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September 20, 2018
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Jair McBain's Blog


Video Game Producer/ Lead Designer currently working out of London, UK.

Director of 2Ginge, a small developer tools/ asset, and game development house based in Melbourne, Australia.


Member Blogs

Posted by Jair McBain on Fri, 18 Sep 2015 01:30:00 EDT in Design, Indie, Smartphone/Tablet
A personal exploration of Art and Science in Video Games and how they influence my process.

Posted by Jair McBain on Fri, 18 Sep 2015 01:30:00 EDT in Design, Art, Indie, Smartphone/Tablet
A breakdown of the elements that make Crossy Road a critical success in the iOS and Android market.

Jair McBain's Comments

Comment In: [News - 10/27/2017 - 04:03]

So we looked at this ...

So we looked at this game, we looked at how much effort we put into it, and we thought 15 was a good price for this game. I don 't know how else to justify it, and I don 't think I should. r n r nThis is all any ...

Comment In: [News - 03/09/2016 - 12:09]

Hey Chris, r n r ...

Hey Chris, r n r nHad a bit of a look at Blutoken after reading your comment here. You seem to have a fair idea of why you haven 't found great success with the game, but I was hoping you wouldn 't mind me making some observations for the ...

Comment In: [News - 05/11/2015 - 04:00]

I 'm curious if anyone ...

I 'm curious if anyone has faced any contractual problems regarding working on their own game projects while at a studio

Comment In: [Blog - 02/09/2015 - 02:28]

I 'm an unmarried 22 ...

I 'm an unmarried 22 year old junior designer working at a mid level company. Crunch time is all the time mostly. I 'm already well aware of the fact that this is whats expected of me as a game dev and I must say I 'm not a fan ...

Comment In: [Blog - 02/09/2015 - 02:28]

Wow you guys spend a ...

Wow you guys spend a lot on food. I live on a diet of mostly fruit, vegetarian mains falafels, pastas, potato based meals, 5 bean mixes for burritos etc... and lots of carrot/ celery as snacks and spend 200 a regular month, often less. 50 a week is very easy ...

Comment In: [News - 01/23/2015 - 07:10]

As long as there is ...

As long as there is a mix of interesting and varied systems to look at for balance, intuitive level design and examples of great UX and by extension UI, any game can be a great tool for education in its deconstruction. A few I would look at are Dirt 3 ...