Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
April 26, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Andrzej Marczewski's Blog   Expert Blogs


A gamer for some 30 years and a lover of all things gamification for the last 2, I am amazed every day by how much is happening in these fields and enjoy feeling part of this. I blog on a weekly basis about Gamification, social media and other side topics. I write about video games on my games review website (Yet Another Review Site running since 2006) and in 2012 I also self published a short eBook on gamification – Gamification: A Simple Introduction.

Ways to find me

Facebook, Twitter (@DaveRage), LinkedIn, Google Plus

My Gamification Blog

My Games Review Site (Yet Another Review Site)


Expert Blogs

Posted by Andrzej Marczewski on Mon, 09 Mar 2015 06:59:00 EDT in Design, Smartphone/Tablet
I learn how to play and be playful with Toca Boca and my kids!

Posted by Andrzej Marczewski on Mon, 02 Mar 2015 05:26:00 EST in Design
Games and play are two separate concepts in the same family. Here I offer my view on their differences.

Posted by Andrzej Marczewski on Wed, 14 Jan 2015 02:49:00 EST in Serious
Neurotransmitters are chemicals that transmit signals around the brain. They all have different functions and have different effects on us. In this blog I am going to discuss 4; Dopamine, Oxytocin, Serotonin and Endorphins (DOSE).

Posted by Andrzej Marczewski on Fri, 21 Nov 2014 02:24:00 EST in Design, Serious
SAMR is a great analytical model used by those in education to assess the impact of new technology. It seemed to me like it would be rather handy for gamification as well!

Posted by Andrzej Marczewski on Tue, 18 Nov 2014 01:51:00 EST in Design, Serious
Randomness can be fun and can lead to many serendipitous moments in games as well as the real world.

Posted by Andrzej Marczewski on Tue, 04 Nov 2014 02:42:00 EST in Design, Serious
Some more thoughts on what gamification designers are getting wrong when it comes to game mechanics and what we could be talking about instead.

Andrzej Marczewski's Comments

Comment In: [Blog - 03/09/2015 - 06:59]

You could be right there ...

You could be right there

Comment In: [Blog - 01/14/2015 - 02:49]

Many thanks : ...

Many thanks :

Comment In: [Blog - 11/18/2014 - 01:51]

All of it is good ...

All of it is good used in the right way. I often speak about the mystery box and curiosity. . It is just about making things a little less linear for me, give people too much chance to get used to everything and it becomes dull r n r ...

Comment In: [Blog - 11/04/2014 - 02:42]

Thanks, totally agree : ...

Thanks, totally agree :

Comment In: [Blog - 10/07/2014 - 06:40]

Can 't argue Part of ...

Can 't argue Part of why they died a fear, players got wise and stood a chance of completing games at home even at lower georgics levels

Comment In: [Blog - 09/02/2014 - 09:13]

That reminds me of the ...

That reminds me of the quote The opposite of play is not work, it is depression . I think it is about gauging the audience right as well as getting out of the mindset I think this is fun, so will everyone . That is a good starting point anyway ...