Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 24, 2014
arrowPress Releases
October 24, 2014
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Getting to grips with Unity
by Jack Matthewson on 06/23/13 04:30:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


I've spent the last 48 hours going through 90% of a pretty in depth tutorial for Unity. I'm really enjoying what I'm producing so far. I've already had a brush with Unity during the Virtual Reality module for my degree this year. That was pretty unforfulling at the time however due to the poor quality of the resources we had to work with. I ended up resenting the software a little because what I created wasn't up to scratch with what I had envisioned. This time around though, I'm having a lot easier time with it.

I've been using the 3D Platformer Tutorial to get me up to speed with this system. It's unfortunate that it's a little out of date, but it's well written (and free) so I can't really complain. I'm up to the chapter on optimisation. I think it's a good time to stop there and go over the entire project so far and make my own changes. This is going to include fixing sound issues. Adding more sound effects. Tweaking the placement of enemies and pickups and maybe messing around with hit detection and animations in combat if I have the chance. I have done very little (read: none) work with animation before so that might be interesting. I have a feeling it'll be a lot harder than it looks.

My plan so far is to spend the next week bringing myself up to speed with the tools while simultaioniously looking for jobs and moving out of my student house. When that's done, I can start making plans for my own project which I can start from scratch. Right now though, it's gonna be more tutorials and messing around with other people's stuff. 

Related Jobs

Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States

Senior Sound Designer - Infinity Ward
Treyarch / Activision
Treyarch / Activision — Santa Monica, California, United States

Multiplayer Level Designer - Treyarch
Petroglyph Games
Petroglyph Games — Las Vegas, Nevada, United States

Nix Hydra
Nix Hydra — Los Angeles, California, United States

Art Director


Jonathan Jennings
profile image
Good luck Jack I am a unity developer that did the same exact thing as you, picked up unity in my spare time, completed the 3d tutorial as well as some others , made small personal projects and a few months later I got hired to a unity-focused dev studio! Good luck if I could do it so can you!

Luis Guimaraes
profile image
Also join the IRC channel, people can help you a lot with getting the grips of the architecture and practices.