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A STUDY OF GAMES AS A MATTER OF
*Someone on linkedin (supposedly an 'expert' (a teacher I think) based in Italy) tried to convince me that the type of study I'm doing is consistent with being 'cognitive' linguistics - which is, of course, completely wrong. My study is a matter of linguistics at its most fundamental, in relation to both English and language as a whole.
I'm going to have each post linked to and from here in order to keep everything consistent for ease of use.
Section 1: The Problem With Our Understanding Of The Meaning(s) Of The Word* Game
Part 1: On The Functionality And Identity Of Language, Communication and Semiosis/Semiotics
Part 2: The Foundations Of (The English) Language
Part 3: Managing The Complexity Of (The English) Language
Part 4: The Problem With (English) Verb
Part 5: The Problem With (English) Auxiliary Verb, Adverb And More
Part 6: Relative Time And Space As A Setting (In English)
(Part 7 is intended to be about Relative Time And Space In Relation To An Object (and more - (including 'conjunctions/prepositions')) (when I've finished it.))
Part 8: The_Problem_With_(English)_Noun
(This part will need to be completely re-written after part 7 is completed - it's merely here for reference atm.)
Part 1A: The Problem With The Word Game (v3) Re-laying The Foundations Of Our Understanding Of (our) Language
Part 1B: Problems With Recognising And Applying The Basic Rules Of English Grammar
Part 2: Descriptions Of Behaviour
Part 3: Defining The Word Game
Part 4: Competition and Competitions
Part 5: Puzzles
Part 6: Art and Its Relationship With Games
OLD: Part 1: Problems With The Word Game