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Gord Cooper's Blog

 

Hey!

Here's a shortish wall of text for you to climb, where I talk about the stuff I've done.  I assume you didn't come here by accident, so you'd be delighted to know all about my work at EA Sports on SSX, and the titles I've worked on at IUGO Mobile Entertainment, like the Animal Academy series of games, Sunshine Cruise Lines, and the blockbuster hit 'Knights & Dragons' for our partner, GREE Inc.!

I've recently packed up my desk and moved over to DeNA Vancouver, and I'm loving every minute. A studio that rewards creativity and design, check out our games!

Please be sure to check out my story Without You, as well - I worked a long time to craft it to where it's at, and I'm really pleased with how it turned out. Throw me some feedback, I'll throw you the whip!

Also, see me here at LinkedIn and Check out my portfolio!

 

Member Blogs

Posted by Gord Cooper on Sun, 30 Aug 2009 07:24:00 EDT in Design
Recently, I was given the assignment of taking a favourite game, and deconstructing it. I did, and here it is. Hope you like it! Referenced materials are easy enough to find, but I will cite at the end of the paper itself.



Gord Cooper's Comments

Comment In: [News - 04/21/2015 - 04:00]

My favourite part of this ...

My favourite part of this argument stems from the fact that it is basically a developer saying 'Here is something 100 completely optional, that will not harm the core user experience in any way, shape or form, and does not alter a single thing in reference to the hardcore player. ...

Comment In: [News - 04/21/2015 - 02:17]

Really sorry to hear about ...

Really sorry to hear about this. A lot of good peeps in that studio, hope you all land

Comment In: [News - 04/20/2015 - 07:33]

Really sorry to hear about ...

Really sorry to hear about those laid off. Hope everyone lands on their feet and is taken care of.

Comment In: [News - 02/24/2015 - 02:38]

Can you correlate this statement ...

Can you correlate this statement with anything aside from subjective opinion Microtransactional profitability is how games function in some regions citing China in this instance, due to the direct correlation . r n r nAdditionally, it being 'bad PR ' is again, subjective based upon the level of understanding the ...

Comment In: [Blog - 02/18/2015 - 10:53]

I tried my best to ...

I tried my best to like this game on PSP, and it never took. I went on to play the MH3U demo on 3DS, which was incendiary in how it treated you as a new player. r n r nOnce I picked up the Circle Pad Pro for RE: Revelations, ...

Comment In: [News - 02/10/2015 - 06:02]

My issue is that one ...

My issue is that one of the consistent narratives to Molyneux 's career has been the fact that he seems to run by the mandate 'shoot for the moon you 'll still hit the stars ', which is fine. r n r nHOWEVER, when you 're sharing all your targets ...