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Dolgion Chuluunbaatar's Blog
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I'm a fan of RPGs, city building games and the occasional amazing FPS or RTS. I'm a computer science student and passionate about game design theory. My ambition is to become a game developer some time in my life. Visit my blog: www.thedolgion.com
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Member Blogs
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How Indie games force us to change our perception of games |
| Posted by Dolgion Chuluunbaatar on Tue, 08 Mar 2011 09:21:00 EST in
Business,
Game Design
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| In this post I argue that the traditional way of looking at and reviewing games didn't allow the medium of games to allow for works of art and how the indie game scene changes all that. |
| Read More... | 0 Comments |
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Playing in Different Layers of Time |
| Posted by Dolgion Chuluunbaatar on Wed, 16 Feb 2011 11:12:00 EST in
Game Design
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| In this post, I try to translate the innovative idea of cooperation over multiple layers of time introduced by Day of the Tentacle to other types of game play than point and click adventures. |
| Read More... | 0 Comments |
Let's Talk About The 'Experience' Of Playing Games  |
| Posted by Dolgion Chuluunbaatar on Wed, 19 Jan 2011 11:43:00 EST in
Game Design
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| I just wanted to vent some thoughts about experience of play and what needs to change for games to tap the potential of interactivity to provide a real experience during play - paralleling it with my own experience of going to GDC China. |
| Read More... | 12 Comments |
Looking at "Get Lamp" and the Art of Interactive Fiction  |
| Posted by Dolgion Chuluunbaatar on Sun, 19 Dec 2010 01:42:00 EST in
Game Design
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| In this blog post, I write up some of my thoughts after watching "Get Lamp", a documentary of the art of Interactive Fiction and of my first impressions after playing my first session of Zork. |
| Read More... | 8 Comments |
Looking at Mass Effect 2 design decisions and why they work  |
| Posted by Dolgion Chuluunbaatar on Sun, 24 Oct 2010 02:53:00 EDT in
Game Design
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| In this post, I want to talk about what made Mass Effect 2 such a good game and how Bioware improved upon their strengths and weaknesses. |
| Read More... | 15 Comments |
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Don’t Be Lazy, Immerse Yourself! |
| Posted by Dolgion Chuluunbaatar on Fri, 15 Oct 2010 03:16:00 EDT in
Game Design
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| In this blog post, I give my own views on immersion in games and active role-playing by gamers. I wrote it in reaction to Dylan Woodbury's post "The Importance of Role-Playing in Non Role-Playing Games" |
| Read More... | 0 Comments |
[More Dolgion Chuluunbaatar Blogs]
Dolgion Chuluunbaatar's Comments
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Comment In: What happened with Shadow Physics: An Introduction [Blog - 02/05/2012 - 09:33]
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Hi, I was wondering why ... Hi, I was wondering why the game was cancelled. It looked so amazing, what a shame. |
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Comment In: Interview: Warco Aims To Show The Human Side Of War [News - 09/21/2011 - 02:55]
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im very excited for this ... im very excited for this game as I wished for someone to make this game before lol http://www.gamasutra.com/blogs/DolgionChuluunbaatar/20100205/4265/War Games and is this all we can come up with.php |
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Comment In: Storytelling Tips: World-Building Needs Closed Doors [Blog - 05/15/2011 - 01:36]
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Nice quote. I was also ... Nice quote. I was also reminded of Tolkien by this article. I always felt fascinated with the way the necromancer was mentioned in the hobbit . It really didn't serve any real purpose for the story, but it created a sense of mystery. Of course, it turned out to be ... |
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Comment In: Steve Swink On The Art Of Experimental Games [Feature - 04/08/2011 - 04:35]
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Was at one of his ... Was at one of his talks. Shadow Physics already is DAMN AMAZING. There's tons of gameplay potential in there. Also, Swink's stance on game design is really inspiring. Great interview1 |
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Comment In: Rebooting the RPG [Blog - 03/09/2011 - 02:11]
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How bout completely removing random ... How bout completely removing random encounters and only leaving boss battles. This way, the player needn't be a rat-fighting low life at the beginning, no grinding needed as well. Customize the AI of the boss fights so that each fight can take days to beat, and not by simple grinding ... |
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Comment In: Games that made Me want to be a Better Person: Grim Fandango [Blog - 03/04/2011 - 08:20]
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Very nice post. You've underlined ... Very nice post. You've underlined things about that game I hadn't consciously thought of myself. From all the adventure games I've played, this has to be the most mature with the best characterization. I've always loved Grim Fandango even more than Monkey Island, contrary to popular opinion. Though...Grim Fandango could've ... |
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