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March 28, 2017
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Dave Toulouse's Blog

 

Indie game developer active since 2007 and releasing games un the name Machine 22.

The Humanity Hypothesis
http://www.machine22.com/thehumanityhypothesis/

March of the Living, FTL meets The Walking Dead
http://www.marchofthelivinggame.com/

Human Extinction Simulator, turn-based tactical space combat
www.machine22.com/humanextinctionsimulator

Bret Airborne, puzzle RPG
www.machine22.com/bretairborne

Blog
www.over00.com

Twitter
https://twitter.com/Over00

Portfolio 
www.machine22.com

 

Member Blogs

Posted by Dave Toulouse on Mon, 21 Nov 2016 12:47:00 EST in Business/Marketing, Indie
"Indie dev doing okay but still struggling" probably isn't a story the press would care for but it's still a story many indie devs can probably relate to.


Posted by Dave Toulouse on Thu, 29 Sep 2016 10:06:00 EDT in Business/Marketing, Serious, Indie
Game development isn't an investment, it's risk management.


Posted by Dave Toulouse on Mon, 25 Jul 2016 12:15:00 EDT in Business/Marketing, Serious, Indie
When the success you experience doesn't provide you the freedom you were hoping for.


Posted by Dave Toulouse on Mon, 14 Mar 2016 06:27:00 EDT in Business/Marketing, Serious, Indie
We must always be careful when reading advice given to indie game developers but a few of these tips are simple to apply and are often just common sense that are far from being controversial.


Posted by Dave Toulouse on Tue, 08 Mar 2016 02:56:00 EST in Business/Marketing, Production, Serious, Indie
After working fourteen years for a small business while developing games part-time I lost my day job. This is how I turned a bad situation into an opportunity with the help of another indie game developer.


Posted by Dave Toulouse on Tue, 31 Mar 2015 02:49:00 EDT in Business/Marketing, Indie
Awareness is the most difficult challenge indie devs have to face but even when your game is not hugely popular Steam can make an interesting difference through weeklong deals.



Dave Toulouse's Comments

Comment In: [Blog - 11/21/2016 - 12:47]

Yeah, it reaches what I ...

Yeah, it reaches what I was saying by: r n r n Two persons in the same situation might have completely opposite reactions based on their personalities. Your life situation can also have a big impact on how you react. r n r nI managed to have a better success ...

Comment In: [Blog - 10/12/2016 - 10:31]

Hi Bruno, r n r ...

Hi Bruno, r n r nMy previous game Human Extinction Simulator HES had results similar to yours on its first month 262 copies sold and it only reached 1,000 copies after a year sadly. r n r nThe game was generally well received by the press but I guess its ...

Comment In: [Blog - 09/29/2016 - 10:06]

Fine... I removed the word ...

Fine... I removed the word vast so we can move on here as the post is about risk management and expectations and not what SteamSpy can tell us with imperfect data. r n r nWhat Daniel was pointing out is that you might be able to sell 35,000 copies the ...

Comment In: [News - 09/14/2016 - 03:08]

To take the Lands of ...

To take the Lands of Devastation example I say it wasn 't much of a problem. r n r nNever heard of that game, can 't find reviews of that game outside Steam, 86 score still wouldn 't have convince me to buy it even if I would have and ...

Comment In: [Blog - 07/25/2016 - 12:15]

So then it comes down ...

So then it comes down to why are you making games at all r n r nFor me the goal was to become self-employed. Not rich but just enough to keep the wheel spinning. I just happen to enjoy making games top to bottom hence why a job at a ...

Comment In: [Blog - 03/08/2016 - 02:56]

I 'm honestly surprised it ...

I 'm honestly surprised it 's still news to some people as it 's been going for a long time now and been reported many times. r n r nhttps://www.google.ca/search q steam keys gamasutra scam oq steam keys gamasutra scam aqs chrome..69i57j69i64l3.4176j0j7 sourceid chrome es sm 122 ie UTF-8 safe ...