Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 24, 2014
arrowPress Releases
October 24, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Christian Nutt's Blog   Editor Blog


Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.


Expert Blogs

Posted by Christian Nutt on Fri, 12 Sep 2014 03:57:00 EDT in Business/Marketing, Console/PC
I wrote that giant history, but here's my personal take.

Posted by Christian Nutt on Thu, 03 Jul 2014 07:39:00 EDT in Business/Marketing, Console/PC
We do news reporting on this stuff, but I also have thoughts as a player of games and a Nintendo-watcher... So here are some less-varnished thoughts on what Nintendo's management had to say to its shareholders.

Posted by Christian Nutt on Thu, 08 May 2014 03:38:00 EDT in Business/Marketing, Design, Console/PC
How Nintendo's Tomodachi Life stepped on the land mine that is identity and politics in the 21st century: What the game is, and why things happened the way they did.

Posted by Christian Nutt on Fri, 04 Apr 2014 10:08:00 EDT in Business/Marketing, Console/PC
Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience.

Posted by Christian Nutt on Mon, 17 Feb 2014 02:18:00 EST in Business/Marketing, Production
Kotaro Uchikoshi, the director of Virtue's Last Reward, took to Twitter to tell his Western fans that the third game in the Zero Escape franchise would not be forthcoming any time soon. What should he do to remedy that?

Posted by Christian Nutt on Tue, 04 Feb 2014 02:38:00 EST in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
Nintendo recently announced a new "quality of life" initiative to bring together health and games. I take a look at its history and at Iwata's remarks to figure out what form that might end up taking.

Christian Nutt's Comments

Comment In: [Blog - 10/22/2014 - 03:19]

Also, I think a lot ...

Also, I think a lot of what looks like luck is actually... not. At all.

Comment In: [News - 10/22/2014 - 04:43]

Yeah, it was somewhat encouraging ...

Yeah, it was somewhat encouraging for Helgason to say that the company plans to work on upgrading/integrating the tech it has on deck, and not acquiring new tech/companies now.

Comment In: [News - 10/22/2014 - 12:49]

Already linked it, but our ...

Already linked it, but our interview with Helgason should maybe address some of these concerns, notably the free version of the engine: r n next for Unity and its new CEO Cofounder David Helgason explains.php r n r nHelgason said, we have a free offering that 's very aggressive, and ...

Comment In: [News - 10/21/2014 - 07:47]

Some sorts of games aren ...

Some sorts of games aren 't really suitable for Early Access, or at least, it 'll take a lot of thinking on how to make that work.

Comment In: [Blog - 10/17/2014 - 12:30]

The TurboGrafx-16 is the last ...

The TurboGrafx-16 is the last thing in the world I am likely to say mean things about. r n engine the turbografx16 .php

Comment In: [News - 10/14/2014 - 02:47]

Thanks It 's been fixed ...

Thanks It 's been fixed now.