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Christian Nutt's Blog
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Gamasutra features director
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Expert Blogs
Identity  |
| Posted by Christian Nutt on Fri, 03 May 2013 04:20:00 EDT in
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| A rumination on gamer culture and the gamer identity in 2013. |
| Read More... | 14 Comments |
Dragon's Crown, George Kamitani, and being stupid on Facebook  |
| Posted by Christian Nutt on Tue, 23 Apr 2013 03:10:00 EDT in
Console/PC,
Art,
Business/Marketing
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| Why does it matter when a game developer makes a little gay joke? I'll tell you why. |
| Read More... | 115 Comments |
Memories of Kenji Eno  |
| Posted by Christian Nutt on Sat, 23 Feb 2013 11:03:00 EST in
Console/PC,
Design
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| One of the most iconoclastic developers of the 1990s disappeared this week, and I share my memories of him and his games. |
| Read More... | 7 Comments |
How watching speedruns reminded me why I love games  |
| Posted by Christian Nutt on Mon, 14 Jan 2013 11:05:00 EST in
Console/PC,
Design
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| I spent hours watching AGDQ's speed runs of games like Pokémon Gold, Mario 64 and Wind Waker this weekend, and the experience was utterly refreshing and engrossing, and in this blog post I explain how and why. |
| Read More... | 11 Comments |
In defense of Nights...  |
| Posted by Christian Nutt on Wed, 03 Oct 2012 06:54:00 EDT in
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| So, Nights has finally been rereleased on the Xbox 360 and PlayStation 3, and we're hearing that it's not all it was cracked up to be 16 years ago. Here's one Gamasutra editor's take. |
| Read More... | 16 Comments |
The Design Debates  |
| Posted by Christian Nutt on Tue, 31 Jul 2012 04:31:00 EDT in
Design,
Console/PC
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| Lately there have been some design debates going on at Gamasutra, and it's been really interesting. This hasn't been intentional, in the sense that as the features director, I didn't set out to liven up the design section of on the site... |
| Read More... | 10 Comments |
Christian Nutt's Comments
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Comment In: New layoffs reach Trion [News - 05/17/2013 - 05:36]
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Decent Its Metacritic is in ... Decent Its Metacritic is in the 50s. Yes, Metacritic is not the be-all-end-all, but that doesn 't point to a preponderance of good reviews. |
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Comment In: Killer & Dragons: The GungHo and Grasshopper Interview [Feature - 05/17/2013 - 04:10]
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Ragnarok Odyssey Vita is quite ... Ragnarok Odyssey Vita is quite a decent, recent Game Arts game that nobody much has talked about. It 's good fun. |
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Comment In: Cast Away [Blog - 05/15/2013 - 08:00]
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This times infinity. ... This times infinity. |
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Comment In: The Contemporariness of Game Design [Blog - 05/15/2013 - 03:31]
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Yes and no, I 'd ... Yes and no, I 'd say. I played both Final Fantasy Tactics and Vagrant Story for the first time last year. I found both of them rather daunting at the time, but if I had to pick the two best games I played in 2012, those would be 1 and ... |
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Comment In: Valve rolls out Steam Trading Cards [News - 05/15/2013 - 03:17]
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Valve makes more money off ... Valve makes more money off of people collecting virtual items. Here are more virtual items to collect. Pretty obvious, really. |
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Comment In: Thoughts on Slender: The Arrival [Blog - 05/13/2013 - 03:09]
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It is often said that ... It is often said that a really immersive game should get rid of any HUD elements. This is simply not true, and in many cases it is actually the opposite. r n r nYes, yes, yes. Please keep repeating this. |
[More Christian Nutt Comments]
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