" don't own the IP to Red Orchestra and Killing Floor. Correct. "I" don't own the IP, the company does. "I" just own a chunk of the company. And, before you ask the details, I was one of the original 4 owners.

We are independent, own 100% of the company and are completely self-funded. We have done a lot of work in the last couple of years on the investment market, but ended up deciding to do it for ourselves, without any outside investment.

We aren't glued to one IP. We make more. We own the company, we create whatever IP we wish.

We aren't "stuck" making sequels. We can chose to make them, or sub the work out. Or not bother. Or make something else. Or all of the above. Completely our choice.

We make money from selling units AND other exploitation of the IP. This is also why we recently decided to self-publish in North America and have since started publishing third-party titles.

So, lets see... we do everything you suggest we should like to do - AND own the IP - AND are self-funded, so are fully self-deterministic. So why would I want to be a "free agent"? We own our own company instead. And we develop our company brand - that is why we set it up. Besides, you are busy helping me develop my personal brand right here - so come along to GDC and help me develop it a bit further :)

I'm really not sure where this concept of "getting stuck married to your IP" comes from. We have succesful IP that we exploit. We do other things as well. We have other (new) IP in the pipeline. All our choice. No-one but us decides what we make. The idea of handing off all responsibility (fiscal and otherwise) for your IP and expecting to make a lot of money off it, unless your name is JK Rowling or Steven Spielberg, is a tad hopeful.

If you sell off the IP, yes, you may be able to do a deal for some residuals and other junk (not sure I've ever heard of such a deal in this industry, but who knows?). But you'll be lucky to see single-figure percentages off the net revenue from a publisher that way. We get 100% of the publisher's net revenue - we ARE the publisher.

So, is owning the IP a "burden"? No, not to us. It guarantees our future and our complete freedom to make choices, including deciding what we make next. Our choice on that one - Red Orchestra: Heroes of Stalingrad. Sorry, but we actually ENJOY it. We make games we enjoy playing. Fortunately, so do a bunch of other people, too (see "Analysis: On Red Orchestra, and Flowers")!

 
 
Comments

Tom Buscaglia
profile image
Look around. The Studios who own their IP control their own destinies. I am not sure I understand why anyone would argue with you on that point Alan! Of course, there is more value in the Goose than there is in the golden eggs. But keeping your own eggs, gold or not, is always the bast way to go if you can.

Tom B


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.