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Chip Sineni's Blog   Expert Blogs


Chip Sineni has been working in the games industry since 1994, working at Viacom New Media, Valkyrie Studios, and Midway Games. Chip has given a Game Developer Conference talk and is part of the AIAS Nomination Committee. 

He currently is a co-owner of Phosphor Games, and is currently the Project Lead of 'Nether' on Steam PC, and was the Director of 'Horn' and 'The Dark Meadow' on iOS and Android, both nominated for a "Best Mobile Game Award" in their respected years by Academy of Interactive Sciences.



Expert Blogs

Posted by Chip Sineni on Thu, 29 Oct 2015 07:55:00 EDT in Business/Marketing, Design, Console/PC, Indie
This article goes over the issues game developers face in publishing games "polarizing" games, that it an issue beyond just a smaller niche games, and what developers can do to reduce this polarization.

Posted by Chip Sineni on Thu, 03 Apr 2014 02:30:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
Cloud services could open PC gaming for new audience with the Amazon Fire TV

Posted by Chip Sineni on Tue, 25 Mar 2014 10:35:00 EDT in Business/Marketing, Design
We tolerate "Pay To Win" strategies in real life competitions but complain about it in games.

Posted by Chip Sineni on Mon, 20 Jan 2014 09:02:00 EST in Business/Marketing, Console/PC, Smartphone/Tablet
With all the analysts and stockholders claiming Nintendo's recent losses caused by mobile markets, it is important to realize what a mobile market to Nintendo really means, and what other courses of action will be a better fit for their future.

Chip Sineni's Comments

Comment In: [News - 11/19/2015 - 04:03]

But that is missing the ...

But that is missing the point. Mario 's character is about saving princess and destroying minions. That is what he does. r n r nLike if you take the example of a videogame-ish TV character, Buffy probably has higher kill counts than Lara Croft, but it isn 't in opposition ...

Comment In: [Blog - 10/29/2015 - 07:55]

Thanks for these comments. r ...

Thanks for these comments. r n r nIt is a great point esp about icon branding trailer. We did intend to make a new trailer that more highlighted some of the themes better, as well as the odder moments. r n r nOur thinking behind why we did what we ...

Comment In: [Blog - 10/12/2015 - 09:25]

Really great article that demonstrates ...

Really great article that demonstrates that for us to be fully immersed in these worlds, games have to be informed on what makes our worlds

Comment In: [News - 05/08/2014 - 04:36]

As much as the fanboys ...

As much as the fanboys won 't want to hear this, this would be the best way Nintendo could enter other platforms as well consoles, mobile, PC - you sell the physical goods, and you are still in hardware , but you are less worried about piracy and what those ...

Comment In: [Blog - 03/27/2014 - 01:43]

The perception thing is crazy ...

The perception thing is crazy true. I 've wondered if Infinity Blade, with the same balance as the premium game, if it came out as F2P, if people would perceive there are paywalls despite not being any. r n r nThe reason I do bring up the mighty eagle solution ...

Comment In: [News - 03/27/2014 - 12:50]

There is a rumor that ...

There is a rumor that Dave Lang himself will be doing all the motion capture for the fighters. Keeping fingers crossed.