Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 1, 2015
arrowPress Releases
September 1, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Contents: NEW
by Darren Tomlyn on 03/11/11 11:37:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

A STUDY OF GAMES AS A MATTER OF LINGUISTICS

 

I'm going to have each post linked to and from here in order to keep everything consistent for ease of use.

 

NEW:

Section 1The Problem With Our Understanding Of The Meaning(s) Of The Word* Game

Part 1: On The Functionality And Identity Of Language, Communication and Semiosis/Semiotics

Part 2: The Foundations Of (The English) Language

Part 3: Managing The Complexity Of (The English) Language

 

 

OLD:

Part 1A: The Problem With The Word Game (v3) Re-laying The Foundations Of Our Understanding Of (our) Language

Part 1B: Problems With Recognising And Applying The Basic Rules Of English Grammar

Part 2: Descriptions Of Behaviour

Part 3: Defining The Word Game

Part 4: Competition and Competitions

Part 5: Puzzles

Part 6: Art and Its Relationship With Games

 

Even Older:

OLD: Part 1: Problems With The Word Game


Related Jobs

Goodgame Studios
Goodgame Studios — Hamburg, Germany
[09.01.15]

Senior Game Designer (m/f)
Goodgame Studios
Goodgame Studios — Hamburg, Germany
[09.01.15]

Senior 3D Artist (m/f)
Zindagi_Games
Zindagi_Games — Camarillo, California, United States
[08.31.15]

Mobile Game Designer (immediate opening)
Sega Networks Inc.
Sega Networks Inc. — Madison, Wisconsin, United States
[08.31.15]

Lead Artist- Madison





Loading Comments

loader image