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Christian Nutt's Blog
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Expert Blogs
Gamasutra Blog Guidelines - Updated and open for discussion  |
| Posted by Christian Nutt on Mon, 20 May 2013 02:39:00 EDT in
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| Here are the latest blog guidelines. This post serves as an open forum for your comment on them. |
| Read More... | 13 Comments |
Identity  |
| Posted by Christian Nutt on Fri, 03 May 2013 04:20:00 EDT in
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| A rumination on gamer culture and the gamer identity in 2013. |
| Read More... | 14 Comments |
Dragon's Crown, George Kamitani, and being stupid on Facebook  |
| Posted by Christian Nutt on Tue, 23 Apr 2013 03:10:00 EDT in
Console/PC,
Art,
Business/Marketing
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| Why does it matter when a game developer makes a little gay joke? I'll tell you why. |
| Read More... | 115 Comments |
Memories of Kenji Eno  |
| Posted by Christian Nutt on Sat, 23 Feb 2013 11:03:00 EST in
Console/PC,
Design
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| One of the most iconoclastic developers of the 1990s disappeared this week, and I share my memories of him and his games. |
| Read More... | 7 Comments |
How watching speedruns reminded me why I love games  |
| Posted by Christian Nutt on Mon, 14 Jan 2013 11:05:00 EST in
Console/PC,
Design
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| I spent hours watching AGDQ's speed runs of games like Pokémon Gold, Mario 64 and Wind Waker this weekend, and the experience was utterly refreshing and engrossing, and in this blog post I explain how and why. |
| Read More... | 11 Comments |
In defense of Nights...  |
| Posted by Christian Nutt on Wed, 03 Oct 2012 06:54:00 EDT in
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| So, Nights has finally been rereleased on the Xbox 360 and PlayStation 3, and we're hearing that it's not all it was cracked up to be 16 years ago. Here's one Gamasutra editor's take. |
| Read More... | 16 Comments |
[More Christian Nutt Blogs]
Christian Nutt's Comments
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Comment In: Facing lukewarm reception, Shadow of the Eternals halts crowdfunding [News - 06/04/2013 - 09:01]
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Yeah, it 's obvious why ... Yeah, it 's obvious why they picked the Wii U -- they 're looking for Nintendo diehards, which is the only audience that still cares about Eternal Darkness. |
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Comment In: The Demo Is Dead [Blog - 06/03/2013 - 10:08]
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But it 's not altogether ... But it 's not altogether that simple. The demo was a chunk of the final game that was fine in context but worked poorly as a demo. However, the constraints on a team preparing a demo include things like: length, how well it works on its own, the stability of ... |
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Comment In: Coding for Music [Blog - 06/02/2013 - 09:09]
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Oh man Orisinal. That brings ... Oh man Orisinal. That brings me back. |
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Comment In: DAZ 3D Releases Bryce 5.5 For Free Download [News - 06/15/2007 - 12:19]
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Hi Edson, If you look ... Hi Edson, If you look at the top of the page you 'll see this news story is from 2007 -- so probably the promotion has ended by now. |
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Comment In: Trolls, Communities, and Psychology [Blog - 06/01/2013 - 04:02]
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I saw another theory re: ... I saw another theory re: Journey which makes more sense to me, in that if you give people a system they will test all the limits of it. If you make interaction limited as in Journey they will still test the limits, and one of those limits is... seeing what ... |
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Comment In: Beer and Diversity [Blog - 05/29/2013 - 08:15]
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One of the few comments ... One of the few comments that actually got the damn point, I think. |
[More Christian Nutt Comments]
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