Daniele Giardini's Blog
I am Demigiant. I code & play interactive stuff and games, write & draw comics, have a semi-maintained development blog.
A guide to implement Kongregate badges via Unity
A reckless take on one of the most subjective arguments of all time - almost. Inspired by reading Roger Ebert's articles on the topic.
The design patterns I'm using to develop my current cross-platform game via Unity (Journeyballs): a mix of centralized approach and aggregation.
Daniele Giardini's Comments
[Blog - 05/30/2017 - 09:19]
I totally agree about the ...
I totally agree about the greatness of Ink, and respect it a lot. Personally, had I not gone crazy and created my personal dialogue editor, I would 've definitely used Ink, which is my choice when I have to recommend someone an available narrative/dialogue editor.
[Blog - 11/18/2014 - 01:51]
[News - 06/21/2012 - 06:56]
Gamasutra published 4 articles concerning ...
Gamasutra published 4 articles concerning Kickstarter, written by Gamasutra 's News Editors. Two of them were focused on new alternatives to it, while the other two this one and the previous were incredibly one-sided. Maybe it 's the terrible heat here that 's confusing me, and I 'm sorry if ...
[News - 06/11/2012 - 12:07]
Wow, Eric, I don 't ...
Wow, Eric, I don 't know how you can see it so pessimistically. I would 've thought 10 of success would 've been great, but: 43 Awesome And only 8.5 percent of funded campaigns have received more than double their initial target ... that looks a low percentage to you ...
[Blog - 05/15/2012 - 04:24]