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Dan Johnson's Blog

 

Game designer with opinions.

 

Member Blogs

Posted by Dan Johnson on Thu, 20 Jun 2013 09:57:00 EDT in Business/Marketing, Console/PC
Gamers lost far more than we gained when Microsoft walked back its digital future.



Dan Johnson's Comments

Comment In: [Blog - 06/30/2015 - 07:44]

If you don 't like ...

If you don 't like it, don 't play it. r n r nA more diverse development industry making games for a broader, more diverse audience means every now and then a dev might make a game that 's not for you. There 's really nothing at all wrong with ...

Comment In: [Blog - 06/15/2015 - 05:44]

FWIW I thought this was ...

FWIW I thought this was a very quick and digestible read. :

Comment In: [News - 06/01/2015 - 04:02]

Thanks for the writeup I ...

Thanks for the writeup I 'm on the final mission of my first playthrough, though I 'm still too nervous that everything 's going to fall apart so I 've yet to go back and finish it off r n r nMy only criticism of the game - which is ...

Comment In: [News - 04/17/2015 - 04:07]

Sounds like it may be ...

Sounds like it may be delivered by the ghosts themselves.

Comment In: [News - 02/13/2015 - 04:02]

Ori and the Blind Forest ...

Ori and the Blind Forest has a great combination of hard and soft locks in its progression. There are already sub-1h speedruns of the game the achievement speed run is 3h, and my first playthrough was 8 , and the shortcuts people find are really clever. r n r nIt ...

Comment In: [Blog - 03/23/2015 - 12:53]

That 's the real problem, ...

That 's the real problem, though. Too much of AAA development is built around the fact that supply of willing, young talent eclipses the number of available positions. The industry 's overall rate of attrition is 50 after five years people burn out and leave, and they 're replaced with ...