Colm Larkin is the founder of Gambrinous, an Irish game development company trying to find their way in the indie games market. As they work on their first game they are sharing their experiences on their game development blog and always welcome a bit of @gambrinous towards their twitter account, so don't be shy.
Valve have opened up the floodgates by Greenlighting more games for Steam than ever before. So how hard is it to get your indie game on Steam right now?
A comprehensive guide to marketing your game when time is at a premium. Of particular interest to indies & hobby gamedevs.
A breakdown of monetizing flash games via ads vs asking players to buy, backed by examples (with revenue totals) from the industry.
[Blog - 07/09/2015 - 02:22]
Super breakdown Jason, thanks for ...
Super breakdown Jason, thanks for sharing We 're launching on Steam next week at 15 too and will be looking into mobile tablets later in the year so very interesting topic for me
[Blog - 01/29/2015 - 02:06]
I 've enjoyed reading this ...
I 've enjoyed reading this series since the first one you wrote in 2010. You are my prime example of steam greenlight making a huge difference to an indie dev. Where would you be without having got onto steam Massive congrats on your deserved success, and thanks for being so ...
[Blog - 08/06/2014 - 12:41]
[Blog - 08/05/2014 - 06:20]
Cheers for sharing This kind ...
Cheers for sharing This kind of sales info is incredibly helpful for folks like me, eg when pitching to government grant agencies and the like did this recently . r n r nHave to say I would have waited the extra 2 weeks to launch after the steam summer sale ...
[Blog - 07/07/2014 - 12:30]
[Blog - 06/11/2014 - 11:42]
Realistically I don 't think ...
Realistically I don 't think Greenlight Concepts is the place for it. Start a devlog on Tigsource instead and get some actual exposure useful feedback.