I'm a software engineer and PC gamer. I did a PhD in Computer Vision, but drifted in to communications software, where I've remained so far. I think a lot about games, write design docs, investigate toolkits and read, but I've not actually created anything since before university.
A number of open-world action games have had their driving sections criticized. But think about the alternatives.
I've only seen "fun factors" given as an unordered list. This post suggests what may be a useful way of organizing them.
This post compares a number of different games genres with other common media formats and asks whether there are lessons that the games industry can learn from the traditional media formats, with respect to design, production and financing.
[Blog - 11/13/2013 - 03:43]
This is exactly what Cliffski ...
This is exactly what Cliffski at Positech has started doing, notably for Redshirt, which has just come out. In a sense, it 's also how the whole Humble thing started. As you say, it works well: the game reaches the right audience efficiently and everyone benefits
[Blog - 09/17/2013 - 08:07]
It may be a bit ...
It may be a bit too close to just being a developer 's blog for you, but I 've been enjoying http://positech.co.uk/cliffsblog/ recently too, and the breadth of his posts has widened since he started acting as a publisher too.
[Blog - 06/03/2013 - 09:15]
Space trading like Elite sounds ...
Space trading like Elite sounds perfect to me. Something in which you can not only trade, but also predict or even cause disruptions in the market that improve your profit like cutting off a star system to produce a shortage there before selling .
[Blog - 11/05/2012 - 07:22]
[Blog - 10/18/2012 - 07:55]
I think most writers would ...
I think most writers would say that the theme and arc of the narrative as a whole should come first, and characters should fit with that. That means that though it 's difficult to enforce a character arc on the player character, the overall arc of the environment they exist ...
[Blog - 09/07/2012 - 02:33]
From another branch of software, ...
From another branch of software, I 'd say that the only reason for taking an intern is as part of an extended recruitment process both to evaluate them and to attract them to you . Otherwise, you 're lucky if they have zero net effect on your productivity.