Geoff Ellenor's Blog
Things to consider BEFORE starting a GameDev career, written with much love for all of you who haven't yet, but think they might.
Here are four attainable habits that can make any level designer improve.
Time management vs AAA level design problems, and why Ninjas might be my solution.
How good a designer you are depends mostly on how much design you get to do.
Geoff Ellenor's Comments
[News - 07/13/2016 - 08:18]
I was at Threewave, working ...
I was at Threewave, working on the multiplayer for GB:TVG... we shipped a cool experience, finally, but I still wince whenever I hear Bill Murray 's voice barks .
[Blog - 11/30/2015 - 03:20]
Okay, I laughed a lot ...
Okay, I laughed a lot reading the comments. I 'm a bad person. r n r nA few people feel like this is a sad story, so I wasn 't clear I work hard because I love it, because the feedback loop is very strong, and because I have people ...
[Blog - 12/31/2014 - 01:28]
Decent read - The thing ...
Decent read - The thing about honest feedback can 't really be overstated. Nobody wants potentially negative feedback about half-completed work, but it allows for valuable objective perspectives.
[Blog - 10/15/2014 - 02:02]
[Blog - 08/22/2014 - 10:24]
I kinda agree with Andrew ...
I kinda agree with Andrew re: last 12 months. It 's about what you bring NOW. r n r nI think about ageism age-ism age.. thing pretty often, usually in the context of asking myself When do I need an exit strategy from this industry But to be clear: it ...