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Improving/Exalting/Simplifying ASSASSIN'S CREED with The Gold 45 Revolver /Ideas Have Consequences/Moral Premise Technology:
The game opens in Rome. From street to street you walk, on by the Parthenon and Coliseum. You hear bits and pieces of conversations, and your task is to infiltrate the communist movement and carry out missions so as to prove your trustworthiness, as you rise on towards the top, so you can assassinate the communist leader.
You can see the titles of the books people are carrying/reading in the cafes, and you can can accept and read the pamphlets they are passing out. Sometimes you pick one up after they drop it, while getting up from their table in the cafe. You see the Marxist philosophy expressed, so you subtly follow them and say, "excuse me--I think you dropped this." They thank you. "It's good reading," you choose to say, and they introduce themselves. You are standing beneath an ancient archway inscribed with Virgil's immortal words, and you smile to yourself, as the words remind you of your true, exalted mission: "Tu ne cede malis sed contra audentior ito."
This would be a brand new form of spy/assassin game, centered about the player's knowledge regarding various politcial philosophies, which would guide them in their choices in the dialogue trees, by which they would either move closer to the top of the communist party, or be exiled/killed. Imagine how fun that would be to fool communists en route to kiling their leader! Of course any other ideologies/ideas could be used/woven into the AI/technology, but the novel dynamic would be the same.
The novel technology would perform best for the most realistic scenarios acknowledging the fact that freedom's classical ideals have ever lead to greater peace and propserity than collectivism's. Imagine pretending to sympathize with the ideologies of the Red Coats/Scottish Nobles/Sauron/Nazis while infiltrating their ranks to kill their leader. And imagine the dire consequences of saying the wrong thing at the wrong time!
The more convincing you are in the dialogue (dialogue trees such as Mass Effect, but endowed with the ideas have consequences technology which deals with different ideologies that have far-ranging consequences which will be rendered in the game)--the more you respond and interact like a communist--the faster you move up, and the less *physical/risky* missions you have to perform to prove your worth to the communist party. If you fail to rise to the top and assassinate the leader, tens of millions will be killed; and freedom and liberty will be taken from all in the triumphant communist regime.
In various embodiements of the game, there will also be opportunities to bring communists over to your side by quoting the US Constitution/Founding Fathers/etc., so as to help you achieve your goals, but watch out, as it might get you killed! Best to move slowly and wait for them to broach the subject of the Constitution and liberty, but watch out again, as it could be a trap! Especially coming from a hot woman you just spent the night with!
Missions may involve you passing out communist pamphlets, defacing the opposing party's posters/signs signifying liberty, and disseminating propaganda. Missions could also involve you having to prove your worth by killing members of the opposing party--(your party!)--so as to rise on up, but such actions could result in losing the game, as you would be living the dervish "ends justify the means" philosopy.
At any rate, all embodiements end with the ideas or ideals--first heard in words--rendered in deeds. If you fail to kill the communist leader, you get to witness tens of millions dying. If you succeed, you get to witness liberty and an exalted, prosperous, and free world.
OMG! We're surrounded by fanboys! & we forgot our Gold 45 Revolvers at home!
Of course different ideologies could be explored/incorporated, and various game designers would endow game with thier own preferred ideas and supposed consequences. But the richest games will be those which remain close to freedom's spiritual reality; as well as the classic, epic, common story uniting all those who have fought for exalted liberty, truth, and freedom.
The games would rely on the player's knowledge/intuition regarding the various tenets of the ideologies. Both direct quotes from Marx/Lenin/Stalin/Mussolini could be used, as well as dialogue containing the basic themes of communism; as well as quotes/themes from Jefferson/Hayek/Mises.
Again, this is another subset of novel gaming types afforded by my research:
http://forums.somethingawful.com/showthread.php?threadid=3143589
SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES
Improving/Exalting/Simplifying MASS EFFECT with The Gold 45 Revolver /Ideas Have Consequences/Moral Premise Technology:
While Mass Effect does have various endings, the design teams complicate the game design vastly, leading to far more work, by neglecting to incorporate simple classical ideals--simple moral premises, which could influence and unify the AI/algorithms for love and war as well as the internal and external action. Aristotle noted that the internal action--the physical and dramatic action--are united by a common ideal or moral premise. In The Matrix and Star Wars, the moral premise runs straight up the middle--does one selflessy serve truth and freedom, or does one serve the dark side/Matrix? The great, heroic economists of freedom--Mises and Hayek-- also perceived that economics is a moral quest. Mass Effect's shortcoming is that it ultimately doesn't matter if one is good or bad--the moral choices have nothing to do with aactual morality in our universe wherein ideas have consequences.
"The Ludwig von Mises' Institute's official motto is Tu ne cede malis sed contra audentior ito, which comes from Virgil's Aeneid, Book VI; the motto means "do not give in to evil but proceed ever more boldly against it." Early in his life, Mises chose this sentence to be his guiding principle in life. It is prominently displayed throughout the Institute's campus, on their website and on memorabilia." --http://en.wikipedia.org/wiki/Ludwig_von_Mises_Institute
Now imagine if the character were presented that quote at the beginning of the game, and then called upon to live up to it.
Again, MASS EFFECT never shows the rendering of classical ideals real. For instance, one is not able to hear Jefferson's, nor Cicero's, nor Scorates', nor Aristotle's, nor Mises' words; nor is one able to see them rendered real in the game. In forming a fellowship, one is not able to judge characters via their ideals and *character.* But soon, the game will exalt all this!
Improving/Exalting/Simplifying FALLOUT with The Gold 45 Revolver /Ideas Have Consequences/Moral Premise Technology:
This was handled towards the bottom here (bottom of the comments): http://www.gamasutra.com/php-bin/news_index.php?story=20908
Opinion: 'Fallout 3 - I Kill Children'
by Simon Parkin [In a new opinion piece, game producer and journalist Simon Parkin examines Fallout 3's block on harming children in the game, suggesting that, even with its obviously good intentions, it has proved "video games' ineffectiveness in providing meaningful disincentives and negative repercussions for in-game atrocities".]
Self-censorship was the least effective course of action open to Bethesda if they are looking to morally instruct their players. Why not take the route less traveled and try to implement some meaningful consequence, something beyond an essentially meaningless "karma" stat? (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45 REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)
Of course it is the route less traveled for a reason: it's a whole lot more work. (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS PROBLEM IN A SIMPLE/EFFICIENT MANNER!) The framework of systems and rules that govern Fallout 3 serve the setting: a place of lawless anarchy. As such it's difficult to introduce a potent enough disincentive to murdering children (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS PROBLEM IN A SIMPLE/EFFICIENT MANNER! IF YOU SHOT CHILDREN, THE 45 WILL NOT GLOW GOLD & SHOOT ZEUS'S LIGTNING, AND THE MBA FEMMINST FANBOY VAMPIRES WILL OVERCOME AND KILL YOU IN THE END!!). And, in more general terms it's hard to make any game talk to a player in true terms of "good" and "bad," when the medium's primary vocabulary is one of "success" and "failure." (HUH? KILLING CHILDREN IS BAD! KILL KIDS = NO GOLD 45 4 U! NO ZEUS LIGHTNING 4 U!)
In real life, if you kill a child, you will be imprisoned and, depending on where you live, killed for the crime. Not only that but, insanity aside, there will also be heavy physical, mental and emotional repercussions to your action, things that will stay with you throughout the rest of your life.
How can these kinds of severe, complex outputs be communicated in a video game? (KILL KIDS AND YOU WILL SUFFER A HORRID DEATH FROM THE SWARMING HORDES OF VAMPIRE/ZOMBIES SCREAMING MBA BUZZWORDS AND THE FIATACORAY'S CLOGANS!) Do you, as in Steel Battalion, kill the player and wipe the save game to teach a lesson? Or do you, as in Fable 2, let the player's evil shape the character's physical appearance, making them more unpleasant and ugly for it? (GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE ALREADY!)
Video games will always struggle to provide deeper, more nuanced consequences. (YES IDEAS HAVE CONSEQUENCES!) Try to provide multiple narrative routes through your experience, and costs will skyrocket into the implausible. Restrict the player's abilities in order to impede their progress and you have a weak compromise that offers little in the way of persuasive or realistic moral instruction. (THE CURRENT PATENT SOLVE THIS DILEMMA BY CENTERING THE NARRATIVE AROUND MORAL PREMISES AND PLOT POINTS, AS WELL AS A NOVEL WEAPON!)
These are difficult questions with few satisfying answers (UNTIL NOW DUDE! CH-CH-CHECK THE SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES PATENT). But no matter what, in removing the opportunity to kill children in their anarchic game, Bethesda has admitted video games' ineffectiveness in providing meaningful disincentives and negative repercussions for in-game atrocities. That the team chose to carve the issue out of their game rather than attempt to engage it head on, speaks volumes. (VOLUMES!!!)
[/quote]
ok--i fixed the caps key--some independence day beer got in there... my gf wants to know why i am working on the 4th--haha. "because i love something awful." "you love what awful?" chicks--you gotta love 'em.
so, as you can see, the patent solves a vast and great problem in a simple, elegant manner.
so strange that bethesda censored/banned me form their forum last night right as soon as i introduced the notion of the invaulable gold 45 revolver/ideas have consequences technology (which they obvisouly need), and then hayt--the bethesda/fallout employee in this thread--walked out on this thread today, just slamming the door: http://www.youtube.com/watch?v=WOWlGhHPE7M&feature=related
fellas--just yesterday i was falling in love with hayt, but now i'm only falling apart:
[url]http://www.youtube.com/watch?v=urY1aZCRs7c
there's nothing i can do--dude--it's like a total eclipse of the heart. :(
http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=13
Exalting/Improving GTA/Gears of War with The Gold 45 Revolver /Ideas Have Consequences/Moral Premise Technology:
Imagine you are standing in Best Buy. There are two versions of Gears of War. In one, the Locust Horde can be reformed and brought over to your side by quoting excerpts from the US Constitution--by engaging in dialogue--and where, in order to win, you are going to need to win their minds/hearts and souls. In the other version, you can only shoot them in campaign after campaign. Which would you buy? Imagine you walk into EB Games, and you have to decide between two versions of GTA. In one, you can only hire and shoot hookers--there is no chance of reforming them nor talking them out of it. In the "Gold 45 Revolver" version of GTA, you can engage in dialogue with the Hooker and hand her copies of the Constitution and Bible, as well as Hayek's The Road to Serfdom, and thus enlist her in your struggle against the fiatocracy, the decline of freedom, and the growth of the corporate-state. She in turn would hand those works to her Pimp who would join you. Which version of GTA would you buy? Obviously the one wired with the novel technology found in "System and method for creating exalted video games and virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886
The great thing about this technology is that it would also help the storyless gears create a successful film and franchise.
Already the novel Gold 45 Revolver technology is solving epic, glaring design problems/flaws in games such as Fallout 3, and it is accomplishing this in an elegant, simple manner which will also exalt the gameplay in numerous games and genres, make gaming more fun, and increase both the audience and marketability of the games which adopt the novel technology--it will also be worth tens of millions in generating cool, positive buzz.:
--http://www.gamasutra.com/php-bin/news_index.php?story=20908
Where in the prior art can one form a fellowship based upon the ideas/ideals/characters of the NPC’s? In what game does the eventual outcome depend on the character and integrity—the ideals and beliefs—of the fellowship one forms? Re: How much would it be worth to Bethesda/EA/38 Studios/Visceral/Bioware/Ubisoft?
The American Revolution with The Gold 45 Revolver /Ideas Have Consequences/Moral Premise Technology:
How much would it be worth to put the following on a game box? "It is the dawn of the American Revolution, and it is up to you to build the fellowship that will lead the epic battle for freedom. From tavern to tavern you must walk the streets of Boston, listening in on conversations and recruiting those speaking (and oft whispering) of liberty's epic ideals. Redcoats and King George's spies abound, and when you hear the words of Washington, Jefferson, Paine, Madison, Jay, and Hamilton, you must engage the characters by speaking of liberty's ideals yourself; or lose their trust. Throughout you must select the best words to rally and inspire the troops during the fierce war for freedom--to attract the poet warriors with the greatest characters to fight alongside you. Ideas have consequences and word must be matched with deed, as freedom's fate falls upon your shoulders. "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. --Thomas Jefferson""
I argue that such a novel approach to gaming--not only incorporating the words of the actual Founding Fathers--but rendering their consequences (or the dire consequences of their absence)--would be worth hundreds of millions, if not billions.
And wouldn't that be an awesome game??? Imagine meeting Jefferson and Hamilton, finally defined by their greater aspects--their souls, characters, and words--and actually recruiting Washington to command the forces, based upon his words!
"A slender acquaintance with the world must convince every man that actions, not words, are the true criterion of the attachment of friends." --George Washington
"Arbitrary power is most easily established on the ruins of liberty abused to licentiousness." --George Washington
"Associate with men of good quality if you esteem your own reputation; for it is better to be alone than in bad company." --George Washington
Yes--of course we could give all the revolutionary soldiers BFGs and Lancer Chainsaws to satiate the fanboys; but the big draw of the game would be its depth and profundity! And imagine that in one of the Taverns is a hooker with a heart of gold. Hire her and kill her, as is exalted in GTA, and the world is lost. Talk to her, and "lady liberty" will tell you where you can find Thomas Paine.
Video games are a crowded art, and many argue there has been little innovation in the past several years (or decades), especially when it comes to depth, meaningful drama, and storytelling. Of course all the PR departments stamp "depth, character, meaningful drama, and epic storytelling!" on the boxes, just as they stamp "Dante's Inferno" on the game which places Beatrice in the diametric opposite locale that Dante did, robbing it of its classical soul and Dante's exalted intent; and nothing really ever changes as the fiatocracy declines, as "Story, drama, character" are payed homage to in corporate press releases, but never in rugged deed.
A small innovation in a field of "crowded art" can go a long, long ways. For instance, applying the patent's same technology to the traditional Vampire/Zombie game would result in the following enhanced gaming experience:
Improving/Exalting Left For Dead (L4D) with The Gold 45 Revolver /Ideas Have Consequences/Moral Premise Technology:
The "Gold 45 Revolver" mod of Left for Dead would be described with (seriously--the buzz alone on this would be worth millions to EA/Bethesda/Bioware/Visceral/Ubisoft/38studios):
This "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" Mod is based on the L4D Amazon.com description, and it could be easily implemented with a relatively small amount of funding: “Set in a modern day survival-horror universe, the co-operative gameplay of Left 4 Dead (L4D) casts four "Survivors/freedom fighters" in an epic struggle against hordes of swarming zombies/communists and terrifying "Marx Infected" mutants. A new and highly virulent strain of the Marxist virus emerges and spreads through the human population with frightening speed via words, both spoken and written. The pandemic's victims become grotesquely disfigured, violent psychopaths, attacking the uninfected on sight by handing them pamphlets and espousing Marxist philosophies while trying to bite/harm them. As one of the "lucky" few apparently immune to the sickness, as you have been reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you, unfortunately, are trapped in a city crawling with thousands of the bloodthirsty Infected. Alone, you're dead. But together with a handful of fellow survivors, who you can identify and recruit via dialogue trees incorporating Hayek/Jefferson/the Constitution wherein you also assess the NPC's responses, you might just form a fellowship and fight your way to safety. Players can play as a Survivor or as one of four types of Boss/Marxist Infected, each of whom possess a unique mutant ability, such as a 50-foot tongue lasso, tenure at an ivy league university, an MBA, or a giant belly full of explosive methane gas. The gameplay of L4D is set across four massive campaigns. The zombie population of each mission is choreographed by an AI Director that monitors the human players' actions and creates a unique and dramatic experience for them on the fly. Zombies may be transformed back into humans by quoting Hayek/Jefferson/et al. to them; but the further they have devolved--the more collectivist literature they have imbibed and the more MBA groupthink classes they have taken--the harder it is to save them. Early on in the game, some Vampire/Zombies may appear to be normal humans, and the only way to find out would be to quote Hayek to them and see if they respond with Lenin or Mises. Some of them can be reformed via dialogue, but for others, they can only be reformed by death. And in the end--only those players who have done their best to reform the Vampires/Zombies in word and deed--only those who have acted morally throughout the game, can truly wield the Gold 45 Revolver and realize its true power as it shoots Zeus's Lightning while leveling the zombie masters and their hordes. Should you fail to reach and exalt your peers with classical ideals, the world will end as a zombie communist tyranny--"for the greater good of all.""
Imagine how many millions would want to play such novel game types wherein *ideas had consequences*, and soul, character, and honor mattered! Litertaure including 1984, Animal Farm, A Brave New World, V is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and 300 could all be brought to life on a more profound level!
The "Ideas Have Consequences" Zombie/Vampire game engine is novel in that the Zombie/Vampire virus/quality is transmitted via ideas in the game--both spoken and written--as opposed to only via physical contact, such as being bitten/attacked/etc.
Imagine the possibilities with that novel game engine/concept in the hands of creative developers!! A thousand, thousand novel Zombie/Vampire games could be created, and epic literature could be brought to life, including 1984/Brave New World/The Road to Serfdom/etc, as well ad the American and Communist Revolutions! This would mean tens of millions of $$$ and an epic renaissance in the now staid vampire/zombie format. And it would be easy to do--just a couple books/words/ideas introduced into L4D, for starters, would be epic! Of course we would still include all the physical gameplay--biting/shooting/baseball bats/etc.--but we would layer it on top of classical, exalted ideas and ideals.
Art has ever been the realm where the noble soul could place their ideals which the world had no use for; and the novel game engine described by this new technology; opposed vehemently by the dominant fanboy/feminist fiatocracy—would foster a new realm of exalted gaming for true artsists—both those who created new games and played them.
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It will take a bit of courage to counter the expert/fanboy/fiatocracy opinion/critical consensus; but once the floodgates are opened, the renaissance will be, and playing Fallout 3/L4D/Gears of War/Assassin's Creed/Mass Effect will seem like playing Combat on Atari in the 1970's.
And the companies who are the quickest to adopt the new technologies will establish the leading, revolutionary brands that will make billions!
Is all of this really just about subject matter preferences, rather than game design?
Here is their take in Afghanistan:
http://paulpajo.com/2009/07/16/system-and-method-for-creating-exalted-video-game
s-and-virtual-realities-by-elliot-mcgucken/
System and method for creating exalted video games and virtual realities … by Elliot McGucken
Are you ready to patent your own game system and method? Here’s a sample of Elliot McGucken’s patent application:
“… 6. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters, and where said vampires, zombies, and monsters may be saved or converted back to normal by coming in contact with ideas that oppose the ideas that made them vampires, zombies, and other forms of monsters…”
Please rock out while reading the patent & all its claims. :)
http://forums.somethingawful.com/showthread.php?threadid=3143589
http://www.neogaf.com/forum/showthread.php?t=366448
Have fun!
Dr. E :)
http://twitter.com/simoncarless
Ah, Dr. McGucken isn't giving up - this time it's 'famous games with a Gold 45 Revolver twist': http://tinyurl.com/np5z2c
@themarc Have you read his 'patent'? It is dense w/ crazy.
about 3 hours ago from txt @themarc re: Battlefield 1775, Somebody has a similar idea. Google "gold 45 revolver". How many pages of Dr. McGucken's crazy can you take?
http://twitter.com/HFWoP
patomanso: "I am captivated by the scope of Gold 45 Revolver technology, known as @45Surf round these parts. Rock on you crazy diamond"
http://twitter.com/#search?q=gold%2045%20revolver
http://twitter.com/patomanso
This thread may answer your question:
http://forums.somethingawful.com/showthread.php?threadid=3173757
"Hey there!
Goatstein wrote, "hey man im'a close this thread you should make a new one though."
[url]http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpag
e=40&pagenumber=16[/url]
So I'm making a new one! Goatstein adopted a quote of mine in his profile, "Both Socrates and Kid Rock share the same humble philosophy. Kid Rock: "Only God knows why." Socrates: "The only thing I know is I know nothing," and I guess that captures the theme of this current thread, wherein I'll be elaborating on my physics, philosophy, poetry, "Hero's Journey into Arts Entrepreneurship & Technology" class, my videogame research, and, of course, the upcoming Gold 45 Revolver book which ties it all together.
Ask me anything!
[url]http://artsentrepreneurship.com[/url] (art / great books class)
[url]http://herosjourneyentrepreneurship.org[/url] (entrepreneurship / great books--videos up soon!)
[url]http://gold45revolver.com[/url] (upcoming textbook--not like other dumbed-down textbooks--this one's gonna cost less and rock the great books & classics)
[url]http://45surf.com[/url] (it's cool to surf, but sometimes you've got to cowboy!)
[url]http://fqxi.org/community/forum/topic/238[/url] (Dr. E's Moving Dimensions Theory)
[url]http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/[/url] (gold 45 revolver/ideas have consequences/moral premise video game research)
[url]http://www.youtube.com/watch?v=DT_ExxvLcTE[/url] (Dr. E's music video for grey's anatomy/laguna beach song--note the showdown i snuck in!)
[url=http://www.flickr.com/photos/picturesofautumn/593856912/][img]http://farm2.stati
c.flickr.com/1072/593856912_2cd118d8c6_b.jpg[/img][/url]
ask away dudes!
rock on!
& if anyone sees me at comic-con later this week, you get a free t-shirt!
& this is one of my favorite threads on the gold 45 rveolver technology:
[url]http://www.neogaf.com/forum/showthread.php?t=366448[/url]
:)
i look forward to answering your questions regarding life, the universe, and everything!"
please visit: http://forums.somethingawful.com/showthread.php?threadid=3173757
Discussions in other of McGuckens posts has shown that he doesn't understand what game design is at all, and he's unable to comprehend the difference between actual design problems and basic storytelling.
Some guy recommended him to take a basic design class and he replied with the following gem:
"
Tell me Dirk--do the GD classes teach one how to design games in which one can hire and kill innocent, unarmed women, such as GTA/Fallout 3? Of what use would that be to my novel technology aiming at a cultural renaissance and exalted love?
"
[url=http://www.flickr.com/photos/picturesofautumn/3770201608/][img]http://farm4.stat
ic.flickr.com/3419/3770201608_567866bfe3_b.jpg[/img][/url]
[url]http://fqxi.org/community/forum/topic/238[/url]
Essay Abstract
In his 1912 Manuscript on Relativity, Einstein never stated that time is the fourth dimension, but rather he wrote x4 = ict. The fourth dimension is not time, but ict. Despite this, prominent physicists have oft equated time and the fourth dimension, leading to un-resolvable paradoxes and confusion regarding time’s physical nature, as physicists mistakenly projected properties of the three spatial dimensions onto a time dimension, resulting in curious concepts including frozen time and block universes in which the past and future are omni-present, thusly denying free will, while implying the possibility of time travel into the past, which visitors from the future have yet to verify. Beginning with the postulate that time is an emergent phenomenon resulting from a fourth dimension expanding relative to the three spatial dimensions at the rate of c, diverse phenomena from relativity, quantum mechanics, and statistical mechanics are accounted for. Time dilation, the equivalence of mass and energy, nonlocality, wave-particle duality, and entropy are shown to arise from a common, deeper physical reality expressed with dx4/dt=ic. This postulate and equation, from which Einstein’s relativity is derived, presents a fundamental model accounting for the emergence of time, the constant velocity of light, the fact that the maximum velocity is c, and the fact that c is independent of the velocity of the source, as photons are but matter surfing a fourth expanding dimension. In general relativity, Einstein showed that the dimensions themselves could bend, curve, and move. The present theory extends this principle, postulating that the fourth dimension is moving independently of the three spatial dimensions, distributing locality and fathering time. This physical model underlies and accounts for time in quantum mechanics, relativity, and statistical mechanics, as well as entropy, the universe’s expansion, and time’s arrows.
Author Bio:
“Dr. E” received a B.A. in physics from Princeton University and a Ph.D. in physics from UNC Chapel Hill, where his research on an artificial retina, which is now helping the blind see, appeared in Business Week and Popular Science and was awarded a Merrill Lynch Innovations Grant. While at Princeton, McGucken worked on projects concerning quantum mechanics and general relativity with the late John Wheeler, and the projects combined to form an appendix treating time as an emergent phenomenon in his dissertation. McGucken is writing a book for the Artistic Entrepreneurship & Technology (artsentrepreneurship.com) curriculum he created.
here's a recommendation from one of the giants of 20th century physics--john archibald wheeler:
[url]http://www.fqxi.org/data/forum-attachments/1_2_wheeler_recommendation_mcgucken_m
edium2.jpg[/url]
[img]http://www.fqxi.org/data/forum-attachments/1_2_wheeler_recommendation_mcgucken_m
edium2.jpg[/img]
Here's Wheeler walking with Einstein:
[url]http://www.physorg.com/newman/gfx/news/3pm072792qx.jpg[/url]
[url]http://www.centauri-dreams.org/wp-content/uploads/2008/04/wheeler_and_friends.jp
g[/url]
[img]http://www.centauri-dreams.org/wp-content/uploads/2008/04/wheeler_and_friends.jp
g[/img]
Here's Wheeler with with Feynman:
[url]http://photos.aip.org/history/Thumbnails/lamb_willis_d1.jpg[/url]
[img]http://photos.aip.org/history/Thumbnails/lamb_willis_d1.jpg[/img]
In your fallout3 example, how many kids would I have to kill before the enemy hordes overwhelm me?
1) Lets say I'm really good at the game can I kill maybe 5-20 of them, and still complete the game?
2) Or if I just kill one is that when the game becomes unable to beat, so it's pretty much game over?
If the case is 1, how does that make it about morality?
If the case is 2, how is that different from just saying "game over" if you kill a kid?
Of course the higher truth and future of game design seems strange to those residing in the cave of current game design.
http://g4tv.com/thefeed/blog/post/694389/GDC-2009-Smartbomb-Author-Heather-Chapl
in-Tells-Game-Designers-To-Grow-Up.html
"In one of the more controversial panels at GDC 2009, Heather Chaplin, co-author of the excellent Smartbomb, had some strong words for the development community. The panel was called "Burned by Friendly Fire: Game Critics Rant" (also featuring X-Play's Adam Sessler!) and Chaplin's message was simple: grow up. She earnestly wishes that game developers would grow up so that their works will be taken more seriously by the mainstream media, Chaplin said:
"It is you guys as game designers who are mired deeply in ‘guy culture'. You aren’t men. You are stunted adolescents."MTV Multiplayer added, "She singled Bleszinski out in her talk, saying she liked him, but that she was distressed by how juvenile most major games are. She dismissed top games as 'power fantasies' and charged the games industry with neoteny." That last quote made more of an impact once I found out what neoteny meant. "
"Chaplin used her slot to tell the industry, as reasonably as she could, to grow up. See, she covers the business for the mainstream outlets - she co-write Smartbomb, the single best book to buy anyone who doesn’t understand your “hobby,” and she reports at NPR among other venues. She says this puts her in the role of a “translator,” trying to tell the mainstream why gaming even matters. This also means explaining a lot of big-name games that feature zombies, and aliens, and girls in metal bikinis wielding axes. And while she’s heard the excuses - it’s “a very new medium” - she’s way past accepting them.
Like Wendy slapping around the lost boys, Chaplin patiently but firmly laid down the line. “It is you guys as game designers who are mired deeply in ‘guy culture,’” Chaplin said. The problem isn’t the medium: “You are a bunch of stunted adolescents.” Games avoid any of the things that separate men from boys: responsibility, introspection, intimacy, and intellectual discovery. And “when you’re talking about culture-makers, this is a problem.”"
--http://www.pixelvixen707.com/?p=1406
@Joel--hey Joel, what do you have against introducing "responsibility, introspection, intimacy, and intellectual discovery" into games? Why all the fanboy hatred of the simple, exalted, higher ideals? Why would you guys rather see thousands of your friends laid off and billions lost in market cap while the culture declines, instead of augmented, novel revenue streams and a cultural renaissance?
I am not sure if you have noticed, but the major companies are shedding billions in market cap and an epic amount of jobs.
My novel innovations and ideas, which are in vast and growing demand, are not to blame for the crisis brought about by years-old, sterile, soulless, hooker-killing technologies. I would argue that the MBA/fanboy's job-killing, market-cap-killing, unarmed-woman-killing, fiat arrogance is the "crap on the game development communities shoe."
"A new age has begun. An age of freedom!"
I hope you join the fellowship, for as a free man, you do not have to fight for Xerxes/the corporate-state MBA fanboys' doomed armies of debauchery and decadence, but instead you can wield a Gold 45 like a man, fight for logic, truth, honor, reason, and freedom, and you too will fire Zeus's lightning in the third act.
http://www.youtube.com/watch?v=QUmZ3ByxmnM
"When I was a fanboy, I spake as a fanboy, I understood as a fanboy, I thought as a fanboy: but when I became a man, I put away fanboy things."
Yes--let the dead bury the dead, put away your fanboy philosophies, strap on that Colt .45, and come ride with us--the riders of the immortal soul!
From
--http://www.faqs.org/patents/app/20090017886
"[0560]The present invention would afford brave new video games that could result when ideas have consequences, and where evil is shown to triumph when good men do but nothing, because they are too busy merely hiring hookers and killing them, or growing spores. For instance, if the player merely plays little games with killing cops and hiring and killing hookers, the truly open-ended world would devolve and collapse, as the fiatocracy's banks lured it into temptation and destroyed it. Imagine the brave new video games that could bring A Brave New World to life!
[0561]The present invention will also foster superior educational games. Education, from Homer on down, has ever been about morality and enlightenment. It is only in recent times, as the fiatocracy rose to power, that moral education was exiled and suppressed by those who wish to deconstruct the exalted Constitution, Bill of Rights and soul and replace them with dumbed-down banality; thusly enslaving all of entirety to the bottom line, where no longer do women strive to serve their faith, their children, their family, and the higher ideals; but only the gutted, dumbed-down bottom line trumpeted by their MBA boss/pimp, like the ones in GTA.
[0562]Video game creators are under no obligation to forever reside in Plato's cave. They are free to move beyond it and walk in the bright sun of the Great Books and Classics, learn from the masters who set eternity in words; and instill video games with that same classical soul. Of course they will be laughed at, stoned, and persecuted by the fiatocracy's fanboy media, but over time, they will prevail, and it is exactly this kind of story and osul that games need. When they have manned up and walked the walk--the Hero's Journey--in real life, perhaps then they shall be able to walk the Hero's Journey in creating games with deeper soul and story; and more exalted gameplay features.
[0563]Opportunities exist to create novel educational video games embodying classical ideals. The service of classic ideals will endow video games with far more realistic and meaningful worlds, greater emotional and spiritual immersion, epic storytelling, and more engaging gameplay; just as the service of classic ideals exalted The Iliad, The Odyssey, The Declaration of Independence, the American Founding, and the Constitution, as well as Shakespeare and the Bible. Embracing classical precepts will allow us to create a more exalted realm of games with classical soul. Expert opinion will violently oppose these new video games, as most fanboy game creators consider themselves superior directors to Sergio Leone and John Ford, superior artists to da Vinic and Michelangelo and William Blake, and superior writers to Shakespeare, Melville, Homer, and Jefferson. The fanboys hath made their ignorance their arrogance, their mediocrity their salvation, and their hatred for women and classical soul their video games; and they are celebrated by the fiat-funded media, government, and university system. Such are the fleeting joys and short-winded elations of fiat empires, where the truth must come to and end and where the worst rise to the top, along the road to Serfdom, which is yet sold as a free market, even though the currency--that which buys and controls the entire market--is controlled by a private cartel that has enlisted hundreds of thousands of the most pernicious soldiers--in the form of fanboys, fiat philosophers, and feminists--who will kill the unborn as fast as they kill prostitutes in GTA; but will never lift a single finger to fight for the exalted US Constitution. The present invention would afford games that allowed one to fight for the Constitution.
[0564]The goals and ramifications of this invention are multiple, including: 1) create a functional Road to Freedom video game, 2) realize the patent-pending "Ideas Have Consequences" game engine and a new breed of deeper, more meaningful games, and 3) develop websites and publish articles and papers pertaining to a new realm of video games which explore societal and economic evolution based on the premises that ideas have consequences, and that classical libertarian philosophies are best suited to supporting freedom--the freedom described in America's Founding Documents including: "We hold these truths to be self-evident, that all men are created equal, that they are endowed by their Creator with certain inalienable rights, that among these are life, liberty and the pursuit of happiness." Such ideals are certainly worth fighting for in the real world--they were worth pledging ones life, one's fortune, and one's sacred honor; and such ideals would be worth fighting for in game worlds.
[0565]The "Ideas Have Consequences" (IHC) video game engine and present invention will allow the player to fight for the foundational ideas of the classical liberal tradition. Throughout history the most grotesque monsters have not been individuals nor physical monsters, but ideas contained in collectivist, tyrannical, and statist philosophies which oppose the individual's natural rights and freedoms; and which exalt kings and the elite above the common rule of law. While modern video games allow one to fight grotesque monsters rendered with stunning pixel counts, they fail to grant insight into the monster's souls. Thus modern games lack deeper dramatic action, epic stories, and character development; along with heart, spirit, and soul--the games lack exalting philosophy and enduring art. As words are the spirit's vessel, monsters that espouse ideologies--in words as well as deeds--will be far more realistic and will lend deeper meaning to games. For it is not the semblance of the creature that is so terrifying in the greatest horror films and thrillers, but it is the soul. And too, it is not the countenance of thugs and dictators--not their singular physical presence which deprives freedom and massacres multitudes; but it are their monstrous ideas. So it is that the player will be able to become a "hero" in IHC games, and defeat the deniers of freedom by battling their ideas; witnessing graphical game-world depictions of their high-stakes successes and failures. Players may fight for entities including the freedom of speech, the right to bear arms, private property rights, intellectual property rights, taxation without representation, the freedom of religion, equal justice for all, the gold standard, and more.
[0566]The present invention and IHC game engine will foster games wherein the battle to defend classical libertarian ideals will enhance and deepen the gameplay. Players will be afforded the unique opportunity to fight for classical ideals and oppose collectivist and tyrannical philosophies depicted via words, deeds, and institutions such as the Ministry of Peace and Truth manifested in the game worlds and dystopias. The IHC engine will be capable of rendering the spirit of the American Revolution, as well as the themes of Orwellian and Randian literature, in realistic worlds that evolve according to prevailing ideas. Imagine playing a Howard Roark or John-Galt-like character, or a Winston Smith in a 1984 world, where you one could actually liberate the world from Big Brother while battling groupthink, both via word (including dialogue trees as seem in Mass Effect) and deed (typical FPS action). The philosophies of Mises, Rothbard, and Hayek will lie at the foundations of IHC games wherein the player will be perpetually challenged to fight for liberty's ideals. The stakes will be high, and the player will witness graphical representations of the physical ramifications of their successes and failures, as the game world evolves according to the ideas and philosophies that come to rule the world and/or dystopia.
[0567]The world has long been yearning for exalted, epic games with deep, profound, resounding story; but the video game industry prefers to hype soulless games possessing the same old game mechanics of shooting monsters and innocent cops and civilians. The higher art of the contemporary game world are the games that let one hire and kill prostitutes. For it is far easier to hype the story or character or depth in Fable, Grand Theft Auto, and Gears of War, than it is to actually add story on the level of Shakespeare and the Bible--on the level of Dante and Homer. But one sees it time and again in gaming magazine after gaming magazine--on website after website--people are longing for exalted, meaningful games. People are seeing right on trhough the fanboy hype, and realizing that GOW will always be about chainsaws and high pixel counts, and that the soul will never be missed in such games. Never shall a GOW in-game character express an idea, nor an idea that represents a deap-seated belief, nor worldview, nor philosophy, nor soul--a deep, profound soul such as those owned by Hamet, Jefferson, Moses, Socrates, and Jesus. While video games often allow one to fight against grotesque monsters rendered with stunning pixel counts, rarely do video games ever grant any insight into the monster's souls. Thus deeper dramatic action, epic stories, and character development elude video games, along with heart, spirit, and soul--philosophy and enduring art. As words are the spirit's vessel, monsters that espouse ideologies--in words--will be far more realistic and will lend deeper meanings to games. For it is not the semblance of the creature that is so terrifying in all the greatest horror films, but it is the soul. And thus games have so far fallen short of their potential of becoming exalted art--a potential this invention, and others, will realize.
PRIOR ART AND ADVANTAGES OF PRESENT INVENTION
[0568]There is a vast demand for deeper, more intellectual video games that is generally opposed throughout the industry. Many designers are weak minded like the Storm Troopers in Star Wars, and thus they believe hiring and killing prostitutes constitutes exalted story, as the fiatocracy's Death Star commands them to believe. Many will defend their hiring and killing prostitutes by the fact that one doesn't have to in the open-ended world, but then it GTA is not truly an open-ended world wherein one cannot take a prostitute to church, nor even speak words of exalted wisdom to her that might save her soul, nor give her a copy of Dante's Inferno nor Homer's Odyssey to exalt her soul. While developers, publishers, and insiders constantly hype the storytelling in games so as to sound cool and push product for mere monetary profit, the young can see that the emperor is wearing no clothes. In EGM's letter of the month, a reader expresses the rising generation's demand by writing:
[0569]EGM Letter of The Month: [0570]"As I grew up, videogames grew up with me. I started playing games like Donkey Kong and Carnival on the ColecoVision before I could read, and Nintendo's Mario title were a staple of my early childhood. As I got older, I saw the storytlines and gameplay mechanics become more intricate and engaging. When I went through my rebellious and bitchy teenage years, so did videogames. And as I grew and matured, so did the subject matter of the games themselves.
[0571]Now that I'm 22, more things are vying for my time and attention such as work, college, women, drinking, and lamenting over my long-gone and simpler childhood. Needless to say, if I'm going to devote 20-plus hours of my life to completing a game, it had better be well worth it. And to me personally, a game well worth it is one I can take something away from on an intellectual level. For example, a game that makes me question my own existence, or the war in Iraq, or the increasing diconnectedness of our modern high-tech lives would be the holy grail of gaming to me. What are the chances that gaming will finally grow once more and develop a social and political conscience?--Eric Staskiewicz, summer, 2008 EGM [0572]EGM answers "The answers are pretty damn good. Games are more and more frequently making "statements" about society and politics--see BioShock, GTA4, even Army of Two for just a few examples. We'll always have mindless diversions as well, of course, but count on seeing more and more depth of theme and storytelling in the coming years."--Summer, 2008
[0573]And so it is that jacking cars, shooting police and the innocent, and hiring and killing prostitutes is now not only exalted art, but sublime political science and sociology. The younger generation is seeking exaltation and enlightenment in their video games, and the response is a) it is already pretty damn good so shut up and b) mindless diversions rock and c) it will get even better than hiring and killing prostitutes. It is quite obvious from the above letter, that the demand for video games with exalted principles is not being served. Fanboys do not believe in the "word," and thus they poke around in their cave, grunting and smiling when the prostitute dies after they are done with her, enjoying their "art."
[0574]Such novel games will stand head and shoulders above the prior and current art, including GTA, GOW, and Fallout 3, about which Kotaku reports: Cannabalism, Slavery and Sex in Fallout 3--http://kotaku.com/5022866/cannabalism-slavery-and-sex-in-fallout-3. An interview with one of Fallout3's lead designers goes as follows http://ve3d.ign.com/articles/news/39736/Fallout-3-Screenshots-Interview: [0575]"1) Which of the following, if any, will be featured in Fallout3; Romance, Sex, Homosexuality, Nudity, Prostitution, Slavery, Cannibalism, Children, Child killings, drugs, addictions? And of the things that won't be featured, can you explain why they won't be included in the game? [0576]"It touches on most of those. Slavery, children, drugs and addiction more than the others, as those factor for into the setting more. In regards to nudity and child killings, no, it features neither of those, as they don't really add to the flavor of the game (I'll get into children in the next question more). I think if you look at Fallout 1, and the footprint it has with the topics you ask about, Fallout 3 is pretty much the same, in that it features the types of things you mention at about the same rate, no more, no less. Drugs and drug addiction play a larger role perhaps, as it's a key gameplay device. I think the heart of this question is "has the harshness and maturity of the world of Fallout 3 been tempered from the earlier games?" and I can certainly say "No, it hasn't been."--http://ve3d.ign.com/articles/news/39736/Fallout-3-Screensh- ots-Interview " --http://www.faqs.org/patents/app/20090017886
--http://www.faqs.org/patents/app/20090017886
If you kill but one innocent child or unarmed woman, your 45 revolver will not glow gold during the final showdown with the fiatocracy's feminized fanboys.
Sorry for taking all the fun out of the game, as well as the raison d'etre, for the conservative/closed-minded fanboy fiatocracy; but billions more in new revenue will be found, as well as the greater wealth of a cultural renaissance.
You guys just aren't thinking big enough. We were graced with divine reason and imagination, so why not use it? Think like a developer/marketer for a major billion-dollar company here; and come up with some scenes exalted by the new “Gold 45 Revolver” technology!
Think big, like in the ending wherein the Fiatocracy's Vampires/Communists/Feminized MBA Fanboys swarm our lone rider in the mountain town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in Banshee voices, trying to claim his ideas and his soul.
Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm--the horror of their collective countenance is only trumped by the screeching words. Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus's lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner.
See? There are billions of dollars $$$$ in the novel, emotional, exalting gameplay alone. I know you can feel it deep in your bones. You *want* to hold that Gold 45 Revolver. Or you want to obliterate it and that lone rider. But either way, you know you *have* to play the game. That will be $69.95 for the collector's edition, complete with a metal box. For $179.95, you will also get a life-like Gold 45 Revolver replica, based on the single-action Colt .45--the Peacemaker Smokewagon--the Judge Colt and His Jury of Six.
Who wouldn't want to play that, just to see if their Gold 45 Revolver fires Zeus's lightning in the end, or just a little puff of smoke, like a fanboy who took out his hate for the feminist movement (which debauched his father's classical, epic soul and exiled him in the divorce regime) by killing unarmed women and innocent hookers?
Best,
Dr. E
http://gold45revolver.com
Yes--in my profile it states,
"If at first an idea does not seem insane, there is no hope for it. --Einstein
I am but mad North-North-West--when the wind is southerly, I know a hawk from a handsaw. --Shakespeare's Hamlet "
There is a method to his madness. --Hamlet
Here’s to the crazy ones. The misfits. The rebels. The troublemakers. The round pegs in the square holes. The ones who see things differently. They’re not fond of rules. And they have no respect for the status quo. You can quote them, disagree with them, glorify or vilify them. About the only thing you can’t do is ignore them. Because they change things. They push the human race forward. And while some may see them as the crazy ones, we see genius. Because the people who are crazy enough to think they can change the world, are the ones who do. --Steven Jobs
* You make the claim that you solved the "child killing problem" in Fallout3.
* Using your solution a question comes up:
How many children can i kill before I'm unable to complete the game?
* There are two relevant answers to this question either it's one single child, or its more than one child.
If it is just 1 child, then you have not changed the game, it's game over if you kill 1 child, which is the same solution that the original game have, IE you are not allowed to kill a child.
If it's more than 1 child, then you have NOT SOLVED THE PROBLEM AT ALL.
Do you not understand this?
If you kill but one kid, your 45 will not glow gold at the end of the game, and the swarm of fiatocracy/fanboy/MBA/zombies will eat you alive; and the world will fall to serfdom and darkness.
Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm--the horror of their collective countenance is only trumped by the screeching words. Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus's lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner.
See? There are billions of dollars $$$$ in the novel, emotional, exalting gameplay alone. I know you can feel it deep in your bones. You *want* to hold that Gold 45 Revolver. Or you want to obliterate it and that lone rider. But either way, you know you *have* to play the game. That will be $69.95 for the collector's edition, complete with a metal box. For $179.95, you will also get a life-like Gold 45 Revolver replica, based on the single-action Colt .45--the Peacemaker Smokewagon--the Judge Colt and His Jury of Six.
Who wouldn't want to play that, just to see if their Gold 45 Revolver fires Zeus's lightning in the end, or just a little puff of smoke, like a fanboy who took out his hate for the feminist movement (which debauched his father's classical, epic soul and exiled him in the divorce regime) by killing unarmed women and innocent hookers?
Best,
Dr. E
http://gold45revolver.com
I'm kind of suprised Fallout/GTA/fanboy MBAs/etc. left this exalted moral device out, as it has defined epic art for thousands of years. But as the gaming industry came of age in an anti-art era, I guess the oversight makes sense, as the academy trains the fatherless fanboys to detest and fear any weapon which shoots their true father's--Zeus's-lightning, so as to keep them occupied killing unarmed women in their mothers basement as they play Fallout 3/etc.
Again--Joel Dude--my game has an exalted showdown at the end (Aristotle's third act whence Moses' thunder is heard & Zeus's lightning is seen), as does Homer's Odyssey, A Fistful of Dollars, 300, Star Wars, and The Matrix.
If you kill but one kid, your 45 will not glow gold at the end of the game, and the swarm of fiatocracy/fanboy/MBA/zombies will eat you alive; and the world will fall to serfdom and darkness.
Alone our lone rider stands in the thundering downpour, as the lightning reveals the grotesque swarm--the horror of their collective countenance is only trumped by the screeching words. Alone he stands, with his 45; and if he has done the right thing throughout, legend has it that the 45 will glow gold and shoot Zeus's lighting, slaying the hundreds, if not thousands of rough Vampire/Communist/Zombie beasts who slouch his way, screaming, distorting the words/slogans of the declining fiatocracy in a most demonic manner.
See? There are billions of dollars $$$$ in the novel, emotional, exalting gameplay alone. I know you can feel it deep in your bones. You *want* to hold that Gold 45 Revolver. Or you want to obliterate it and that lone rider. But either way, you know you *have* to play the game. That will be $69.95 for the collector's edition, complete with a metal box. For $179.95, you will also get a life-like Gold 45 Revolver replica, based on the single-action Colt .45--the Peacemaker Smokewagon--the Judge Colt and His Jury of Six.
Who wouldn't want to play that, just to see if their Gold 45 Revolver fires Zeus's lightning in the end, or just a little puff of smoke, like a fanboy who took out his hate for the feminist movement (which debauched his father's classical, epic soul and exiled him in the divorce regime) by killing unarmed women and innocent hookers?
Best,
Dr. E
http://gold45revolver.com
Thanks for the ad hominem attack.
From reading classical literature, I knew that the tragic fanboy nature would generally prefer ad hominem attacks and conservative, lock-stepping corportae conformity, over an exalted gaming renaissance, novel technologies, and riches--even as the epic fanboy arrogance lead to billions of lost market cap and thousands of lost jobs, as tehir culture and currency was debauched, for Aritsotle states, "When storytelling declines, the result is decadence." And the fanboy/fiatocracy seemed to take great inspiration in this, doing everying possible to suppress wtory and exalted ideals in their close-minded, corproate gaming Matrix.
Such is the tragic nature of humanity, which is why Socrates was sentenced to death for speaking simple truth to power, and Odysseus returned on home alone.
The Odyssey:
Sing in me, Muse, and through me tell the story
of that man skilled in all ways of contending,
the wanderer, harried for years on end,
after he plundered the stronghold
on the proud height of Troy.
He saw the townlands
and learned the minds of many distant men,
and weathered many bitter nights and days
in his deep heart at sea, while he fought only
to save his life, to bring his fanboys home.
But not by will nor valor could he save the fanboys,
for their own recklessness destroyed them all —
children and fools, they killed and feasted on
the cattle of Lord Hęlios, the Sun,
and he who moves all day through the heaven
took from their eyes the dawn of their return. . . .
--Translated by Robert Fitzgerald (1961)
Dude! I wouldn't miss them for the world. :)
Welcome aboard & I hope you're having fun. :)
Discussing classical ideals sure beats the hell out of playing GoW/GOW/GTA/Fallout/L4D as they lack the Gold 45 Revolver / Ideas Have Consequences / Moral Premise technolgies.
Best,
Dr. E :)
Just wanted to say thanks--I'm having fun. :)
"I say, follow your bliss and don't be afraid, and doors will open where you didn't know they were going to be." --Joseph Campbell
"A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man." --Jospeh Campbell
And soon, I shall bestowing upon all of you Gold 45 Revolvers, as well as more exalted games.
But first: "All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident."
And the big question remains. . . for you. . . will you serve the Truth or The Matrix? Will you join the riders of the immortal soul, or serve the corporate/MBA/fiatocracy?
For make no mistake--despite what their academies have told you--you have a story to tell with your life. A tsory filled with honor, glory, romance, and love--should you only choose to seek out those ideals you know deep in your soul.
http://forums.somethingawful.com/showthread.php?threadid=3143589
http://www.neogaf.com/forum/showthread.php?t=366448
http://forums.somethingawful.com/showthread.php?threadid=3173757
hope to bring y'all up to speed regarding tomorrow's "Ideas Have Consequences/Moral Premise" technologies so we can start rockin' the Gold 45 Revolver games already exalting immortal art/soul/story/character/honor/live/virtue!
"Imagine pretending to sympathize with the ideologies of the Red Coats/Scottish Nobles/Sauron/Nazis while infiltrating their ranks to kill their leader."
How about instead you ACTUALLY make the player sympathise with them. Then if you want to rip the veil away it's that much more effective, not to mention the player might learn a thing or two in the process. I keep finding many of the idea's you profess to be deep are in fact quite shallow.
http://www.youtube.com/watch?v=NWNRBufHBT8&feature=related
http://www.youtube.com/watch?v=sOwFkTGndGk
Excellent idea for a mod, dude! As the communists are putting tens of millions to death, you can create a player option where one gains points as they sympathise with the communists who are putting tens of millions to death!!
I could see Bethesda/EA/Rock Star buying this idea from you, so you should patent it!
Your above words reflect the culture that comes from the top fanboy MBAs: "Has the Video Game Industry Run Out of Ideas?" http://bx.businessweek.com/blockbuster-inc-bbi/has-the-video-game-industry-run-o
ut-of-ideas/
One of the reasons the gaming industry is shedding thousands of jobs and billions in market cap is that the industry has become corportarized and innovation-averse, choosing to sell the same old storyless, soulless game over and over with a different skin. Instead of reading new ideas, the fanboys are taught to say, "Some sort of blog-bot or smthng?" leaving out the vowels in "something" to give them more time to shoot hookers and unarmed women in metallic bras in their mom's basement.
Many can see this tragic loss of opportunity:
http://g4tv.com/thefeed/blog/post/694389/GDC-2009-Smartbomb-Author-Heather-Chapl
in-Tells-Game-Designers-To-Grow-Up.html
"In one of the more controversial panels at GDC 2009, Heather Chaplin, co-author of the excellent Smartbomb, had some strong words for the development community. The panel was called "Burned by Friendly Fire: Game Critics Rant" (also featuring X-Play's Adam Sessler!) and Chaplin's message was simple: grow up. She earnestly wishes that game developers would grow up so that their works will be taken more seriously by the mainstream media, Chaplin said:
"It is you guys as game designers who are mired deeply in ‘guy culture'. You aren’t men. You are stunted adolescents."MTV Multiplayer added, "She singled Bleszinski out in her talk, saying she liked him, but that she was distressed by how juvenile most major games are. She dismissed top games as 'power fantasies' and charged the games industry with neoteny." That last quote made more of an impact once I found out what neoteny meant. "
"Chaplin used her slot to tell the industry, as reasonably as she could, to grow up. See, she covers the business for the mainstream outlets - she co-write Smartbomb, the single best book to buy anyone who doesn’t understand your “hobby,” and she reports at NPR among other venues. She says this puts her in the role of a “translator,” trying to tell the mainstream why gaming even matters. This also means explaining a lot of big-name games that feature zombies, and aliens, and girls in metal bikinis wielding axes. And while she’s heard the excuses - it’s “a very new medium” - she’s way past accepting them.
Like Wendy slapping around the lost boys, Chaplin patiently but firmly laid down the line. “It is you guys as game designers who are mired deeply in ‘guy culture,’” Chaplin said. The problem isn’t the medium: “You are a bunch of stunted adolescents.” Games avoid any of the things that separate men from boys: responsibility, introspection, intimacy, and intellectual discovery. And “when you’re talking about culture-makers, this is a problem.”"
--http://www.pixelvixen707.com/?p=1406
http://www.nasdaq.com/aspx/stock-market-news-story.aspx?storyid=200907281834dowj
onesdjonline000676&title=santa-may-have-more-coal-for-video-game-industry-this-y
ear
By Ben Charny, of DOW JONES NEWSWIRES
SAN FRANCISCO -(Dow Jones)- The video game industry is bracing for a second year of chilly sales during the all-important holiday season, a concern that has already weighed on companies like Activision-Blizzard Inc. (ATVI) and Electronic Arts Inc. (ERTS)
Last Christmas, the video game industry posted one of its worst performances in a decade as consumers ignored most of the sector's titles and concentrated instead on a handful of top games. Video game and console sales eked out 11% growth, a big disappointment for an industry used to posting growth of more than 30% during the holiday season.
Now, video-game makers report a host of troubling developments that suggest this year's holiday season may be just as difficult. A slate of big games that were expected to drive sales - including Activision-Blizzard's "Singularity" game and Take-Two Interactive Software Inc.'s (TTWO) "Bioshock 2" - have been postponed, providing little draw. Meanwhile, consumers have given little indication they're ready to shop; video game sales have fallen for four consecutive months, according to market tracker NPD.
"The last few weeks reinforces my expectations that this year will be a repeat of holiday 2008," said Ben Schachter, a BroadpointAmtech analyst.
A weak holiday season would cap a dismal year for video-game makers and likely weigh on their shares, many of which have sagged over the last month as evidence mounted the industry wouldn't escape the recession.
--http://www.nasdaq.com/aspx/stock-market-news-story.aspx?storyid=200907281834dowj
onesdjonline000676&title=santa-may-have-more-coal-for-video-game-industry-this-y
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And still the fanboy MBAs refuse to read the Great Books/Constitution/Patents which would nourish their souls and exalt gaming to new heights, instead screaming "Giant Walls of Text" as they level up in the dumbed-down worlds the fiatocracy imprisons their imaginations, and thus their lives, in.
Zeus is a god who seems, without understanding the culture, to represent a sort of honor -- he is the god of hospitality and the household, and the keeper of oaths. However, what you must understand is that hospitality to a stranger is a concept which itself was not representative of the standard morality system you aim towards; rather, it represents a basic mindset of us/them. A stranger you agree to shelter must be treated as "us". If that is not done it is a violation of Greek law. Likewise, the oath-keeping (law-upholding) refers entirely to Greek laws, which again do not resemble the moral structure you aim for. (For example, Greek marriage law included that if you kidnapped and raped a woman before her family could get her back, you were legally married to her; not in line with your view that morally you should avoid shooting innocent women etc etc, am I correct?).
This sort of thing -- a high ideal which does not seem to understand the intricacies and implications of what you suggest -- is a problem throughout your patents, in many ways, as other posters keep attempting to inform you and you keep denying. People would love to see your work come to something, so open your ears. Listen. Notice when the little details you handwave aside are, actually, that you are doing something hugely incorrect for what you mean to be doing. Zeus's lightning is not moral lightning by the standards you use. A patent needs a practical use for a different definition of practicality than you believe it to be defined by. Etc.
What you write is 100% BS:
"(For example, Greek marriage law included that if you kidnapped and raped a woman before her family could get her back, you were legally married to her;)"
Cite your sources.
Thanks.
Dr. E
Zeus was ignoble in many myths (he committed numerous rapes and murders on whims) - try actually reading some of the Classics, such as Ovid's Metamorphoses, and you'll see...
Furthermore, the "exalted" Aristotle was a racist, fascist bigot - my source: Aristotle's Politics. Read it for yourself - the Big A says that some races are born slaves, "...such of mankind as though designed by nature for subjugation" (Politics I.iii.6-8; Rackham's translation). If you find that "exalted", well, then we know where you stand.
I've held back from commenting on your gross misunderstanding of the Classical world b/c for the most part you've been civil in posting, but you crossed that line when claiming that Meredith's post is "100% BS" and then demanding "Cite your sources." Seriously? Try reading your own.
Where am I not citing sources which you would like to see cited? Please cite examples. Thanks! I will try to help out.
Yes--I agree with Jefferson that the Judeo Christain moral sense is an improvment over the Greeks'.
I would still like to see the source for Meredith's: "(For example, Greek marriage law included that if you kidnapped and raped a woman before her family could get her back, you were legally married to her;)"
In Homer's Odyssey, Zeus is the God of the beggar and stranger, and Homer exalts the third-act's showdown whence justice is rendered.
This is missing from Fallout/GTA, where fanboys can kill unarmed women without consequence nor meaning; and there is no third act showdown against the fanboy fiatocracy. It is interesting how quick some are to criminalize, castigate, and impugn the man who wrote the Poetics, while never speaking out against killing unarmed women in their virtual realities. Zues would not allow this. Do you actually think Zeus would allow and support the taking of innocent life?
1) the entire pantheon, notably Athena and Apollo, play key roles in the Illiad & Odyssey; Homer alone doesn't define ancient Greek religion. Socrates (The Man!!) himself worshiped Apollo (in addition to following the daimon, of course).
2) Zeus' sexual perversion/profligacy renders him an unsuitable candidate for modern respect - it is doubtful that a modern prostitute (as opposed to a Priestess of Aphrodite) would garner Zeus' judgement as an innocent, especially if she was from your city (she'd be the source of a maisma and thus be a target for "cleansing").
So yes, there are cases when we Moderns would judge Zeus to be immoral.
What about Odin the All-Father? he's pretty cool.
It seem Meredith can speak for herself.
A point of hers was "(For example, Greek marriage law included that if you kidnapped and raped a woman before her family could get her back, you were legally married to her;)"
This isn't true. Pehaps you beleiev it to be true? Where is this recorded in the literature? Thanks!
Zeus was known to throw thunderbolts of justice, and too there was lightning and Thunder when Moses went on up the mountain to gain the Ten Commandments--the cornerstone of our justice system.
So I thought it would be cool to conceive of a weapon shooting thunderbolts in proportion to one's morality.
Again, all this nitpicking/historical revisionism seems strange. It is interesting how quick some are to criminalize, castigate, and impugn the man who wrote the Poetics, while never speaking out against killing unarmed women in their virtual realities. Neither Zeus nor Moses would allow this, and thus those who do never realize the full power of the Gold 45 Revolver.
An objective observer, hundreds of years from now, will note the volume of emotional opposition to such a weapon; while nobody opposes killing unarmed women.
Such is the vast and resounding power of the fiatocracy to rule via fiat, to make freedom and wealth debt, and life and justice death and debauchery.
It is quite tragic that people would rather nitpick/split hairs/revise history than exalt tomorrow's renaissance in gaming.
I do hope we can shange this! It is not fun seeing one's friends laid off as billions are lost in market cap, due to stubborn fanboyism and concerted corporate opposition to the gold 45 revolver.
Books to examine:
Cohen, A. "Portrayals of Abduction in Greek Art: Rape or Metaphor?" in N. Kampen, ed., Sexuality in Ancient Art.
DeBloois, N.A. "Rape, Marriage, or Death? Perspectives in the Homeric Hymn to Demeter," PQ 76 (1997)
Lefkowitz, M.R. "Seduction snd Rape in Greek Myth," in A.E. Laiou, ed., Consent and Coercion to Sex and Marriage in Ancient and Medieval Societies (Cambridge [Mass.], 1993)
Evans-Grubbs, J. "Abduction Marriage in Antiquity," JRS 79 (1989)
Jenkins, I. "Is There Life after Marriage? A Study of the Abduction Motif in Vase Paintings of the Athenian Wedding Ceremony," BICS 30 (1983)
It is, in fact, 0% BS, o doctor of physics. I know the fields I've studied. You don't know the ones you haven't, apparently. But you might want to study the elements you refer to, as those who know those fields will point out problems. And suggest alternatives, though apparently you hate the idea of revising to Jupiter, who was a god of law and order in a way much more in line with modern morality.
- Slept with and married his sister (who he also repeatedly cheated on, despite her being the Goddess of Marriage)
- Popular among the greeks for his cunning in the different ways he seduced and got women pregnant.
- Killed a nymph for refusing to attend his wedding.
- Punished Prometheus for giving the source of life and inspiration, fire, to humanity. Delivered Pandora and her box onto mortals as a counterbalance.
- Cast his own son out of Heaven for taking his mother's side when Hera and Zeus had an argument.
...and on.
In his own culture, he is highly valued and placed upon a pedestal for upholding Greek laws, upholding Greek morality, and so on. This is not the same morality as you are attempting to teach in your patents. I made a suggestion to revise it so your implications wouldn't read with complete ironic reversal to people who better understand the culture to which you are referring. Reject the suggestion, if you want, but do so understanding what it means. Thanks.
You write, ""(For example, Greek marriage law included that if you kidnapped and raped a woman before her family could get her back, you were legally married to her;)""
I am not sure why you are singling out the Greeks for these abhorrent acts--here is the text from the article you cite. Why are you singling out the Greeks again for these abhorrent acts? The Mediterreanean weighs in at 9.1 in the article. I have no idea what any of this has to do with the Gold 45 Revolver Technology.
http://en.wikipedia.org/wiki/Bride_kidnapping
1 Background and rationale
2 Africa
2.1 Rwanda
2.2 Ethiopia
2.3 Kenya
3 Central Asia
3.1 Kyrgyzstan
3.2 Kazakhstan
3.3 Uzbekistan
4 The Caucasus
4.1 Georgia
4.2 Azerbaijan
4.3 Dagestan, Chechnya and Ingushetia
5 East Asia
5.1 Hmong culture
5.2 China
6 The Americas
6.1 Tzeltal community, Mexico
7 Europe
7.1 Roma (Gypsy) communities
8 Catholic law
9 In history
9.1 Mediterranean
9.2 Italy
9.3 Slavic tribes
9.4 Turkana of East Africa
"Bride kidnapping, also known as marriage by abduction or marriage by capture, is a practice throughout history and around the world in which a man abducts the woman he wishes to marry. Bride kidnapping still occurs in countries spanning Central Asia, the Caucasus region, and parts of Africa, and among peoples as diverse as the Hmong in southeast Asia, the Tzeltal in Mexico, and the Romani in Europe. In most countries, bride kidnapping is considered a sex crime, rather than a valid form of marriage. Some versions of it may also be seen as falling along the continuum between forced marriage and arranged marriage. The term is sometimes used to include not only abductions, but also elopements, in which a couple runs away together and seeks the consent of their parents later; these may be referred to as nonconsensual and consensual abductions respectively. However, even when the practice is against the law, judicial enforcement remains lax, particularly in Kyrgyzstan, Chechnya, and Georgia.
Bride kidnapping is distinguished from raptio in that the former refers to the abduction of one woman by one man (and his friends and relatives), and is still a widespread practice, whereas the latter refers to the large scale abduction of women by groups of men, possibly in a time of war. (See also war rape)
Some modern cultures maintain a symbolic kidnapping of the bride by the groom as part of the ritual and traditions surrounding a wedding, in a nod to the practice of bride kidnapping which may have figured in that culture's history. According to some sources, the honeymoon is a relic of marriage by capture, based on the practice of the husband going into hiding with his wife to avoid reprisals from her relatives, with the intention that the woman would be pregnant by the end of the month.[1]"
Meredith--there is no mention of the Greeks above.
Why are you picking specifically on the Greeks?
The tunderbolt/lightning/thunder are associated with God and Justice in both the classical and Judeo Christian traditions.
So why not have a Gold 45 Revolver which fires lightning in proportion to one's morality?
I am yet puzzled regarding the volumes of snarky, emotional protest throughout the internet against such a novel, sensible weapon which solves a glaring design issue in Fallout 3.
Improving/Exalting/Simplifying FALLOUT with The Gold 45 Revolver /Ideas Have Consequences/Moral Premise Technology:
This was handled towards the bottom here (bottom of the comments): http://www.gamasutra.com/php-bin/news_index.php?story=20908
Opinion: 'Fallout 3 - I Kill Children'
by Simon Parkin [In a new opinion piece, game producer and journalist Simon Parkin examines Fallout 3's block on harming children in the game, suggesting that, even with its obviously good intentions, it has proved "video games' ineffectiveness in providing meaningful disincentives and negative repercussions for in-game atrocities".]
Self-censorship was the least effective course of action open to Bethesda if they are looking to morally instruct their players. Why not take the route less traveled and try to implement some meaningful consequence, something beyond an essentially meaningless "karma" stat? (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45 REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)
Of course it is the route less traveled for a reason: it's a whole lot more work. (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS PROBLEM IN A SIMPLE/EFFICIENT MANNER!) The framework of systems and rules that govern Fallout 3 serve the setting: a place of lawless anarchy. As such it's difficult to introduce a potent enough disincentive to murdering children (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS PROBLEM IN A SIMPLE/EFFICIENT MANNER! IF YOU SHOT CHILDREN, THE 45 WILL NOT GLOW GOLD & SHOOT ZEUS'S LIGTNING, AND THE MBA FEMMINST FANBOY VAMPIRES WILL OVERCOME AND KILL YOU IN THE END!!). And, in more general terms it's hard to make any game talk to a player in true terms of "good" and "bad," when the medium's primary vocabulary is one of "success" and "failure." (HUH? KILLING CHILDREN IS BAD! KILL KIDS = NO GOLD 45 4 U! NO ZEUS LIGHTNING 4 U!)
In real life, if you kill a child, you will be imprisoned and, depending on where you live, killed for the crime. Not only that but, insanity aside, there will also be heavy physical, mental and emotional repercussions to your action, things that will stay with you throughout the rest of your life.
How can these kinds of severe, complex outputs be communicated in a video game? (KILL KIDS AND YOU WILL SUFFER A HORRID DEATH FROM THE SWARMING HORDES OF VAMPIRE/ZOMBIES SCREAMING MBA BUZZWORDS AND THE FIATACORAY'S CLOGANS!) Do you, as in Steel Battalion, kill the player and wipe the save game to teach a lesson? Or do you, as in Fable 2, let the player's evil shape the character's physical appearance, making them more unpleasant and ugly for it? (GIVE THE PLAYER A WEAPON WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE ALREADY!)
Video games will always struggle to provide deeper, more nuanced consequences. (YES IDEAS HAVE CONSEQUENCES!) Try to provide multiple narrative routes through your experience, and costs will skyrocket into the implausible. Restrict the player's abilities in order to impede their progress and you have a weak compromise that offers little in the way of persuasive or realistic moral instruction. (THE CURRENT PATENT SOLVE THIS DILEMMA BY CENTERING THE NARRATIVE AROUND MORAL PREMISES AND PLOT POINTS, AS WELL AS A NOVEL WEAPON!)
These are difficult questions with few satisfying answers (UNTIL NOW DUDE! CH-CH-CHECK THE SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES PATENT). But no matter what, in removing the opportunity to kill children in their anarchic game, Bethesda has admitted video games' ineffectiveness in providing meaningful disincentives and negative repercussions for in-game atrocities. That the team chose to carve the issue out of their game rather than attempt to engage it head on, speaks volumes. (VOLUMES!!!)
[/quote]
ok--i fixed the caps key--some independence day beer got in there... my gf wants to know why i am working on the 4th--haha. "because i love something awful." "you love what awful?" chicks--you gotta love 'em.
so, as you can see, the patent solves a vast and great problem in a simple, elegant manner.
so strange that bethesda censored/banned me form their forum last night right as soon as i introduced the notion of the invaulable gold 45 revolver/ideas have consequences technology (which they obvisouly need), and then hayt--the bethesda/fallout employee in this thread--walked out on this thread today, just slamming the door: http://www.youtube.com/watch?v=WOWlGhHPE7M&feature=related
fellas--just yesterday i was falling in love with hayt, but now i'm only falling apart:
[url]http://www.youtube.com/watch?v=urY1aZCRs7c
there's nothing i can do--dude--it's like a total eclipse of the heart. :(
http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpag
e=40&pagenumber=13
Also, please learn to read. "Marriage by capture was practiced in ancient cultures throughout the Mediterranean area. It is represented in mythology and history by the tribe of Benjamin in the Bible[111]; by the Greek hero Paris stealing the beautiful Helen of Troy from her husband Menelaus, thus triggering the Trojan War;[112] and by The Rape of the Sabine Women by Romulus, the founder of Rome[113]
In 326 A.D., the Emperor Constantine issued an edict prohibiting marriage by abduction. The law made kidnapping a public offense; even the kidnapped bride could be punished if she later consented to a marriage with her abductor."
Greek hero Paris was an example. The Roman Emperor Constantine was reforming the adopted culture of the Greeks into the morality of the Romans which descend to us today as a Western ideal.
...You also ignored all the books I linked entirely about Greek Marriage by Abduction.
I love the Ancient Greeks. I think they're fascinating. That's why I studied them. I'm not "picking" on them.
I'm attempting to provide you with helpful critique to further refine your work to deliver your message to the public with the implications you mean to.
No apologies from you for your accusing me of spouting BS, though, I see.
1) I have no protest against the concept of the weapon.
2) I suggest that you are giving it the wrong impression referring to it as shooting Zeus's Lightning and associating that with contemporary moral standards.
3) I give examples of why.
4) I suggest you might want to use Jupiter instead to keep the classical references but remove the improper understanding of cultural morality with the 'Zeus" reference.
5) Apparently, this is some sort of snarky protest against your entire concept???
Consider the "morality" in the example from a previous post where the following according to McGuckens gameplay example should happen:
* Player performs "good actions" by converting many communist-zombie-vampires to the good side, this makes the golden gun powerful because the player is acting morally.
* The player then uses the golden gun to unleash zeus lightning and kill all remaining communist-zombie-vampires (kill, not convert), which is the ultimate goal of the game.
Thus it being Zeus lightning perfectly illustrates the kind of libertarian morality system McGucken seems to live by.
It's cool to surf, but sometimes you've got to cowboy!
And it's cool to cowboy, but sometimes you've got to surf!
So I'm heading out surfing. :)
Many of you are catching on to the new technolgy in a cool way!
Thanks for the feedback & all.
The Gold 45 Revolver will shoot the optimum blend of Zeus/Jupiter/Moses lightning! And too, you will be be able to mod it for your own personal gaming pleasure.
Have a great weekend!
More soon. :)
Elliot ;)
P.S. Just think how fun it's gonna be to finally get your hands on that Gold 45 Revolver in tomorrow's games!
it's august! back to school! (oh no!)
http://artsentrepreneurship.com/class_evaluations.html
Dr. E :)
"I could see Bethesda/EA/Rock Star buying this idea from you, so you should patent it!"
Hell no, that's not the point, I don't want them to "buy" anything from me, if they like the idea they're free to produce something in that vein because a) I don't have the resources to produce such a game and stand to make no profit from it, and b) because I want people to produce it without restrictions and without having to jump through hoops because I want to consume such a game.
- "can I patent free thinking, cos then, when anyone wants to think, they have to pay me money"
After all, think of all the crappy art created by individuals--by Shakespeare, Melville, Van Gogh, da Vinci, Michelangelo, Beethoven, Dylan, Kid Rock, and Dante.
And think of all the fantastic art created by MBAs/corporations--American Idol, Doom the movie, the Jonas Brothers, and the upcoming Dante's Inferno videogame which places Beatrice in hell, instead of Dante's Paradisio (heaven).
No longer should individuals be allowed to create and own art. Individuals have a terrible track record when it comes to getting it right--Jesus and Socrates ended up dead, Dante penned the Inferno in exile, and Melville and Van Gogh died penniless. MBAs/corporations can save us all a lot of trouble by getting rid of the individual artist and visionary, and exalting "story by committee."
I can tell you don't believe in freedom of speech, expression, and thought, otherwise you'd understand that patents stand in direct violation of those principles, as they do nothing but restrict. I'm of the belief that a patent shouldn't even be granted unless money is "directly" involved, so if a company is shedding millions into an RnD project they could get their project patented, if someone is making money off a book or game or movie, then sure, it could be patented, but patenting something ephemeral, patenting an idea that has no current groundwork, is wrong. Perhaps a temp patent, that has a quick expiry date for people who are in the middle of seeking financial backing, to protect their interests in the interim could be a suitable idea, but patenting an idea that you a) cannot bring to fruition, b) cannot find backing to produce, or c) have spent considerable time and money developing, then all you have is an idea, something you shouldn't require a patent for, unless your selfishly looking to make money off the legitimate ideas and developments of others....we have a word for such people, parasites.
Ideas such as:
1) powered flight
2) the lightbulb
3) the transistor
are all worth nothing.
I fully agree that we should get rid of patents, trademarks, and copyrights, and only major corporations who get money from the fed, created from thin air, should be allowed to own physical and intellectual property.
Classical libertarians are staunch proponents of property and intellectual property rights. Have you ever read Hayek, Mises, Rand, or Friedman?
I have to admitt I thought Hayek were only proponents of IPR if some kind of decenteralized patent system and not any kind of state monopoly as it is now.
I'm not well read at all in the classical libertarians, and just figured that with all your ravings about the fiatocracy you would be more in line with the "newer school" lunatics you find all over the internets today.
Hello Janne,
A fiat monetary system allows some to create money out of thin air and then hire legions of lawyers/MBAs to lay claim to others' property, while also railing against property rights for indie artists and the natural rights of the citizens, so as to grow the corporate state--so as to bale out Wall Street while the common folks lose their homes/pensions/savings/health insurance.
In a just society, truth walks hand-in-hand with private property, as truth is the highest form of private property.
Are you saying that Libertarians are against property rights and intellectual property?
http://www.gamedev.net/community/forums/topic.asp?topic_id=536904
Please cite your sources. Thanks!
I regard the preservation of what is known as the capitalist system, of the system of free markets and the private ownership of the means of production, as an essential condition of the very survival of mankind. Engrave this quote in
-Friedrich A. Hayek
What our generation has forgotten is that the system of private property is the most important guarantee of freedom, not only for those who own property, but scarcely less for those who do not. It is only because the control of the means of production is divided among many people acting independently that nobody has complete power over us, that we as individuals can decide what to do with ourselves. If all it be nominally that of ‘society’ as a whole of that of a dictator, whoever exercises this control has complete power over us.
-Friedrich A. Hayek
Author Quote Source Page Subject
Ludwig von Mises The social system of private property and limited government is the only system that tends to debarbarize all those who have the innate capacity to acquire personal culture. Liberty and Property p. 26 Barbarism
Ludwig von Mises The foundation of any and every civilization, including our own, is private ownership of the means of production. Whoever wishes to criticize modern civilization, therefore, begins with private property. Liberalism p. 63 Civilization
Ludwig von Mises
Liberalism champions private property in the means of production because it expects a higher standard of living from such an economic organization, not because it wishes to help the owners. Socialism p. 46 Classical Liberalism
Ludwig von Mises That Liberalism aims at the protection of property and that it rejects war are two expressions of one and the same principle. Socialism p. 59 Classical Liberalism
Ludwig von Mises The only task of the strictly Liberal state is to secure life and property against attacks both from external and internal foes. Socialism p. 133 Classical Liberalism
Ludwig von Mises Freedom, democracy, peace, and private property are deemed good because they are the best means for promoting human happiness and welfare. Liberalism wants to secure to man a life free from fear and want. That is all. Omnipotent Government p. 51 Classical Liberalism
Ludwig von Mises Imagine a world order in which liberalism is supreme . . . there is private property in the means of production. The working of the market is not hampered by government interference. There are no trade barriers; men can live and work where they want. Omnipotent Government pp. 91-92 Classical Liberalism
Ludwig von Mises Economic calculation can only take place by means of money prices established in the market for production goods in a society resting on private property in the means of production. Socialism p. 123 Economic Calculation
Ludwig von Mises Politically there is nothing more advantageous for a government than an attack on property rights, for it is always an easy matter to incite the masses against the owners of land and capital. . Liberalism p. 69 Government
Ludwig von Mises In spite of all persecutions, however, the institution of private property has survived. Neither the animosity of all governments, nor the hostile campaign waged against it by writers and moralists and by churches and religions, nor the resentment of the masses...has availed to abolish it.
Liberalism p. 69 Government
Ludwig von Mises If the State takes the power of disposal from the owner piecemeal, by extending its influence over production... then the owner is left at last with nothing except the empty name of ownership, and property has passed into the hands of the State. Socialism p. 45 Interventionism
Ludwig von Mises In the political sphere, there is no means for an individual or a small group of individuals to disobey the will of the majority. But in the intellectual field private property makes rebellion possible. Liberty and Property p. 12 Majority Rule
Ludwig von Mises The market process is a daily repeated plebiscite, and it ejects inevitably from the ranks of profitable people those who do not employ their property according to the orders given by the public. Liberty and Property p. 10 Market process
Ludwig von Mises A government that sets out to abolish market prices is inevitably driven toward the abolition of private property; it has to recognize that there is no middle way between the system of private property in the means of production combined with free contract, and the system of common ownership of the means of production, or socialism. It is gradually forced toward compulsory production, universal obligation to labor, rationing of consumption, and, finally, official regulation of the whole of production and consumption. The Theory of Money and Credit p. 281 Price control
Ludwig von Mises The program of liberalism, therefore, if condensed into a single word, would have to read: property, that is, private ownership of the means of production. . . . All the other demands of liberalism result from this fundamental demand. Liberalism p. 19 Private Property
Ludwig von Mises The essential teaching of liberalism is that social cooperation and the division of labor can be achieved only in a system of private ownership of the means of production, i.e., within a market society, or capitalism. All the other principles of liberalismdemocracy, personal freedom of the individual, freedom of speech and of the press, religious tolerance, peace among the nationsare consequences of this basic postulate. They can be realized only within a society based on private property. Omnipotent Government p. 48 Private Property
Ludwig von Mises Private property creates for the individual a sphere in which he is free of the state. It sets limits to the operation of the authoritarian will. It allows other forces to arise side by side with and in opposition to political power. Liberalism pp. 6768 Private Property
Ludwig von Mises If history could prove and teach us anything, it would be that private ownership of the means of production is a necessary requisite of civilization and material well-being. . . . Only nations committed to the principle of private property have risen above penury and produced science, art and literature. Planned Chaos p. 81 Private Property
Ludwig von Mises Under capitalism, private property is the consummation of the self-determination of the consumers. Human Action p. 680; p. 683 Private Property
Ludwig von Mises The continued existence of society depends upon private property. Liberalism p. 87 Private Property
Ludwig von Mises Governments tolerate private property when they are compelled to do so, but they do not acknowledge it voluntarily in recognition of its necessity. Liberalism p. 68 Private Property
Ludwig von Mises The truth is that every infringement of property rights and every restriction of free enterprise impairs the productivity of labor. The Theory of Money and Credit p. 484 Private Property
Ludwig von Mises They and their members and officials have acquired the power and the right to commit wrongs to person and property, to deprive individuals of the means of earning a livelihood, and to commit many other acts which no one can do with impunity. Planning for Freedom p. 191 Unions
Ludwig von Mises Ownership turns the fighting man into the economic man. Only the exclusion of private property can maintain the military character of the State. Only the warrior, who has no other occupation apart from war than preparation for war, is always ready for war. Men occupied in affairs may wage wars of defense but not long wars of conquest. Socialism pp. 220-21 War and Peace
Ludwig von Mises Full freedom of movement of persons and goods, the most comprehensive protection of the property and freedom of each individual, removal of all state compulsion in the school system, in short, the most exact and complete application of the ideas of 1789, are the prerequisites of peaceful conditions. Nation, State, and Economy p. 96 War and Peace
Ludwig von Mises If you want to abolish war, you must eliminate its causes. What is needed is to restrict government activities to the preservation of life, health, and private property, and thereby to safeguard the working of the market. Sovereignty must not be used for inflicting harm on anyone, whether citizen or foreigner. Omnipotent Government p. 138 War and Peace
Ludwig von Mises No investment is safe forever. He who does not use his property in serving the consumers in the most efficient way is doomed to failure. Human Action p. 308; p. 312 wealth
Ludwig von Mises The social system of private property and limited government is the only system that tends to debarbarize all those who have the innate capacity to acquire personal culture.
http://libertariannation.org/a/f31l1.html
Janne--you're free to ride off with the fanboyz, but I'll be sticking with Virgil/Homer/Jefferson/Hayek/Mises/Adams/Sun Tzu/Moses.
how do you reconcile your statement, "
Haha Elliot, please explain how you merge your outspoken libertarian ideals with this defense of intellectual property rights."
with: regard the preservation of what is known as the capitalist system, of the system of free markets and the private ownership of the means of production, as an essential condition of the very survival of mankind. Engrave this quote in
-Friedrich A. Hayek
What our generation has forgotten is that the system of private property is the most important guarantee of freedom, not only for those who own property, but scarcely less for those who do not. It is only because the control of the means of production is divided among many people acting independently that nobody has complete power over us, that we as individuals can decide what to do with ourselves. If all it be nominally that of ‘society’ as a whole of that of a dictator, whoever exercises this control has complete power over us.
-Friedrich A. Hayek
Author Quote Source Page Subject
Ludwig von Mises The social system of private property and limited government is the only system that tends to debarbarize all those who have the innate capacity to acquire personal culture. Liberty and Property p. 26 Barbarism
Ludwig von Mises The foundation of any and every civilization, including our own, is private ownership of the means of production. Whoever wishes to criticize modern civilization, therefore, begins with private property. Liberalism p. 63 Civilization
Ludwig von Mises
Liberalism champions private property in the means of production because it expects a higher standard of living from such an economic organization, not because it wishes to help the owners. Socialism p. 46 Classical Liberalism
Ludwig von Mises That Liberalism aims at the protection of property and that it rejects war are two expressions of one and the same principle. Socialism p. 59 Classical Liberalism
Ludwig von Mises The only task of the strictly Liberal state is to secure life and property against attacks both from external and internal foes. Socialism p. 133 Classical Liberalism
Ludwig von Mises Freedom, democracy, peace, and private property are deemed good because they are the best means for promoting human happiness and welfare. Liberalism wants to secure to man a life free from fear and want. That is all. Omnipotent Government p. 51 Classical Liberalism
Ludwig von Mises Imagine a world order in which liberalism is supreme . . . there is private property in the means of production. The working of the market is not hampered by government interference. There are no trade barriers; men can live and work where they want. Omnipotent Government pp. 91-92 Classical Liberalism
Ludwig von Mises Economic calculation can only take place by means of money prices established in the market for production goods in a society resting on private property in the means of production. Socialism p. 123 Economic Calculation
Ludwig von Mises Politically there is nothing more advantageous for a government than an attack on property rights, for it is always an easy matter to incite the masses against the owners of land and capital. . Liberalism p. 69 Government
Ludwig von Mises In spite of all persecutions, however, the institution of private property has survived. Neither the animosity of all governments, nor the hostile campaign waged against it by writers and moralists and by churches and religions, nor the resentment of the masses...has availed to abolish it.
Liberalism p. 69 Government
Ludwig von Mises If the State takes the power of disposal from the owner piecemeal, by extending its influence over production... then the owner is left at last with nothing except the empty name of ownership, and property has passed into the hands of the State. Socialism p. 45 Interventionism
Ludwig von Mises In the political sphere, there is no means for an individual or a small group of individuals to disobey the will of the majority. But in the intellectual field private property makes rebellion possible. Liberty and Property p. 12 Majority Rule
Ludwig von Mises The market process is a daily repeated plebiscite, and it ejects inevitably from the ranks of profitable people those who do not employ their property according to the orders given by the public. Liberty and Property p. 10 Market process
Ludwig von Mises A government that sets out to abolish market prices is inevitably driven toward the abolition of private property; it has to recognize that there is no middle way between the system of private property in the means of production combined with free contract, and the system of common ownership of the means of production, or socialism. It is gradually forced toward compulsory production, universal obligation to labor, rationing of consumption, and, finally, official regulation of the whole of production and consumption. The Theory of Money and Credit p. 281 Price control
Ludwig von Mises The program of liberalism, therefore, if condensed into a single word, would have to read: property, that is, private ownership of the means of production. . . . All the other demands of liberalism result from this fundamental demand. Liberalism p. 19 Private Property
Ludwig von Mises The essential teaching of liberalism is that social cooperation and the division of labor can be achieved only in a system of private ownership of the means of production, i.e., within a market society, or capitalism. All the other principles of liberalismdemocracy, personal freedom of the individual, freedom of speech and of the press, religious tolerance, peace among the nationsare consequences of this basic postulate. They can be realized only within a society based on private property. Omnipotent Government p. 48 Private Property
Ludwig von Mises Private property creates for the individual a sphere in which he is free of the state. It sets limits to the operation of the authoritarian will. It allows other forces to arise side by side with and in opposition to political power. Liberalism pp. 6768 Private Property
Ludwig von Mises If history could prove and teach us anything, it would be that private ownership of the means of production is a necessary requisite of civilization and material well-being. . . . Only nations committed to the principle of private property have risen above penury and produced science, art and literature. Planned Chaos p. 81 Private Property
Ludwig von Mises Under capitalism, private property is the consummation of the self-determination of the consumers. Human Action p. 680; p. 683 Private Property
Ludwig von Mises The continued existence of society depends upon private property. Liberalism p. 87 Private Property
Ludwig von Mises Governments tolerate private property when they are compelled to do so, but they do not acknowledge it voluntarily in recognition of its necessity. Liberalism p. 68 Private Property
Ludwig von Mises The truth is that every infringement of property rights and every restriction of free enterprise impairs the productivity of labor. The Theory of Money and Credit p. 484 Private Property
Ludwig von Mises They and their members and officials have acquired the power and the right to commit wrongs to person and property, to deprive individuals of the means of earning a livelihood, and to commit many other acts which no one can do with impunity. Planning for Freedom p. 191 Unions
Ludwig von Mises Ownership turns the fighting man into the economic man. Only the exclusion of private property can maintain the military character of the State. Only the warrior, who has no other occupation apart from war than preparation for war, is always ready for war. Men occupied in affairs may wage wars of defense but not long wars of conquest. Socialism pp. 220-21 War and Peace
Ludwig von Mises Full freedom of movement of persons and goods, the most comprehensive protection of the property and freedom of each individual, removal of all state compulsion in the school system, in short, the most exact and complete application of the ideas of 1789, are the prerequisites of peaceful conditions. Nation, State, and Economy p. 96 War and Peace
Ludwig von Mises If you want to abolish war, you must eliminate its causes. What is needed is to restrict government activities to the preservation of life, health, and private property, and thereby to safeguard the working of the market. Sovereignty must not be used for inflicting harm on anyone, whether citizen or foreigner. Omnipotent Government p. 138 War and Peace
Ludwig von Mises No investment is safe forever. He who does not use his property in serving the consumers in the most efficient way is doomed to failure. Human Action p. 308; p. 312 wealth
Ludwig von Mises The social system of private property and limited government is the only system that tends to debarbarize all those who have the innate capacity to acquire personal culture.
I then just clarified my stance by saying that I think they are all crazy, and don't wish to be associated by any of their simplistic sides as you were assigning me to the libertarian-no-IPR-side.
I'm not sure what you are expecting from me now?
I can reply to you with quotes from Tom Palmer and Benjamin Tucker and you will once again no scottsman them?
Did you miss my comment where I explained that by your "fiatocracy" ravings you sound exactly like all the palmer/tucker fanboys, and thats why I asked you to clarify?
And when you had clarified I said okay, now I understand your position.
The link you provided contained no prominent libertarian thinkers.
It is quite laughable when fanboys try to take the orginators' crown while opposing their ideas and ideals.
You probably think that Ted Haggard is Jesus and that the following list defines Christianity:
http://en.wikipedia.org/wiki/List_of_Christian_evangelist_scandals
All I am expecting from you is to read and cite the original words from the primary, epic, classical sources when discussing topics in this thread. Otherwise I will have to fail you for the semester and you'll be stuck with me next semester too. :)
I asked because I was curious of your stance, a lot of our posts here are trying to figure out what you are trying to say, because you are not exactly concise and clear.
More context to your posts and condition are helpful. I did not ask in order to debate the stance itself, as that is irrelevant.
In the same way I don't expect you to go and read up on Bakunin, (even if you probably could use some perspective) because the flaws in your "game design" are completely ideology-agnostic, and clearly design specific.
But with your last post I finally see some of the source of the problems with all your posts here, you come into a site for professionals in a specific field of which you have no understanding at all, and then proceed to see yourself as the teacher, and everyone else as your students.
Note: I realize that there are many examples of outside art that can turn out to be big influences in their respective fields.
However the individuals behind such upsets of the normal order ALWAYS show an apparent natural instinct and deep intuitive understanding of the field. To put it bluntly, the very opposite of what has been seen in all of your posts regarding design specifics.
You and the fanboys go on, and on, and on about morality, moral premises, story, epic story, the heor's journey, art, freedom, and ideas and ideals which have epic consequences, and then it turns out you have not read any of the classical, epic books on my syllabus:
http://www.gamasutra.com/blogs/DrElliotMcGucken/20090711/2374/Books_that_need_to
_be_on_every_game_designers_shelf.php
Reading list for Dr. E’s Hero’s Journey into Arts Entrepreneurship & Technology Class:
Opening Books (staple of every class):
The Battle for The Soul of Capitalism, John C. Bogle
The Odyssey, Homer (Homer and Bogle are read in tandem)
The Hero With a Thousand Faces, Joseph Campbell
Dante’s Inferno (we read the love story as a video game, and now Electronics Arts is making a major video game based on it!)
Philosophy:
Socrates’ Apology, Plato
Plato’s Republic (particularly Book VII & The Parable of The Cave)
Aristotle’s Poetics
The American Founding:
The Declaration of Independence
The Constitution
Benjamin Franklin’s Autobiography
(quotes from the Founding Fathers pervade all lectures—with today’s wikiquote/internet, there is no shortage of classical wisdom for every topic)
Economics:
The Theory of Moral Sentiments, Adam Smith
The Wealth of Nations, Adam Smith
The Road to Serfdom, F.A. Hayek
Classical Economics, Thomas Sowell
The Theory of Money and Credit, Ludwig von Mises
Religion:
Exodus (KJV)
The Book of Matthew (KJV)
Literature:
Hamlet, Shakespeare
Moby Dick, Herman Melville
Paradise Lost, Milton
The Iliad, Homer
Virgil’s Aneid (Jefferson wrote in his later years, “they all fall away, one by one, until one is left with Virgil and Homer, and perhaps Homer alone. Ludwig Von Mises adopted a quote from Virgil as his lifelong motto: Tu Ne Cede Malis, Sed Contra Audentior Ito: Do not yield to misfortunes, but advance more boldly to meet them.)
All these books are informing the epic text "THE GOLD 45 REVOLVER: THE 45SURF HERO'S JOURNEY IN ARTS ENTREPRENEURSHIP & TECHNOLOGY"--the mythological roadmap to reaping billions of dollars in tomorrow's videogames, while exalting a cultural renaissance.
http://gold45revolver.com/
Instead of using the time-honored great books and classics--the very fount of our freedoms--all you fanboys find some obscure internet references to support the corporate-stae fiatocracy's opinions, which they fool you into thinking are your own--and then you're off to the races, mashing buttons, killing innocent women, putting Beatrice in hell, and debauching the culture and currency as you work for the Matrix, growing their power while diminishing freedom, exalting unsound arguments over natural truth, beauty, and virtue.
YOU, who have literary told us that you DO NOT KNOW WHAT GAME DESIGN IS, are still certain that the problem is that someone might not have not read all of your classical literature?
Here I quote you from another blog-post on gamasutra, where you explain to us that you don't even know enough about the subject to understand the most basic parts of our criticisms:
"Tell me Dirk--do the GD classes teach one how to design games in which one can hire and kill innocent, unarmed women, such as GTA/Fallout 3? Of what use would that be to my novel technology aiming at a cultural renaissance and exalted love?"
Really? Seriously?
For fucks sake McGucken,
this would be like me storming into a physics class with a hand full of feces and claim that by smearing them all over myself I'm showing proof for string-theory or some other half-assed idea.
And when the educated physicists in the room ask me to explain and prove how this would work, instead of bringing up any equations and solid proof I just proceed to smear the shit all over myself while shouting: LOOK SEE, DON'T YOU SEE, IT'S OBVIOUS, THE POOP, IT IS ALL OVER ME!!!
My patents present very specific, novel design rules for tomorrow's games which you will soon be able to buy and paly.
The gold 45 rveolver / ideas have consequences / moral premise technologies will make playing gta/l4d/mass effect/fallout feel like playing atari combat; which is actually an improvement over the contempory games, as in atari combat the women were armed, inlike in today's fanboy/mba unarmed-woman-killing technologies.
I'm not sure you have noticed, but my patent has been downloaded and read more than most games on steam, and the neogaf/something awful threads, which but pertains to proposed games, received more views/attention than most games discussed in those forums.
Creating a game with a Gold 45 Revolver, or introducing a Gold 45 Revolver into a game setting, would be a highly-profitable venture. The only risk would be pising off the fiatocracy's corproate fanboy opinion makers and corporate-interest protectors--you know--the brilliant ones who cam up with the idea of hiring fake christians to protest ea's fake inferno, while mocking Dante's religion and placing his beloved Beatrice in hell, spitting on his grave while trying to profit off his artistic genius. The fact that this doens't bother the fanboys speaks volumes about how successful the fiatocracy has been in destroying your fathers, your heritage, and your soul. They will be less successful in destroying the Gold 45 Revolver, and so you will, if you continue to choose to serve them.
Just sayin'
You do realize that string theory isn't really physics, and that it too was created by the fiatocracy, as it rages against the classical spirits of the giants of true physics:
I'm not sure you have noticed, but string theory isn't actually a theory, in the traditional sense, like MDT.
MDT's postulate: The fourth dimension is expanding relative to the three spatial dimension at the rate of c: dx4/dt=ic.
But what are string theory's postulates and equations? Is it not amazing that not even Sean knows string theory's postulates and equation?. That is why, although Sean says string theory gives us the best "taste" of quantum gravity, he doesn't provide us with any of string theory's postulates nor equations, nor does he ever show us how they quantize gravity, because nobody has ever quantized gravity, and because string theory has no postulates nor equations. Not even in Sean's essay, nor in the 10^99 papers on String Theory, all of which reference Ed Witten, who never even majored in physics as an undergrad, but in politics.
Do not take my word for String Theory's failure and not even wrongishness:
The first page of String Theory in a Nutshell states in a footnoted sentence:
THE CASE FOR STRING THEORY:
String Theory has been the leading candidate over the past two decades for a theory that consistently unifies all the fundamental forces of nature, including gravity. It gained popularity because it provides a theory that is UV finite.(1)
The footnote (1) reads: "Although there is no rigorous proff to all orders that the theory is UV finite, there are several all-orders arguments as well as rigorous results at low-loop-order. In closed string theory, amplitudes must be carefully defined via analytic continuation, standard in S-matrix theory. When open strings are present, there are diveregences. However, they are interpreted as IR divergences (due to the exchange of massless tsates) in the dual closed string channel. They are subtracted in the "Wilsonian" S-matrix elements." --STRING THEORY IN A NUTSHELL
So you see, String Theory is not a finite theory, but this is generally kept to the footnotes, when mentioned at all.
A lot of Nobel Laureates have vast problems with String Theory:
""WE DON'T know what we are talking about." That was Nobel laureate David Gross at the 23rd Solvay Conference in Physics in Brussels, Belgium, during his concluding remarks on Saturday. He was referring to string theory. . ." --http://www.newscientist.com/channel/fundamentals/mg1882529
3.700
"It is anomalous to replace the four-dimensional continuum by a five-dimensional one and then subsequently to tie up artificially one of those five dimensions in order to account for the fact that it does not manifest itself." -Einstein to Paul Ehrenfest
(Imagine doing this for ten dimensions! Or forty! Just to spite Einstein!)
"String theorists don't make predictions, they make excuses." -Richard Feynman, Noble Laureate
"String theory is like a 50 year old woman wearing too much lipstick." -Robert Laughlin, Nobel Laureate
"Actually, I would not even be prepared to call string theory a "theory" rather a "model" or not even that: just a hunch. After all, a theory should come together with instructions on how to deal with it to identify the things one wishes to describe, in our case the elementary particles, and one should, at least in principle, be able to formulate the rules for calculating the properties of these particles, and how to make new predictions for them. Imagine that I give you a chair, while explaining that the legs are still missing, and that the seat, back and armrest will perhaps be delivered soon; whatever I did give you, can I still call it a chair?" -Gerard `t Hooft, Nobel Laureate in String Theory
"It is tragic, but now, we have the string theorists, thousands of them, that also dream of explaining all the features of nature. They just celebrated the 20th anniversary of superstring theory. So when one person spends 30 years, it's a waste, but when thousands waste 20 years in modern day, they celebrate with champagne. I find that curious." -Sheldon Glashow, Nobel Laureate
"I don't like that they're not calculating anything. I don't like that they don't check their ideas. I don't like that for anything that disagrees with a n experiment, they cook up an explanation-a fix-up to say, "Well, it might be true." For example, the theory requires ten dimensions. Well, maybe there's a way of wrapping up six of the dimensions. Yes, that's all possible mathematically, but why not seven? When they write their equation, the equation should decide how many of these things get wrapped up, not the desire to agree with experiment. In other words, there's no reason whatsoever in superstring theory that it isn't eight out of the ten dimensions that get wrapped up and that the result is only two dimensions, which would be completely in disagreement with experience. So the fact that it might disagree with experience is very tenuous, it doesn't produce anything; it has to be excused most of the time. It doesn't look right." -Richard Feynman, Nobel Laureate in Physics
"But superstring physicists have not yet shown that theory really works. They cannot demonstrate that the standard theory is a logical outcome of string theory. They cannot even be sure that their formalism includes a description of such things as protons and electrons. And they have not yet made even one teeny-tiny experimental prediction. Worst of all, superstring theory does not follow as a logical consequence of some appealing set of hypotheses about nature. Why, you may ask, do the string theorists insist space is none-dimensional? Simply because string theory doesn't make sense in any other kind of space." --Sheldon Glashow, Nobel Laureate in Physics
Even String Theory's founder, Michio Kaku, has problems with the theory: "The great irony of string theory, however, is that the theory itself is not unified. To someone learning the theory for the first time, it is often a frustrating collection of folklore, rules of thumb, and intuition. (IN OTHER WORDS IT IS NOT PHYSICS!!!) At times, there seems to be no rhyme or reason for many of the conventions of the model. For a theory that makes the claim of providing a unifying framework for all physical laws, it is the supreme irony that the theory itself appears so disunited!!"
Chapter 1. Path Integrals and Point Particles: Why Strings?
" --"Introduction to Superstrings and M-Theory," page 5. -Michio Kaku
"If Einstein were alive today, he would be horrified at this state of affairs. He would upbraid the profession for allowing this mess to develop and fly into a blind rage over the transformation of his beautiful creations into ideologies and the resulting proliferation of logical inconsistencies. Einstein was an artist and a scholar but above all he was a revolutionary. His approach to physics might be summarized as hypothesizing minimally. Never arguing with experiment, demanding total logical consistency, and mistrusting unsubstantiated beliefs. The unsubstantial belief of his day was ether, or more precisely the naďve version of ether that preceded relativity. The unsubstantiated belief of our day is relativity itself. It would be perfectly in character for him to reexamine the facts, toss them over in his mind, and conclude that his beloved principle of relativity was not fundamental at all but emergent-a collective property of the matter constituting space-time that becomes increasingly exact at long length scales but fails at short ones. This is a different idea from his original one but something fully compatible with it logically, and even more exciting and potentially important. It would mean that the fabric of space-time was not simply the stage on which life played out but an organizational phenomenon, and that there might be something beyond." -A Different Universe, Reinventing Physics From The Bottom Down, Robert B. Laughlin, Winner of the Nobel Prize in physics for his work on the fractional quantum Hall effect.
"[String Theory] has no practical utility, however, other than to sustain the myth of the ultimate theory. There is no experimental evidence for the existence of strings in nature, nor does the special mathematics of string theory enable known experimental behavior to be calculated or predicted more easily. Moreover, the complex spectroscopic properties of space accessible with today's mighty accelerators are accountable in only as "low-energy phenomenology"-a pejorative term for transcendent emergent properties of matter impossible to calculate from first principles. String theory is, in fact, a textbook case of Deceitful Turkey, a beautiful set of ideas that will always remain just barely out of reach. Far from a wonderful technological hope for a greater tomorrow, it is instead the tragic consequence of an obsolete belief system-in which emergence plays no role and dark law does not exist."
-A Different Universe, Reinventing Physics From The Bottom Down, Robert B. Laughlin, Winner of the Nobel Prize in physics for his work on the fractional quantum Hall effect.
MDT delivers an ultimate theory, whereas Loop Quantum Gravity and Sring Theory only sustain a myth of an ultimate theory. And thus we are commanded from on high--from the pinnacles of the ani-theory regimes--to ignore MDT and Nobel Laureates such as Robert Laughlin, F.A. Hayek, Feynman, Einstein, Planck, Glasgow, and others I quote above. Welcome to the dark ages of physics, where progress in physics is frozen in a block universe tied together with tiny, vibrating strings.
Janne--please bring your supreme wisdom and knowledge, as well as your cheerful spirit--over to the new thread! & if you keep wanting to smear yourself with feces/ignorance, have at it! comic relief is cool. See you soon here:
http://www.gamasutra.com/blogs/DrElliotMcGucken/20090810/2702/LOL_eafail_EAs_Dan
tes_Inferno__Epic_fanboyfanmba_EA_Fail_Using_Corporate_Fanboi_Arrogance_Against_
the_Corporate_Fanboyz_Clint_Eastwoods_Fistful_of_Dollars_Part_I.php
There is no difference between any your threads so I have no reason to move on, I could stay here or post in one where people just mock you like on SA or NG and the result would be the same.
Sadly enough your threads on gamasutra are even identical to the ones on fqxi.org, you do the exact same thing when people try to talk to you. Never any clear answers to specific questions, just tangential rants over and over.
At least over there I would not get involved seeing how I kinda suck at physics and had nothing to add to the discussion. Here our roles are reversed but the threads stay the same. Good luck being an internet phenomenon and fighting the man.