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Ian D'Aprix's Blog

 

I am a developer interested in video games as fun, as commentary, and as art. I am a software engineer by trade and I like to talk about games and the game industry. I work at a slot machine company by day and on my games at night.
 

 

Ian D'Aprix's Comments

Comment In: [News - 05/17/2016 - 10:38]

Looks like access to this ...

Looks like access to this video was canceled as well

Comment In: [Blog - 12/29/2015 - 03:22]

Me too. Check out The ...

Me too. Check out The Game Design Forum 's Reverse Design: Super Mario World for a staggering deep-dive into Super Mario World 's design patterns. r n r nhttp://thegamedesignforum.com/features/RD SMW 1.html

Comment In: [News - 09/23/2015 - 12:07]

Haha, does it break your ...

Haha, does it break your immersion when you watch a film with an actor you know in it Wait a minute, Tom Hanks wasn 't a soldier in World War 2

Comment In: [Blog - 08/17/2015 - 02:01]

Great article for a tricky ...

Great article for a tricky topic, Thomas. I am wondering how you feel about using different terminology, like the Zombie Playground Milestones for example. Do you feel like the phrase Stretch Goal is so familiar that calling it something else confuses backers It 's practically a standard these days.

Comment In: [News - 05/13/2014 - 10:23]

Iwata certainly implied that it ...

Iwata certainly implied that it could happen with his Pokemon answer. Also, why should Rose include the full answer when it wasn 't his question

Comment In: [Blog - 05/07/2014 - 02:46]

Johannes, r n r nFirstly, ...

Johannes, r n r nFirstly, thank you for the postmortem. It 's a very honest look at the development of the game. r n r nI must say that the Metacritic goal confuses me. Your other goals are also specific but fairly flexible Better action opens a whole host of ...