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April 23, 2014
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Jerome Grasdijk's Blog

 
Video game technologist, designer, programmer, co-conspirator and autodidact. With a video game career that's over a decade long, with deep experience of development and publishing, I've worked with many major publishers - EA, Microsoft, Activision, Sega - and many developers. Games include Rome: Total War and Kinectimals among many others. Twitter: qerome
 

Jerome Grasdijk's Comments

Comment In: [News - 05/30/2013 - 03:43]

From the video, and taking ...

From the video, and taking it purely on its own merits, it 's hard to argue that there isn 't a very unhealthy pattern there, which is far more prevalent in games than in the wider culture. It 's a good point made with significant impact, and you would hope ...

Comment In: [News - 06/08/2012 - 12:44]

That 's a shame. The ...

That 's a shame. The choice of name is a bit curious though - it sounds immediately fantasy-fiction focussed, i 'm surprised they did not go with something more neutral. More experiments will probably follow before the industry hits on the perfect blend of social network and game service or ...

Comment In: [News - 06/04/2012 - 02:19]

Agreed. A wireless tablet or ...

Agreed. A wireless tablet or phone will be a great way of adding a mouse-like controller to navigate with, and it seems likely to be the major use.

Comment In: [News - 06/04/2012 - 02:05]

The problem with integration devices ...

The problem with integration devices is not producing them, but selling them effectively. The Xbox 360 has a built in audience of gamers, but extending its reach to cable-cutters and making people see the value of an integrated media device is not straightforward. It 's not like the iPad or ...

Comment In: [News - 05/21/2012 - 04:12]

When it first came out ...

When it first came out though, WoW was a great experience. It had no equals, and it was the first MMO to suck the casual crowd into a socially-bonded structure in a virtual world. Just being a better game may not be enough to break those bonds, since the game ...

Comment In: [News - 05/17/2012 - 05:59]

Given industry average per-man-month costs ...

Given industry average per-man-month costs you 'd expect them to burn through around 50m a year... 400 people is a big studio. But there aren 't many games that require that many man hours before shipping, and it does beg the question what have they been up to. r n ...