Heather Chandler is a game producer with 18 years of industry experience. She's shipped scores of titles at EA, Activision, Ubisoft, and a dozen other studios. Her games include Rainbow Six 3: Raven Shield, Apocalypse, Civilization: Call to Power, Dark Reign: The Future of War, Heavy Gear II, Ghost Recon (and seven other games in the GR series), Star Trek Rivals, and the upcoming Never Alone and Robots Need Love Too.
She's also the author of The Game Production Handbook, The Game Localization Handbook, and Fundamentals of Game Development. She has published numerous articles on game development and has lectured at the NLGD Festival of Games, Game Developers Conference, Future Play, North Carolina State University, and the Digital Game Expo. She graduated with honors from Vanderbilt University and earned an M.A. from the USC School of Cinema-Television.
Currently, Heather is the studio director for Elephant Mouse, an independent mobile game developer. For more information, please visit www.mediasunshine.com. Follow her on twitter @HMC_GameDev.
This article discusses the prototyping process we went through to create the robot characters for Robots Need Love Too.
This article discusses Elephant Mouse's experience with prototyping core game mechanics for their mobile puzzle game - Robots Need Love Too! Read about their highs and lows with this key part of pre-production.
[Blog - 09/26/2014 - 01:19]
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[Blog - 09/25/2014 - 01:16]
[Blog - 07/31/2014 - 11:01]
Thanks for reading Glad you ...
Thanks for reading Glad you liked it. r n r nI agree you do need to find a good balance. One reason we did four revisions on the first mechanic is because we felt there were always a few improvements we could make. We tried to do it quickly and ...