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June 28, 2016
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June 28, 2016
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Ian D'Aprix's Blog

 

I am a developer interested in video games as fun, as commentary, and as art. I am a software engineer by trade and I like to talk about games and the game industry. I work at a slot machine company by day and on my games at night.
 

 

Ian D'Aprix's Comments

Comment In: [News - 06/01/2016 - 10:41]

Is this the official English ...

Is this the official English version of this letter Its reads very ominously. The tone is commanding and impersonal and several attempts are made to frame Gameloft as incomplete without Vivendi 's industrial and financial backing. A weird line is this one For example, when we acquired EMI Recorded Music ...

Comment In: [News - 05/17/2016 - 10:38]

Looks like access to this ...

Looks like access to this video was canceled as well

Comment In: [Blog - 12/29/2015 - 03:22]

Me too. Check out The ...

Me too. Check out The Game Design Forum 's Reverse Design: Super Mario World for a staggering deep-dive into Super Mario World 's design patterns. r n r nhttp://thegamedesignforum.com/features/RD SMW 1.html

Comment In: [News - 09/23/2015 - 12:07]

Haha, does it break your ...

Haha, does it break your immersion when you watch a film with an actor you know in it Wait a minute, Tom Hanks wasn 't a soldier in World War 2

Comment In: [Blog - 08/17/2015 - 02:01]

Great article for a tricky ...

Great article for a tricky topic, Thomas. I am wondering how you feel about using different terminology, like the Zombie Playground Milestones for example. Do you feel like the phrase Stretch Goal is so familiar that calling it something else confuses backers It 's practically a standard these days.

Comment In: [News - 05/13/2014 - 10:23]

Iwata certainly implied that it ...

Iwata certainly implied that it could happen with his Pokemon answer. Also, why should Rose include the full answer when it wasn 't his question