Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 24, 2015
arrowPress Releases
May 24, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Christian Nutt's Blog   Editor Blog

 

Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.

 

Expert Blogs

Posted by Christian Nutt on Fri, 08 May 2015 06:07:00 EDT in Business/Marketing, Design, Console/PC, Indie
I've interviewed Koji "IGA" Igarashi a number of times over the years. Here's a look back at some of those conversations, as rumors circulate about his next game.


Posted by Christian Nutt on Fri, 17 Apr 2015 07:48:00 EDT in Design, Art, Console/PC
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.


Posted by Christian Nutt on Fri, 27 Feb 2015 06:59:00 EST in Design, Console/PC, Indie
Another of my Metroidvania source interviews -- this time with Jools Watsham of Renegade Kid, developers of Xeodrifter.


Posted by Christian Nutt on Fri, 20 Feb 2015 01:56:00 EST in Business/Marketing, Design, Console/PC, Indie
An interview with Tom Happ, creator of Axiom Verge, about the Metroidvania genre.


Posted by Christian Nutt on Wed, 14 Jan 2015 09:22:00 EST in Business/Marketing, Console/PC
What possessed Nintendo of America to not release the regular-sized New Nintendo 3DS in North America? Some quick thoughts on the topic.


Posted by Christian Nutt on Fri, 12 Dec 2014 01:29:00 EST in Design, Console/PC
What makes Captain Toad special -- what sets it apart? And how does it fit into Nintendo's body of design work?



Christian Nutt's Comments

Comment In: [Blog - 05/20/2015 - 02:13]

Monster Hunter is a bit ...

Monster Hunter is a bit of a bad example but it doesn 't make the post invalid it 's a relatively unique game, and it 's anything but poorly thought out.

Comment In: [Blog - 05/18/2015 - 06:53]

That is some nice music ...

That is some nice music in that video. Reminds me of Kirby soundtracks.

Comment In: [Blog - 05/18/2015 - 06:56]

NG seems like the answer ...

NG seems like the answer for a Metroidvania-ish game isn 't that what Ori is r n r nI don 't see how a game like that could implement a mission structure for collectibles. r n r nSymphony of the Night which I 'm replaying now for obvious reasons doesn ...

Comment In: [News - 05/12/2015 - 08:25]

Dunno about Android nor do ...

Dunno about Android nor do I know where you live but it 's definitely available in the U.S. iOS store.

Comment In: [News - 05/11/2015 - 01:00]

Igarashi didn 't work on ...

Igarashi didn 't work on Circle of the Moon, though.

Comment In: [News - 05/08/2015 - 01:53]

Yep, that 's it. It ...

Yep, that 's it. It 's also not just manufacturing, but also avoiding all distribution and retail costs. GameStop et al have to make money on copies sold, after all.