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December 15, 2018
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Jair McBain's Blog

 


Traveling videogame Producer/ Designer / Artist.

Co-Director of Moth Likely, a micro game-crafting team based in Melbourne, Australia.

Co-Director of 2Ginge, a small developer tools/ asset, and game development house based in Melbourne, Australia.

www.jairmcbain.com

 

Member Blogs

Posted by Jair McBain on Mon, 19 Nov 2018 12:16:00 EST in Design, Indie
As a brand new, game crafting duo with a burning desire to become sustainable, what we needed on our side was experience, confidence and data. In this article, I will cover what we've learned so far from tackling a 2-month development and release cycle.


Posted by Jair McBain on Fri, 18 Sep 2015 01:30:00 EDT in Design, Indie, Smartphone/Tablet
A personal exploration of Art and Science in Video Games and how they influence my process.


Posted by Jair McBain on Fri, 18 Sep 2015 01:30:00 EDT in Design, Art, Indie, Smartphone/Tablet
A breakdown of the elements that make Crossy Road a critical success in the iOS and Android market.



Jair McBain's Comments

Comment In: [Blog - 11/19/2018 - 12:16]

Like you, all we really ...

Like you, all we really want is to support our very minimal lifestyles making games that we care about. This was a foray into something more commercial in its goals to validate the F2P commercial end of the spectrum and what it takes to make that kind of project work. ...

Comment In: [News - 10/27/2017 - 04:03]

So we looked at this ...

So we looked at this game, we looked at how much effort we put into it, and we thought 15 was a good price for this game. I don 't know how else to justify it, and I don 't think I should. r n r nThis is all any ...

Comment In: [News - 03/09/2016 - 12:09]

Hey Chris, r n r ...

Hey Chris, r n r nHad a bit of a look at Blutoken after reading your comment here. You seem to have a fair idea of why you haven 't found great success with the game, but I was hoping you wouldn 't mind me making some observations for the ...

Comment In: [News - 05/11/2015 - 04:00]

I 'm curious if anyone ...

I 'm curious if anyone has faced any contractual problems regarding working on their own game projects while at a studio

Comment In: [Blog - 02/09/2015 - 02:28]

I 'm an unmarried 22 ...

I 'm an unmarried 22 year old junior designer working at a mid level company. Crunch time is all the time mostly. I 'm already well aware of the fact that this is whats expected of me as a game dev and I must say I 'm not a fan ...

Comment In: [Blog - 02/09/2015 - 02:28]

Wow you guys spend a ...

Wow you guys spend a lot on food. I live on a diet of mostly fruit, vegetarian mains falafels, pastas, potato based meals, 5 bean mixes for burritos etc... and lots of carrot/ celery as snacks and spend 200 a regular month, often less. 50 a week is very easy ...