Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 17, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
How To Be An Unhappy Game Developer
by Jamie Fristrom on 12/20/13 12:46:00 am   Expert Blogs   Featured Blogs

9 comments Share on Twitter Share on Facebook    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I sat down to write another post about how to be a happy game developer and got hit with blank page syndrome. What should I write about first? I'm moving into Act III of working on Energy Hook, so I could write about what a drag it can be to actually finish a game and how to get past that. But wait - maybe I could start from the beginning, the things that bug when we first get started, and do things in chronological order. Or maybe I should stay at a high-level view for a bit, talk about automatic negative thoughts and other general sources of unhappiness and what to do about that. Or...

Nevermind all that. I should talk about whatever it is that's bothering most of the devs out there. So I thought I'd ask you:

Are you a happy game developer?

Why not?

Let me know in the comments, or, if you'd rather keep it private, you can e-mail me at jdfristrom@gmail.com.


Related Jobs

Digital Extremes
Digital Extremes — London, Ontario, Canada
[01.17.17]

Weapons Artist
SYBO Games
SYBO Games — Copenhagen, Denmark
[01.17.17]

Senior Mobile Engineer(s) and Game Designer(s)
Bandai Namco Entertainment America
Bandai Namco Entertainment America — Santa Clara, California, United States
[01.16.17]

Senior Mobile Product Manager
Tesla Motors, Inc.
Tesla Motors, Inc. — Los Angeles, California, United States
[01.16.17]

Developer, Digital Design Technologies





Loading Comments

loader image