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August 16, 2017
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Brandon Shelton's Blog

 

I’m a co-owner at Wolf Ray Studios, a 2-person indie game company in Denver, Colorado. What motivates me the most is making games that I would want to play: games that have depth but aren’t too obtuse for the average player; games with stories that know when to be shoved in the player’s face, or pulled back a bit and let the player experience for themselves. I believe that games can have both meaningful stories and engaging gameplay, and that’s what I strive for when I think about game design. I care a lot about queer theory and queer culture -- my business partner and co-owner of Wolf Ray Studios is a queer woman -- and I strive to be as critical of the media I consume as I can.

Website: http://wolfraystudios.com

Twitter: https://twitter.com/YangusKhan

 

Brandon Shelton's Comments

Comment In: [Blog - 08/09/2017 - 10:16]

Brilliant ...

Brilliant

Comment In: [News - 07/10/2017 - 08:55]

What about different game genres ...

What about different game genres that lend themselves to longer play times compared to others Roguelikes, RPGs, strategy games, etc Would that not create an advantage for those kinds of games using this kind of monetization model

Comment In: [Blog - 10/12/2016 - 10:31]

Hey, this was a good ...

Hey, this was a good read for me too We 're also a 2-person team, with an RPG in Early Access. We didn 't try that hard to do marketing -- mostly got the assistance from a marketer who contacted us, who sent out emails to Youtubers, plus some random ...

Comment In: [Blog - 09/29/2016 - 10:06]

The only thing I take ...

The only thing I take issue with is this: r n r n Players don 't care about your engine so make games instead. If existing engines don 't meet your needs then you should reconsider your project. r n r nSpecifically for one of my games, a retro RPG, ...

Comment In: [News - 12/14/2015 - 04:16]

One of these days I ...

One of these days I will sit down and write my exhaustive argument for why Devil May Cry 3 is still a superior combat system over Bayonetta...

Comment In: [News - 12/07/2015 - 05:59]

This kind of personal response ...

This kind of personal response is what shallow RPG elements are so good at drawing out. In many ways I prefer this loose style to more structured RPG simulation. It 's why I 've always despised the bland morality line segments in Mass Effect et al. when I can play ...