Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
April 21, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 

Dirk Broenink's Blog

 
 

Dirk Broenink's Comments

Comment In: [News - 03/16/2011 - 06:53]

Genres are useful for communication ...

Genres are useful for communication and finding 'similar' games than the once you like, but they should in no way be a definition for your product. The same is true for every medium

Comment In: [Blog - 03/13/2011 - 08:41]

You are absolutely right, of ...

You are absolutely right, of course Looking forward to your next one

Comment In: [Blog - 11/10/2010 - 04:28]

My ludology teacher has put ...

My ludology teacher has put it this way: Compare it to paint art. First, our painters were not good enough to paint realism. Then, when technology and technique improved, they were Almost, atleast . The moment it was possible, it also became less interesting to do. And that's when they ...

Comment In: [Blog - 10/31/2010 - 03:01]

Allthough you might have a ...

Allthough you might have a valid point in there, I think you'll convince others of your opinion more if you don't swear as much.

Comment In: [News - 10/29/2010 - 07:49]

We submitted our game a ...

We submitted our game a few days ago and there were already over 450 submissions

Comment In: [News - 12/21/2009 - 11:33]

I was expecting duke nukem ...

I was expecting duke nukem forever to be mentioned :P