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April 23, 2014
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Brandon Van Every's Blog

 

indie game designer, 3D graphics technologist

 

Brandon Van Every's Comments

Comment In: [Blog - 04/04/2014 - 08:26]

Oculus, Sony, and Valve have ...

Oculus, Sony, and Valve have people much smarter and prettier than me working for them. Prettier than you I bet you weren 't talking about boy toys. In the interest of reducing sexism in the game industry in general, and to keep the intellectual rigor of any given subject on ...

Comment In: [Blog - 04/03/2014 - 11:44]

Yees, buut... eh, SD... I ...

Yees, buut... eh, SD... I caaenn harrdly reed youur oppeinon without eeh viesulizinening the voiice oov the sheefty traader yeer beeutiffull avataar represeents. Knoow that yueew caan noottta uuse no JEeedi miend tricks on uus, eeh

Comment In: [News - 04/04/2014 - 01:39]

Gotta love that MS QA ...

Gotta love that MS QA

Comment In: [Blog - 04/02/2014 - 12:25]

I spent 1500 all expenses ...

I spent 1500 all expenses incurred to attend GDC 2002 in San Jose back in the day. I could afford it at the time. I don 't regret having done it that once, to see what it was all about, but I have not been interested in attending a GDC ...

Comment In: [News - 04/04/2014 - 06:59]

Nobody here has an archaeological ...

Nobody here has an archaeological bone in their body

Comment In: [Blog - 03/28/2014 - 01:23]

The risk of focusing on ...

The risk of focusing on worldbuilding, especially as an offline process the reader will not see, is you are thematically investing in the logic of that world as a simulation. Not in the psychological effects of the writing craft upon the reader. Indeed that is where the clomping foot of ...