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August 1, 2014
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Corey Cole's Blog

 

Co-creator of the Quest for Glory series, Castle of Dr. Brain, Shannara, Passport2 Bridge, JetSetPoker, The School for Heroes, Tower of Indomitable Circumstance, and others.

Game designer, technical designer, project leader, software engineer.  Specialist in role-playing, puzzle, and adventure games.

PC (DOS/Windows), Web (php/HTML/etc.), other platforms.  C/C++, many other languages.

Avid role-playing and card gamer.  Bridge Silver Life Master.  200+ bowling average.  Sing in a choral group (baritone/tenor), play a bit of folk guitar.

 

Corey Cole's Comments

Comment In: [News - 05/02/2014 - 03:54]

Actually, in California, forming an ...

Actually, in California, forming an LLC for a Kickstarter is crazy. I started to do just that, then talked it over with a competent accountant. I learned that LLC 's are not designed for companies that sell retail products. We would have a huge minimum state tax every year based ...

Comment In: [News - 12/11/2013 - 06:43]

How do these numbers compare ...

How do these numbers compare year-over-year and to the previous six months

Comment In: [Feature - 09/26/2013 - 02:00]

Remember how most of the ...

Remember how most of the game publishers became large companies. Most of them did not start out as huge publishers of other developers ' games. They started out as small developers themselves, became successful, and started making more games. r n r nThen they found they had extra cash, as ...

Comment In: [Blog - 06/20/2013 - 03:43]

To which E3 are you ...

To which E3 are you referring, Chris As an indie developer, I had to jump through hoops to get my badge. The E3Expo site specifically states that E3 is not open to the general public. E3 is a professional conference designed to showcase products to the press, distributors, and buyers. ...

Comment In: [Blog - 04/23/2013 - 06:51]

Great article. I 've been ...

Great article. I 've been told I should play Bioshock Infinite for the story and interface research, y 'know , but I 've been avoiding it. Most action games have jerky frame rates that get me seasick. And my tolerance for frustration has declined over the years. So yeah, I ...

Comment In: [Blog - 04/19/2013 - 06:56]

I decided long ago not ...

I decided long ago not to work on shooters. I have a lot of reasons for this: They make me seasick at least when the frame rate is slow or choppy , I don 't really care for the message of ultra-violence, and I find them me-too, same-old-same-old boring. The ...