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August 23, 2017
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Brandon Battersby's Blog


Brandon Battersby graduated Fairleigh Dickinson University in May of 2010, with a fine arts degree in creative writing. He hopes to break into the gaming industry with a position that fulfills his creative drive and utilizes his strong writing and communication skills.


Member Blogs

Posted by Brandon Battersby on Wed, 17 Aug 2011 01:10:00 EDT in Business/Marketing
How QR Technology can unlock more features, monetization, and marketing potential.

Posted by Brandon Battersby on Fri, 27 May 2011 02:00:00 EDT in Design
There is a push in the literary world to embrace digital media. With that comes new content strategies that I believe publishers/writers can accredit to game developers--a marriage between traditional and digital crafts.

Posted by Brandon Battersby on Tue, 07 Sep 2010 11:11:00 EDT in Design
How a literary approach to design can keep players grounded in a game.

Posted by Brandon Battersby on Sun, 22 Aug 2010 07:47:00 EDT in Design
Article discusses how story, when implemented as a mechanic of game play, solves inherent problems when story is simply used as filler or backdrop for game play or takes a back seat to the all important action sequence.

Brandon Battersby's Comments

Comment In: [Feature - 01/03/2012 - 04:55]

Nice post. Linear design was ...

Nice post. Linear design was one of the biggest pit falls of Rage in my opinion. I felt so restricted in the levels and the paths got repetitive. I went one direction through each level and then looped around back to the beginning. There wasn't even a chance to get ...

Comment In: [Blog - 11/11/2011 - 12:15]

Way to send me vaulting ...

Way to send me vaulting out of my honeymoon state with Skyrim My critical eye hadn't kicked on yet But very good observations Been sharing this all morning.

Comment In: [Blog - 09/02/2011 - 07:31]

Awesome post Kim systems rife ...

Awesome post Kim systems rife with inconsequence and redundancy is the best way to put it. I like how you point out that there is such a thing as too much Player Agency. I never would have thought about it in that light. Plus, the ending illustrates this the best ...

Comment In: [Blog - 08/08/2011 - 08:57]

I really enjoyed this. I ...

I really enjoyed this. I would suggest, if you write another, hope you due, going off of your ideas at the end you include bits about dynamic environments destructibles, traps, movable cover, etc... Thanks again.

Comment In: [Blog - 07/27/2011 - 05:44]

Also, writers for games tend ...

Also, writers for games tend to write like they would for film. Scripts are extremely dialogue heavy. These points are great, but I feel like they are of more use to novelists. Guy, you are, so I am glad you are giving a different perspective, but these guys are right. ...

Comment In: [Blog - 07/23/2011 - 11:25]

I have to disagree that ...

I have to disagree that Health Regen encourages a plodding. To me Health Regen adds an ebb and flow to combat that I find quite natural and encourages another pillar of management. And what's wrong with a methodical approach. Even fighting games traditional health bars, Soul Caliber , players develop ...