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August 30, 2016
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Dave Toulouse's Blog

 

Indie game developer active since 2007 and releasing games un the name Machine 22.

March of the Living, FTL meets The Walking Dead
http://www.marchofthelivinggame.com/

Human Extinction Simulator, turn-based tactical space combat
www.machine22.com/humanextinctionsimulator

Bret Airborne, puzzle RPG
www.machine22.com/bretairborne

Blog
www.over00.com

Twitter
https://twitter.com/Over00

Portfolio 
www.machine22.com

 

Member Blogs

Posted by Dave Toulouse on Mon, 25 Jul 2016 12:15:00 EDT in Business/Marketing, Serious, Indie
When the success you experience doesn't provide you the freedom you were hoping for.


Posted by Dave Toulouse on Mon, 14 Mar 2016 06:27:00 EDT in Business/Marketing, Serious, Indie
We must always be careful when reading advice given to indie game developers but a few of these tips are simple to apply and are often just common sense that are far from being controversial.


Posted by Dave Toulouse on Tue, 08 Mar 2016 02:56:00 EST in Business/Marketing, Production, Serious, Indie
After working fourteen years for a small business while developing games part-time I lost my day job. This is how I turned a bad situation into an opportunity with the help of another indie game developer.


Posted by Dave Toulouse on Tue, 31 Mar 2015 02:49:00 EDT in Business/Marketing, Indie
Awareness is the most difficult challenge indie devs have to face but even when your game is not hugely popular Steam can make an interesting difference through weeklong deals.


Posted by Dave Toulouse on Fri, 06 Mar 2015 07:16:00 EST in Business/Marketing, Design, Production, Console/PC, Indie
The ups and downs of the development of the indie game Human Extinction Simulator released after a year of part-time work.


Posted by Dave Toulouse on Mon, 15 Dec 2014 01:49:00 EST in Business/Marketing, Console/PC, Indie
As an indie game developer your main goal can't be to just get your game on Steam. You want to build an audience that will follow you but unfortunately many people submitting their games to Greenlight don't seem to realize this.



Dave Toulouse's Comments

Comment In: [Blog - 07/25/2016 - 12:15]

So then it comes down ...

So then it comes down to why are you making games at all r n r nFor me the goal was to become self-employed. Not rich but just enough to keep the wheel spinning. I just happen to enjoy making games top to bottom hence why a job at a ...

Comment In: [Blog - 03/08/2016 - 02:56]

It 's not a matter ...

It 's not a matter of never missing any post ever posted on the web but to make sure people take 5 minutes to inform themselves before falling for any scam. r n r nFor example, let 's say you never heard about the youtuber key scam and some youtuber ...

Comment In: [Blog - 12/16/2015 - 02:41]

There 's one rule when ...

There 's one rule when it comes to bundles. r n r nIf your game is selling relatively well might vary from the dev expectation you can consider Humble Bundle at some point in the future and forget about everything else. There 's no good reason to participate in smaller ...

Comment In: [Blog - 10/23/2015 - 01:24]

How would you react to ...

How would you react to someone publicly attacking everything you 've poured your heart, mind, and soul into for two years r n r nI 'd call this a Tuesday. - Just comes with releasing stuff to the public. Not so easy to digest at first but eventually we all ...

Comment In: [Blog - 09/22/2015 - 01:32]

A quick Google search revealed ...

A quick Google search revealed quickly which company it is and they have been contacting me as well though in my case I was suspicious the minute I started to read their very generic email I 'm suspicious about anyone trying to sell me anything as an indie dev . ...

Comment In: [Blog - 09/08/2015 - 01:23]

Indeed, when it comes to ...

Indeed, when it comes to the press and its effect I guess we must be a bit careful about our expectations. Even if my last game didn 't receive much press it received more than some devs I know who get none and they are doing way better than me ...