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Gord Cooper's Blog

 

Hey!

Here's a shortish wall of text for you to climb, where I talk about the stuff I've done.  I assume you didn't come here by accident, so you'd be delighted to know all about my work at EA Sports on SSX, and the titles I've worked on at IUGO Mobile Entertainment, like the Animal Academy series of games, Sunshine Cruise Lines, and the blockbuster hit 'Knights & Dragons' for our partner, GREE Inc.!

I've recently packed up my desk and moved over to DeNA Vancouver, and I'm loving every minute. A studio that rewards creativity and design, check out our games!

Please be sure to check out my story Without You, as well - I worked a long time to craft it to where it's at, and I'm really pleased with how it turned out. Throw me some feedback, I'll throw you the whip!

Also, see me here at LinkedIn and Check out my portfolio!

 

Member Blogs

Posted by Gord Cooper on Sun, 30 Aug 2009 07:24:00 EDT in Design
Recently, I was given the assignment of taking a favourite game, and deconstructing it. I did, and here it is. Hope you like it! Referenced materials are easy enough to find, but I will cite at the end of the paper itself.



Gord Cooper's Comments

Comment In: [News - 08/14/2015 - 06:23]

It 's a valid argument ...

It 's a valid argument that an interactive media session would have a more directly correlated effect on a person than a passive one. No one has discounted improperly delivered medication, which also has nothing to do with this article.

Comment In: [News - 08/06/2015 - 04:11]

If you want a 'realistic ...

If you want a 'realistic ' strategy game, you absolutely need an element of RNG, full stop. The world does not run on absolutes, so to 'solve ' things like weapon misfires, the literal chaos of something like 'Chaos Magic ', et al, there needs to be a system to ...

Comment In: [Blog - 07/23/2015 - 03:21]

I love you. Your CRPG ...

I love you. Your CRPG book was made for me. I 'm going to read it, and if you 're serious about contributors, please, take my emails : r n r nIf you 're interested, here 's a paper I wrote years ago analyzing the use of Caillois ' Methods ...

Comment In: [News - 04/21/2015 - 04:00]

My favourite part of this ...

My favourite part of this argument stems from the fact that it is basically a developer saying 'Here is something 100 completely optional, that will not harm the core user experience in any way, shape or form, and does not alter a single thing in reference to the hardcore player. ...

Comment In: [News - 04/21/2015 - 02:17]

Really sorry to hear about ...

Really sorry to hear about this. A lot of good peeps in that studio, hope you all land

Comment In: [News - 04/20/2015 - 07:33]

Really sorry to hear about ...

Really sorry to hear about those laid off. Hope everyone lands on their feet and is taken care of.