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Jonathan Lawn's Blog


I'm a software engineer and PC gamer. I did a PhD in Computer Vision, but drifted in to communications software, where I've remained so far. I think a lot about games, write design docs, investigate toolkits and read, but I've not actually created anything since before university.


Member Blogs

Posted by Jonathan Lawn on Sat, 19 Mar 2011 06:56:00 EDT in Design
A number of open-world action games have had their driving sections criticized. But think about the alternatives.

Posted by Jonathan Lawn on Sat, 30 Oct 2010 05:39:00 EDT in Design
I've only seen "fun factors" given as an unordered list. This post suggests what may be a useful way of organizing them.

Posted by Jonathan Lawn on Fri, 24 Sep 2010 06:47:00 EDT in Production
This post compares a number of different games genres with other common media formats and asks whether there are lessons that the games industry can learn from the traditional media formats, with respect to design, production and financing.

Jonathan Lawn's Comments

Comment In: [Blog - 11/13/2013 - 03:43]

This is exactly what Cliffski ...

This is exactly what Cliffski at Positech has started doing, notably for Redshirt, which has just come out. In a sense, it 's also how the whole Humble thing started. As you say, it works well: the game reaches the right audience efficiently and everyone benefits

Comment In: [Blog - 09/17/2013 - 08:07]

It may be a bit ...

It may be a bit too close to just being a developer 's blog for you, but I 've been enjoying recently too, and the breadth of his posts has widened since he started acting as a publisher too.

Comment In: [Blog - 06/03/2013 - 09:15]

Space trading like Elite sounds ...

Space trading like Elite sounds perfect to me. Something in which you can not only trade, but also predict or even cause disruptions in the market that improve your profit like cutting off a star system to produce a shortage there before selling .

Comment In: [Blog - 11/05/2012 - 07:22]

Explore as someone else, somewhere ...

Explore as someone else, somewhere interesting. r n r nor r n r nGrind is worse than real life. r n r n r n Depends on the game

Comment In: [Blog - 10/18/2012 - 07:55]

I think most writers would ...

I think most writers would say that the theme and arc of the narrative as a whole should come first, and characters should fit with that. That means that though it 's difficult to enforce a character arc on the player character, the overall arc of the environment they exist ...

Comment In: [Blog - 09/07/2012 - 02:33]

From another branch of software, ...

From another branch of software, I 'd say that the only reason for taking an intern is as part of an extended recruitment process both to evaluate them and to attract them to you . Otherwise, you 're lucky if they have zero net effect on your productivity.