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Evan Jones's Blog   Expert Blogs

 

Hi! I'm Evan.

I'm a game designer and programmer currently based in Seattle. I'm interested in small-scale games based on big ideas, and I blog about game design in my free time.

You can follow me on Twitter at @chardish. I'm emailable at evan [at] chardish [dot] com.

 

Expert Blogs

Posted by Evan Jones on Mon, 01 Jul 2013 02:02:00 EDT in Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet
Forcing the player to choose between a limited selection of options - rather than allowing her to have access to all options at once - is a powerful way to inject drama into a game through creating meaningful choices.


Posted by Evan Jones on Wed, 05 Sep 2012 02:30:00 EDT in Production, Indie, Social/Online
Let's address some common concerns about Greenlight, its $100 fee, and indie game marketing in general.


Please make a game! It would be good for the gaming world. Here's why.


Posted by Evan Jones on Tue, 21 Feb 2012 04:07:00 EST in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Humans are naturally creative and tend to enjoy finding ways to rearrange existing tools in new combinations. How can games do a better job of fostering this creativity?


Posted by Evan Jones on Mon, 16 Jan 2012 12:22:00 EST in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
The classic system of leveling up through experience points is one of the most common systems in games today. But what's it really good for?


Posted by Evan Jones on Tue, 08 Nov 2011 04:19:00 EST in Design, Console/PC, Social/Online
A rough transcript of a talk I gave at the San Francisco IGDA meeting in October 2011. Many competitive strategy games are deep and interesting, but what makes them transcend that to become exciting?



Evan Jones's Comments

Comment In: [Blog - 09/05/2012 - 02:30]

Yeah, at this point I ...

Yeah, at this point I think Greenlight is a gamble at best, sadly. Zero success stories, ambiguous qualifications for success, significant cost of entry.

Comment In: [News - 08/06/2012 - 09:38]

Publicly commenting on an active ...

Publicly commenting on an active lawsuit your company is involved in can get you not only fired, but also sued.

Comment In: [Blog - 08/01/2012 - 02:52]

Getting started with game development ...

Getting started with game development continues to get easier every year. More tools are being developed and released, game development libraries prevent developers from having to reinvent the wheel, modern hardware is getting good enough that creating simple games involves very few difficult technical challenges, and the game development community ...

Comment In: [Blog - 07/19/2012 - 01:24]

The deeper problems: r n- ...

The deeper problems: r n- a narrative in which the good guys suffer makes for very exciting drama but feels miserable to role-play unless you 're emotionally detached from your character 's success. r n- if you do suffer a major setback like the avoidable death of a main character ...

Comment In: [News - 07/16/2012 - 04:09]

@Kyle: r n r nWhy ...

@Kyle: r n r nWhy is it so hard to admit that there are serious flaws in the medium you love and discuss ways to improve it Who benefits from the meaningless it 's not as bad as you say it is defense

Comment In: [News - 04/10/2012 - 06:13]

The sad thing about the ...

The sad thing about the AO rating is its infrequency of assignment. It 's kind of absurd to suggest that games such as Grand Theft Auto, Bioshock, or Silent Hill aren 't for adults only. r n r nIt 'd be better if we were willing to call these games ...