Gord Cooper's Blog
Here's a shortish wall of text for you to climb, where I talk about the stuff I've done. I assume you didn't come here by accident, so you'd be delighted to know all about my work at EA Sports on SSX, and the titles I've worked on at IUGO Mobile Entertainment, like the Animal Academy series of games, Sunshine Cruise Lines, and the blockbuster hit 'Knights & Dragons' for our partner, GREE Inc.!
I've recently packed up my desk and moved over to DeNA Vancouver, and I'm loving every minute. A studio that rewards creativity and design, check out our games!
Please be sure to check out my story Without You, as well - I worked a long time to craft it to where it's at, and I'm really pleased with how it turned out. Throw me some feedback, I'll throw you the whip!
Recently, I was given the assignment of taking a favourite game, and deconstructing it. I did, and here it is. Hope you like it! Referenced materials are easy enough to find, but I will cite at the end of the paper itself.
Gord Cooper's Comments
[Blog - 01/30/2015 - 01:30]
[Blog - 01/14/2015 - 09:22]
Any gripe I have about ...
Any gripe I have about the lack of AC cable aside, I am genuinely excited. I 've got my launch/Ambassador 3DS, and I am ready for an upgrade. I think next time around, I 'll wait on the first iteration as well. Early adopting has burnt me in the past, ...
[Blog - 11/24/2014 - 03:52]
The attraction a lot of ...
The attraction a lot of studios find behind bottomless IAP is when that IAP is spent towards a service rather than a good, or series of goods. r n r nThe overhead ROI on service-based IAP spend v. goods-based IAP spend is exponentially more. Additionally, maintenance on a service-based IAP ...
[News - 11/19/2014 - 03:32]
Yeah, Iga 's still got ...
Yeah, Iga 's still got it, he just needs to find his feet in terms of a studio he finds interesting he 's flat out said he 'd work with Nintendo on a Metroid , or a project he can do himself. I 'm excited for that, 100 . r ...
[News - 11/13/2014 - 08:36]
What is your concept of ...
What is your concept of what the game 'should have been ' Genuinely interested to know, as I 'd also be interested to hear your input on what Portal 'should have been ', as it was exceptionally short relative to the price tag.
[News - 09/15/2014 - 04:26]
Do you honestly believe that ...
Do you honestly believe that Microsoft could have locked down the genre by going after the first person to create it Do you believe that moving into a genre completely owned by one product with global household penetration is the best thing to lay at the doorstep of expectations of ...