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Erin Reynolds's Blog   Expert Blogs

 

Erin Reynolds is the Founder, President, and Creative Director of Flying Mollusk. She has a diverse background spanning the past 10 years in game development within a variety of different environments, including as a developer (handheld, social, and mobile), publisher, academic, and now indie. Erin is passionate about the potential games have to empower, educate, and inspire players of all kinds and to make the world a better, more playful place.

To this end, she took a sabbatical from her career in Game Development in 2009 to pursue her MFA through the prestigious Interactive Media & Games Division of the School of Cinematic Arts at the University of Southern California. There, Erin led projects such as Trainer, (winning the two top awards for Michelle Obama’s Apps for Healthy Kids competition at the White House) and the critically acclaimed academic version of Nevermind.

As Chief Mollusk of Flying Mollusk, Erin is dedicated to continuing to create edgy games and interactive art that leave a lasting positive impact on the user and world.

 

Expert Blogs

Integrating biofeedback into games is finally accessible for developers and players alike. This post highlights the state of biofeedback tech in games as of mid-2016 and presents options for how developers can start exploring it for their own titles.


Posted by Erin Reynolds on Tue, 29 Oct 2013 07:22:00 EDT in Design, Console/PC, Serious, Indie
Biofeedback may seem like a technology of the distant future, but we can start using it today! The creator of the biofeedback-enhanced horror game "Nevermind," discusses her experiences with integrating biofeedback with gaming and the future of this tech.



Erin Reynolds's Comments

Comment In: [Blog - 05/11/2016 - 07:46]

Yep, I know it can ...

Yep, I know it can be read that way hence the disclaimer . Truth of the matter is that biofeedback technology that is developed specifically with the intention for gaming integration is still somewhat limited. As such, I really wanted to highlight two pieces of tech that we 've had ...

Comment In: [Blog - 10/29/2013 - 07:22]

Thanks :D ...

Thanks :D