GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
Red Storm Entertainment, a Ubisoft Studio
Assistant/Associate Producer
 
Wargaming.net
Build Engineer
 
Gameloft - New York
Programmer
 
Wargaming.net
Build Engineer
 
Virdyne Technologies
Unity Programmer
 
Wargaming.net
Dev-Ops Engineer
spacer
Blogs

Dustin Chertoff's Blog

Dustin Chertoff is a research scientist at an engineering research and development company in Rockville, MD where he designs and develops training simulations and educational games. Dustin has been gaming for over 20 years and passionate about improving education through immersive experiences.

Dustin Chertoff's Comments

Comment In: Creating Virtual Reality Games: The Fundamentals [Feature - 05/23/2013 - 04:00]

To be fair, presence doesn ...

To be fair, presence doesn 't require a first-person view. Presence is very simply a measure of whether you believe you are at the virtual location your senses reveal. The question of first- versus third-person view is one of agency. There is plenty of research on agency and presence search ...

Comment In: Going Agile - The 7 Simple Stages of Why and How to Get it Done (I’m not saying easy) [Blog - 04/08/2013 - 06:29]

Definitely not going correctly, but ...

Definitely not going correctly, but it might be due to the immense team size - half a dozen sub-contractors with up to 10 people for each sub. Even at a minute per person and no one raising a question, it takes an hour for people to report. And that assumes ...

Comment In: What you really think about working in the game industry [News - 03/21/2013 - 08:22]

But is it any better ...

But is it any better on the indie side of things for studios founded by industry vets Have any of these indie studios that Kickstarted their way to funding implemented any of these quality of life practices, whether it 's through better project management or recruiting more senior personnel to ...

Comment In: When does effective free-to-play design become an ethical matter? [News - 10/12/2012 - 04:00]

I 'm not ignoring your ...

I 'm not ignoring your post, just trying to get to a clear distinction of why F2P stores are different. Essentially, you are saying the difference is the time required to go from a decision to purchase, to when the transaction is completed and goods are delivered. This you define ...

Comment In: When your player's opinions are crap [News - 08/27/2012 - 04:10]

By that token, the opinions ...

By that token, the opinions of arrogant developers are also crap. You know, unless they more clearly explain how to go about distilling player feedback into useful objective/subjective metrics.

Comment In: Vivendi having trouble finding a suitor for Activision Blizzard - report [News - 07/13/2012 - 03:57]

@Arthur r n r nIt ...

@Arthur r n r nIt 's not because of something wrong with Act-Bliz, but more about what 's wrong with the rest of Vivendi. Keep in mind Vivendi is itself a publicly traded company. Vivendi 's other media related holdings are not doing well, and its share price has taken ...

[More Dustin Chertoff Comments]   

UBM Tech