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Contents: NEW
by Darren Tomlyn on 03/11/11 11:37:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

A STUDY OF GAMES AS A MATTER OF COGNITIVE* LINGUISTICS

*Someone on linkedin (supposedly an 'expert' (a teacher I think) based in Italy) tried to convince me that the type of study I'm doing is consistent with being 'cognitive' linguistics - which is, of course, completely wrong.  My study is a matter of linguistics at its most fundamental, in relation to both English and language as a whole.

I'm going to have each post linked to and from here in order to keep everything consistent for ease of use.

 

NEW:

Section 1The Problem With Our Understanding Of The Meaning(s) Of The Word* Game

Part 1: On The Functionality And Identity Of Language, Communication and Semiosis/Semiotics

Part 2: The Foundations Of (The English) Language

Part 3: Managing The Complexity Of (The English) Language

Part 4: The Problem With (English) Verb

Part 5: The Problem With (English) Auxiliary Verb, Adverb And More

Part 6: Relative Time And Space As A Setting (In English)

(Part 7 is intended to be about Relative Time And Space In Relation To An Object (and more - (including 'conjunctions/prepositions')) (when I've finished it.))

Part 8: The_Problem_With_(English)_Noun

(This part will need to be completely re-written after part 7 is completed - it's merely here for reference atm.)

 

OLD:

Part 1A: The Problem With The Word Game (v3) Re-laying The Foundations Of Our Understanding Of (our) Language

Part 1B: Problems With Recognising And Applying The Basic Rules Of English Grammar

Part 2: Descriptions Of Behaviour

Part 3: Defining The Word Game

Part 4: Competition and Competitions

Part 5: Puzzles

Part 6: Art and Its Relationship With Games

 

Even Older:

OLD: Part 1: Problems With The Word Game


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