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Video game technologist, designer, programmer, co-conspirator and autodidact.
With a video game career that's over a decade long, with deep experience of development and publishing, I've worked with many major publishers - EA, Microsoft, Activision, Sega - and many developers. Games include Rome: Total War and Kinectimals among many others.
Twitter: qerome
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Jerome Grasdijk's Comments
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Comment In: Video: The damsel in distress's modern, gruesome update [News - 05/30/2013 - 03:43]
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From the video, and taking ... From the video, and taking it purely on its own merits, it 's hard to argue that there isn 't a very unhealthy pattern there, which is far more prevalent in games than in the wider culture. It 's a good point made with significant impact, and you would hope ... |
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Comment In: Alex St. John's new social game network closes after three months [News - 06/08/2012 - 12:44]
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That 's a shame. The ... That 's a shame. The choice of name is a bit curious though - it sounds immediately fantasy-fiction focussed, i 'm surprised they did not go with something more neutral. More experiments will probably follow before the industry hits on the perfect blend of social network and game service or ... |
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Comment In: SmartGlass adds second screen experiences to Xbox 360 [News - 06/04/2012 - 02:19]
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Agreed. A wireless tablet or ... Agreed. A wireless tablet or phone will be a great way of adding a mouse-like controller to navigate with, and it seems likely to be the major use. |
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Comment In: Microsoft swings for the future with integration, not games [News - 06/04/2012 - 02:05]
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The problem with integration devices ... The problem with integration devices is not producing them, but selling them effectively. The Xbox 360 has a built in audience of gamers, but extending its reach to cable-cutters and making people see the value of an integrated media device is not straightforward. It 's not like the iPad or ... |
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Comment In: Is Guild Wars 2 the answer to stagnant MMO design? [News - 05/21/2012 - 04:12]
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When it first came out ... When it first came out though, WoW was a great experience. It had no equals, and it was the first MMO to suck the casual crowd into a socially-bonded structure in a virtual world. Just being a better game may not be enough to break those bonds, since the game ... |
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Comment In: 38 Studios misses payroll, struggles to pay off state debt [News - 05/17/2012 - 05:59]
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Given industry average per-man-month costs ... Given industry average per-man-month costs you 'd expect them to burn through around 50m a year... 400 people is a big studio. But there aren 't many games that require that many man hours before shipping, and it does beg the question what have they been up to. r n ... |
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