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May 26, 2017
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Chip Sineni's Blog   Expert Blogs

 

Chip Sineni has been working in the games industry since 1994, working at Viacom New Media, Valkyrie Studios, and Midway Games. Chip has given a Game Developer Conference talk and is part of the AIAS Nomination Committee. 

He currently is a co-owner of Phosphor Games, and is currently the Project Lead of 'Nether' on Steam PC, and was the Director of 'Horn' and 'The Dark Meadow' on iOS and Android, both nominated for a "Best Mobile Game Award" in their respected years by Academy of Interactive Sciences.  

http://www.phosphorgames.com/

 

 

Expert Blogs

Posted by Chip Sineni on Thu, 29 Oct 2015 07:55:00 EDT in Business/Marketing, Design, Console/PC, Indie
This article goes over the issues game developers face in publishing games "polarizing" games, that it an issue beyond just a smaller niche games, and what developers can do to reduce this polarization.


Posted by Chip Sineni on Tue, 25 Mar 2014 10:35:00 EDT in Business/Marketing, Design
We tolerate "Pay To Win" strategies in real life competitions but complain about it in games.


Posted by Chip Sineni on Mon, 20 Jan 2014 09:02:00 EST in Business/Marketing, Console/PC, Smartphone/Tablet
With all the analysts and stockholders claiming Nintendo's recent losses caused by mobile markets, it is important to realize what a mobile market to Nintendo really means, and what other courses of action will be a better fit for their future.



Chip Sineni's Comments

Comment In: [News - 05/16/2017 - 03:32]

This is cool r n ...

This is cool r n r nAs aside, the creatures in Nether all teleport because r n- we knew they would get stuck getting around objects like fences and doorways r n- we could easily load balance them in a large open world to where the players were, rather than ...

Comment In: [News - 04/28/2017 - 04:05]

To be clear, society has ...

To be clear, society has always had character classes- Government /Military/Work has roles and slots people fill. r n r nChess and other games had this well before D D. Classes and stats are just simulation shortcuts. r n r nIt is really about the type of game, as many ...

Comment In: [Blog - 03/23/2017 - 06:14]

For Corpse of Discovery http://store.steampowered.com/app/297720/ ...

For Corpse of Discovery http://store.steampowered.com/app/297720/ we gave the player a jetpack, and have minor platforming challenges r n r nThe hard part was thematically the journey was not supposed to be fun or interesting, it was supposed to be a bad use of your time life, which is just hard ...

Comment In: [News - 03/17/2017 - 10:31]

I 've read some pundits ...

I 've read some pundits saying that it isn 't selling as well as other systems historically, but you literally can 't buy one as it is sold out everywhere ...

Comment In: [News - 01/12/2017 - 04:02]

The first Watch Dogs, first ...

The first Watch Dogs, first released in 2014, looked exactly how you might imagine a typical hacking game to be: dark and gritty, with the action taking place in and around rain-soaked skyscrapers and cars with mirrored windows. r n r n It was a dramatic and tense setting, but ...

Comment In: [Blog - 09/12/2016 - 02:32]

I think I may be ...

I think I may be the only person who owned a Sega Master System when it was new, had it as their main gaming device , and somehow never played any game in the Wonderboy series r n r nwhat was wrong with me ...