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Christian Nutt's Blog   Editor Blog

 

Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.

 

Expert Blogs

Posted by Christian Nutt on Thu, 03 Jul 2014 07:39:00 EDT in Business/Marketing, Console/PC
We do news reporting on this stuff, but I also have thoughts as a player of games and a Nintendo-watcher... So here are some less-varnished thoughts on what Nintendo's management had to say to its shareholders.


Posted by Christian Nutt on Thu, 08 May 2014 03:38:00 EDT in Business/Marketing, Design, Console/PC
How Nintendo's Tomodachi Life stepped on the land mine that is identity and politics in the 21st century: What the game is, and why things happened the way they did.


Posted by Christian Nutt on Fri, 04 Apr 2014 10:08:00 EDT in Business/Marketing, Console/PC
Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience.


Posted by Christian Nutt on Mon, 17 Feb 2014 02:18:00 EST in Business/Marketing, Production
Kotaro Uchikoshi, the director of Virtue's Last Reward, took to Twitter to tell his Western fans that the third game in the Zero Escape franchise would not be forthcoming any time soon. What should he do to remedy that?


Posted by Christian Nutt on Tue, 04 Feb 2014 02:38:00 EST in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
Nintendo recently announced a new "quality of life" initiative to bring together health and games. I take a look at its history and at Iwata's remarks to figure out what form that might end up taking.


Posted by Christian Nutt on Thu, 02 Jan 2014 03:08:00 EST in Design, Console/PC, Indie
I have kind of mixed feelings about Gone Home as an overall work. I like some of what it's trying to do as a game and a piece of fiction, and I dislike some of that, too. My feelings on the overall package are thus murky.



Christian Nutt's Comments

Comment In: [News - 07/24/2014 - 08:39]

What on earth in this ...

What on earth in this article implies they kept a straight face the whole time X3

Comment In: [Blog - 07/19/2014 - 09:11]

I appreciate that but in ...

I appreciate that but in a way I liked the honesty. I mean, it 's really what you did, right A frank discussion around it rather than just the vague hey we did this for the men would have been interesting, actually.

Comment In: [News - 07/23/2014 - 02:57]

I don 't know. Who ...

I don 't know. Who 's to say Massive wouldn 't be allowed to play around with a smaller game, post-Division, as has happened at other studios Valiant Hearts, Child of Light, Far Cry 3: Blood Dragon

Comment In: [News - 07/23/2014 - 03:07]

What console isn 't the ...

What console isn 't the sometimes console anymore I mean, I can 't say that I 'm highly typical or anything who is but at this point, consoles seem like luxuries you buy if you like their exclusive games, not all-the-time gaming devices as they were in the 16-bit and ...

Comment In: [News - 07/22/2014 - 06:56]

It seems like a fair ...

It seems like a fair point but the situation isn 't very analogous. Creating compelling games requires a lot more investment than it did in the Commodore days. Not to mention that we 're discussing a company that has lost billions on its game hardware Commodore produced computer hardware that ...

Comment In: [News - 07/22/2014 - 08:55]

I read this, from a ...

I read this, from a New Yorker article, just this week: r n r n ... studies show, womens do the lion 's -- or better yet, the lioness 's -- share of the housework: between 70 and 80 percent. If they have children, the bulk of the child care ...