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October 23, 2016
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Dave Toulouse's Blog


Indie game developer active since 2007 and releasing games un the name Machine 22.

March of the Living, FTL meets The Walking Dead

Human Extinction Simulator, turn-based tactical space combat

Bret Airborne, puzzle RPG





Member Blogs

Posted by Dave Toulouse on Thu, 29 Sep 2016 10:06:00 EDT in Business/Marketing, Serious, Indie
Game development isn't an investment, it's risk management.

Posted by Dave Toulouse on Mon, 25 Jul 2016 12:15:00 EDT in Business/Marketing, Serious, Indie
When the success you experience doesn't provide you the freedom you were hoping for.

Posted by Dave Toulouse on Mon, 14 Mar 2016 06:27:00 EDT in Business/Marketing, Serious, Indie
We must always be careful when reading advice given to indie game developers but a few of these tips are simple to apply and are often just common sense that are far from being controversial.

Posted by Dave Toulouse on Tue, 08 Mar 2016 02:56:00 EST in Business/Marketing, Production, Serious, Indie
After working fourteen years for a small business while developing games part-time I lost my day job. This is how I turned a bad situation into an opportunity with the help of another indie game developer.

Posted by Dave Toulouse on Tue, 31 Mar 2015 02:49:00 EDT in Business/Marketing, Indie
Awareness is the most difficult challenge indie devs have to face but even when your game is not hugely popular Steam can make an interesting difference through weeklong deals.

Posted by Dave Toulouse on Fri, 06 Mar 2015 07:16:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
The ups and downs of the development of the indie game Human Extinction Simulator released after a year of part-time work.

Dave Toulouse's Comments

Comment In: [Blog - 10/12/2016 - 10:31]

Hi Brandon, r n r ...

Hi Brandon, r n r nEarly Access is a weird beast hard to master. I wouldn 't read too much into poor EA results as some games are just not that appealing to play in EA. For example, I wouldn 't play a RPG in EA because it 'd probably ...

Comment In: [Blog - 09/29/2016 - 10:06]

I probably should have said ...

I probably should have said Most players don 't care but I wrote this in the context of reducing risks and lowering the bar to achieve financial sustainability. r n r nWhile I can see how it might appeal to some people, developing your own engine raises this bar because ...

Comment In: [News - 09/14/2016 - 03:08]

To take the Lands of ...

To take the Lands of Devastation example I say it wasn 't much of a problem. r n r nNever heard of that game, can 't find reviews of that game outside Steam, 86 score still wouldn 't have convince me to buy it even if I would have and ...

Comment In: [Blog - 07/25/2016 - 12:15]

So then it comes down ...

So then it comes down to why are you making games at all r n r nFor me the goal was to become self-employed. Not rich but just enough to keep the wheel spinning. I just happen to enjoy making games top to bottom hence why a job at a ...

Comment In: [Blog - 03/08/2016 - 02:56]

It 's not a matter ...

It 's not a matter of never missing any post ever posted on the web but to make sure people take 5 minutes to inform themselves before falling for any scam. r n r nFor example, let 's say you never heard about the youtuber key scam and some youtuber ...

Comment In: [Blog - 12/16/2015 - 02:41]

There 's one rule when ...

There 's one rule when it comes to bundles. r n r nIf your game is selling relatively well might vary from the dev expectation you can consider Humble Bundle at some point in the future and forget about everything else. There 's no good reason to participate in smaller ...