Jamie Tucker is one third of Asteroid Base, and is currently working on Lovers in a Dangerous Spacetime.
Following up on Matt's last devlog, I'm going to wrap up our character creation process by discussing how we are rendering the 2.5D characters in Lovers in a Dangerous Spacetime.
Warning: It's very Unity-y.
[Blog - 02/20/2014 - 03:52]
thanks for bringing this to ...
thanks for bringing this to our attention r nWe should be using rigidbody.MovePosition and rigidbody.MoveRotation because we are using physics
[News - 02/12/2014 - 03:58]
[Blog - 02/04/2014 - 12:08]
Thanks Joel, someone else sent ...
Thanks Joel, someone else sent us that tidbit via Twitter, but it won 't quite work for all of our characters since we are also animating in the Z-plane, changing the order of quads dynamically. r n r nBut we will combine them better from now on for things that ...
[News - 03/21/2013 - 07:37]
From my experience, it is ...
From my experience, it is easier than ever for serious indies to get developers status from Sony and Nintendo, can 't speak for Microsoft because I haven 't interacted with them.