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Jim McGinley's Blog
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Expert Blogs
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Feedback for an IGF 2010 Failure |
| Posted by Jim McGinley on Wed, 06 Jan 2010 11:35:00 EST in
Game Design
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| I submitted "Restraining Order" to IGF 2010, it failed to get nominated. For your reading pleasure, I present the full, unedited judge feedback. More Cowell than Abdul. |
| Read More... | 2 Comments |
MIGS: Day 1, 10:15am: Machinarium makes claymation look efficient  |
| Posted by Jim McGinley on Wed, 02 Dec 2009 07:36:00 EST in
Game Design
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| Jakub Dvorský reminds me of my brother. Smart, no-nonsense, dry humour, killer jawline. If you thought Machinarium took a ton of work, think again... it took a MASSIVE ton of UNRELENTING work. Come read why my games will never be as successful. |
| Read More... | 0 Comments |
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MIGS: Day 1, 8:30am: Fostering Cultural Diversity and Stuff |
| Posted by Jim McGinley on Wed, 25 Nov 2009 11:31:00 EST in
Game Design
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| Yoichi Wada proves himself to be the smartest man in gaming. A rag tag team of translators attempts to keep up. I wonder if it was wise to check my coat. |
| Read More... | 1 Comments |
[More Jim McGinley Blogs]
Jim McGinley's Comments
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Comment In: "Stickiness" in Games, or: Why you can't beat WoW [Blog - 01/30/2010 - 05:56]
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The community didn't save Everquest ... The community didn't save Everquest : I think WoW's achille's heel is the fact players can't build anything. i.e. I can't build my own home, or grow my own veggies.. The next generation of social Facebook games might be WoW's biggest threat. MMO Restaurant City Farmville Minecraft WoW Killer Give ... |
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Comment In: The Designer's Notebook: Bad Game Designer, No Twinkie! X [Feature - 12/07/2009 - 04:20]
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Hmmm... I know better to ... Hmmm... I know better to be caught in a flame war... but I can't help myself Opinions I can handle, but ignorance... NAY - - - @Anthony: I'd like to belabour rather than labour the point. I'm suggesting that his track record doesn't tally up with the label veteran designer ... |
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Comment In: No Laughing Matter: Making Humor Work in Games [Feature - 11/24/2009 - 05:40]
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Coincidentally, today I released Restraining ... Coincidentally, today I released Restraining Order http://www.bigpants.ca/restrainingorder a black comedy action game. In order to make the comedy better, I had to make the gameplay worse. That's something I hadn't expected. It was the right decision, but a hard decision. Can only imagine the fights this would have caused on ... |
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Comment In: The Value of Game Ideas [Blog - 10/27/2009 - 03:21]
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@Michael Fitch A game idea ... @Michael Fitch A game idea without the team that can build it is worth nothing. Zip. Nada. If you think you have to protect your ideas, you are neither as creative nor as brilliant as you think you are. Given the hostility, I'm guessing you're a programmer. I'm a programmer ... |
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Comment In: Dirty Coding Tricks [Feature - 08/20/2009 - 05:15]
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@Aubrey Profuse apologies, I TOTALLY ... @Aubrey Profuse apologies, I TOTALLY did not realize you were joking. Tone totally changes everything. I applaud your approach. I deem thee Sir Loose Cannon. @Brandon Forgot to mention I loved the article. Great reading. I have gained wisdom. |
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Comment In: Hothead's DeathSpank Given Canadian Grant [News - 08/07/2009 - 05:19]
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I live in Toronto Canada ... I live in Toronto Canada , create totally awesome games, yet receive no funding. Unwilling to consider if that makes my games less than totally awesome. Also, I've never applied for funding it's not for the feint of heart . I'm keeping it real. There are many like me. We ... |
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