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Chip Sineni's Blog   Expert Blogs


Chip Sineni has been working in the games industry since 1994, working at Viacom New Media, Valkyrie Studios, and Midway Games. Chip has given a Game Developer Conference talk and is part of the AIAS Nomination Committee. 

He currently is a co-owner of Phosphor Games, and is currently the Project Lead of 'Nether' on Steam PC, and was the Director of 'Horn' and 'The Dark Meadow' on iOS and Android, both nominated for a "Best Mobile Game Award" in their respected years by Academy of Interactive Sciences.



Expert Blogs

Posted by Chip Sineni on Thu, 29 Oct 2015 07:55:00 EDT in Business/Marketing, Design, Console/PC, Indie
This article goes over the issues game developers face in publishing games "polarizing" games, that it an issue beyond just a smaller niche games, and what developers can do to reduce this polarization.

Posted by Chip Sineni on Tue, 25 Mar 2014 10:35:00 EDT in Business/Marketing, Design
We tolerate "Pay To Win" strategies in real life competitions but complain about it in games.

Posted by Chip Sineni on Mon, 20 Jan 2014 09:02:00 EST in Business/Marketing, Console/PC, Smartphone/Tablet
With all the analysts and stockholders claiming Nintendo's recent losses caused by mobile markets, it is important to realize what a mobile market to Nintendo really means, and what other courses of action will be a better fit for their future.

Chip Sineni's Comments

Comment In: [News - 03/15/2016 - 02:30]

Middle-Class Games would be a ...

Middle-Class Games would be a cool genre though

Comment In: [News - 02/24/2016 - 04:21]

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Comment In: [Blog - 02/03/2016 - 01:18]

This is a great article ...

This is a great article and thank you for sharing. Marketplace Asset stores are the biggest paradigm shift in game development history after commercial engines . The way a smaller team can leverage huge amount of work for very little money, and to quickly have something tangible, will just continue ...

Comment In: [Blog - 02/02/2016 - 01:37]

I don 't disagree with ...

I don 't disagree with you, but two points: r n r n- 2011 when SpaceChem was released- it was way easier to get an indie game noticed way fewer games on steam, etc . Brand new IP SpaceChem in 2016 would have a harder time than SpaceChem 2011 r ...

Comment In: [News - 11/19/2015 - 04:03]

But that is missing the ...

But that is missing the point. Mario 's character is about saving princess and destroying minions. That is what he does. r n r nLike if you take the example of a videogame-ish TV character, Buffy probably has higher kill counts than Lara Croft, but it isn 't in opposition ...

Comment In: [Blog - 10/29/2015 - 07:55]

Thanks for these comments. r ...

Thanks for these comments. r n r nIt is a great point esp about icon branding trailer. We did intend to make a new trailer that more highlighted some of the themes better, as well as the odder moments. r n r nOur thinking behind why we did what we ...