My Message close
GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
May 19, 2013
 
Sony Computer Entertainment America LLC
Sr. Network Systems Engineer
 
Treyarch / Activision
Technical Animator
 
Amazon Game Studios
Sr. Game Designer
 
Amazon Game Studios
Quality Assurance Manager
 
Amazon Game Studios
Lead 3D Environment Artist
 
Amazon Game Studios
Game Graphics Engineer
spacer
Blogs

Christian Nutt's Blog   Expert Blogs

Gamasutra features director

Expert Blogs

Identity  Featured Blogs
Posted by Christian Nutt on Fri, 03 May 2013 04:20:00 EDT in
A rumination on gamer culture and the gamer identity in 2013.
Read More... | 14 Comments

Dragon's Crown, George Kamitani, and being stupid on Facebook  Featured Blogs
Posted by Christian Nutt on Tue, 23 Apr 2013 03:10:00 EDT in Console/PC, Art, Business/Marketing
Why does it matter when a game developer makes a little gay joke? I'll tell you why.
Read More... | 115 Comments

Memories of Kenji Eno  Featured Blogs
Posted by Christian Nutt on Sat, 23 Feb 2013 11:03:00 EST in Console/PC, Design
One of the most iconoclastic developers of the 1990s disappeared this week, and I share my memories of him and his games.
Read More... | 7 Comments

How watching speedruns reminded me why I love games  Featured Blogs
Posted by Christian Nutt on Mon, 14 Jan 2013 11:05:00 EST in Console/PC, Design
I spent hours watching AGDQ's speed runs of games like Pokémon Gold, Mario 64 and Wind Waker this weekend, and the experience was utterly refreshing and engrossing, and in this blog post I explain how and why.
Read More... | 11 Comments

In defense of Nights...   Featured Blogs
Posted by Christian Nutt on Wed, 03 Oct 2012 06:54:00 EDT in
So, Nights has finally been rereleased on the Xbox 360 and PlayStation 3, and we're hearing that it's not all it was cracked up to be 16 years ago. Here's one Gamasutra editor's take.
Read More... | 16 Comments

The Design Debates  Featured Blogs
Posted by Christian Nutt on Tue, 31 Jul 2012 04:31:00 EDT in Design, Console/PC
Lately there have been some design debates going on at Gamasutra, and it's been really interesting. This hasn't been intentional, in the sense that as the features director, I didn't set out to liven up the design section of on the site...
Read More... | 10 Comments

   

Christian Nutt's Comments

Comment In: New layoffs reach Trion [News - 05/17/2013 - 05:36]

Decent Its Metacritic is in ...

Decent Its Metacritic is in the 50s. Yes, Metacritic is not the be-all-end-all, but that doesn 't point to a preponderance of good reviews.

Comment In: Killer & Dragons: The GungHo and Grasshopper Interview [Feature - 05/17/2013 - 04:10]

Ragnarok Odyssey Vita is quite ...

Ragnarok Odyssey Vita is quite a decent, recent Game Arts game that nobody much has talked about. It 's good fun.

Comment In: Cast Away [Blog - 05/15/2013 - 08:00]

This times infinity. ...

This times infinity.

Comment In: The Contemporariness of Game Design [Blog - 05/15/2013 - 03:31]

Yes and no, I 'd ...

Yes and no, I 'd say. I played both Final Fantasy Tactics and Vagrant Story for the first time last year. I found both of them rather daunting at the time, but if I had to pick the two best games I played in 2012, those would be 1 and ...

Comment In: Valve rolls out Steam Trading Cards [News - 05/15/2013 - 03:17]

Valve makes more money off ...

Valve makes more money off of people collecting virtual items. Here are more virtual items to collect. Pretty obvious, really.

Comment In: Thoughts on Slender: The Arrival [Blog - 05/13/2013 - 03:09]

It is often said that ...

It is often said that a really immersive game should get rid of any HUD elements. This is simply not true, and in many cases it is actually the opposite. r n r nYes, yes, yes. Please keep repeating this.

[More Christian Nutt Comments]   

UBM Tech