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Geoff Ellenor's Blog   Expert Blogs



Video Game Level Design Director, Ubisoft Montréal. Multiplayer-focused designer. Data Nerd. Tech Head. Jogger. Views expressed here are my own.

I mostly blog here: 


Expert Blogs

Posted by Geoff Ellenor on Mon, 30 Nov 2015 03:20:00 EST in Design, Production, Console/PC
Things to consider BEFORE starting a GameDev career, written with much love for all of you who haven't yet, but think they might.

Posted by Geoff Ellenor on Mon, 09 Nov 2015 02:56:00 EST in Design
Here are four attainable habits that can make any level designer improve.

Posted by Geoff Ellenor on Mon, 31 Aug 2015 01:07:00 EDT in Design, Console/PC
Time management vs AAA level design problems, and why Ninjas might be my solution.

Posted by Geoff Ellenor on Wed, 15 Oct 2014 02:02:00 EDT in Design, Console/PC
How good a designer you are depends mostly on how much design you get to do.

Geoff Ellenor's Comments

Comment In: [News - 07/13/2016 - 08:18]

I was at Threewave, working ...

I was at Threewave, working on the multiplayer for GB:TVG... we shipped a cool experience, finally, but I still wince whenever I hear Bill Murray 's voice barks .

Comment In: [Blog - 11/30/2015 - 03:20]

ahaha. Aw, MAC, I miss ...

ahaha. Aw, MAC, I miss you. Let 's do beer.

Comment In: [Blog - 12/31/2014 - 01:28]

Decent read - The thing ...

Decent read - The thing about honest feedback can 't really be overstated. Nobody wants potentially negative feedback about half-completed work, but it allows for valuable objective perspectives.

Comment In: [Blog - 10/15/2014 - 02:02]

if CanParseThis Buy Book r ...

if CanParseThis Buy Book r n r nHard to answer it really depends on are you able to try the stuff you want to try

Comment In: [Blog - 08/22/2014 - 10:24]

I kinda agree with Andrew ...

I kinda agree with Andrew re: last 12 months. It 's about what you bring NOW. r n r nI think about ageism age-ism age.. thing pretty often, usually in the context of asking myself When do I need an exit strategy from this industry But to be clear: it ...