How do resilience, progression and success really feel meaningful in games that allow you to revisit your actions and continually try and try again? These pieces offer new answers to a question that seems to be returned to rather often in games criticism.
"In Yoshi’s Island healing isn't forgiveness so much as it is redemption. It is making up for mistakes though extra effort. By making the player have to earn it the emotional payoff is much higher and that is what makes this system in Yoshi's Island so satisfying. Every mistakes results in a nice mini-arc of failure, struggle, and redemption."
Perhaps we are in a bit of a historical moment for games writing, with critics going beyond the rote reiteration of events of the past, instead approaching history as a way of complicating simplistic ideas about games as cultural objects.