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Borut Pfeifer's Blog   Expert Blogs

I’m a freelance game developer currently working on a downloadable character puzzle game set in Iran during the post-election riots, as well as a turn based action-strategy game called Skulls of the Shogun. I’ve worked at EA, Sony Online Entertainment, Radical, and before that my own start-up (White Knuckle Games). I’ve taught in the Vancouver Film School’s Game Design program. I’ve written articles for the Game Programming Gems series, Gamasutra, and more.

I also blog at the Plush Apocalypse.

Expert Blogs

Our digitally distributed futures...  Featured Blogs
Posted by Borut Pfeifer on Mon, 04 Jul 2011 02:12:00 EDT in Business
In which I rundown all the current trends claiming to individually revolutionize the industry, and predict the death of Facebook games (kinda). How can an indie dev navigate these chaotic trends in order to pick a platform strategy?
Read More... | 3 Comments

Haunted Temple Studios' Indie PR Lessons Learned #2 - PAX!  Featured Blogs
Posted by Borut Pfeifer on Wed, 23 Mar 2011 01:30:00 EDT in Business
Haunted Temple Studios' 2nd post in an intermittent series on learning PR as an indie studio - this time on exhibiting at PAX East.
Read More... | 6 Comments

Haunted Temple Studios' First Indie PR Tour - Lessons Learned  Featured Blogs
Posted by Borut Pfeifer on Thu, 08 Jul 2010 04:11:00 EDT in Business
Haunted Temple Studios recently went on its first PR tour, hitting a number of major game news sites in SF to get coverage for our upcoming action-strategy game, Skulls of the Shogun. Learn what worked and what we'd do differently next time around.
Read More... | 5 Comments

Kickstarting a Serious Game, Pt. The Last (now with guest stars!)  Featured Blogs
Posted by Borut Pfeifer on Fri, 11 Dec 2009 12:39:00 EST in Production
I chatted with indie developers Daniel Benmergui, Deirdra Kiai, and Vince Twelve about using Kickstarter and patron-based funding for games. Also, an update on my serious game, The Unconcerned.
Read More... | 9 Comments

Kickstarting a Serious Game, pt. 2
Posted by Borut Pfeifer on Thu, 08 Oct 2009 02:22:00 EDT in Production
I go into more detail about my experiences so far using Kickstarter to help fund my serious game. I'm also happy to announce that at least 5% of royalties from sales of the game will be going to two charities.
Read More... | 2 Comments

Kickstarting A Serious Game
Posted by Borut Pfeifer on Sat, 12 Sep 2009 01:27:00 EDT in Production
I'm making an indie game set in Iran during the post-election riots. I've put up a page on Kickstarter & I'll detail my process using Kickstarter here.
Read More... | 8 Comments

[More Borut Pfeifer Blogs]   

Borut Pfeifer's Comments

Comment In: A Game Studio Culture Dictionary [Feature - 10/06/2011 - 04:00]

A couple favs of mine: ...

A couple favs of mine: Weeble physics - cartoony physics simulation code that prevents characters from tipping over. Throbbing box technology - the code that makes interactable objects gleam periodically in FPS or other style gmes

Comment In: EA: PopCap Deal 'Makes Us A Force To Be Reckoned With' [News - 07/13/2011 - 04:42]

But what they don't have ...

But what they don't have right now is an organization dedicated to creating new, original IP, They did, in that every other company they bought was focused on creating new IP and then EA forced them out of it. Going with EA to increase your digital distribution reach is like ...

Comment In: Our digitally distributed futures... [Blog - 07/04/2011 - 02:12]

Thanks Meghan Yeah the quality ...

Thanks Meghan Yeah the quality of XBLIG games has raised to the point where soon hopefully we'll start to see more commercial successes sadly as some of the folks who have gotten closest, but not quite there, leave, that may slow down that process . Bernard - very true, I ...

Comment In: Persuasive Games: Exploitationware [Feature - 05/03/2011 - 04:25]

While I totally agree on ...

While I totally agree on the need for an improved rhetorical framing to effectively squash exploitationware, it does feel like the term still engages with it too much. It's meant to attack it, highlight it's negative effects, but that still brings an equivalent amount of attention to it, I feel. ...

Comment In: Haunted Temple Studios' Indie PR Lessons Learned #2 - PAX! [Blog - 03/23/2011 - 01:30]

Thanks John Yeah, the cardboard ...

Thanks John Yeah, the cardboard flier versions of just the cover were popular with general folks we'd hand them out to anybody who wanted 'em, especially when we ran out of regular fliers - we probably should have just gone with the box art maybe with a little more english ...

Comment In: Opinion: A Declaration Of Independence [News - 02/23/2011 - 06:52]

You're missing the point - ...

You're missing the point - I'm saying there need to be different awards, with different judgement criteria, not to take pity on unfinished games who couldn't compete with finished ones. That is if we're serious about helping truly unique, small and unnoticed games get the attention they desire. Sure, plenty ...

[More Borut Pfeifer Comments]   

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