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Christian Nutt's Blog   Editor Blog


Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.


Expert Blogs

Posted by Christian Nutt on Wed, 14 Jan 2015 09:22:00 EST in Business/Marketing, Console/PC
What possessed Nintendo of America to not release the regular-sized New Nintendo 3DS in North America? Some quick thoughts on the topic.

Posted by Christian Nutt on Fri, 12 Dec 2014 01:29:00 EST in Design, Console/PC
What makes Captain Toad special -- what sets it apart? And how does it fit into Nintendo's body of design work?

Posted by Christian Nutt on Tue, 25 Nov 2014 07:04:00 EST in Business/Marketing, Console/PC
How are the Amiibo figurines? How is the Smash Bros. gameplay using them? And more importantly -- where does Nintendo go from here?

Posted by Christian Nutt on Fri, 12 Sep 2014 03:57:00 EDT in Business/Marketing, Console/PC
I wrote that giant history, but here's my personal take.

Posted by Christian Nutt on Thu, 03 Jul 2014 07:39:00 EDT in Business/Marketing, Console/PC
We do news reporting on this stuff, but I also have thoughts as a player of games and a Nintendo-watcher... So here are some less-varnished thoughts on what Nintendo's management had to say to its shareholders.

Posted by Christian Nutt on Thu, 08 May 2014 03:38:00 EDT in Business/Marketing, Design, Console/PC
How Nintendo's Tomodachi Life stepped on the land mine that is identity and politics in the 21st century: What the game is, and why things happened the way they did.

Christian Nutt's Comments

Comment In: [Blog - 01/19/2015 - 01:20]

It seems to me from ...

It seems to me from looking at indie games that people really undervalue creating visually interesting screenshots. Or even visually comprehensible ones. They make a first impression. Try to make them visually readable so people can get an inkling of what your game is about

Comment In: [Blog - 01/14/2015 - 09:22]

Another thought: If there are ...

Another thought: If there are a lot of 3DS XL old in the retail channel, those will have to clear out before retail is going to want another option, I bet.

Comment In: [Blog - 01/09/2015 - 01:32]

...Which no company 's legal ...

...Which no company 's legal department is going to let through because while technically true, possibly, Namco might not accept that until it 's proven in court, and legal departments prioritize AVOIDING lawsuits from even happening, not defending them when they do happen.

Comment In: [Feature - 03/14/2001 - 12:00]

Yep The link has been ...

Yep The link has been fixed now. Sorry for not doing so sooner. r n r nYou can find the correct link on page seven of the article now.

Comment In: [News - 01/05/2015 - 07:21]

Ys and SMT are on ...

Ys and SMT are on portables now that 's the current place to get JRPGs. r n r nSuikoden, Wild Arms, and Dark Cloud are dead, because those sorts of IPs don 't matter to the publishers who released them in prior generations anymore. The same really goes for Grandia, ...

Comment In: [News - 01/07/2015 - 11:39]

That means Intel will also ...

That means Intel will also be investing at the educational level from primary to higher education in order to help increase the number of women and minorities who are qualified to work at Intel and other tech and game companies.