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Contents: NEW
by Darren Tomlyn on 03/11/11 11:37:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.



*Apparently this type of study is called 'cognitive' linguistics, even though it's the only type that makes sense :p

I'm going to have each post linked to and from here in order to keep everything consistent for ease of use.



Section 1The Problem With Our Understanding Of The Meaning(s) Of The Word* Game

Part 1: On The Functionality And Identity Of Language, Communication and Semiosis/Semiotics

Part 2: The Foundations Of (The English) Language

Part 3: Managing The Complexity Of (The English) Language

Part 4: The Problem With (English) Verb

Part 5: The Problem With (English) Auxiliary Verb, Adverb And More

Part 6: Relative Time And Space As A Setting

Part 8: The_Problem_With_(English)_Noun



Part 1A: The Problem With The Word Game (v3) Re-laying The Foundations Of Our Understanding Of (our) Language

Part 1B: Problems With Recognising And Applying The Basic Rules Of English Grammar

Part 2: Descriptions Of Behaviour

Part 3: Defining The Word Game

Part 4: Competition and Competitions

Part 5: Puzzles

Part 6: Art and Its Relationship With Games


Even Older:

OLD: Part 1: Problems With The Word Game

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