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July 30, 2014
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Colm Larkin's Blog   Expert Blogs

 

Colm Larkin is the founder of Gambrinous, an Irish game development company trying to find their way in the indie games market. As they work on their first game they are sharing their experiences on their game development blog and always welcome a bit of @gambrinous towards their twitter account, so don't be shy.

 

Expert Blogs

Posted by Colm Larkin on Wed, 11 Jun 2014 11:42:00 EDT in Business/Marketing, Console/PC, Indie
Valve have opened up the floodgates by Greenlighting more games for Steam than ever before. So how hard is it to get your indie game on Steam right now?


Posted by Colm Larkin on Wed, 02 Oct 2013 08:17:00 EDT in Business/Marketing
A comprehensive guide to marketing your game when time is at a premium. Of particular interest to indies & hobby gamedevs.


Posted by Colm Larkin on Thu, 08 Oct 2009 04:38:00 EDT in Production
A breakdown of monetizing flash games via ads vs asking players to buy, backed by examples (with revenue totals) from the industry.



Colm Larkin's Comments

Comment In: [Blog - 07/07/2014 - 12:30]

Congrats and thanks for sharing ...

Congrats and thanks for sharing

Comment In: [Blog - 06/11/2014 - 11:42]

Realistically I don 't think ...

Realistically I don 't think Greenlight Concepts is the place for it. Start a devlog on Tigsource instead and get some actual exposure useful feedback.

Comment In: [Blog - 05/27/2014 - 09:53]

Excellent article Megan ...

Excellent article Megan

Comment In: [Blog - 05/14/2014 - 11:09]

lt 3 ...

lt 3

Comment In: [News - 05/15/2014 - 03:37]

Good roundup Mike. It 's ...

Good roundup Mike. It 's going to be an interesting time for devs on Steam alright, but one thing hasn 't changed: you need to market your game to players yourself you need to build your own audience. This hasn 't changed in the last 10 years, and I think ...

Comment In: [Blog - 05/04/2014 - 07:31]

Yep it 's interesting that ...

Yep it 's interesting that decent media mentions only lead to a smattering of votes. It is as Petrucio mentioned due to the split between where you are logged into steam and where you aren 't reading games news on your phone on the bus, for example . r n ...