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Brandon Van Every's Blog


indie game designer, 3D graphics technologist


Brandon Van Every's Comments

Comment In: [Blog - 08/11/2015 - 01:53]

The idea of getting lost ...

The idea of getting lost and not seeing the path to a desired end goal is definitely something I can relate to. It has kept me, for instance, from writing a novel, because I can 't see what the novel would be. Some people have a driving force that spurs ...

Comment In: [News - 08/14/2015 - 06:23]

I don 't want this ...

I don 't want this crap funded. We 've had plenty of mass shootings since Sandy Hook that have proven there 's no special bugaboo driving the behavior. Whether the bugaboo is choice of weapon or ideology.

Comment In: [Blog - 08/12/2015 - 06:38]

So you 've chosen a ...

So you 've chosen a player driven design style, big deal. Hardly the only design choice available.

Comment In: [Blog - 08/14/2015 - 03:00]

Creativity is expensive. The number ...

Creativity is expensive. The number of developers willing to face serious financial risk, like homelessness, food stamps, soup kitchens, inability to attract a life partner, inability to raise a family, and even physical danger, is pretty low. Plus, taking those risks read: getting those results any game is still hard ...

Comment In: [Blog - 06/10/2014 - 04:50]

I think there is a ...

I think there is a risk when one tries to craft detailed explanations for magic , that one merely turns it into a technology and is in fact writing science fiction. The subjective experience of magic is one of mystique, which is easily destroyed.

Comment In: [Blog - 05/08/2014 - 03:38]

I think people who don ...

I think people who don 't see the bigotry, are like executives in Mad Men who are having the concept of sexual harassment explained to them for the 1st time. Put the heat on companies like Nintendo or nothing will ever change.