Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 31, 2015
arrowPress Releases
August 31, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Christian Nutt's Blog   Editor Blog

 

Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.

 

Expert Blogs

Posted by Christian Nutt on Wed, 15 Jul 2015 01:10:00 EDT in Business/Marketing, Programming, Production, Console/PC
What always made Iwata stand out to me above other game company execs is that he started as a game developer.


Posted by Christian Nutt on Fri, 29 May 2015 01:50:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
So Konami has attempted to clarify things with a statement -- but really just muddied the waters. What's going on?


Posted by Christian Nutt on Fri, 08 May 2015 06:07:00 EDT in Business/Marketing, Design, Console/PC, Indie
I've interviewed Koji "IGA" Igarashi a number of times over the years. Here's a look back at some of those conversations, as rumors circulate about his next game.


Posted by Christian Nutt on Fri, 17 Apr 2015 07:48:00 EDT in Design, Art, Console/PC
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.


Posted by Christian Nutt on Fri, 27 Feb 2015 06:59:00 EST in Design, Console/PC, Indie
Another of my Metroidvania source interviews -- this time with Jools Watsham of Renegade Kid, developers of Xeodrifter.


Posted by Christian Nutt on Fri, 20 Feb 2015 01:56:00 EST in Business/Marketing, Design, Console/PC, Indie
An interview with Tom Happ, creator of Axiom Verge, about the Metroidvania genre.



Christian Nutt's Comments

Comment In: [Blog - 08/31/2015 - 01:07]

Any thoughts on the dynamics ...

Any thoughts on the dynamics leading to this I can think of a host of reasons, of course. A general digital transition, the Wii U tanking vs. the Wii, mobile in general, and the fact that there seem to be fewer current-gen game releases as compared to prior-gen game releases. ...

Comment In: [Blog - 08/27/2015 - 01:00]

The water margin Suikoden one ...

The water margin Suikoden one the best RPG series ever, so yeah, I 'd say that Chinese classics make for great games. r n r nHowever, Westerners don 't tend to know much about them, so adaptations could be dicey. Even I only know about them via Japanese adaptations like ...

Comment In: [News - 04/30/2015 - 04:01]

It 's not really part ...

It 's not really part of the Gradius franchise, is it r n r nKurt wrote about Manbow for HG101, so I doubt he forgot its existence, at any rate. Guessing it 's a deliberate omission: r nhttp://www.hardcoregaming101.net/konamishooters/konamishooters5.htm

Comment In: [Blog - 08/26/2015 - 01:09]

I think you 're overlooking ...

I think you 're overlooking something major, though -- it depends on the subject. r n r nIn other words, we wouldn 't use Valiant Hearts in a history class because it 's fiction. r n r nBut what about a literature class Plenty of literature that taught is concerned ...

Comment In: [Blog - 08/21/2015 - 01:47]

Welp, they 're redoing the ...

Welp, they 're redoing the art for the remake for Xbox One, so you 're in luck r n r nhttp://www.gamasutra.com/view/news/251965/Rebuilding Gears of War to teach a new team what the series means.php

Comment In: [News - 08/18/2015 - 06:29]

Sure, it 's a marketing ...

Sure, it 's a marketing effort. I think that 's clear from the original release and the angle we took with the story too. But it also is of at least SOME interest to game developers -- and it also explains why we see so much in the way of ...