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Blogs

Jorge Diaz's Blog

Jorge Diaz is a comic artist and game developer from the awesome island of Puerto Rico. He holds a double B.F.A in Sequential Art and Computer Art from the Savannah College of Art and Design.

He has worked in the games industry for over 12 years in many capacities including Lead Artist, Animator, Lead Designer and Project Coordinator.

He is credited in over 40 titles, most of which were developed for Nintendo handheld devices(GBC, GBA and NDS). Some of his contributions include Spider-man GBC, Spongebob: Legend of the Lost Spatula GBC, Bruce Lee: Return of the Legend GBA, Lion King 1 1/2 GBA, Shrek 2 GBA, Spider-man 2 NDS, Over the Hedge NDS, Shrek 3 NDS, Transformers Movie NDS (Autobots and Decepticons) and Club Penguin: Elite Penguin Forces NDS. 

Jorge is currently employeed at 1st Playable Productions LLC, prior to that he worked as an Artist and Designer at Vicarious Visions Inc. He recently illustrated a book on the U.S. Constitution for For Beginers Books which is due in Spring 2012.

You can read his comics for free at www.jorgecomics.com.

Member Blogs

Cryptoludology: Why not a successful FPS for little children?  Featured Blogs
Posted by Jorge Diaz on Fri, 09 Mar 2012 03:22:00 EST in Design
Can you think of a first-person shooter game (FPS) that is developed for little kids to enjoy? FPS’s games developed for children never reach the popular appeal of their mature rated counterparts. I've wondered about this.
Read More... | 10 Comments

Understanding Bad Habits in Game Design  Featured Blogs
Posted by Jorge Diaz on Mon, 06 Feb 2012 09:48:00 EST in Design
Bad habits are a part of every day life and are developed subconsciously as a result of routine actions. One day I sought out to understand the types of bad habits that are specific to game design. Enlisting the help of my peers this is what I arrived at.
Read More... | 11 Comments

   

Jorge Diaz's Comments

Comment In: Free-to-Play is A-OK [Blog - 05/01/2013 - 01:58]

Lately I feel as if ...

Lately I feel as if the models are colliding and overlapping in very interesting and challenging ways. Pre-order content, season pass, kickstarter, DLC or in game purchases are becoming part of the design plan for traditional pay to play games. P2P is competing with F2P for attention or trying to ...

Comment In: Tim Schafer: Stop laying off your employees once a game is done [News - 10/23/2012 - 10:02]

Listen to that rambling, that ...

Listen to that rambling, that man is a lunatic, a danger to himself and society. Someone get Schafer back on his meds.

Comment In: 5 tips for making fighting games with giant monsters [News - 08/28/2012 - 03:56]

I enjoyed Godzilla Destroy All ...

I enjoyed Godzilla Destroy All Monsters. Overall the combat felt good with the exception of a few monster specific moves that were a little cheap Destroyah laser horn . r n r nWhile you were able to move the monsters during small hits the bigger KO hits laser horn can ...

Comment In: In-depth: Business analytics with regression [News - 08/14/2012 - 04:51]

This great and feels accessible ...

This great and feels accessible for anyone to try out. Really appreciate it.

Comment In: Predicting Churn: Data-Mining Your Game [Feature - 05/17/2012 - 04:00]

I really enjoyed how you ...

I really enjoyed how you walked us through the process and told an interesting story at the same time. I have not worked in MMO 's but have always been interested in the subject of data mining the stats for trends and information. Great job

Comment In: Finding Out What They Think: A Rough Primer To User Research, Part 1 [Feature - 04/24/2012 - 04:15]

This is very comprehensive. Thank ...

This is very comprehensive. Thank you sharing it.

[More Jorge Diaz Comments]   

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