Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 26, 2015
arrowPress Releases
April 26, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Dan Johnson's Blog

 

Game designer with opinions.

 

Member Blogs

Posted by Dan Johnson on Thu, 20 Jun 2013 09:57:00 EDT in Business/Marketing, Console/PC
Gamers lost far more than we gained when Microsoft walked back its digital future.



Dan Johnson's Comments

Comment In: [News - 04/17/2015 - 04:07]

Sounds like it may be ...

Sounds like it may be delivered by the ghosts themselves.

Comment In: [News - 02/13/2015 - 04:02]

Ori and the Blind Forest ...

Ori and the Blind Forest has a great combination of hard and soft locks in its progression. There are already sub-1h speedruns of the game the achievement speed run is 3h, and my first playthrough was 8 , and the shortcuts people find are really clever. r n r nIt ...

Comment In: [Blog - 03/23/2015 - 12:53]

That 's the real problem, ...

That 's the real problem, though. Too much of AAA development is built around the fact that supply of willing, young talent eclipses the number of available positions. The industry 's overall rate of attrition is 50 after five years people burn out and leave, and they 're replaced with ...

Comment In: [Blog - 12/05/2014 - 06:45]

My three favorite F2P models: ...

My three favorite F2P models: r n1 Pay to remove ads. If I like a game, I 'll happily pay 1-5 to kill the ads. r n2 Coin doublers or similar. Jetpack Joyride sells coin packs, but they also sell a coin doubler for 2. I bought that in a ...

Comment In: [Blog - 09/23/2014 - 11:24]

Thanks for the excellent article. ...

Thanks for the excellent article.

Comment In: [Blog - 09/16/2014 - 09:50]

There have been a fair ...

There have been a fair number of articles recently particularly in the wake of Assassin 's Creed 's continued sausage fest talking about the value of increasing diversity in our storytelling, and you 're not the first person to say but this is the character I created. r n r ...