Brian Peterson's Blog
Brian is a community manager at Arkadium, a top game development studio developing casual, mobile, social and Windows 8 games.
Is all player feedback created equal? Does every bad review require attention and consideration? This post looks at recent discussion surrounding Monument Valley reviews to find takeaways that can be applied to feedback from any game's community.
Why is everyone talking about this game, and how did it appear at the top of the app charts without any obvious marketing efforts? Word-of-mouth marketing seems to be the answer.
Brian Peterson's Comments
[Blog - 11/10/2015 - 02:42]
I wrote a blog about ...
I wrote a blog about a year ago that was focused on interpreting feedback from an existing community of players rather than from playtesters, but you may still find it useful: http://www.gamasutra.com/blogs/BrianPeterson/20141118/230391/Analyzing and Interpreting Feedback From Your Community.php
[Blog - 04/03/2015 - 01:48]
You can thank Riot for ...
You can thank Riot for that - they did a great job of marketing this term as a way to refer to this genre without mentioning their main competitor.
[Feature - 07/24/2013 - 01:00]
[Blog - 03/17/2015 - 06:13]
If the recently-released Pokemon Shuffle ...
If the recently-released Pokemon Shuffle on 3DS is any indication, then you 're probably right, Tyler. This game uses standard F2P monetization but with a Pokemon theme. It 's worth looking up the Nintendo Direct in which this game was announced just to watch Iwata explain these mechanics. r n ...
[Blog - 02/17/2015 - 06:52]
Great article. The gif you ...
Great article. The gif you posted raised a question for me though - how would this change if you wanted the camera to always be ahead of the characters so that the player running to the left can see what 's ahead of them It 's a bit disconcerting to ...
[Blog - 11/21/2014 - 02:24]
One feature from Earthbound that ...
One feature from Earthbound that I really wish was in every other RPG: enemies that were significantly weaker than you such that they could be defeated in one regular attack would just surrender if you tried to fight them. You 'd get XP, money and item drops as if you ...