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Christian Nutt's Blog   Editor Blog

 

Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.

 

Expert Blogs

Posted by Christian Nutt on Tue, 25 Nov 2014 07:04:00 EST in Business/Marketing, Console/PC
How are the Amiibo figurines? How is the Smash Bros. gameplay using them? And more importantly -- where does Nintendo go from here?


Posted by Christian Nutt on Fri, 12 Sep 2014 03:57:00 EDT in Business/Marketing, Console/PC
I wrote that giant history, but here's my personal take.


Posted by Christian Nutt on Thu, 03 Jul 2014 07:39:00 EDT in Business/Marketing, Console/PC
We do news reporting on this stuff, but I also have thoughts as a player of games and a Nintendo-watcher... So here are some less-varnished thoughts on what Nintendo's management had to say to its shareholders.


Posted by Christian Nutt on Thu, 08 May 2014 03:38:00 EDT in Business/Marketing, Design, Console/PC
How Nintendo's Tomodachi Life stepped on the land mine that is identity and politics in the 21st century: What the game is, and why things happened the way they did.


Posted by Christian Nutt on Fri, 04 Apr 2014 10:08:00 EDT in Business/Marketing, Console/PC
Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience.


Posted by Christian Nutt on Mon, 17 Feb 2014 02:18:00 EST in Business/Marketing, Production
Kotaro Uchikoshi, the director of Virtue's Last Reward, took to Twitter to tell his Western fans that the third game in the Zero Escape franchise would not be forthcoming any time soon. What should he do to remedy that?



Christian Nutt's Comments

Comment In: [Blog - 11/25/2014 - 01:24]

Nice discussion. I 'd love ...

Nice discussion. I 'd love to have heard the whole conversation r n r nMega Man X may be looser and more imprecise than classic MM, but where it is really elegant is that there 's nothing wasted in the game, nothing excess. The X series balloons out of scope ...

Comment In: [News - 11/25/2014 - 06:44]

Works fine for me -- ...

Works fine for me -- click the link at the end of this story, and then click Read the paper entitled 'It 's a-me Density ' here

Comment In: [Blog - 11/21/2014 - 02:24]

The 22 figure is less ...

The 22 figure is less valuable IMO because it doesn 't say at WHAT POINT in a product 's lifespan they 're paying that amount of money. And further if it 's an average, it doesn 't tell you much, because it could be blending a number of bundles with ...

Comment In: [News - 11/21/2014 - 07:38]

It happens all the time. ...

It happens all the time. Malware has been injected into the credit card processing systems of retailers such as Target and Staples. r n r nThe reasoning, I would guess, is that they KNOW credit cards are involved in many, most accounts for PSN, etc.

Comment In: [Blog - 11/19/2014 - 02:13]

So, here 's a quick ...

So, here 's a quick question, as a bit of a kind of devil 's advocate: Should programmers understand game design r n r nFor example, I heard that the programmers on a recent, major platformer game that I can 't name wouldn 't implement floating platforms until development was ...

Comment In: [News - 11/19/2014 - 03:32]

I wouldn 't count Igarashi ...

I wouldn 't count Igarashi out, just yet. I would count Castlevania out, though. In general, I mean. Yeesh.