GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 6, 2013
 
Wargaming.net
Build Engineer
 
Gameloft - New York
Programmer
 
Wargaming.net
Build Engineer
 
Virdyne Technologies
Unity Programmer
 
Wargaming.net
Quality Assurance Analyst
 
Wargaming.net
Python Developer
spacer
Blogs

Jonathan Lawn's Blog

I'm a software engineer and PC gamer. I did a PhD in Computer Vision, but drifted in to communications software, where I've remained so far. I think a lot about games, write design docs, investigate toolkits and read, but I've not actually created anything since before university.

Member Blogs

Building immersion in open-world games
Posted by Jonathan Lawn on Sat, 19 Mar 2011 06:56:00 EDT in Design
A number of open-world action games have had their driving sections criticized. But think about the alternatives.
Read More... | 1 Comments

Classifying Fun Factors  Featured Blogs
Posted by Jonathan Lawn on Sat, 30 Oct 2010 05:39:00 EDT in Design
I've only seen "fun factors" given as an unordered list. This post suggests what may be a useful way of organizing them.
Read More... | 8 Comments

Similarities between games genres and other media formats  Featured Blogs
Posted by Jonathan Lawn on Fri, 24 Sep 2010 06:47:00 EDT in Production
This post compares a number of different games genres with other common media formats and asks whether there are lessons that the games industry can learn from the traditional media formats, with respect to design, production and financing.
Read More... | 6 Comments

   

Jonathan Lawn's Comments

Comment In: BazaarBot: An Open-Source Economics Engine [Blog - 06/03/2013 - 09:15]

Space trading like Elite sounds ...

Space trading like Elite sounds perfect to me. Something in which you can not only trade, but also predict or even cause disruptions in the market that improve your profit like cutting off a star system to produce a shortage there before selling .

Comment In: Six words about role-playing games [Blog - 11/05/2012 - 07:22]

Explore as someone else, somewhere ...

Explore as someone else, somewhere interesting. r n r nor r n r nGrind is worse than real life. r n r n r n Depends on the game

Comment In: The three kinds of video games characters [Blog - 10/18/2012 - 07:55]

I think most writers would ...

I think most writers would say that the theme and arc of the narrative as a whole should come first, and characters should fit with that. That means that though it 's difficult to enforce a character arc on the player character, the overall arc of the environment they exist ...

Comment In: 6 ways interns will destroy your game company [Blog - 09/07/2012 - 02:33]

From another branch of software, ...

From another branch of software, I 'd say that the only reason for taking an intern is as part of an extended recruitment process both to evaluate them and to attract them to you . Otherwise, you 're lucky if they have zero net effect on your productivity.

Comment In: Launching a Crowd Funding Campaign When Nobody Knows Who You Are [Blog - 06/14/2012 - 09:00]

Looks beautiful, and I like ...

Looks beautiful, and I like the conscious approach you 've taken. r n r nI 'm sure you 've tried this already, but do try to engage rockpapershotgun.com. They love this sort of game amongst others and do weekly Kickstarter round-ups, but may not spot you if you don 't ...

Comment In: The Designer's Notebook: Triple-A Games for Women? Seriously? [Feature - 06/05/2012 - 04:00]

I think the problem being ...

I think the problem being discussed here is that you a spot an under-served audience which isn 't defined by gender or age necessarily, but will have biases within it , b create a game for it, and then c market it. Unfortunately, the marketeers can 't work out how ...

[More Jonathan Lawn Comments]   

UBM Tech