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December 10, 2016
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Chris Foster's Blog

 

Chris Foster is a web developer by trade, independant game developer and designer. MonoGame evengelist. 

Twitter @Fosterocalypse

 

Chris Foster's Comments

Comment In: [News - 05/14/2014 - 03:42]

I 'm sold. Never heard ...

I 'm sold. Never heard of this game until today and I 'm adding it to my list for PS4.

Comment In: [Blog - 01/31/2014 - 09:13]

I 've read a lot ...

I 've read a lot of Rami 's interviews and listened to a lot of his talks and he knows what he is doing. In regards to the people with this attitude its a shame they will probably never read this. A great perspective and well explained.

Comment In: [Blog - 02/02/2014 - 11:53]

I haven 't played your ...

I haven 't played your game but i 'm definitely going to check it out but wanted to say cheers and congrats on this statement In the end, Heroes of Loot was the game I was hoping to create, which is the most important thing. I feel like we game ...

Comment In: [Blog - 11/13/2013 - 12:47]

Such an awesome story. I ...

Such an awesome story. I watched the trailer when it first appeared on the steam store and immediately the art and environment caught my eye and sucked me in. Such beautiful and detailed environments. I 've backed about a dozen games on kickstarter and if i would have seen this ...

Comment In: [News - 08/13/2013 - 02:36]

One of the best trailers ...

One of the best trailers i 've ever seen. I will buy an ouya just to play this game.

Comment In: [Blog - 08/05/2013 - 01:56]

Stick to your instinct. Not ...

Stick to your instinct. Not every game has to be on every platform. Some games it doesn 't make sense, and some do. I think the majority of the time there is a sacrifice when changing platforms except in rare cases like Bastion where they basically remade the entire game ...