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Brandon Shelton's Blog

 

I’m a co-owner at Wolf Ray Studios, a 2-person indie game company in Denver, Colorado. What motivates me the most is making games that I would want to play: games that have depth but aren’t too obtuse for the average player; games with stories that know when to be shoved in the player’s face, or pulled back a bit and let the player experience for themselves. I believe that games can have both meaningful stories and engaging gameplay, and that’s what I strive for when I think about game design. I care a lot about queer theory and queer culture -- my business partner and co-owner of Wolf Ray Studios is a queer woman -- and I strive to be as critical of the media I consume as I can.

Website: http://wolfraystudios.com

Twitter: https://twitter.com/YangusKhan

 

Brandon Shelton's Comments

Comment In: [Blog - 10/12/2016 - 10:31]

What 's frustrating about our ...

What 's frustrating about our RPG specifically is that it has a TON of replay value. That 's the kind of RPG we made: tons of customization, a non-linear storyline, different follower characters that can affect dialog and some of the plot progression. It 's just still in the mold ...

Comment In: [Blog - 09/29/2016 - 10:06]

The only thing I take ...

The only thing I take issue with is this: r n r n Players don 't care about your engine so make games instead. If existing engines don 't meet your needs then you should reconsider your project. r n r nSpecifically for one of my games, a retro RPG, ...

Comment In: [News - 12/14/2015 - 04:16]

One of these days I ...

One of these days I will sit down and write my exhaustive argument for why Devil May Cry 3 is still a superior combat system over Bayonetta...

Comment In: [News - 12/07/2015 - 05:59]

This kind of personal response ...

This kind of personal response is what shallow RPG elements are so good at drawing out. In many ways I prefer this loose style to more structured RPG simulation. It 's why I 've always despised the bland morality line segments in Mass Effect et al. when I can play ...

Comment In: [Blog - 03/12/2015 - 01:54]

This was a really good ...

This was a really good post and I 'm glad I read it. I 'm much better at Ikaruga than RS and I always knew it was because Ikaruga was a less complicated game. I think examining the threshold for when less complexity makes for less fun would be an ...

Comment In: [Blog - 02/02/2015 - 02:37]

The response our game has ...

The response our game has had on Greenlight definitely supports this assessment. It 's an RPG with pixel art so most people have written it off as yet another RPGMaker game when it most definitely is not. I think regular pixel art has reached a saturation point in indie games, ...