Andrzej Marczewski's Blog
A gamer for some 30 years and a lover of all things gamification for the last 2, I am amazed every day by how much is happening in these fields and enjoy feeling part of this. I blog on a weekly basis about Gamification, social media and other side topics. I write about video games on my games review website (Yet Another Review Site running since 2006) and in 2012 I also self published a short eBook on gamification – Gamification: A Simple Introduction.
Ways to find me
Facebook, Twitter (@DaveRage), LinkedIn, Google Plus
My Gamification Blog
My Games Review Site (Yet Another Review Site)
Neurotransmitters are chemicals that transmit signals around the brain. They all have different functions and have different effects on us. In this blog I am going to discuss 4; Dopamine, Oxytocin, Serotonin and Endorphins (DOSE).
SAMR is a great analytical model used by those in education to assess the impact of new technology. It seemed to me like it would be rather handy for gamification as well!
Randomness can be fun and can lead to many serendipitous moments in games as well as the real world.
Some more thoughts on what gamification designers are getting wrong when it comes to game mechanics and what we could be talking about instead.
When I was young, one of my absolute favourite things in the world were arcades! When ever my parents took me on holiday, I would pray that nearby would be an arcade.
At its heart, is gamification Pervasive User Centric Design? Is it the cross over between real and virtual worlds?
Andrzej Marczewski's Comments
[Blog - 01/14/2015 - 02:49]
[Blog - 11/18/2014 - 01:51]
All of it is good ...
All of it is good used in the right way. I often speak about the mystery box and curiosity. http://www.gamified.co.uk/2014/05/20/mystery-curiosity-surprise/ . It is just about making things a little less linear for me, give people too much chance to get used to everything and it becomes dull r n r ...
[Blog - 11/04/2014 - 02:42]
[Blog - 10/07/2014 - 06:40]
Can 't argue Part of ...
Can 't argue Part of why they died a fear, players got wise and stood a chance of completing games at home even at lower georgics levels
[Blog - 09/02/2014 - 09:13]
That reminds me of the ...
That reminds me of the quote The opposite of play is not work, it is depression . I think it is about gauging the audience right as well as getting out of the mindset I think this is fun, so will everyone . That is a good starting point anyway ...
[Blog - 05/30/2014 - 06:16]
Happy for you to give ...
Happy for you to give me examples of other mediums that provide the same or similar The wording may be bad in reality, but i am yet to see my kids as engaged whilst learning as I do when they are playing games on the iPad. The game gives them ...