Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 27, 2014
arrowPress Releases
August 27, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
The Birth of a New Character
by Benjamin Thompson on 03/04/13 10:27:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Since I began working on this project, I've been doing research into the way that Riot Games and Valve write their characters and they are 2 very distinct styles.

Riot games tends to try and keep a more persistent world, complete with maps and references to other champions. Valve on the other hand, writes their characters in a more obscure universe where every hero seems to come from a different place. Some heros have story together (Such as Lina and Crystal Maiden are sisters).

Lina_CrystalMaiden

Also, the main difference between Riot and Valve is that with Valve, the in-game character names usually differ from their actual names (Bounty Hunter's name is actually Gondar) while with Riot, the character's name is their actual name.

 When Dota's heroes are linked to one another, they bring an extra level of immersion by doing certain things in-game such as voice interaction between characters (When Kunka kills Tide Hunter, he screams out in rage against his rival).

Since I'll be creating a hero for Dota 2, I'll be attempting to follow their model as closely as possible by having the character be connected to others but have a completely seperate background. Also, the call name for the hero will be different from their different  from their actual name.


Related Jobs

InnoGames GmbH
InnoGames GmbH — Hamburg, Germany
[08.27.14]

Quest Writer (m/f) for The West
InnoGames GmbH
InnoGames GmbH — Hamburg, Germany
[08.27.14]

Game Designer Tribal Wars (m/f)
Mobilityware
Mobilityware — Irvine, California, United States
[08.26.14]

Senior UI Artist
The Digital Animation and Visual Effects School
The Digital Animation and Visual Effects School — Orlando, Florida, United States
[08.26.14]

Instructor - Video Game Asset Production






Comments



none
 
Comment: