Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
December 19, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
Getting to grips with Unity
by Jack Matthewson on 06/23/13 04:30:00 pm

2 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I've spent the last 48 hours going through 90% of a pretty in depth tutorial for Unity. I'm really enjoying what I'm producing so far. I've already had a brush with Unity during the Virtual Reality module for my degree this year. That was pretty unforfulling at the time however due to the poor quality of the resources we had to work with. I ended up resenting the software a little because what I created wasn't up to scratch with what I had envisioned. This time around though, I'm having a lot easier time with it.

I've been using the 3D Platformer Tutorial to get me up to speed with this system. It's unfortunate that it's a little out of date, but it's well written (and free) so I can't really complain. I'm up to the chapter on optimisation. I think it's a good time to stop there and go over the entire project so far and make my own changes. This is going to include fixing sound issues. Adding more sound effects. Tweaking the placement of enemies and pickups and maybe messing around with hit detection and animations in combat if I have the chance. I have done very little (read: none) work with animation before so that might be interesting. I have a feeling it'll be a lot harder than it looks.

My plan so far is to spend the next week bringing myself up to speed with the tools while simultaioniously looking for jobs and moving out of my student house. When that's done, I can start making plans for my own project which I can start from scratch. Right now though, it's gonna be more tutorials and messing around with other people's stuff. 


Related Jobs

Bigpoint
Bigpoint — Hamburg, Germany
[12.19.14]

Senior Project Manager (m/f) – Hamburg – 3353
Vicarious Visions / Activision
Vicarious Visions / Activision — Albany, New York, United States
[12.19.14]

Producer-Vicarious Visions
Bigpoint GmbH
Bigpoint GmbH — Hamburg, Germany
[12.18.14]

Senior Live Producer (m/f) – Hamburg – 3358
Bigpoint GmbH
Bigpoint GmbH — Hamburg, Germany
[12.18.14]

Senior Producer Mobile (m/f) - Hamburg - 3382





Loading Comments

loader image