Brian Peterson's Blog
Brian is a community manager at Arkadium, a top game development studio developing casual, mobile, social and Windows 8 games.
Is all player feedback created equal? Does every bad review require attention and consideration? This post looks at recent discussion surrounding Monument Valley reviews to find takeaways that can be applied to feedback from any game's community.
Why is everyone talking about this game, and how did it appear at the top of the app charts without any obvious marketing efforts? Word-of-mouth marketing seems to be the answer.
Brian Peterson's Comments
[News - 08/17/2016 - 06:34]
There 's no point in ...
There 's no point in saying gg ez besides trying to make the other team feel worse for losing. If it was a celebration , it wouldn 't be said to the opposing team, it 'd be said in allied chat to your team only. r n r nJust out ...
[Blog - 06/21/2016 - 09:44]
A lot of these conclusions ...
A lot of these conclusions are misleading or incomplete, making this the same doom and gloom we 've been hearing for years: r n r nIn that Portable Gaming Revenue chart, the 2 billion in handheld revenue is mostly Nintendo 's, and the 37 billion in mobile revenue is split ...
[News - 04/19/2016 - 01:54]
Wouldn 't it be more ...
Wouldn 't it be more accurate to analyze publicly-available data on Twitch and other streaming sites to determine the most popular genres, rather than a 700-person survey
[Blog - 11/10/2015 - 02:42]
I wrote a blog about ...
I wrote a blog about a year ago that was focused on interpreting feedback from an existing community of players rather than from playtesters, but you may still find it useful: http://www.gamasutra.com/blogs/BrianPeterson/20141118/230391/Analyzing and Interpreting Feedback From Your Community.php
[Blog - 04/03/2015 - 01:48]
You can thank Riot for ...
You can thank Riot for that - they did a great job of marketing this term as a way to refer to this genre without mentioning their main competitor.
[Feature - 07/24/2013 - 01:00]