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Blogs

Borut Pfeifer's Blog   Expert Blogs

I’m a freelance game developer currently working on a downloadable character puzzle game set in Iran during the post-election riots. I’ve worked at EA, Sony Online Entertainment, Radical, and before that my own start-up (White Knuckle Games). I’ve taught in the Vancouver Film School’s Game Design program. I’ve written articles for the Game Programming Gems series, Gamasutra, and more.

I also blog at the Plush Apocalypse.

Expert Blogs

Kickstarting a Serious Game, Pt. The Last (now with guest stars!)  Featured Blogs
Posted by Borut Pfeifer on Fri, 11 Dec 2009 12:39:00 EST in Production
I chatted with indie developers Daniel Benmergui, Deirdra Kiai, and Vince Twelve about using Kickstarter and patron-based funding for games. Also, an update on my serious game, The Unconcerned.
Read More... | 9 Comments

Kickstarting a Serious Game, pt. 2
Posted by Borut Pfeifer on Thu, 08 Oct 2009 02:22:00 EDT in Production
I go into more detail about my experiences so far using Kickstarter to help fund my serious game. I'm also happy to announce that at least 5% of royalties from sales of the game will be going to two charities.
Read More... | 2 Comments

Kickstarting A Serious Game
Posted by Borut Pfeifer on Sat, 12 Sep 2009 01:27:00 EDT in Production
I'm making an indie game set in Iran during the post-election riots. I've put up a page on Kickstarter & I'll detail my process using Kickstarter here.
Read More... | 8 Comments

Design Tool Programmers Have No Excuses Any More
Posted by Borut Pfeifer on Wed, 27 May 2009 05:50:00 EDT in Programming
It's so quick to add Perforce integration and Excel import/export to design tools that are used to tune large sets of data, there's really no excuse not to.
Read More... | 2 Comments

   

Borut Pfeifer's Comments

Comment In: IGDA Los Angeles Chapter Reboot Tonight [Blog - 01/14/2010 - 02:42]

Why the early start time ...

Why the early start time Most developers I know in LA often don't leave work till at least 7 because of traffic, because they have a lot to do, or because their work day is 10-7 . Someone coming from a developer in the valley might have to leave work ...

Comment In: Kickstarting a Serious Game, Pt. The Last (now with guest stars!) [Blog - 12/11/2009 - 12:39]

Yeah, it was a bug, ...

Yeah, it was a bug, it did indeed finish at 3k.

Comment In: Kickstarting a Serious Game, pt. 2 [Blog - 10/08/2009 - 02:22]

Apologies about the links - ...

Apologies about the links - something weird happened in the editing/saving process I think related to the fact that I was using Safari, silly me . They should work now

Comment In: Kickstarting A Serious Game [Blog - 09/12/2009 - 01:27]

Novack - a lot of ...

Novack - a lot of Kickstarter projects are intended to be released for purchase when they're complete, films, music albums, etc. So most projects, at the simplest reward level, offer a copy of the work so you essentially pre-order while helping to ensure the creator can complete it at the ...